Geant4 Cross Reference

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Geant4/visualization/OpenGL/src/G4OpenGLWin32Viewer.cc

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Diff markup

Differences between /visualization/OpenGL/src/G4OpenGLWin32Viewer.cc (Version 11.3.0) and /visualization/OpenGL/src/G4OpenGLWin32Viewer.cc (Version 9.1.p3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
                                                   >>  25 //
                                                   >>  26 //
                                                   >>  27 // $Id: G4OpenGLWin32Viewer.cc,v 1.17 2006/06/29 21:19:36 gunter Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-09-01-patch-03 $
                                                   >>  29 //
 25 //                                                 30 // 
 26 // G4OpenGLWin32Viewer : Class to provide Wind <<  31 // G4OpenGLWin32Viewer : Class to provide WindowsNT specific
 27 //                       functionality for Ope <<  32 //                     functionality for OpenGL in GEANT4
 28 //                                                 33 //
 29 // 27/06/2003 : G.Barrand : implementation (at     34 // 27/06/2003 : G.Barrand : implementation (at last !).
 30                                                    35 
                                                   >>  36 #ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER
                                                   >>  37 
 31 #include "G4OpenGLWin32Viewer.hh"                  38 #include "G4OpenGLWin32Viewer.hh"
 32 #include "G4VViewer.hh"                        << 
 33 #include "G4VSceneHandler.hh"                  << 
 34 #include "G4OpenGLSceneHandler.hh"             << 
 35 #include "G4Scene.hh"                          << 
 36                                                    39 
 37 #include "G4ios.hh"                                40 #include "G4ios.hh"
 38 #include "G4VisExtent.hh"                          41 #include "G4VisExtent.hh"
 39 #include "G4LogicalVolume.hh"                      42 #include "G4LogicalVolume.hh"
 40 #include "G4VSolid.hh"                             43 #include "G4VSolid.hh"
 41 #include "G4Point3D.hh"                            44 #include "G4Point3D.hh"
 42 #include "G4Normal3D.hh"                           45 #include "G4Normal3D.hh"
 43                                                    46 
 44 #include "G4SystemOfUnits.hh"                  << 
 45                                                    47 
 46 //////////////////////////////////////////////     48 //////////////////////////////////////////////////////////////////////////////
 47 void G4OpenGLWin32Viewer::SetView (                49 void G4OpenGLWin32Viewer::SetView (
 48 )                                                  50 ) 
 49 //////////////////////////////////////////////     51 //////////////////////////////////////////////////////////////////////////////
 50 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!     52 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
 51 {                                                  53 {
 52   if(!fHDC) return;                                54   if(!fHDC) return;
 53   if(!fHGLRC) return;                              55   if(!fHGLRC) return;
 54   ::wglMakeCurrent(fHDC,fHGLRC);                   56   ::wglMakeCurrent(fHDC,fHGLRC);
 55   G4OpenGLViewer::SetView ();                      57   G4OpenGLViewer::SetView ();  
 56 }                                                  58 }
 57                                                    59 
 58 //////////////////////////////////////////////     60 //////////////////////////////////////////////////////////////////////////////
 59 void G4OpenGLWin32Viewer::ShowView (               61 void G4OpenGLWin32Viewer::ShowView (
 60 )                                                  62 ) 
 61 //////////////////////////////////////////////     63 //////////////////////////////////////////////////////////////////////////////
 62 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!     64 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
 63 {                                                  65 {
 64   if(!fHDC) return;                                66   if(!fHDC) return;
 65   glFlush ();                                      67   glFlush ();
 66   // Empty the Windows message queue :             68   // Empty the Windows message queue :
 67   MSG event;                                       69   MSG event;
 68   while ( ::PeekMessage(&event, NULL, 0, 0, PM     70   while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
 69     ::TranslateMessage(&event);                    71     ::TranslateMessage(&event);
 70     ::DispatchMessage (&event);                    72     ::DispatchMessage (&event);
 71   }                                                73   }
 72 }                                                  74 }
 73                                                    75 
 74 //////////////////////////////////////////////     76 //////////////////////////////////////////////////////////////////////////////
 75 void G4OpenGLWin32Viewer::GetWin32Connection (     77 void G4OpenGLWin32Viewer::GetWin32Connection (
 76 )                                                  78 ) 
 77 //////////////////////////////////////////////     79 //////////////////////////////////////////////////////////////////////////////
 78 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!     80 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
 79 {                                                  81 {
 80 }                                                  82 }
 81                                                    83 
 82 //////////////////////////////////////////////     84 //////////////////////////////////////////////////////////////////////////////
 83 void G4OpenGLWin32Viewer::CreateGLWin32Context     85 void G4OpenGLWin32Viewer::CreateGLWin32Context (
 84 )                                                  86 ) 
 85 //////////////////////////////////////////////     87 //////////////////////////////////////////////////////////////////////////////
 86 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!     88 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
 87 {                                                  89 {
 88 }                                                  90 }
 89                                                    91 
 90 //////////////////////////////////////////////     92 //////////////////////////////////////////////////////////////////////////////
 91 void G4OpenGLWin32Viewer::CreateMainWindow (       93 void G4OpenGLWin32Viewer::CreateMainWindow (
 92 )                                                  94 ) 
 93 //////////////////////////////////////////////     95 //////////////////////////////////////////////////////////////////////////////
 94 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!     96 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
 95 {                                                  97 {
 96   if(fWindow) return; //Done.                      98   if(fWindow) return; //Done.
 97                                                    99 
 98   // Bill Gates stuff...                          100   // Bill Gates stuff...
 99   static const char className[] = "G4OpenGLWin    101   static const char className[] = "G4OpenGLWin32";
100   static G4bool done = false;                  << 102   static bool done = false;
101   if(done==false) {                               103   if(done==false) {
102     WNDCLASS wc;                                  104     WNDCLASS wc;
103     wc.style = CS_HREDRAW | CS_VREDRAW;           105     wc.style = CS_HREDRAW | CS_VREDRAW;
104     wc.lpfnWndProc = (WNDPROC)WindowProc;         106     wc.lpfnWndProc = (WNDPROC)WindowProc;
105     wc.cbClsExtra = 0;                            107     wc.cbClsExtra = 0;
106     wc.cbWndExtra = 0;                            108     wc.cbWndExtra = 0;
107     wc.hInstance = ::GetModuleHandle(NULL);       109     wc.hInstance = ::GetModuleHandle(NULL);
108     wc.hIcon = LoadIcon  (NULL, IDI_APPLICATIO    110     wc.hIcon = LoadIcon  (NULL, IDI_APPLICATION);
109     wc.hCursor = LoadCursor(NULL,IDC_CROSS);      111     wc.hCursor = LoadCursor(NULL,IDC_CROSS);
110     wc.hbrBackground = NULL;                      112     wc.hbrBackground = NULL;
111     wc.lpszMenuName = className;                  113     wc.lpszMenuName = className;
112     wc.lpszClassName = className;                 114     wc.lpszClassName = className;
113     ::RegisterClass(&wc);                         115     ::RegisterClass(&wc);
114     done = true;                                  116     done = true;
115   }                                               117   }  
116                                                   118   
117   ResizeWindow(fVP.GetWindowSizeHintX(),fVP.Ge << 119   WinSize_x = 400;
                                                   >> 120   WinSize_y = 400;
                                                   >> 121   if (WinSize_x < fVP.GetWindowSizeHintX ())
                                                   >> 122     WinSize_x = fVP.GetWindowSizeHintX ();
                                                   >> 123   if (WinSize_y < fVP.GetWindowSizeHintY ())
                                                   >> 124     WinSize_y = fVP.GetWindowSizeHintY ();
118                                                   125 
119   G4int x_res=GetSystemMetrics(SM_CXSCREEN);   << 126   fWindow = ::CreateWindow(className,fName.c_str(), 
120   G4int y_res=GetSystemMetrics(SM_CYSCREEN);   << 
121                                                << 
122   //FIXME : NOT tested !                       << 
123   fWindow = ::CreateWindowEx(0, className,fNam << 
124          WS_OVERLAPPEDWINDOW,                     127          WS_OVERLAPPEDWINDOW,
125          //WS_CHILD | WS_VISIBLE,                 128          //WS_CHILD | WS_VISIBLE,
126                            //        0,0,      << 129          0,0,
127                            fVP.GetWindowAbsolu << 130          WinSize_x,WinSize_y,
128                            fVP.GetWindowAbsolu << 
129          getWinWidth(), getWinHeight(),        << 
130          NULL, NULL,                              131          NULL, NULL, 
131          ::GetModuleHandle(NULL),                 132          ::GetModuleHandle(NULL),
132          NULL);                                   133          NULL);
133   if(!fWindow) return;                            134   if(!fWindow) return;
134                                                   135 
135   ::SetWindowLongPtr(fWindow,GWLP_USERDATA,LON << 136   ::SetWindowLong(fWindow,GWL_USERDATA,LONG(this));
136                                                   137 
137   // initialize OpenGL rendering :                138   // initialize OpenGL rendering :
138   fHDC = ::GetDC(fWindow);                        139   fHDC = ::GetDC(fWindow);
139   if( fHDC && (SetWindowPixelFormat(fHDC)==TRU    140   if( fHDC && (SetWindowPixelFormat(fHDC)==TRUE) ) {
140     fHGLRC = ::wglCreateContext(fHDC);            141     fHGLRC = ::wglCreateContext(fHDC);
141   }                                               142   }
142                                                   143   
143   if(fHDC && fHGLRC) {                            144   if(fHDC && fHGLRC) {
144     ::wglMakeCurrent(fHDC,fHGLRC);                145     ::wglMakeCurrent(fHDC,fHGLRC);
145   }                                               146   }
146                                                   147 
147   //G.Barrand : avoid to indirectly pass in    << 
148   //              WindowProc/[WM_SIZE,WM_PAINT << 
149   //            from this method. Else we have << 
150   fInCreateWindow = true;                      << 
151                                                << 
152   ::SetForegroundWindow(fWindow);                 148   ::SetForegroundWindow(fWindow);
153   ::ShowWindow(fWindow,SW_SHOWDEFAULT);           149   ::ShowWindow(fWindow,SW_SHOWDEFAULT);
154   ::UpdateWindow(fWindow);                        150   ::UpdateWindow(fWindow);
155   ::DrawMenuBar(fWindow);                         151   ::DrawMenuBar(fWindow);
156                                                << 
157   fInCreateWindow = false;                     << 
158 }                                                 152 }
159                                                   153 
160 //////////////////////////////////////////////    154 //////////////////////////////////////////////////////////////////////////////
161 G4OpenGLWin32Viewer::G4OpenGLWin32Viewer (        155 G4OpenGLWin32Viewer::G4OpenGLWin32Viewer (
162  G4OpenGLSceneHandler& scene                      156  G4OpenGLSceneHandler& scene
163 )                                                 157 )
164 :G4VViewer (scene, -1)                            158 :G4VViewer (scene, -1)
165 ,G4OpenGLViewer (scene)                           159 ,G4OpenGLViewer (scene)
166 ,fMouseHovered(false)                          << 
167 ,fMousePressed(false)                          << 
168 ,fMousePressedX(0)                             << 
169 ,fMousePressedY(0)                             << 
170 ,fHDC(0)                                       << 
171 ,fWindow(0)                                       160 ,fWindow(0)
                                                   >> 161 ,fHDC(0)
172 ,fHGLRC(0)                                        162 ,fHGLRC(0)
173 ,fInCreateWindow(false)                        << 
174 //////////////////////////////////////////////    163 //////////////////////////////////////////////////////////////////////////////
175 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    164 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
176 {                                                 165 {
177 }                                                 166 }
178                                                   167 
179 //////////////////////////////////////////////    168 //////////////////////////////////////////////////////////////////////////////
180 G4OpenGLWin32Viewer::~G4OpenGLWin32Viewer (       169 G4OpenGLWin32Viewer::~G4OpenGLWin32Viewer (
181 )                                                 170 ) 
182 //////////////////////////////////////////////    171 //////////////////////////////////////////////////////////////////////////////
183 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    172 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
184 {                                                 173 {
185   // This is the end (Jim Morisson).              174   // This is the end (Jim Morisson).
186   if (fViewId >= 0) {                             175   if (fViewId >= 0) {
187     if(wglGetCurrentContext()!=NULL) wglMakeCu    176     if(wglGetCurrentContext()!=NULL) wglMakeCurrent(NULL,NULL);
188     if(fHGLRC)  {                                 177     if(fHGLRC)  {
189       wglDeleteContext(fHGLRC);                   178       wglDeleteContext(fHGLRC);
190       fHGLRC = NULL;                              179       fHGLRC = NULL;
191     }                                             180     }
192                                                   181     
193     if(fWindow) {                                 182     if(fWindow) {
194       ::SetWindowLongPtr(fWindow,GWLP_USERDATA << 183       ::SetWindowLong(fWindow,GWL_USERDATA,LONG(NULL));
195       if(fHDC) ::ReleaseDC(fWindow,fHDC);         184       if(fHDC) ::ReleaseDC(fWindow,fHDC);
196       ::DestroyWindow(fWindow);                   185       ::DestroyWindow(fWindow);
197     }                                             186     }
198   }                                               187   }
199 }                                                 188 }
200                                                   189 
201 //////////////////////////////////////////////    190 //////////////////////////////////////////////////////////////////////////////
202 LRESULT CALLBACK G4OpenGLWin32Viewer::WindowPr << 191 LRESULT CALLBACK G4OpenGLWin32Viewer::WindowProc ( 
203  HWND aWindow                                  << 192  HWND   aWindow
204 ,UINT aMessage                                 << 193 ,UINT   aMessage
205 ,WPARAM aWParam                                   194 ,WPARAM aWParam
206 ,LPARAM aLParam                                   195 ,LPARAM aLParam
207 )                                                 196 )
208 //////////////////////////////////////////////    197 //////////////////////////////////////////////////////////////////////////////
209 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    198 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
210 {                                                 199 {
211   switch (aMessage) {                          << 200 /*
212     case WM_SIZE: {                            << 201   switch (aMessage) { 
213       //FIXME : have to handle WM_RESIZE       << 202   case WM_PAINT:{
214       // Seems to be done (ovidio.pena AT upm. << 203     printf("debug : PAINT\n");
215       auto* This = (G4OpenGLWin32Viewer*)      << 204     HDC hDC;
216                    ::GetWindowLongPtr(aWindow, << 205     PAINTSTRUCT ps;
217       if (This) {                              << 206     hDC = BeginPaint(aWindow,&ps);
218         This->fWinSize_x = (G4int) LOWORD(aLPa << 207     if(This) {
219         This->fWinSize_y = (G4int) HIWORD(aLPa << 208       // FIXME : To have an automatic refresh someone have to redraw here.
220         if (!This->fInCreateWindow) {          << 209     }
221           This->SetView();                     << 210     EndPaint(aWindow, &ps);
222           glViewport(0, 0, This->fWinSize_x, T << 211 
223           This->DrawView();                    << 212     //FIXME : have to handle WM_RESIZE
224         }                                      << 213     //pView->WinSize_x = (G4int) width;
225       }                                        << 214     //pView->WinSize_y = (G4int) height;
226       return 0;                                << 215     G4OpenGLWin32Viewer* This = 
227     }                                          << 216       (G4OpenGLWin32Viewer*)::GetWindowLong(aWindow,GWL_USERDATA);
228                                                << 217     if(This) {
229     case WM_PAINT: {                           << 
230       PAINTSTRUCT ps;                          << 
231       BeginPaint(aWindow, &ps);                << 
232       auto* This = (G4OpenGLWin32Viewer*)      << 
233                    ::GetWindowLongPtr(aWindow, << 
234       if (This) {                              << 
235         //FIXME : To have an automatic refresh << 
236         // Seems to be done (ovidio.pena AT up << 
237         if(!This->fInCreateWindow) {           << 
238           This->SetView();                     << 
239           This->ClearView();                   << 
240           This->DrawView();                    << 
241         }                                      << 
242       }                                        << 
243       EndPaint(aWindow, &ps);                  << 
244       return 0;                                << 
245     }                                          << 
246                                                << 
247     case WM_LBUTTONDOWN: {                     << 
248       auto* This = (G4OpenGLWin32Viewer*)      << 
249                    ::GetWindowLongPtr(aWindow, << 
250       This->TrackMouse(LOWORD(aLParam), HIWORD << 
251       return 0;                                << 
252     }                                          << 
253                                                << 
254     case WM_RBUTTONDOWN: {                     << 
255       auto* This = (G4OpenGLWin32Viewer*)      << 
256                    ::GetWindowLongPtr(aWindow, << 
257       This->TrackMouse(LOWORD(aLParam), HIWORD << 
258       return 0;                                << 
259     }                                          << 
260                                                << 
261     case WM_LBUTTONUP: {                       << 
262       auto* This = (G4OpenGLWin32Viewer*)      << 
263                    ::GetWindowLongPtr(aWindow, << 
264       This->ReleaseMouse();                    << 
265       return 0;                                << 
266     }                                          << 
267                                                << 
268     case WM_RBUTTONUP: {                       << 
269       auto* This = (G4OpenGLWin32Viewer*)      << 
270                    ::GetWindowLongPtr(aWindow, << 
271       This->ReleaseMouse();                    << 
272       return 0;                                << 
273     }                                          << 
274                                                << 
275     case WM_MOUSEHOVER: {                      << 
276       auto* This = (G4OpenGLWin32Viewer*)      << 
277                    ::GetWindowLongPtr(aWindow, << 
278       This->fMouseHovered = true;              << 
279             return 0;                          << 
280     }                                          << 
281                                                << 
282     case WM_MOUSELEAVE: {                      << 
283       auto* This = (G4OpenGLWin32Viewer*)      << 
284                    ::GetWindowLongPtr(aWindow, << 
285       This->fMouseHovered = false;             << 
286       return 0;                                << 
287     }                                          << 
288                                                << 
289     case WM_MOUSEMOVE: {                       << 
290       auto* This = (G4OpenGLWin32Viewer*)      << 
291                    ::GetWindowLongPtr(aWindow, << 
292                                                << 
293       if (!This->fMouseHovered) {              << 
294         // mouse hover/leave tracking          << 
295         TRACKMOUSEEVENT tme;                   << 
296         tme.cbSize = sizeof(tme);              << 
297         tme.dwFlags = TME_HOVER | TME_LEAVE;   << 
298         tme.hwndTrack = aWindow;               << 
299         tme.dwHoverTime = HOVER_DEFAULT;       << 
300         ::TrackMouseEvent(&tme);               << 
301         This->fMouseHovered = true;            << 
302       }                                        << 
303                                                << 
304       if (This->fMousePressed) {               << 
305         G4int x = (G4int) LOWORD(aLParam);     << 
306         G4int y = (G4int) HIWORD(aLParam);     << 
307         G4int dx = x - This->fMousePressedX;   << 
308         G4int dy = y - This->fMousePressedY;   << 
309         This->fMousePressedX = x;              << 
310         This->fMousePressedY = y;              << 
311                                                << 
312         if (aWParam == MK_LBUTTON) {  // Rotat << 
313           This->SetRotation(dx, dy);           << 
314         }                                      << 
315                                                << 
316         if (aWParam == MK_RBUTTON) {  // Shift << 
317           This->SetShift(dx, dy);              << 
318         }                                      << 
319                                                << 
320         This->SetView();                       << 
321         This->ClearView();                     << 
322         This->DrawView();                      << 
323       }                                        << 
324                                                << 
325       return 0;                                << 
326     }                                          << 
327                                                << 
328     case WM_MOUSEWHEEL: {                      << 
329       auto* This = (G4OpenGLWin32Viewer*)      << 
330                    ::GetWindowLongPtr(aWindow, << 
331                                                << 
332       G4int delta = (short) HIWORD(aWParam);   << 
333                                                << 
334       This->SetZoom(delta);                    << 
335                                                << 
336       This->SetView();                            218       This->SetView();
                                                   >> 219       glViewport(0,0,This->WinSize_x,This->WinSize_y);
337       This->ClearView();                          220       This->ClearView();
338       This->DrawView();                           221       This->DrawView();
339       return 0;                                << 222       // WARNING : the below empty the Windows message queue...
                                                   >> 223       This->FinishView();
340     }                                             224     }
341                                                << 225   } return 0;
342     default:                                   << 226   default:
343       return DefWindowProc(aWindow, aMessage,  << 227     return DefWindowProc(aWindow,aMessage,aWParam,aLParam);
344   }                                               228   }
345 //  return DefWindowProc(aWindow,aMessage,aWPa << 229 */
                                                   >> 230   return DefWindowProc(aWindow,aMessage,aWParam,aLParam);
346 }                                                 231 }
347                                                   232 
348 //////////////////////////////////////////////    233 //////////////////////////////////////////////////////////////////////////////
349 G4bool G4OpenGLWin32Viewer::SetWindowPixelForm << 234 bool G4OpenGLWin32Viewer::SetWindowPixelFormat(
350  HDC aHdc                                         235  HDC aHdc
351 )                                                 236 )
352 //////////////////////////////////////////////    237 //////////////////////////////////////////////////////////////////////////////
353 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    238 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
354 {                                                 239 {
355   // The ungessable...                            240   // The ungessable...
356                                                   241 
357   PIXELFORMATDESCRIPTOR pfd;                      242   PIXELFORMATDESCRIPTOR pfd;
358   pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);      243   pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
359   pfd.nVersion = 1;                               244   pfd.nVersion = 1;
360   pfd.dwFlags =                                   245   pfd.dwFlags = 
361     PFD_DRAW_TO_WINDOW |                          246     PFD_DRAW_TO_WINDOW | 
362     PFD_SUPPORT_OPENGL |                          247     PFD_SUPPORT_OPENGL | 
363     PFD_DOUBLEBUFFER |                            248     PFD_DOUBLEBUFFER | 
364     PFD_STEREO_DONTCARE;                          249     PFD_STEREO_DONTCARE;  
365   pfd.iPixelType = PFD_TYPE_RGBA;                 250   pfd.iPixelType = PFD_TYPE_RGBA;
366   pfd.cColorBits = 32;                            251   pfd.cColorBits = 32;
367   pfd.cRedBits = 8;                               252   pfd.cRedBits = 8;
368   pfd.cRedShift = 16;                             253   pfd.cRedShift = 16;
369   pfd.cGreenBits = 8;                             254   pfd.cGreenBits = 8;
370   pfd.cGreenShift = 8;                            255   pfd.cGreenShift = 8;
371   pfd.cBlueBits = 8;                              256   pfd.cBlueBits = 8;
372   pfd.cBlueShift = 0;                             257   pfd.cBlueShift = 0;
373   pfd.cAlphaBits = 0;                             258   pfd.cAlphaBits = 0;
374   pfd.cAlphaShift = 0;                            259   pfd.cAlphaShift = 0;
375   pfd.cAccumBits = 64;                            260   pfd.cAccumBits = 64;  
376   pfd.cAccumRedBits = 16;                         261   pfd.cAccumRedBits = 16;
377   pfd.cAccumGreenBits = 16;                       262   pfd.cAccumGreenBits = 16;
378   pfd.cAccumBlueBits = 16;                        263   pfd.cAccumBlueBits = 16;
379   pfd.cAccumAlphaBits = 0;                        264   pfd.cAccumAlphaBits = 0;
380   pfd.cDepthBits = 32;                            265   pfd.cDepthBits = 32;
381   pfd.cStencilBits = 8;                           266   pfd.cStencilBits = 8;
382   pfd.cAuxBuffers = 0;                            267   pfd.cAuxBuffers = 0;
383   pfd.iLayerType = PFD_MAIN_PLANE;                268   pfd.iLayerType = PFD_MAIN_PLANE;
384   pfd.bReserved = 0;                              269   pfd.bReserved = 0;
385   pfd.dwLayerMask = 0;                            270   pfd.dwLayerMask = 0;
386   pfd.dwVisibleMask = 0;                          271   pfd.dwVisibleMask = 0;
387   pfd.dwDamageMask = 0;                           272   pfd.dwDamageMask = 0;
388                                                   273   
389   G4int pixelIndex = ::ChoosePixelFormat(aHdc, << 274   int pixelIndex = ::ChoosePixelFormat(aHdc,&pfd);
390   if (pixelIndex==0) {                            275   if (pixelIndex==0) {
391     pixelIndex = 1;                               276     pixelIndex = 1; 
392     if (::DescribePixelFormat(aHdc,               277     if (::DescribePixelFormat(aHdc, 
393             pixelIndex,                           278             pixelIndex, 
394             sizeof(PIXELFORMATDESCRIPTOR),        279             sizeof(PIXELFORMATDESCRIPTOR), 
395             &pfd)==0) {                           280             &pfd)==0) {
396       return false;                               281       return false;
397     }                                             282     }
398   }                                               283   }
399   if (::SetPixelFormat(aHdc,pixelIndex,&pfd)==    284   if (::SetPixelFormat(aHdc,pixelIndex,&pfd)==FALSE) return false;
400   return true;                                    285   return true;
401 }                                                 286 }
402                                                   287 
403 ////////////////////////////////////////////// << 
404 void G4OpenGLWin32Viewer::TrackMouse(          << 
405  G4int x                                       << 
406 ,G4int y                                       << 
407 )                                              << 
408 ////////////////////////////////////////////// << 
409 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! << 
410 {                                              << 
411   fMousePressed = true;                        << 
412   fMousePressedX = x;                          << 
413   fMousePressedY = y;                          << 
414 }                                              << 
415                                                << 
416 ////////////////////////////////////////////// << 
417 void G4OpenGLWin32Viewer::ReleaseMouse(        << 
418 )                                              << 
419 ////////////////////////////////////////////// << 
420 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! << 
421 {                                              << 
422   fMousePressed = false;                       << 
423   fMousePressedX = 0;                          << 
424   fMousePressedY = 0;                          << 
425 }                                              << 
426                                                << 
427 ////////////////////////////////////////////// << 
428 void G4OpenGLWin32Viewer::SetShift(            << 
429  G4int dx                                      << 
430 ,G4int dy                                      << 
431 )                                              << 
432 ////////////////////////////////////////////// << 
433 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! << 
434 {                                              << 
435   const G4double sceneRadius = GetSceneHandler << 
436                              ->GetExtent().Get << 
437   const G4double scale = 300;  // Roughly pixe << 
438   const G4double dxScene = dx*sceneRadius/scal << 
439   const G4double dyScene = dy*sceneRadius/scal << 
440   fVP.IncrementPan(-dxScene,dyScene);          << 
441 }                                              << 
442                                                << 
443 ////////////////////////////////////////////// << 
444 void G4OpenGLWin32Viewer::SetRotation(         << 
445  G4int dx                                      << 
446 ,G4int dy                                      << 
447 )                                              << 
448 ////////////////////////////////////////////// << 
449 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! << 
450 {                                              << 
451   // Simple ad-hoc algorithms (borrowed from G << 
452   const G4Vector3D& x_prime = fVP.GetViewpoint << 
453                               .cross(fVP.GetUp << 
454   const G4Vector3D& y_prime = x_prime.cross(fV << 
455   const G4double scale = 200;  // Roughly pixe << 
456   G4Vector3D newViewpointDirection = fVP.GetVi << 
457   newViewpointDirection += dx*x_prime/scale;   << 
458   newViewpointDirection += dy*y_prime/scale;   << 
459   fVP.SetViewpointDirection(newViewpointDirect << 
460                                                << 
461   if (fVP.GetRotationStyle() == G4ViewParamete << 
462       G4Vector3D newUpVector = fVP.GetUpVector << 
463       newUpVector += dx*x_prime/scale;         << 
464       newUpVector += dy*y_prime/scale;         << 
465       fVP.SetUpVector(newUpVector.unit());     << 
466   }                                            << 
467 }                                              << 
468                                                << 
469 ////////////////////////////////////////////// << 
470 void G4OpenGLWin32Viewer::SetZoom(             << 
471  G4int delta                                   << 
472 )                                              << 
473 ////////////////////////////////////////////// << 
474 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! << 
475 {                                              << 
476     if (fVP.GetFieldHalfAngle() == 0.) {  // O << 
477         const G4double scale = 500;  // Empiri << 
478         fVP.MultiplyZoomFactor(1. + delta/scal << 
479     } else {                              // P << 
480         const G4double scale = fVP.GetFieldHal << 
481         fVP.SetDolly(fVP.GetDolly() + delta/sc << 
482     }                                          << 
483 }                                              << 
484                                                   288 
                                                   >> 289 #endif
485                                                   290