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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id: G4OpenInventorSceneHandler.cc,v 1.46 2006/06/29 21:22:14 gunter Exp $ >> 28 // GEANT4 tag $Name: geant4-08-01-patch-01 $ 27 // 29 // 28 // 30 // 29 // Jeff Kallenbach 01 Aug 1996 31 // Jeff Kallenbach 01 Aug 1996 30 // OpenInventor stored scene - creates OpenInv 32 // OpenInventor stored scene - creates OpenInventor display lists. >> 33 #ifdef G4VIS_BUILD_OI_DRIVER 31 34 32 // this : 35 // this : 33 #include "G4OpenInventorSceneHandler.hh" 36 #include "G4OpenInventorSceneHandler.hh" 34 37 35 #include <Inventor/SoPath.h> 38 #include <Inventor/SoPath.h> 36 #include <Inventor/SoNodeKitPath.h> 39 #include <Inventor/SoNodeKitPath.h> 37 #include <Inventor/nodes/SoCoordinate3.h> 40 #include <Inventor/nodes/SoCoordinate3.h> 38 #include <Inventor/nodes/SoCoordinate4.h> 41 #include <Inventor/nodes/SoCoordinate4.h> 39 #include <Inventor/nodes/SoSeparator.h> 42 #include <Inventor/nodes/SoSeparator.h> 40 #include <Inventor/nodes/SoDrawStyle.h> 43 #include <Inventor/nodes/SoDrawStyle.h> 41 #include <Inventor/nodes/SoLightModel.h> 44 #include <Inventor/nodes/SoLightModel.h> 42 #include <Inventor/nodes/SoMaterial.h> 45 #include <Inventor/nodes/SoMaterial.h> 43 #include <Inventor/nodes/SoLineSet.h> 46 #include <Inventor/nodes/SoLineSet.h> 44 #include <Inventor/nodes/SoCube.h> 47 #include <Inventor/nodes/SoCube.h> >> 48 #include <Inventor/nodes/SoSphere.h> 45 #include <Inventor/nodes/SoFont.h> 49 #include <Inventor/nodes/SoFont.h> 46 #include <Inventor/nodes/SoText2.h> 50 #include <Inventor/nodes/SoText2.h> 47 #include <Inventor/nodes/SoFaceSet.h> 51 #include <Inventor/nodes/SoFaceSet.h> 48 #include <Inventor/nodes/SoNormal.h> 52 #include <Inventor/nodes/SoNormal.h> 49 #include <Inventor/nodes/SoNormalBinding.h> 53 #include <Inventor/nodes/SoNormalBinding.h> 50 #include <Inventor/nodes/SoComplexity.h> 54 #include <Inventor/nodes/SoComplexity.h> >> 55 #include <Inventor/nodes/SoNurbsSurface.h> 51 #include <Inventor/nodes/SoTranslation.h> 56 #include <Inventor/nodes/SoTranslation.h> 52 #include <Inventor/nodes/SoTransform.h> 57 #include <Inventor/nodes/SoTransform.h> 53 #include <Inventor/nodes/SoResetTransform.h> 58 #include <Inventor/nodes/SoResetTransform.h> 54 #include <Inventor/nodes/SoMatrixTransform.h> 59 #include <Inventor/nodes/SoMatrixTransform.h> 55 60 56 #define USE_SOPOLYHEDRON 61 #define USE_SOPOLYHEDRON 57 62 58 #ifndef USE_SOPOLYHEDRON 63 #ifndef USE_SOPOLYHEDRON 59 #include "HEPVis/nodes/SoBox.h" 64 #include "HEPVis/nodes/SoBox.h" 60 #include "HEPVis/nodes/SoTubs.h" 65 #include "HEPVis/nodes/SoTubs.h" 61 #include "HEPVis/nodes/SoCons.h" 66 #include "HEPVis/nodes/SoCons.h" 62 #include "HEPVis/nodes/SoTrd.h" 67 #include "HEPVis/nodes/SoTrd.h" 63 #include "HEPVis/nodes/SoTrap.h" 68 #include "HEPVis/nodes/SoTrap.h" 64 #endif 69 #endif 65 #include "HEPVis/nodes/SoMarkerSet.h" 70 #include "HEPVis/nodes/SoMarkerSet.h" 66 << 71 typedef HEPVis_SoMarkerSet SoMarkerSet; 67 using SoMarkerSet = HEPVis_SoMarkerSet; << 68 << 69 #include "HEPVis/nodekits/SoDetectorTreeKit.h" 72 #include "HEPVis/nodekits/SoDetectorTreeKit.h" 70 #include "HEPVis/misc/SoStyleCache.h" 73 #include "HEPVis/misc/SoStyleCache.h" 71 74 72 #include "SoG4Polyhedron.h" << 75 #include "Geant4_SoPolyhedron.h" 73 #include "SoG4LineSet.h" << 74 #include "SoG4MarkerSet.h" << 75 76 76 #include "G4Scene.hh" 77 #include "G4Scene.hh" >> 78 #include "G4NURBS.hh" 77 #include "G4OpenInventor.hh" 79 #include "G4OpenInventor.hh" 78 #include "G4OpenInventorTransform3D.hh" 80 #include "G4OpenInventorTransform3D.hh" 79 #include "G4ThreeVector.hh" 81 #include "G4ThreeVector.hh" 80 #include "G4Point3D.hh" 82 #include "G4Point3D.hh" 81 #include "G4Normal3D.hh" 83 #include "G4Normal3D.hh" 82 #include "G4Transform3D.hh" 84 #include "G4Transform3D.hh" 83 #include "G4Polyline.hh" 85 #include "G4Polyline.hh" 84 #include "G4Text.hh" 86 #include "G4Text.hh" 85 #include "G4Circle.hh" 87 #include "G4Circle.hh" 86 #include "G4Square.hh" 88 #include "G4Square.hh" 87 #include "G4Polymarker.hh" 89 #include "G4Polymarker.hh" 88 #include "G4Polyhedron.hh" 90 #include "G4Polyhedron.hh" 89 #include "G4Box.hh" 91 #include "G4Box.hh" 90 #include "G4Tubs.hh" 92 #include "G4Tubs.hh" 91 #include "G4Cons.hh" 93 #include "G4Cons.hh" 92 #include "G4Trap.hh" 94 #include "G4Trap.hh" 93 #include "G4Trd.hh" 95 #include "G4Trd.hh" >> 96 #include "G4PhysicalVolumeModel.hh" 94 #include "G4ModelingParameters.hh" 97 #include "G4ModelingParameters.hh" 95 #include "G4VPhysicalVolume.hh" 98 #include "G4VPhysicalVolume.hh" 96 #include "G4LogicalVolume.hh" 99 #include "G4LogicalVolume.hh" 97 #include "G4Material.hh" 100 #include "G4Material.hh" 98 #include "G4VisAttributes.hh" 101 #include "G4VisAttributes.hh" 99 102 100 #define G4warn G4cout << 101 << 102 G4int G4OpenInventorSceneHandler::fSceneIdCoun 103 G4int G4OpenInventorSceneHandler::fSceneIdCount = 0; 103 104 104 G4OpenInventorSceneHandler::G4OpenInventorScen 105 G4OpenInventorSceneHandler::G4OpenInventorSceneHandler (G4OpenInventor& system, 105 cons 106 const G4String& name) 106 :G4VSceneHandler (system, fSceneIdCount++, nam 107 :G4VSceneHandler (system, fSceneIdCount++, name) 107 ,fRoot(0) 108 ,fRoot(0) 108 ,fDetectorRoot(0) 109 ,fDetectorRoot(0) 109 ,fTransientRoot(0) 110 ,fTransientRoot(0) 110 ,fCurrentSeparator(0) 111 ,fCurrentSeparator(0) 111 ,fModelingSolid(false) 112 ,fModelingSolid(false) 112 ,fReducedWireFrame(true) 113 ,fReducedWireFrame(true) 113 ,fStyleCache(0) 114 ,fStyleCache(0) 114 ,fPreviewAndFull(true) << 115 ,fPreviewAndFull(false) 115 { 116 { 116 fStyleCache = new SoStyleCache; 117 fStyleCache = new SoStyleCache; 117 fStyleCache->ref(); 118 fStyleCache->ref(); 118 119 119 fRoot = new SoSeparator; 120 fRoot = new SoSeparator; 120 fRoot->ref(); 121 fRoot->ref(); 121 fRoot->setName("Root"); 122 fRoot->setName("Root"); 122 123 123 fDetectorRoot = new SoSeparator; 124 fDetectorRoot = new SoSeparator; 124 fDetectorRoot->setName("StaticRoot"); 125 fDetectorRoot->setName("StaticRoot"); 125 fRoot->addChild(fDetectorRoot); 126 fRoot->addChild(fDetectorRoot); 126 127 127 fTransientRoot = new SoSeparator; 128 fTransientRoot = new SoSeparator; 128 fTransientRoot->setName("TransientRoot"); 129 fTransientRoot->setName("TransientRoot"); 129 fRoot->addChild(fTransientRoot); 130 fRoot->addChild(fTransientRoot); 130 131 131 fCurrentSeparator = fTransientRoot; 132 fCurrentSeparator = fTransientRoot; 132 } 133 } 133 134 134 G4OpenInventorSceneHandler::~G4OpenInventorSce 135 G4OpenInventorSceneHandler::~G4OpenInventorSceneHandler () 135 { 136 { 136 fRoot->unref(); 137 fRoot->unref(); 137 fStyleCache->unref(); 138 fStyleCache->unref(); 138 } 139 } 139 140 140 void G4OpenInventorSceneHandler::ClearStore () << 141 void G4OpenInventorSceneHandler::ClearStore () { 141 { << 142 G4VSceneHandler::ClearStore(); >> 143 142 fDetectorRoot->removeAllChildren(); 144 fDetectorRoot->removeAllChildren(); 143 fSeparatorMap.clear(); 145 fSeparatorMap.clear(); 144 146 145 fTransientRoot->removeAllChildren(); 147 fTransientRoot->removeAllChildren(); 146 } 148 } 147 149 148 void G4OpenInventorSceneHandler::ClearTransien << 150 void G4OpenInventorSceneHandler::ClearTransientStore () { 149 { << 151 G4VSceneHandler::ClearTransientStore (); >> 152 150 fTransientRoot->removeAllChildren(); 153 fTransientRoot->removeAllChildren(); 151 } 154 } 152 155 153 // 156 // 154 // Generates prerequisites for solids 157 // Generates prerequisites for solids 155 // 158 // 156 void G4OpenInventorSceneHandler::PreAddSolid 159 void G4OpenInventorSceneHandler::PreAddSolid 157 (const G4Transform3D& objectTransformation, 160 (const G4Transform3D& objectTransformation, 158 const G4VisAttributes& visAttribs) 161 const G4VisAttributes& visAttribs) 159 { 162 { 160 G4VSceneHandler::PreAddSolid (objectTransfor 163 G4VSceneHandler::PreAddSolid (objectTransformation, visAttribs); 161 // Stores arguments away for future use, e.g 164 // Stores arguments away for future use, e.g., AddPrimitives. 162 165 163 GeneratePrerequisites(); 166 GeneratePrerequisites(); 164 } 167 } 165 168 166 // 169 // 167 // Generates prerequisites for primitives 170 // Generates prerequisites for primitives 168 // 171 // 169 void G4OpenInventorSceneHandler::BeginPrimitiv 172 void G4OpenInventorSceneHandler::BeginPrimitives 170 (const G4Transform3D& objectTransformation) { 173 (const G4Transform3D& objectTransformation) { 171 174 172 G4VSceneHandler::BeginPrimitives (objectTran 175 G4VSceneHandler::BeginPrimitives (objectTransformation); 173 176 174 // If thread of control has already passed t 177 // If thread of control has already passed through PreAddSolid, 175 // avoid opening a graphical data base compo 178 // avoid opening a graphical data base component again. 176 if (!fProcessingSolid) { 179 if (!fProcessingSolid) { 177 GeneratePrerequisites(); 180 GeneratePrerequisites(); 178 } 181 } 179 } 182 } 180 183 181 // 184 // 182 // Method for handling G4Polyline objects (fro 185 // Method for handling G4Polyline objects (from tracking). 183 // 186 // 184 void G4OpenInventorSceneHandler::AddPrimitive << 187 void G4OpenInventorSceneHandler::AddPrimitive (const G4Polyline& line) { 185 { << 188 G4int nPoints = line.size(); 186 if (fProcessing2D) { << 187 static G4bool warned = false; << 188 if (!warned) { << 189 warned = true; << 190 G4Exception << 191 ("G4OpenInventorSceneHandler::AddPrimitive ( << 192 "OpenInventor-0001", JustWarning, << 193 "2D polylines not implemented. Ignored."); << 194 } << 195 return; << 196 } << 197 << 198 // Get vis attributes - pick up defaults if << 199 const G4VisAttributes* pVA = << 200 fpViewer -> GetApplicableVisAttributes (line << 201 << 202 AddProperties(pVA); // Colour, etc. << 203 AddTransform(); // Transformation << 204 << 205 G4int nPoints = (G4int)line.size(); << 206 SbVec3f* pCoords = new SbVec3f[nPoints]; 189 SbVec3f* pCoords = new SbVec3f[nPoints]; 207 190 208 for (G4int iPoint = 0; iPoint < nPoints ; ++ << 191 for (G4int iPoint = 0; iPoint < nPoints ; iPoint++) { 209 pCoords[iPoint].setValue((G4float)line[iPo << 192 pCoords[iPoint].setValue((float)line[iPoint].x(), 210 (G4float)line[iPo << 193 (float)line[iPoint].y(), 211 (G4float)line[iPo << 194 (float)line[iPoint].z()); 212 } 195 } 213 196 >> 197 // Don't understand why I have to do this again (done in >> 198 // GeneratePrerequisites) - JA. >> 199 // >> 200 // Color >> 201 // >> 202 const G4Colour& c = GetColour (line); >> 203 SoMaterial* material = >> 204 fStyleCache->getMaterial((float)c.GetRed(), >> 205 (float)c.GetGreen(), >> 206 (float)c.GetBlue(), >> 207 (float)(1-c.GetAlpha())); >> 208 fCurrentSeparator->addChild(material); >> 209 214 // 210 // 215 // Point Set 211 // Point Set 216 // 212 // 217 SoCoordinate3 *polyCoords = new SoCoordinate 213 SoCoordinate3 *polyCoords = new SoCoordinate3; 218 polyCoords->point.setValues(0,nPoints,pCoord 214 polyCoords->point.setValues(0,nPoints,pCoords); 219 fCurrentSeparator->addChild(polyCoords); 215 fCurrentSeparator->addChild(polyCoords); 220 216 221 // 217 // 222 // Wireframe 218 // Wireframe 223 // 219 // 224 SoDrawStyle* drawStyle = fStyleCache->getLin 220 SoDrawStyle* drawStyle = fStyleCache->getLineStyle(); 225 fCurrentSeparator->addChild(drawStyle); 221 fCurrentSeparator->addChild(drawStyle); 226 222 227 SoG4LineSet *pLine = new SoG4LineSet; << 223 SoLineSet *pLine = new SoLineSet; 228 << 229 // Loads G4Atts for picking... << 230 if (fpViewer->GetViewParameters().IsPicking( << 231 << 232 #ifdef INVENTOR2_0 224 #ifdef INVENTOR2_0 233 pLine->numVertices.setValues(0,1,(const G4lo << 225 pLine->numVertices.setValues(0,1,(const long *)&nPoints); 234 #else 226 #else 235 pLine->numVertices.setValues(0,1,&nPoints); 227 pLine->numVertices.setValues(0,1,&nPoints); 236 #endif 228 #endif 237 << 238 fCurrentSeparator->addChild(pLine); 229 fCurrentSeparator->addChild(pLine); 239 230 240 delete [] pCoords; 231 delete [] pCoords; 241 } 232 } 242 233 243 void G4OpenInventorSceneHandler::AddPrimitive << 234 void G4OpenInventorSceneHandler::AddPrimitive (const G4Polymarker& polymarker) { 244 { << 235 G4int pointn = polymarker.size(); 245 if (fProcessing2D) { << 246 static G4bool warned = false; << 247 if (!warned) { << 248 warned = true; << 249 G4Exception << 250 ("G4OpenInventorSceneHandler::AddPrimitive ( << 251 "OpenInventor-0002", JustWarning, << 252 "2D polymarkers not implemented. Ignored." << 253 } << 254 return; << 255 } << 256 << 257 // Get vis attributes - pick up defaults if << 258 const G4VisAttributes* pVA = << 259 fpViewer -> GetApplicableVisAttributes (poly << 260 << 261 AddProperties(pVA); // Colour, etc. << 262 AddTransform(); // Transformation << 263 << 264 G4int pointn = (G4int)polymarker.size(); << 265 if(pointn<=0) return; 236 if(pointn<=0) return; 266 237 267 SbVec3f* points = new SbVec3f[pointn]; 238 SbVec3f* points = new SbVec3f[pointn]; 268 for (G4int iPoint = 0; iPoint < pointn ; ++i << 239 for (G4int iPoint = 0; iPoint < pointn ; iPoint++) { 269 points[iPoint].setValue((G4float)polymarke << 240 points[iPoint].setValue((float)polymarker[iPoint].x(), 270 (G4float)polymarke << 241 (float)polymarker[iPoint].y(), 271 (G4float)polymarke << 242 (float)polymarker[iPoint].z()); 272 } 243 } 273 244 >> 245 // Don't understand why I have to do this again (done in >> 246 // GeneratePrerequisites) - JA. >> 247 const G4Colour& c = GetColour (polymarker); >> 248 SoMaterial* material = >> 249 fStyleCache->getMaterial((float)c.GetRed(), >> 250 (float)c.GetGreen(), >> 251 (float)c.GetBlue(), >> 252 (float)(1-c.GetAlpha())); >> 253 fCurrentSeparator->addChild(material); >> 254 274 SoCoordinate3* coordinate3 = new SoCoordinat 255 SoCoordinate3* coordinate3 = new SoCoordinate3; 275 coordinate3->point.setValues(0,pointn,points 256 coordinate3->point.setValues(0,pointn,points); 276 fCurrentSeparator->addChild(coordinate3); 257 fCurrentSeparator->addChild(coordinate3); 277 258 278 MarkerSizeType sizeType; 259 MarkerSizeType sizeType; 279 G4double screenSize = GetMarkerSize (polymar 260 G4double screenSize = GetMarkerSize (polymarker, sizeType); 280 switch (sizeType) { 261 switch (sizeType) { 281 default: 262 default: 282 case screen: 263 case screen: 283 // Draw in screen coordinates. OK. 264 // Draw in screen coordinates. OK. 284 break; 265 break; 285 case world: 266 case world: 286 // Draw in world coordinates. Not implem 267 // Draw in world coordinates. Not implemented. Use screenSize = 10. 287 screenSize = 10.; 268 screenSize = 10.; 288 break; 269 break; 289 } 270 } 290 271 291 SoG4MarkerSet* markerSet = new SoG4MarkerSet << 272 SoMarkerSet* markerSet = new SoMarkerSet; 292 markerSet->numPoints = pointn; 273 markerSet->numPoints = pointn; 293 274 294 // Loads G4Atts for picking... << 295 if (fpViewer->GetViewParameters().IsPicking( << 296 LoadAtts(polymarker, markerSet); << 297 << 298 G4VMarker::FillStyle style = polymarker.GetF 275 G4VMarker::FillStyle style = polymarker.GetFillStyle(); 299 switch (polymarker.GetMarkerType()) { 276 switch (polymarker.GetMarkerType()) { 300 default: 277 default: 301 // Are available 5_5, 7_7 and 9_9 278 // Are available 5_5, 7_7 and 9_9 302 case G4Polymarker::dots: 279 case G4Polymarker::dots: 303 if (screenSize <= 5.) { 280 if (screenSize <= 5.) { 304 markerSet->markerIndex = SoMarkerSet::CI 281 markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_5_5; 305 } else if (screenSize <= 7.) { 282 } else if (screenSize <= 7.) { 306 markerSet->markerIndex = SoMarkerSet::CI 283 markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_7_7; 307 } else { 284 } else { 308 markerSet->markerIndex = SoMarkerSet::CI 285 markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_9_9; 309 } 286 } 310 break; 287 break; 311 case G4Polymarker::circles: 288 case G4Polymarker::circles: 312 if (screenSize <= 5.) { 289 if (screenSize <= 5.) { 313 if (style == G4VMarker::filled) { 290 if (style == G4VMarker::filled) { 314 markerSet->markerIndex = SoMarkerSet::CIRCLE 291 markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_5_5; 315 } else { 292 } else { 316 markerSet->markerIndex = SoMarkerSet::CIRCLE 293 markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_5_5; 317 } 294 } 318 } else if (screenSize <= 7.) { 295 } else if (screenSize <= 7.) { 319 if (style == G4VMarker::filled) { 296 if (style == G4VMarker::filled) { 320 markerSet->markerIndex = SoMarkerSet::CIRCLE 297 markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_7_7; 321 } else { 298 } else { 322 markerSet->markerIndex = SoMarkerSet::CIRCLE 299 markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_7_7; 323 } 300 } 324 } else { 301 } else { 325 if (style == G4VMarker::filled) { 302 if (style == G4VMarker::filled) { 326 markerSet->markerIndex = SoMarkerSet::CIRCLE 303 markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_9_9; 327 } else { 304 } else { 328 markerSet->markerIndex = SoMarkerSet::CIRCLE 305 markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_9_9; 329 } 306 } 330 } 307 } 331 break; 308 break; 332 case G4Polymarker::squares: 309 case G4Polymarker::squares: 333 if (screenSize <= 5.) { 310 if (screenSize <= 5.) { 334 if (style == G4VMarker::filled) { 311 if (style == G4VMarker::filled) { 335 markerSet->markerIndex = SoMarkerSet::SQUARE 312 markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_5_5; 336 } else { 313 } else { 337 markerSet->markerIndex = SoMarkerSet::SQUARE 314 markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_5_5; 338 } 315 } 339 } else if (screenSize <= 7.) { 316 } else if (screenSize <= 7.) { 340 if (style == G4VMarker::filled) { 317 if (style == G4VMarker::filled) { 341 markerSet->markerIndex = SoMarkerSet::SQUARE 318 markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_7_7; 342 } else { 319 } else { 343 markerSet->markerIndex = SoMarkerSet::SQUARE 320 markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_7_7; 344 } 321 } 345 } else { 322 } else { 346 if (style == G4VMarker::filled) { 323 if (style == G4VMarker::filled) { 347 markerSet->markerIndex = SoMarkerSet::SQUARE 324 markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_9_9; 348 } else { 325 } else { 349 markerSet->markerIndex = SoMarkerSet::SQUARE 326 markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_9_9; 350 } 327 } 351 } 328 } 352 } 329 } 353 fCurrentSeparator->addChild(markerSet); 330 fCurrentSeparator->addChild(markerSet); 354 331 355 delete [] points; 332 delete [] points; 356 } 333 } 357 334 >> 335 // ********* NOTE ********* NOTE ********* NOTE ********* NOTE ********* >> 336 // >> 337 // This method (Text) has not been tested, as it is >> 338 // innaccessible from the menu in the current configuration >> 339 // >> 340 // Currently draws at the origin! How do I get it to draw at >> 341 // text.GetPosition()? JA >> 342 // >> 343 // ********* NOTE ********* NOTE ********* NOTE ********* NOTE ********* >> 344 // 358 // Method for handling G4Text objects 345 // Method for handling G4Text objects 359 // 346 // 360 void G4OpenInventorSceneHandler::AddPrimitive << 347 void G4OpenInventorSceneHandler::AddPrimitive (const G4Text& text) { 361 { << 362 if (fProcessing2D) { << 363 static G4bool warned = false; << 364 if (!warned) { << 365 warned = true; << 366 G4Exception << 367 ("G4OpenInventorSceneHandler::AddPrimitive ( << 368 "OpenInventor-0003", JustWarning, << 369 "2D text not implemented. Ignored."); << 370 } << 371 return; << 372 } << 373 << 374 AddProperties(text.GetVisAttributes()); // << 375 AddTransform(text.GetPosition()); // << 376 << 377 // 348 // 378 // Color. Note: text colour is worked out d 349 // Color. Note: text colour is worked out differently. This 379 // over-rides the colour added in AddPropert << 350 // over-rides the colour added in GeneratePrerequisites... 380 // 351 // 381 const G4Colour& c = GetTextColour (text); 352 const G4Colour& c = GetTextColour (text); 382 SoMaterial* material = 353 SoMaterial* material = 383 fStyleCache->getMaterial((G4float)c.GetRed << 354 fStyleCache->getMaterial((float)c.GetRed(), 384 (G4float)c.GetGre << 355 (float)c.GetGreen(), 385 (G4float)c.GetBlu << 356 (float)c.GetBlue(), 386 (G4float)(1-c.Get << 357 (float)(1-c.GetAlpha())); 387 fCurrentSeparator->addChild(material); 358 fCurrentSeparator->addChild(material); 388 359 389 MarkerSizeType sizeType; 360 MarkerSizeType sizeType; 390 G4double size = GetMarkerSize (text, sizeTyp 361 G4double size = GetMarkerSize (text, sizeType); 391 switch (sizeType) { 362 switch (sizeType) { 392 default: 363 default: 393 case screen: 364 case screen: 394 // Draw in screen coordinates. OK. 365 // Draw in screen coordinates. OK. 395 break; 366 break; 396 case world: 367 case world: 397 // Draw in world coordinates. Not implem 368 // Draw in world coordinates. Not implemented. Use size = 20. 398 size = 20.; 369 size = 20.; 399 break; 370 break; 400 } 371 } 401 372 402 // 373 // 403 // Font 374 // Font 404 // 375 // 405 SoFont *g4Font = new SoFont(); 376 SoFont *g4Font = new SoFont(); 406 g4Font->size = size; 377 g4Font->size = size; 407 fCurrentSeparator->addChild(g4Font); 378 fCurrentSeparator->addChild(g4Font); 408 379 409 // 380 // 410 // Text 381 // Text 411 // 382 // 412 SoText2 *g4String = new SoText2(); 383 SoText2 *g4String = new SoText2(); 413 g4String->string.setValue(text.GetText()); 384 g4String->string.setValue(text.GetText()); 414 g4String->spacing = 2.0; 385 g4String->spacing = 2.0; 415 switch (text.GetLayout()) { 386 switch (text.GetLayout()) { 416 default: 387 default: 417 case G4Text::left: 388 case G4Text::left: 418 g4String->justification = SoText2::LEFT; b 389 g4String->justification = SoText2::LEFT; break; 419 case G4Text::centre: 390 case G4Text::centre: 420 g4String->justification = SoText2::CENTER; 391 g4String->justification = SoText2::CENTER; break; 421 case G4Text::right: 392 case G4Text::right: 422 g4String->justification = SoText2::RIGHT; 393 g4String->justification = SoText2::RIGHT; break; 423 } 394 } 424 fCurrentSeparator->addChild(g4String); 395 fCurrentSeparator->addChild(g4String); 425 } 396 } 426 397 427 // 398 // 428 // Method for handling G4Circle objects 399 // Method for handling G4Circle objects 429 // 400 // 430 void G4OpenInventorSceneHandler::AddPrimitive 401 void G4OpenInventorSceneHandler::AddPrimitive (const G4Circle& circle) { 431 AddCircleSquare(G4OICircle, circle); 402 AddCircleSquare(G4OICircle, circle); 432 } 403 } 433 404 434 // 405 // 435 // Method for handling G4Square objects - defa 406 // Method for handling G4Square objects - defaults to wireframe 436 // 407 // 437 void G4OpenInventorSceneHandler::AddPrimitive 408 void G4OpenInventorSceneHandler::AddPrimitive (const G4Square& square) { 438 AddCircleSquare(G4OISquare, square); 409 AddCircleSquare(G4OISquare, square); 439 } 410 } 440 411 441 void G4OpenInventorSceneHandler::AddCircleSqua 412 void G4OpenInventorSceneHandler::AddCircleSquare 442 (G4OIMarker markerType, const G4VMarker& marke << 413 (G4OIMarker markerType, const G4VMarker& marker) { 443 { << 444 if (fProcessing2D) { << 445 static G4bool warned = false; << 446 if (!warned) { << 447 warned = true; << 448 G4Exception << 449 ("G4OpenInventorSceneHandler::AddCircleSquar << 450 "OpenInventor-0004", JustWarning, << 451 "2D circles and squares not implemented. I << 452 } << 453 return; << 454 } << 455 414 456 // Get vis attributes - pick up defaults if << 415 // Don't understand why I have to do this again (done in 457 const G4VisAttributes* pVA = << 416 // GeneratePrerequisites) - JA. 458 fpViewer -> GetApplicableVisAttributes (mark << 417 // 459 << 418 // Color 460 AddProperties(pVA); // Colour, etc. << 419 // 461 AddTransform(); // Transformation << 420 const G4Colour& c = GetColour (marker); >> 421 SoMaterial* material = >> 422 fStyleCache->getMaterial((float)c.GetRed(), >> 423 (float)c.GetGreen(), >> 424 (float)c.GetBlue(), >> 425 (float)(1-c.GetAlpha())); >> 426 fCurrentSeparator->addChild(material); 462 427 463 MarkerSizeType sizeType; 428 MarkerSizeType sizeType; 464 G4double screenSize = GetMarkerSize (marker, 429 G4double screenSize = GetMarkerSize (marker, sizeType); 465 switch (sizeType) { 430 switch (sizeType) { 466 default: 431 default: 467 case screen: 432 case screen: 468 // Draw in screen coordinates. OK. 433 // Draw in screen coordinates. OK. 469 break; 434 break; 470 case world: 435 case world: 471 // Draw in world coordinates. Not implem 436 // Draw in world coordinates. Not implemented. Use size = 10. 472 screenSize = 10.; 437 screenSize = 10.; 473 break; 438 break; 474 } 439 } 475 440 476 G4Point3D centre = marker.GetPosition(); 441 G4Point3D centre = marker.GetPosition(); 477 442 478 // Borrowed from AddPrimitive(G4Polymarker) 443 // Borrowed from AddPrimitive(G4Polymarker) - inefficient? JA 479 SbVec3f* points = new SbVec3f[1]; 444 SbVec3f* points = new SbVec3f[1]; 480 points[0].setValue((G4float)centre.x(), << 445 points[0].setValue((float)centre.x(), 481 (G4float)centre.y(), << 446 (float)centre.y(), 482 (G4float)centre.z()); << 447 (float)centre.z()); 483 SoCoordinate3* coordinate3 = new SoCoordinat 448 SoCoordinate3* coordinate3 = new SoCoordinate3; 484 coordinate3->point.setValues(0,1,points); 449 coordinate3->point.setValues(0,1,points); 485 fCurrentSeparator->addChild(coordinate3); 450 fCurrentSeparator->addChild(coordinate3); 486 << 451 SoMarkerSet* markerSet = new SoMarkerSet; 487 SoG4MarkerSet* markerSet = new SoG4MarkerSet << 488 markerSet->numPoints = 1; 452 markerSet->numPoints = 1; 489 453 490 // Loads G4Atts for picking... << 491 if (fpViewer->GetViewParameters().IsPicking( << 492 << 493 G4VMarker::FillStyle style = marker.GetFillS 454 G4VMarker::FillStyle style = marker.GetFillStyle(); 494 switch (markerType) { 455 switch (markerType) { 495 case G4OICircle: 456 case G4OICircle: 496 if (screenSize <= 5.) { 457 if (screenSize <= 5.) { 497 if (style == G4VMarker::filled) { 458 if (style == G4VMarker::filled) { 498 markerSet->markerIndex = SoMarkerSet::CIRCLE 459 markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_5_5; 499 } else { 460 } else { 500 markerSet->markerIndex = SoMarkerSet::CIRCLE 461 markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_5_5; 501 } 462 } 502 } else if (screenSize <= 7.) { 463 } else if (screenSize <= 7.) { 503 if (style == G4VMarker::filled) { 464 if (style == G4VMarker::filled) { 504 markerSet->markerIndex = SoMarkerSet::CIRCLE 465 markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_7_7; 505 } else { 466 } else { 506 markerSet->markerIndex = SoMarkerSet::CIRCLE 467 markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_7_7; 507 } 468 } 508 } else { 469 } else { 509 if (style == G4VMarker::filled) { 470 if (style == G4VMarker::filled) { 510 markerSet->markerIndex = SoMarkerSet::CIRCLE 471 markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_9_9; 511 } else { 472 } else { 512 markerSet->markerIndex = SoMarkerSet::CIRCLE 473 markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_9_9; 513 } 474 } 514 } 475 } 515 break; 476 break; 516 case G4OISquare: 477 case G4OISquare: 517 if (screenSize <= 5.) { 478 if (screenSize <= 5.) { 518 if (style == G4VMarker::filled) { 479 if (style == G4VMarker::filled) { 519 markerSet->markerIndex = SoMarkerSet::SQUARE 480 markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_5_5; 520 } else { 481 } else { 521 markerSet->markerIndex = SoMarkerSet::SQUARE 482 markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_5_5; 522 } 483 } 523 } else if (screenSize <= 7.) { 484 } else if (screenSize <= 7.) { 524 if (style == G4VMarker::filled) { 485 if (style == G4VMarker::filled) { 525 markerSet->markerIndex = SoMarkerSet::SQUARE 486 markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_7_7; 526 } else { 487 } else { 527 markerSet->markerIndex = SoMarkerSet::SQUARE 488 markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_7_7; 528 } 489 } 529 } else { 490 } else { 530 if (style == G4VMarker::filled) { 491 if (style == G4VMarker::filled) { 531 markerSet->markerIndex = SoMarkerSet::SQUARE 492 markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_9_9; 532 } else { 493 } else { 533 markerSet->markerIndex = SoMarkerSet::SQUARE 494 markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_9_9; 534 } 495 } 535 } 496 } 536 break; 497 break; 537 } 498 } 538 fCurrentSeparator->addChild(markerSet); 499 fCurrentSeparator->addChild(markerSet); 539 500 540 delete [] points; 501 delete [] points; 541 } 502 } 542 503 543 // 504 // 544 // Method for handling G4Polyhedron objects fo 505 // Method for handling G4Polyhedron objects for drawing solids. 545 // 506 // 546 void G4OpenInventorSceneHandler::AddPrimitive << 507 void G4OpenInventorSceneHandler::AddPrimitive (const G4Polyhedron& polyhedron) { 547 { << 548 if (polyhedron.GetNoFacets() == 0) return; 508 if (polyhedron.GetNoFacets() == 0) return; 549 509 550 if (fProcessing2D) { << 510 Geant4_SoPolyhedron* soPolyhedron = new Geant4_SoPolyhedron(polyhedron); 551 static G4bool warned = false; << 552 if (!warned) { << 553 warned = true; << 554 G4Exception << 555 ("G4OpenInventorSceneHandler::AddPrimitive ( << 556 "OpenInventor-0005", JustWarning, << 557 "2D polyhedra not implemented. Ignored."); << 558 } << 559 return; << 560 } << 561 << 562 // Get vis attributes - pick up defaults if << 563 const G4VisAttributes* pVA = << 564 fpViewer -> GetApplicableVisAttributes (poly << 565 << 566 AddProperties(pVA); // Colour, etc. << 567 AddTransform(); // Transformation << 568 << 569 SoG4Polyhedron* soPolyhedron = new SoG4Polyh << 570 << 571 // Loads G4Atts for picking... << 572 if (fpViewer->GetViewParameters().IsPicking( << 573 LoadAtts(polyhedron, soPolyhedron); << 574 << 575 SbString name = "Non-geometry"; 511 SbString name = "Non-geometry"; 576 G4PhysicalVolumeModel* pPVModel = 512 G4PhysicalVolumeModel* pPVModel = 577 dynamic_cast<G4PhysicalVolumeModel*>(fpMod 513 dynamic_cast<G4PhysicalVolumeModel*>(fpModel); 578 if (pPVModel) { << 514 if (pPVModel) name = pPVModel->GetCurrentLV()->GetName().c_str(); 579 name = pPVModel->GetCurrentLV()->GetName() << 580 } << 581 SbName sbName(name); 515 SbName sbName(name); 582 soPolyhedron->setName(sbName); 516 soPolyhedron->setName(sbName); 583 soPolyhedron->solid.setValue(fModelingSolid) 517 soPolyhedron->solid.setValue(fModelingSolid); 584 soPolyhedron->reducedWireFrame.setValue(fRed 518 soPolyhedron->reducedWireFrame.setValue(fReducedWireFrame?TRUE:FALSE); 585 fCurrentSeparator->addChild(soPolyhedron); 519 fCurrentSeparator->addChild(soPolyhedron); 586 } 520 } 587 521 588 void G4OpenInventorSceneHandler::AddCompound(c << 522 // 589 StandardSpecialMeshRendering(mesh); << 523 // Method for handling G4NURBS objects for drawing solids. >> 524 // Knots and Ctrl Pnts MUST be arrays of GLfloats. >> 525 // >> 526 void G4OpenInventorSceneHandler::AddPrimitive (const G4NURBS& nurb) { >> 527 >> 528 G4float *u_knot_array, *u_knot_array_ptr; >> 529 u_knot_array = u_knot_array_ptr = new G4float [nurb.GetnbrKnots(G4NURBS::U)]; >> 530 G4NURBS::KnotsIterator u_iterator (nurb, G4NURBS::U); >> 531 while (u_iterator.pick (u_knot_array_ptr++)); >> 532 >> 533 G4float *v_knot_array, *v_knot_array_ptr; >> 534 v_knot_array = v_knot_array_ptr = new G4float [nurb.GetnbrKnots(G4NURBS::V)]; >> 535 G4NURBS::KnotsIterator v_iterator (nurb, G4NURBS::V); >> 536 while (v_iterator.pick (v_knot_array_ptr++)); >> 537 >> 538 G4float *ctrl_pnt_array, *ctrl_pnt_array_ptr; >> 539 ctrl_pnt_array = ctrl_pnt_array_ptr = >> 540 new G4float [nurb.GettotalnbrCtrlPts () * G4NURBS::NofC*sizeof(G4float)]; >> 541 G4NURBS::CtrlPtsCoordsIterator c_p_iterator (nurb); >> 542 while (c_p_iterator.pick (ctrl_pnt_array_ptr++)); >> 543 >> 544 SoSeparator *surfSep = new SoSeparator(); >> 545 >> 546 // >> 547 // Color >> 548 // >> 549 const G4Colour& c = GetColour (nurb); >> 550 SoMaterial* material = >> 551 fStyleCache->getMaterial((float)c.GetRed(), >> 552 (float)c.GetGreen(), >> 553 (float)c.GetBlue(), >> 554 (float)(1-c.GetAlpha())); >> 555 surfSep->addChild(material); >> 556 >> 557 // >> 558 // Set up NURBS >> 559 // >> 560 SoComplexity *complexity = new SoComplexity; >> 561 SoCoordinate4 *ctlPts = new SoCoordinate4; >> 562 SoNurbsSurface *oi_nurb = new SoNurbsSurface; >> 563 >> 564 complexity->value = (float)0.6; >> 565 G4int nPoints = nurb.GettotalnbrCtrlPts (); >> 566 SbVec4f* points = new SbVec4f[nPoints]; >> 567 for (G4int iPoint = 0; iPoint < nPoints ; iPoint++) { >> 568 points[iPoint].setValue( >> 569 ctrl_pnt_array[iPoint*4 + 0], >> 570 ctrl_pnt_array[iPoint*4 + 1], >> 571 ctrl_pnt_array[iPoint*4 + 2], >> 572 ctrl_pnt_array[iPoint*4 + 3]); >> 573 } >> 574 ctlPts->point.setValues (0,nPoints,points); >> 575 oi_nurb->numUControlPoints = nurb.GetnbrCtrlPts(G4NURBS::U); >> 576 oi_nurb->numVControlPoints = nurb.GetnbrCtrlPts(G4NURBS::V); >> 577 oi_nurb->uKnotVector.setValues(0,nurb.GetnbrKnots(G4NURBS::U),u_knot_array); >> 578 oi_nurb->vKnotVector.setValues(0,nurb.GetnbrKnots(G4NURBS::V),v_knot_array); >> 579 >> 580 surfSep->addChild(complexity); >> 581 surfSep->addChild(ctlPts); >> 582 surfSep->addChild(oi_nurb); >> 583 >> 584 fCurrentSeparator->addChild(surfSep); >> 585 >> 586 // >> 587 // Clean-up >> 588 // >> 589 delete [] u_knot_array; >> 590 delete [] v_knot_array; >> 591 delete [] ctrl_pnt_array; >> 592 delete [] points; 590 } 593 } 591 594 592 void G4OpenInventorSceneHandler::GeneratePrere 595 void G4OpenInventorSceneHandler::GeneratePrerequisites() 593 { 596 { 594 // Utility for PreAddSolid and BeginPrimitiv 597 // Utility for PreAddSolid and BeginPrimitives. 595 598 596 // This routines prepares for adding items t 599 // This routines prepares for adding items to the scene database. We 597 // are expecting two kinds of solids: leaf p 600 // are expecting two kinds of solids: leaf parts and non-leaf parts. 598 // For non-leaf parts, we create a detector 601 // For non-leaf parts, we create a detector tree kit. This has two 599 // separators. The solid itself goes in the 602 // separators. The solid itself goes in the preview separator, the 600 // full separator is forseen for daughters. 603 // full separator is forseen for daughters. This separator is not 601 // only created--it is also put in a diction 604 // only created--it is also put in a dictionary for future use by 602 // the leaf part. 605 // the leaf part. 603 606 604 // For leaf parts, we first locate the mothe 607 // For leaf parts, we first locate the mother volume and find its 605 // separator through the dictionary. 608 // separator through the dictionary. 606 609 607 // The private member fCurrentSeparator is s 610 // The private member fCurrentSeparator is set to the proper 608 // location on in the scene database so that 611 // location on in the scene database so that when the solid is 609 // actually added (in addthis), it is put in 612 // actually added (in addthis), it is put in the right place. 610 613 >> 614 // Use the applicable vis attributes... >> 615 const G4VisAttributes* pApplicableVisAttribs = >> 616 fpViewer->GetApplicableVisAttributes (fpVisAttribs); >> 617 >> 618 // First find the color attributes... >> 619 const G4Colour& g4Col = pApplicableVisAttribs->GetColour (); >> 620 const double red = g4Col.GetRed (); >> 621 const double green = g4Col.GetGreen (); >> 622 const double blue = g4Col.GetBlue (); >> 623 double transparency = 1 - g4Col.GetAlpha(); >> 624 >> 625 // Drawing style... >> 626 G4ViewParameters::DrawingStyle drawing_style = >> 627 GetDrawingStyle(pApplicableVisAttribs); >> 628 switch (drawing_style) { >> 629 case (G4ViewParameters::wireframe): >> 630 fModelingSolid = false; >> 631 break; >> 632 case (G4ViewParameters::hlr): >> 633 case (G4ViewParameters::hsr): >> 634 case (G4ViewParameters::hlhsr): >> 635 fModelingSolid = true; >> 636 break; >> 637 } >> 638 >> 639 // Edge visibility... >> 640 G4bool isAuxEdgeVisible = GetAuxEdgeVisible (pApplicableVisAttribs); >> 641 fReducedWireFrame = !isAuxEdgeVisible; >> 642 611 G4PhysicalVolumeModel* pPVModel = 643 G4PhysicalVolumeModel* pPVModel = 612 dynamic_cast<G4PhysicalVolumeModel*>(fpMod 644 dynamic_cast<G4PhysicalVolumeModel*>(fpModel); 613 645 614 if (pPVModel) { 646 if (pPVModel) { 615 647 616 // This call comes from a G4PhysicalVolume 648 // This call comes from a G4PhysicalVolumeModel. drawnPVPath is 617 // the path of the current drawn (non-cull 649 // the path of the current drawn (non-culled) volume in terms of 618 // drawn (non-culled) ancestors. Each nod << 650 // drawn (non-culled) ancesters. Each node is identified by a 619 // PVNodeID object, which is a physical vo 651 // PVNodeID object, which is a physical volume and copy number. It 620 // is a vector of PVNodeIDs corresponding 652 // is a vector of PVNodeIDs corresponding to the geometry hierarchy 621 // actually selected, i.e., not culled. 653 // actually selected, i.e., not culled. 622 using PVNodeID = G4PhysicalVolumeModel::G4 << 654 typedef G4PhysicalVolumeModel::G4PhysicalVolumeNodeID PVNodeID; 623 using PVPath = std::vector<PVNodeID>; << 655 typedef std::vector<PVNodeID> PVPath; 624 const PVPath& drawnPVPath = pPVModel->GetD 656 const PVPath& drawnPVPath = pPVModel->GetDrawnPVPath(); 625 //G4int currentDepth = pPVModel->GetCurren 657 //G4int currentDepth = pPVModel->GetCurrentDepth(); 626 G4VPhysicalVolume* pCurrentPV = pPVModel-> 658 G4VPhysicalVolume* pCurrentPV = pPVModel->GetCurrentPV(); 627 G4LogicalVolume* pCurrentLV = pPVModel->Ge 659 G4LogicalVolume* pCurrentLV = pPVModel->GetCurrentLV(); 628 //G4Material* pCurrentMaterial = pPVModel- 660 //G4Material* pCurrentMaterial = pPVModel->GetCurrentMaterial(); 629 // Note: pCurrentMaterial may be zero (par << 630 661 631 // The simplest algorithm, used by the Ope 662 // The simplest algorithm, used by the Open Inventor Driver 632 // developers, is to rely on the fact the 663 // developers, is to rely on the fact the G4PhysicalVolumeModel 633 // traverses the geometry hierarchy in an 664 // traverses the geometry hierarchy in an orderly manner. The last 634 // mother, if any, will be the node to whi 665 // mother, if any, will be the node to which the volume should be 635 // added. So it is enough to keep a map o 666 // added. So it is enough to keep a map of scene graph nodes keyed 636 // on the volume path ID. Actually, it is 667 // on the volume path ID. Actually, it is enough to use the logical 637 // volume as the key. (An alternative wou 668 // volume as the key. (An alternative would be to keep the PVNodeID 638 // in the tree and match the PVPath from t 669 // in the tree and match the PVPath from the root down.) 639 670 640 // Find mother. ri points to mother, if a 671 // Find mother. ri points to mother, if any... 641 PVPath::const_reverse_iterator ri; 672 PVPath::const_reverse_iterator ri; 642 G4LogicalVolume* MotherVolume = 0; 673 G4LogicalVolume* MotherVolume = 0; 643 ri = ++drawnPVPath.rbegin(); 674 ri = ++drawnPVPath.rbegin(); 644 if (ri != drawnPVPath.rend()) { 675 if (ri != drawnPVPath.rend()) { 645 // This volume has a mother. 676 // This volume has a mother. 646 MotherVolume = ri->GetPhysicalVolume()-> 677 MotherVolume = ri->GetPhysicalVolume()->GetLogicalVolume(); 647 } 678 } 648 679 649 if (pCurrentLV->GetNoDaughters()!=0 || 680 if (pCurrentLV->GetNoDaughters()!=0 || 650 pCurrentPV->IsReplicated()) { //????Don't u 681 pCurrentPV->IsReplicated()) { //????Don't understand this???? JA 651 // This block of code is executed for no 682 // This block of code is executed for non-leaf parts: 652 683 653 // Make the detector tree kit: 684 // Make the detector tree kit: 654 SoDetectorTreeKit* detectorTreeKit = new 685 SoDetectorTreeKit* detectorTreeKit = new SoDetectorTreeKit(); 655 686 656 SoSeparator* previewSeparator = 687 SoSeparator* previewSeparator = 657 (SoSeparator*) detectorTreeKit->getPart("pre 688 (SoSeparator*) detectorTreeKit->getPart("previewSeparator",TRUE); 658 previewSeparator->renderCaching = SoSepa 689 previewSeparator->renderCaching = SoSeparator::OFF; 659 690 660 SoSeparator* fullSeparator = 691 SoSeparator* fullSeparator = 661 (SoSeparator*) detectorTreeKit->getPart("ful 692 (SoSeparator*) detectorTreeKit->getPart("fullSeparator", TRUE); 662 fullSeparator->renderCaching = SoSeparat 693 fullSeparator->renderCaching = SoSeparator::OFF; 663 694 664 if(fPreviewAndFull) detectorTreeKit->set 695 if(fPreviewAndFull) detectorTreeKit->setPreviewAndFull(); 665 else detectorTreeKit->setPreview(TRUE); 696 else detectorTreeKit->setPreview(TRUE); 666 697 667 // Colour, etc., for SoDetectorTreeKit. << 668 // othere SoNodes(?). Use fpVisAttribs << 669 // PreAddSolid... << 670 const G4VisAttributes* pApplicableVisAtt << 671 fpViewer->GetApplicableVisAttributes (fpVisA << 672 << 673 // First find the color attributes... << 674 const G4Colour& g4Col = pApplicableVisA << 675 const G4double red = g4Col.GetRed (); << 676 const G4double green = g4Col.GetGreen () << 677 const G4double blue = g4Col.GetBlue (); << 678 G4double transparency = 1 - g4Col.GetAlp << 679 << 680 // Drawing style... << 681 G4ViewParameters::DrawingStyle drawing_s << 682 GetDrawingStyle(pApplicableVisAttribs); << 683 switch (drawing_style) { << 684 case (G4ViewParameters::wireframe): << 685 fModelingSolid = false; << 686 break; << 687 case (G4ViewParameters::hlr): << 688 case (G4ViewParameters::hsr): << 689 case (G4ViewParameters::hlhsr): << 690 fModelingSolid = true; << 691 break; << 692 case (G4ViewParameters::cloud): << 693 fModelingSolid = false; << 694 break; << 695 } << 696 << 697 SoMaterial* material = 698 SoMaterial* material = 698 fStyleCache->getMaterial((G4float)red, << 699 fStyleCache->getMaterial((float)red, 699 (G4float)green, << 700 (float)green, 700 (G4float)blue, << 701 (float)blue, 701 (G4float)transparency); << 702 (float)transparency); 702 detectorTreeKit->setPart("appearance.mat 703 detectorTreeKit->setPart("appearance.material",material); 703 704 704 SoLightModel* lightModel = 705 SoLightModel* lightModel = 705 fModelingSolid ? fStyleCache->getLightModelP 706 fModelingSolid ? fStyleCache->getLightModelPhong() : 706 fStyleCache->getLightModelBaseColor(); 707 fStyleCache->getLightModelBaseColor(); 707 detectorTreeKit->setPart("appearance.lig 708 detectorTreeKit->setPart("appearance.lightModel",lightModel); 708 709 709 // Add the full separator to the diction 710 // Add the full separator to the dictionary; it is indexed by the 710 // address of the logical volume! 711 // address of the logical volume! 711 fSeparatorMap[pCurrentLV] = fullSeparato 712 fSeparatorMap[pCurrentLV] = fullSeparator; 712 713 713 // Find out where to add this volume. 714 // Find out where to add this volume. 714 // If no mother can be found, it goes un 715 // If no mother can be found, it goes under root. 715 if (MotherVolume) { 716 if (MotherVolume) { 716 if (fSeparatorMap.find(MotherVolume) != fSep 717 if (fSeparatorMap.find(MotherVolume) != fSeparatorMap.end()) { 717 //printf("debug : PreAddSolid : mother %s 718 //printf("debug : PreAddSolid : mother %s found in map\n", 718 // MotherVolume->GetName().c_str()); 719 // MotherVolume->GetName().c_str()); 719 fSeparatorMap[MotherVolume]->addChild(dete 720 fSeparatorMap[MotherVolume]->addChild(detectorTreeKit); 720 } else { 721 } else { 721 // Mother not previously encountered. Sho 722 // Mother not previously encountered. Shouldn't happen, since 722 // G4PhysicalVolumeModel sends volumes as 723 // G4PhysicalVolumeModel sends volumes as it encounters them, 723 // i.e., mothers before daughters, in its 724 // i.e., mothers before daughters, in its descent of the 724 // geometry tree. Error! 725 // geometry tree. Error! 725 G4warn << << 726 G4cout << 726 "ERROR: G4OpenInventorSceneHandler::Gene 727 "ERROR: G4OpenInventorSceneHandler::GeneratePrerequisites: Mother " 727 << ri->GetPhysicalVolume()->GetName() 728 << ri->GetPhysicalVolume()->GetName() 728 << ':' << ri->GetCopyNo() 729 << ':' << ri->GetCopyNo() 729 << " not previously encountered." 730 << " not previously encountered." 730 "\nShouldn't happen! Please report to v 731 "\nShouldn't happen! Please report to visualization coordinator." 731 << G4endl; 732 << G4endl; 732 // Continue anyway. Add to root of scene 733 // Continue anyway. Add to root of scene graph tree... 733 //printf("debug : PreAddSolid : mother %s 734 //printf("debug : PreAddSolid : mother %s not found in map !!!\n", 734 // MotherVolume->GetName().c_str()); 735 // MotherVolume->GetName().c_str()); 735 fDetectorRoot->addChild(detectorTreeKit); 736 fDetectorRoot->addChild(detectorTreeKit); 736 } 737 } 737 } else { 738 } else { 738 //printf("debug : PreAddSolid : has no mothe 739 //printf("debug : PreAddSolid : has no mother\n"); 739 fDetectorRoot->addChild(detectorTreeKit); 740 fDetectorRoot->addChild(detectorTreeKit); 740 } 741 } 741 742 742 fCurrentSeparator = previewSeparator; 743 fCurrentSeparator = previewSeparator; 743 744 744 } else { 745 } else { 745 // This block of code is executed for le 746 // This block of code is executed for leaf parts. 746 747 747 if (MotherVolume) { 748 if (MotherVolume) { 748 if (fSeparatorMap.find(MotherVolume) != fSep 749 if (fSeparatorMap.find(MotherVolume) != fSeparatorMap.end()) { 749 fCurrentSeparator = fSeparatorMap[MotherVo 750 fCurrentSeparator = fSeparatorMap[MotherVolume]; 750 } else { 751 } else { 751 // Mother not previously encountered. Sho 752 // Mother not previously encountered. Shouldn't happen, since 752 // G4PhysicalVolumeModel sends volumes as 753 // G4PhysicalVolumeModel sends volumes as it encounters them, 753 // i.e., mothers before daughters, in its 754 // i.e., mothers before daughters, in its descent of the 754 // geometry tree. Error! 755 // geometry tree. Error! 755 G4warn << "ERROR: G4OpenInventorSceneHandl << 756 G4cout << "ERROR: G4OpenInventorSceneHandler::PreAddSolid: Mother " 756 << ri->GetPhysicalVolume()->GetName() 757 << ri->GetPhysicalVolume()->GetName() 757 << ':' << ri->GetCopyNo() 758 << ':' << ri->GetCopyNo() 758 << " not previously encountered." 759 << " not previously encountered." 759 "\nShouldn't happen! Please report to v 760 "\nShouldn't happen! Please report to visualization coordinator." 760 << G4endl; 761 << G4endl; 761 // Continue anyway. Add to root of scene 762 // Continue anyway. Add to root of scene graph tree... 762 fCurrentSeparator = fDetectorRoot; 763 fCurrentSeparator = fDetectorRoot; 763 } 764 } 764 } else { 765 } else { 765 fCurrentSeparator = fDetectorRoot; 766 fCurrentSeparator = fDetectorRoot; 766 } 767 } 767 } 768 } 768 769 769 } else { 770 } else { 770 // Not from G4PhysicalVolumeModel, so add 771 // Not from G4PhysicalVolumeModel, so add to root as leaf part... 771 772 772 if (fReadyForTransients) { 773 if (fReadyForTransients) { 773 fCurrentSeparator = fTransientRoot; 774 fCurrentSeparator = fTransientRoot; 774 } else { 775 } else { 775 fCurrentSeparator = fDetectorRoot; 776 fCurrentSeparator = fDetectorRoot; 776 } 777 } 777 } 778 } 778 } << 779 << 780 void G4OpenInventorSceneHandler::AddProperties << 781 { << 782 // Use the applicable vis attributes... << 783 const G4VisAttributes* pApplicableVisAttribs << 784 fpViewer->GetApplicableVisAttributes (visA << 785 << 786 // First find the color attributes... << 787 const G4Colour& g4Col = pApplicableVisAttri << 788 const G4double red = g4Col.GetRed (); << 789 const G4double green = g4Col.GetGreen (); << 790 const G4double blue = g4Col.GetBlue (); << 791 G4double transparency = 1 - g4Col.GetAlpha() << 792 << 793 // Drawing style... << 794 G4ViewParameters::DrawingStyle drawing_style << 795 GetDrawingStyle(pApplicableVisAttribs); << 796 switch (drawing_style) { << 797 case (G4ViewParameters::wireframe): << 798 fModelingSolid = false; << 799 break; << 800 case (G4ViewParameters::hlr): << 801 case (G4ViewParameters::hsr): << 802 case (G4ViewParameters::hlhsr): << 803 fModelingSolid = true; << 804 break; << 805 case (G4ViewParameters::cloud): << 806 fModelingSolid = false; << 807 break; << 808 } << 809 << 810 // Edge visibility... << 811 G4bool isAuxEdgeVisible = GetAuxEdgeVisible << 812 fReducedWireFrame = !isAuxEdgeVisible; << 813 779 814 SoMaterial* material = 780 SoMaterial* material = 815 fStyleCache->getMaterial((G4float)red, << 781 fStyleCache->getMaterial((float)red, 816 (G4float)green, << 782 (float)green, 817 (G4float)blue, << 783 (float)blue, 818 (G4float)transparency); << 784 (float)transparency); 819 fCurrentSeparator->addChild(material); 785 fCurrentSeparator->addChild(material); 820 786 821 SoLightModel* lightModel = 787 SoLightModel* lightModel = 822 fModelingSolid ? fStyleCache->getLightMode 788 fModelingSolid ? fStyleCache->getLightModelPhong() : 823 fStyleCache->getLightModelBaseColor(); 789 fStyleCache->getLightModelBaseColor(); 824 fCurrentSeparator->addChild(lightModel); 790 fCurrentSeparator->addChild(lightModel); 825 } << 826 791 827 void G4OpenInventorSceneHandler::AddTransform( << 792 // Set up the geometrical transformation for the coming 828 { << 829 // AddTransform takes fObjectTransformation << 830 // Set up the geometrical transformation for << 831 fCurrentSeparator->addChild(fStyleCache->get 793 fCurrentSeparator->addChild(fStyleCache->getResetTransform()); 832 794 833 SoMatrixTransform* matrixTransform = new SoM 795 SoMatrixTransform* matrixTransform = new SoMatrixTransform; 834 G4OpenInventorTransform3D oiTran << 796 G4OpenInventorTransform3D oiTran(*fpObjectTransformation); 835 (fObjectTransformation * G4Translate3D(trans << 836 SbMatrix* sbMatrix = oiTran.GetSbMatrix(); 797 SbMatrix* sbMatrix = oiTran.GetSbMatrix(); 837 798 838 const G4Vector3D scale = fpViewer->GetViewPa 799 const G4Vector3D scale = fpViewer->GetViewParameters().GetScaleFactor(); 839 SbMatrix sbScale; 800 SbMatrix sbScale; 840 sbScale.setScale 801 sbScale.setScale 841 (SbVec3f((G4float)scale.x(),(G4float)scale << 802 (SbVec3f((float)scale.x(),(float)scale.y(),(float)scale.z())); 842 sbMatrix->multRight(sbScale); 803 sbMatrix->multRight(sbScale); 843 804 844 matrixTransform->matrix.setValue(*sbMatrix); 805 matrixTransform->matrix.setValue(*sbMatrix); 845 delete sbMatrix; 806 delete sbMatrix; 846 fCurrentSeparator->addChild(matrixTransform) 807 fCurrentSeparator->addChild(matrixTransform); 847 } 808 } >> 809 >> 810 #endif 848 811