Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** >> 25 // >> 26 // >> 27 // $Id: G4OpenGLWin32Viewer.cc,v 1.20 2009-05-20 13:19:09 lgarnier Exp $ >> 28 // GEANT4 tag $Name: not supported by cvs2svn $ >> 29 // 25 // 30 // 26 // G4OpenGLWin32Viewer : Class to provide Wind << 31 // G4OpenGLWin32Viewer : Class to provide WindowsNT specific 27 // functionality for Ope << 32 // functionality for OpenGL in GEANT4 28 // 33 // 29 // 27/06/2003 : G.Barrand : implementation (at 34 // 27/06/2003 : G.Barrand : implementation (at last !). 30 35 >> 36 #ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER >> 37 31 #include "G4OpenGLWin32Viewer.hh" 38 #include "G4OpenGLWin32Viewer.hh" 32 #include "G4VViewer.hh" 39 #include "G4VViewer.hh" 33 #include "G4VSceneHandler.hh" 40 #include "G4VSceneHandler.hh" 34 #include "G4OpenGLSceneHandler.hh" 41 #include "G4OpenGLSceneHandler.hh" 35 #include "G4Scene.hh" << 36 42 37 #include "G4ios.hh" 43 #include "G4ios.hh" 38 #include "G4VisExtent.hh" 44 #include "G4VisExtent.hh" 39 #include "G4LogicalVolume.hh" 45 #include "G4LogicalVolume.hh" 40 #include "G4VSolid.hh" 46 #include "G4VSolid.hh" 41 #include "G4Point3D.hh" 47 #include "G4Point3D.hh" 42 #include "G4Normal3D.hh" 48 #include "G4Normal3D.hh" 43 49 44 #include "G4SystemOfUnits.hh" << 45 50 46 ////////////////////////////////////////////// 51 ////////////////////////////////////////////////////////////////////////////// 47 void G4OpenGLWin32Viewer::SetView ( 52 void G4OpenGLWin32Viewer::SetView ( 48 ) 53 ) 49 ////////////////////////////////////////////// 54 ////////////////////////////////////////////////////////////////////////////// 50 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 55 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// 51 { 56 { 52 if(!fHDC) return; 57 if(!fHDC) return; 53 if(!fHGLRC) return; 58 if(!fHGLRC) return; 54 ::wglMakeCurrent(fHDC,fHGLRC); 59 ::wglMakeCurrent(fHDC,fHGLRC); 55 G4OpenGLViewer::SetView (); 60 G4OpenGLViewer::SetView (); 56 } 61 } 57 62 58 ////////////////////////////////////////////// 63 ////////////////////////////////////////////////////////////////////////////// 59 void G4OpenGLWin32Viewer::ShowView ( 64 void G4OpenGLWin32Viewer::ShowView ( 60 ) 65 ) 61 ////////////////////////////////////////////// 66 ////////////////////////////////////////////////////////////////////////////// 62 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 67 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// 63 { 68 { 64 if(!fHDC) return; 69 if(!fHDC) return; 65 glFlush (); 70 glFlush (); 66 // Empty the Windows message queue : 71 // Empty the Windows message queue : 67 MSG event; 72 MSG event; 68 while ( ::PeekMessage(&event, NULL, 0, 0, PM 73 while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) { 69 ::TranslateMessage(&event); 74 ::TranslateMessage(&event); 70 ::DispatchMessage (&event); 75 ::DispatchMessage (&event); 71 } 76 } 72 } 77 } 73 78 74 ////////////////////////////////////////////// 79 ////////////////////////////////////////////////////////////////////////////// 75 void G4OpenGLWin32Viewer::GetWin32Connection ( 80 void G4OpenGLWin32Viewer::GetWin32Connection ( 76 ) 81 ) 77 ////////////////////////////////////////////// 82 ////////////////////////////////////////////////////////////////////////////// 78 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 83 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// 79 { 84 { 80 } 85 } 81 86 82 ////////////////////////////////////////////// 87 ////////////////////////////////////////////////////////////////////////////// 83 void G4OpenGLWin32Viewer::CreateGLWin32Context 88 void G4OpenGLWin32Viewer::CreateGLWin32Context ( 84 ) 89 ) 85 ////////////////////////////////////////////// 90 ////////////////////////////////////////////////////////////////////////////// 86 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 91 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// 87 { 92 { 88 } 93 } 89 94 90 ////////////////////////////////////////////// 95 ////////////////////////////////////////////////////////////////////////////// 91 void G4OpenGLWin32Viewer::CreateMainWindow ( 96 void G4OpenGLWin32Viewer::CreateMainWindow ( 92 ) 97 ) 93 ////////////////////////////////////////////// 98 ////////////////////////////////////////////////////////////////////////////// 94 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 99 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// 95 { 100 { 96 if(fWindow) return; //Done. 101 if(fWindow) return; //Done. 97 102 98 // Bill Gates stuff... 103 // Bill Gates stuff... 99 static const char className[] = "G4OpenGLWin 104 static const char className[] = "G4OpenGLWin32"; 100 static G4bool done = false; << 105 static bool done = false; 101 if(done==false) { 106 if(done==false) { 102 WNDCLASS wc; 107 WNDCLASS wc; 103 wc.style = CS_HREDRAW | CS_VREDRAW; 108 wc.style = CS_HREDRAW | CS_VREDRAW; 104 wc.lpfnWndProc = (WNDPROC)WindowProc; 109 wc.lpfnWndProc = (WNDPROC)WindowProc; 105 wc.cbClsExtra = 0; 110 wc.cbClsExtra = 0; 106 wc.cbWndExtra = 0; 111 wc.cbWndExtra = 0; 107 wc.hInstance = ::GetModuleHandle(NULL); 112 wc.hInstance = ::GetModuleHandle(NULL); 108 wc.hIcon = LoadIcon (NULL, IDI_APPLICATIO 113 wc.hIcon = LoadIcon (NULL, IDI_APPLICATION); 109 wc.hCursor = LoadCursor(NULL,IDC_CROSS); 114 wc.hCursor = LoadCursor(NULL,IDC_CROSS); 110 wc.hbrBackground = NULL; 115 wc.hbrBackground = NULL; 111 wc.lpszMenuName = className; 116 wc.lpszMenuName = className; 112 wc.lpszClassName = className; 117 wc.lpszClassName = className; 113 ::RegisterClass(&wc); 118 ::RegisterClass(&wc); 114 done = true; 119 done = true; 115 } 120 } 116 121 117 ResizeWindow(fVP.GetWindowSizeHintX(),fVP.Ge 122 ResizeWindow(fVP.GetWindowSizeHintX(),fVP.GetWindowSizeHintY()); 118 123 119 G4int x_res=GetSystemMetrics(SM_CXSCREEN); << 124 int x_res=GetSystemMetrics(SM_CXSCREEN); 120 G4int y_res=GetSystemMetrics(SM_CYSCREEN); << 125 int y_res=GetSystemMetrics(SM_CYSCREEN); 121 126 122 //FIXME : NOT tested ! 127 //FIXME : NOT tested ! 123 fWindow = ::CreateWindowEx(0, className,fNam << 128 fWindow = ::CreateWindow(className,fName.c_str(), 124 WS_OVERLAPPEDWINDOW, 129 WS_OVERLAPPEDWINDOW, 125 //WS_CHILD | WS_VISIBLE, 130 //WS_CHILD | WS_VISIBLE, 126 // 0,0, 131 // 0,0, 127 fVP.GetWindowAbsolu 132 fVP.GetWindowAbsoluteLocationHintX(x_res), 128 fVP.GetWindowAbsolu 133 fVP.GetWindowAbsoluteLocationHintY(y_res), 129 getWinWidth(), getWinHeight(), 134 getWinWidth(), getWinHeight(), 130 NULL, NULL, 135 NULL, NULL, 131 ::GetModuleHandle(NULL), 136 ::GetModuleHandle(NULL), 132 NULL); 137 NULL); 133 if(!fWindow) return; 138 if(!fWindow) return; 134 139 135 ::SetWindowLongPtr(fWindow,GWLP_USERDATA,LON << 140 ::SetWindowLong(fWindow,GWL_USERDATA,LONG(this)); 136 141 137 // initialize OpenGL rendering : 142 // initialize OpenGL rendering : 138 fHDC = ::GetDC(fWindow); 143 fHDC = ::GetDC(fWindow); 139 if( fHDC && (SetWindowPixelFormat(fHDC)==TRU 144 if( fHDC && (SetWindowPixelFormat(fHDC)==TRUE) ) { 140 fHGLRC = ::wglCreateContext(fHDC); 145 fHGLRC = ::wglCreateContext(fHDC); 141 } 146 } 142 147 143 if(fHDC && fHGLRC) { 148 if(fHDC && fHGLRC) { 144 ::wglMakeCurrent(fHDC,fHGLRC); 149 ::wglMakeCurrent(fHDC,fHGLRC); 145 } 150 } 146 151 147 //G.Barrand : avoid to indirectly pass in << 148 // WindowProc/[WM_SIZE,WM_PAINT << 149 // from this method. Else we have << 150 fInCreateWindow = true; << 151 << 152 ::SetForegroundWindow(fWindow); 152 ::SetForegroundWindow(fWindow); 153 ::ShowWindow(fWindow,SW_SHOWDEFAULT); 153 ::ShowWindow(fWindow,SW_SHOWDEFAULT); 154 ::UpdateWindow(fWindow); 154 ::UpdateWindow(fWindow); 155 ::DrawMenuBar(fWindow); 155 ::DrawMenuBar(fWindow); 156 << 157 fInCreateWindow = false; << 158 } 156 } 159 157 160 ////////////////////////////////////////////// 158 ////////////////////////////////////////////////////////////////////////////// 161 G4OpenGLWin32Viewer::G4OpenGLWin32Viewer ( 159 G4OpenGLWin32Viewer::G4OpenGLWin32Viewer ( 162 G4OpenGLSceneHandler& scene 160 G4OpenGLSceneHandler& scene 163 ) 161 ) 164 :G4VViewer (scene, -1) 162 :G4VViewer (scene, -1) 165 ,G4OpenGLViewer (scene) 163 ,G4OpenGLViewer (scene) 166 ,fMouseHovered(false) << 167 ,fMousePressed(false) << 168 ,fMousePressedX(0) << 169 ,fMousePressedY(0) << 170 ,fHDC(0) << 171 ,fWindow(0) 164 ,fWindow(0) >> 165 ,fHDC(0) 172 ,fHGLRC(0) 166 ,fHGLRC(0) 173 ,fInCreateWindow(false) << 174 ////////////////////////////////////////////// 167 ////////////////////////////////////////////////////////////////////////////// 175 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 168 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// 176 { 169 { 177 } 170 } 178 171 179 ////////////////////////////////////////////// 172 ////////////////////////////////////////////////////////////////////////////// 180 G4OpenGLWin32Viewer::~G4OpenGLWin32Viewer ( 173 G4OpenGLWin32Viewer::~G4OpenGLWin32Viewer ( 181 ) 174 ) 182 ////////////////////////////////////////////// 175 ////////////////////////////////////////////////////////////////////////////// 183 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 176 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// 184 { 177 { 185 // This is the end (Jim Morisson). 178 // This is the end (Jim Morisson). 186 if (fViewId >= 0) { 179 if (fViewId >= 0) { 187 if(wglGetCurrentContext()!=NULL) wglMakeCu 180 if(wglGetCurrentContext()!=NULL) wglMakeCurrent(NULL,NULL); 188 if(fHGLRC) { 181 if(fHGLRC) { 189 wglDeleteContext(fHGLRC); 182 wglDeleteContext(fHGLRC); 190 fHGLRC = NULL; 183 fHGLRC = NULL; 191 } 184 } 192 185 193 if(fWindow) { 186 if(fWindow) { 194 ::SetWindowLongPtr(fWindow,GWLP_USERDATA << 187 ::SetWindowLong(fWindow,GWL_USERDATA,LONG(NULL)); 195 if(fHDC) ::ReleaseDC(fWindow,fHDC); 188 if(fHDC) ::ReleaseDC(fWindow,fHDC); 196 ::DestroyWindow(fWindow); 189 ::DestroyWindow(fWindow); 197 } 190 } 198 } 191 } 199 } 192 } 200 193 201 ////////////////////////////////////////////// 194 ////////////////////////////////////////////////////////////////////////////// 202 LRESULT CALLBACK G4OpenGLWin32Viewer::WindowPr << 195 LRESULT CALLBACK G4OpenGLWin32Viewer::WindowProc ( 203 HWND aWindow << 196 HWND aWindow 204 ,UINT aMessage << 197 ,UINT aMessage 205 ,WPARAM aWParam 198 ,WPARAM aWParam 206 ,LPARAM aLParam 199 ,LPARAM aLParam 207 ) 200 ) 208 ////////////////////////////////////////////// 201 ////////////////////////////////////////////////////////////////////////////// 209 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 202 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// 210 { 203 { 211 switch (aMessage) { << 204 /* 212 case WM_SIZE: { << 205 switch (aMessage) { 213 //FIXME : have to handle WM_RESIZE << 206 case WM_PAINT:{ 214 // Seems to be done (ovidio.pena AT upm. << 207 printf("debug : PAINT\n"); 215 auto* This = (G4OpenGLWin32Viewer*) << 208 HDC hDC; 216 ::GetWindowLongPtr(aWindow, << 209 PAINTSTRUCT ps; 217 if (This) { << 210 hDC = BeginPaint(aWindow,&ps); 218 This->fWinSize_x = (G4int) LOWORD(aLPa << 211 if(This) { 219 This->fWinSize_y = (G4int) HIWORD(aLPa << 212 // FIXME : To have an automatic refresh someone have to redraw here. 220 if (!This->fInCreateWindow) { << 213 } 221 This->SetView(); << 214 EndPaint(aWindow, &ps); 222 glViewport(0, 0, This->fWinSize_x, T << 215 223 This->DrawView(); << 216 //FIXME : have to handle WM_RESIZE 224 } << 217 //pView->fWinSize_x = (G4int) width; 225 } << 218 //pView->fWinSize_y = (G4int) height; 226 return 0; << 219 G4OpenGLWin32Viewer* This = 227 } << 220 (G4OpenGLWin32Viewer*)::GetWindowLong(aWindow,GWL_USERDATA); 228 << 221 if(This) { 229 case WM_PAINT: { << 230 PAINTSTRUCT ps; << 231 BeginPaint(aWindow, &ps); << 232 auto* This = (G4OpenGLWin32Viewer*) << 233 ::GetWindowLongPtr(aWindow, << 234 if (This) { << 235 //FIXME : To have an automatic refresh << 236 // Seems to be done (ovidio.pena AT up << 237 if(!This->fInCreateWindow) { << 238 This->SetView(); << 239 This->ClearView(); << 240 This->DrawView(); << 241 } << 242 } << 243 EndPaint(aWindow, &ps); << 244 return 0; << 245 } << 246 << 247 case WM_LBUTTONDOWN: { << 248 auto* This = (G4OpenGLWin32Viewer*) << 249 ::GetWindowLongPtr(aWindow, << 250 This->TrackMouse(LOWORD(aLParam), HIWORD << 251 return 0; << 252 } << 253 << 254 case WM_RBUTTONDOWN: { << 255 auto* This = (G4OpenGLWin32Viewer*) << 256 ::GetWindowLongPtr(aWindow, << 257 This->TrackMouse(LOWORD(aLParam), HIWORD << 258 return 0; << 259 } << 260 << 261 case WM_LBUTTONUP: { << 262 auto* This = (G4OpenGLWin32Viewer*) << 263 ::GetWindowLongPtr(aWindow, << 264 This->ReleaseMouse(); << 265 return 0; << 266 } << 267 << 268 case WM_RBUTTONUP: { << 269 auto* This = (G4OpenGLWin32Viewer*) << 270 ::GetWindowLongPtr(aWindow, << 271 This->ReleaseMouse(); << 272 return 0; << 273 } << 274 << 275 case WM_MOUSEHOVER: { << 276 auto* This = (G4OpenGLWin32Viewer*) << 277 ::GetWindowLongPtr(aWindow, << 278 This->fMouseHovered = true; << 279 return 0; << 280 } << 281 << 282 case WM_MOUSELEAVE: { << 283 auto* This = (G4OpenGLWin32Viewer*) << 284 ::GetWindowLongPtr(aWindow, << 285 This->fMouseHovered = false; << 286 return 0; << 287 } << 288 << 289 case WM_MOUSEMOVE: { << 290 auto* This = (G4OpenGLWin32Viewer*) << 291 ::GetWindowLongPtr(aWindow, << 292 << 293 if (!This->fMouseHovered) { << 294 // mouse hover/leave tracking << 295 TRACKMOUSEEVENT tme; << 296 tme.cbSize = sizeof(tme); << 297 tme.dwFlags = TME_HOVER | TME_LEAVE; << 298 tme.hwndTrack = aWindow; << 299 tme.dwHoverTime = HOVER_DEFAULT; << 300 ::TrackMouseEvent(&tme); << 301 This->fMouseHovered = true; << 302 } << 303 << 304 if (This->fMousePressed) { << 305 G4int x = (G4int) LOWORD(aLParam); << 306 G4int y = (G4int) HIWORD(aLParam); << 307 G4int dx = x - This->fMousePressedX; << 308 G4int dy = y - This->fMousePressedY; << 309 This->fMousePressedX = x; << 310 This->fMousePressedY = y; << 311 << 312 if (aWParam == MK_LBUTTON) { // Rotat << 313 This->SetRotation(dx, dy); << 314 } << 315 << 316 if (aWParam == MK_RBUTTON) { // Shift << 317 This->SetShift(dx, dy); << 318 } << 319 << 320 This->SetView(); << 321 This->ClearView(); << 322 This->DrawView(); << 323 } << 324 << 325 return 0; << 326 } << 327 << 328 case WM_MOUSEWHEEL: { << 329 auto* This = (G4OpenGLWin32Viewer*) << 330 ::GetWindowLongPtr(aWindow, << 331 << 332 G4int delta = (short) HIWORD(aWParam); << 333 << 334 This->SetZoom(delta); << 335 << 336 This->SetView(); 222 This->SetView(); >> 223 glViewport(0,0,This->fWinSize_x,This->fWinSize_y); 337 This->ClearView(); 224 This->ClearView(); 338 This->DrawView(); 225 This->DrawView(); 339 return 0; << 226 // WARNING : the below empty the Windows message queue... >> 227 This->FinishView(); 340 } 228 } 341 << 229 } return 0; 342 default: << 230 default: 343 return DefWindowProc(aWindow, aMessage, << 231 return DefWindowProc(aWindow,aMessage,aWParam,aLParam); 344 } 232 } 345 // return DefWindowProc(aWindow,aMessage,aWPa << 233 */ >> 234 return DefWindowProc(aWindow,aMessage,aWParam,aLParam); 346 } 235 } 347 236 348 ////////////////////////////////////////////// 237 ////////////////////////////////////////////////////////////////////////////// 349 G4bool G4OpenGLWin32Viewer::SetWindowPixelForm << 238 bool G4OpenGLWin32Viewer::SetWindowPixelFormat( 350 HDC aHdc 239 HDC aHdc 351 ) 240 ) 352 ////////////////////////////////////////////// 241 ////////////////////////////////////////////////////////////////////////////// 353 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 242 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// 354 { 243 { 355 // The ungessable... 244 // The ungessable... 356 245 357 PIXELFORMATDESCRIPTOR pfd; 246 PIXELFORMATDESCRIPTOR pfd; 358 pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); 247 pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); 359 pfd.nVersion = 1; 248 pfd.nVersion = 1; 360 pfd.dwFlags = 249 pfd.dwFlags = 361 PFD_DRAW_TO_WINDOW | 250 PFD_DRAW_TO_WINDOW | 362 PFD_SUPPORT_OPENGL | 251 PFD_SUPPORT_OPENGL | 363 PFD_DOUBLEBUFFER | 252 PFD_DOUBLEBUFFER | 364 PFD_STEREO_DONTCARE; 253 PFD_STEREO_DONTCARE; 365 pfd.iPixelType = PFD_TYPE_RGBA; 254 pfd.iPixelType = PFD_TYPE_RGBA; 366 pfd.cColorBits = 32; 255 pfd.cColorBits = 32; 367 pfd.cRedBits = 8; 256 pfd.cRedBits = 8; 368 pfd.cRedShift = 16; 257 pfd.cRedShift = 16; 369 pfd.cGreenBits = 8; 258 pfd.cGreenBits = 8; 370 pfd.cGreenShift = 8; 259 pfd.cGreenShift = 8; 371 pfd.cBlueBits = 8; 260 pfd.cBlueBits = 8; 372 pfd.cBlueShift = 0; 261 pfd.cBlueShift = 0; 373 pfd.cAlphaBits = 0; 262 pfd.cAlphaBits = 0; 374 pfd.cAlphaShift = 0; 263 pfd.cAlphaShift = 0; 375 pfd.cAccumBits = 64; 264 pfd.cAccumBits = 64; 376 pfd.cAccumRedBits = 16; 265 pfd.cAccumRedBits = 16; 377 pfd.cAccumGreenBits = 16; 266 pfd.cAccumGreenBits = 16; 378 pfd.cAccumBlueBits = 16; 267 pfd.cAccumBlueBits = 16; 379 pfd.cAccumAlphaBits = 0; 268 pfd.cAccumAlphaBits = 0; 380 pfd.cDepthBits = 32; 269 pfd.cDepthBits = 32; 381 pfd.cStencilBits = 8; 270 pfd.cStencilBits = 8; 382 pfd.cAuxBuffers = 0; 271 pfd.cAuxBuffers = 0; 383 pfd.iLayerType = PFD_MAIN_PLANE; 272 pfd.iLayerType = PFD_MAIN_PLANE; 384 pfd.bReserved = 0; 273 pfd.bReserved = 0; 385 pfd.dwLayerMask = 0; 274 pfd.dwLayerMask = 0; 386 pfd.dwVisibleMask = 0; 275 pfd.dwVisibleMask = 0; 387 pfd.dwDamageMask = 0; 276 pfd.dwDamageMask = 0; 388 277 389 G4int pixelIndex = ::ChoosePixelFormat(aHdc, << 278 int pixelIndex = ::ChoosePixelFormat(aHdc,&pfd); 390 if (pixelIndex==0) { 279 if (pixelIndex==0) { 391 pixelIndex = 1; 280 pixelIndex = 1; 392 if (::DescribePixelFormat(aHdc, 281 if (::DescribePixelFormat(aHdc, 393 pixelIndex, 282 pixelIndex, 394 sizeof(PIXELFORMATDESCRIPTOR), 283 sizeof(PIXELFORMATDESCRIPTOR), 395 &pfd)==0) { 284 &pfd)==0) { 396 return false; 285 return false; 397 } 286 } 398 } 287 } 399 if (::SetPixelFormat(aHdc,pixelIndex,&pfd)== 288 if (::SetPixelFormat(aHdc,pixelIndex,&pfd)==FALSE) return false; 400 return true; 289 return true; 401 } 290 } 402 291 403 ////////////////////////////////////////////// << 404 void G4OpenGLWin32Viewer::TrackMouse( << 405 G4int x << 406 ,G4int y << 407 ) << 408 ////////////////////////////////////////////// << 409 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! << 410 { << 411 fMousePressed = true; << 412 fMousePressedX = x; << 413 fMousePressedY = y; << 414 } << 415 << 416 ////////////////////////////////////////////// << 417 void G4OpenGLWin32Viewer::ReleaseMouse( << 418 ) << 419 ////////////////////////////////////////////// << 420 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! << 421 { << 422 fMousePressed = false; << 423 fMousePressedX = 0; << 424 fMousePressedY = 0; << 425 } << 426 << 427 ////////////////////////////////////////////// << 428 void G4OpenGLWin32Viewer::SetShift( << 429 G4int dx << 430 ,G4int dy << 431 ) << 432 ////////////////////////////////////////////// << 433 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! << 434 { << 435 const G4double sceneRadius = GetSceneHandler << 436 ->GetExtent().Get << 437 const G4double scale = 300; // Roughly pixe << 438 const G4double dxScene = dx*sceneRadius/scal << 439 const G4double dyScene = dy*sceneRadius/scal << 440 fVP.IncrementPan(-dxScene,dyScene); << 441 } << 442 << 443 ////////////////////////////////////////////// << 444 void G4OpenGLWin32Viewer::SetRotation( << 445 G4int dx << 446 ,G4int dy << 447 ) << 448 ////////////////////////////////////////////// << 449 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! << 450 { << 451 // Simple ad-hoc algorithms (borrowed from G << 452 const G4Vector3D& x_prime = fVP.GetViewpoint << 453 .cross(fVP.GetUp << 454 const G4Vector3D& y_prime = x_prime.cross(fV << 455 const G4double scale = 200; // Roughly pixe << 456 G4Vector3D newViewpointDirection = fVP.GetVi << 457 newViewpointDirection += dx*x_prime/scale; << 458 newViewpointDirection += dy*y_prime/scale; << 459 fVP.SetViewpointDirection(newViewpointDirect << 460 << 461 if (fVP.GetRotationStyle() == G4ViewParamete << 462 G4Vector3D newUpVector = fVP.GetUpVector << 463 newUpVector += dx*x_prime/scale; << 464 newUpVector += dy*y_prime/scale; << 465 fVP.SetUpVector(newUpVector.unit()); << 466 } << 467 } << 468 << 469 ////////////////////////////////////////////// << 470 void G4OpenGLWin32Viewer::SetZoom( << 471 G4int delta << 472 ) << 473 ////////////////////////////////////////////// << 474 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! << 475 { << 476 if (fVP.GetFieldHalfAngle() == 0.) { // O << 477 const G4double scale = 500; // Empiri << 478 fVP.MultiplyZoomFactor(1. + delta/scal << 479 } else { // P << 480 const G4double scale = fVP.GetFieldHal << 481 fVP.SetDolly(fVP.GetDolly() + delta/sc << 482 } << 483 } << 484 292 >> 293 #endif 485 294