Geant4 Cross Reference |
>> 1 // This code implementation is the intellectual property of >> 2 // the GEANT4 collaboration. 1 // 3 // 2 // ******************************************* << 4 // By copying, distributing or modifying the Program (or any work 3 // * License and Disclaimer << 5 // based on the Program) you indicate your acceptance of this statement, 4 // * << 6 // and all its terms. 5 // * The Geant4 software is copyright of th << 6 // * the Geant4 Collaboration. It is provided << 7 // * conditions of the Geant4 Software License << 8 // * LICENSE and available at http://cern.ch/ << 9 // * include a list of copyright holders. << 10 // * << 11 // * Neither the authors of this software syst << 12 // * institutes,nor the agencies providing fin << 13 // * work make any representation or warran << 14 // * regarding this software system or assum << 15 // * use. Please see the license in the file << 16 // * for the full disclaimer and the limitatio << 17 // * << 18 // * This code implementation is the result << 19 // * technical work of the GEANT4 collaboratio << 20 // * By using, copying, modifying or distri << 21 // * any work based on the software) you ag << 22 // * use in resulting scientific publicati << 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* << 25 // << 26 // 7 // >> 8 // $Id: G4DAWNFILE.cc,v 1.4.4.1 1999/12/07 20:53:10 gunter Exp $ >> 9 // GEANT4 tag $Name: geant4-01-00 $ 27 // 10 // 28 // Satoshi TANAKA 11 // Satoshi TANAKA 29 // DAWNFILE factory. 12 // DAWNFILE factory. 30 13 >> 14 //=================// >> 15 #ifdef G4VIS_BUILD_DAWNFILE_DRIVER >> 16 //=================// >> 17 31 //#define DEBUG_FR_SYSTEM 18 //#define DEBUG_FR_SYSTEM 32 19 >> 20 33 #include "G4DAWNFILE.hh" 21 #include "G4DAWNFILE.hh" 34 22 35 #define __G_ANSI_C__ 23 #define __G_ANSI_C__ 36 24 37 #include "G4VisFeaturesOfDAWNFILE.hh" << 25 //#include "G4VisFeaturesOfDAWNFILE.hh" >> 26 #include "G4FRFeatures.hh" 38 #include "G4VSceneHandler.hh" 27 #include "G4VSceneHandler.hh" 39 #include "G4DAWNFILESceneHandler.hh" 28 #include "G4DAWNFILESceneHandler.hh" 40 #include "G4DAWNFILEViewer.hh" 29 #include "G4DAWNFILEViewer.hh" 41 #include "G4FRConst.hh" 30 #include "G4FRConst.hh" 42 31 43 //----- G4DAWNFILE, constructor << 32 44 G4DAWNFILE::G4DAWNFILE() << 33 //----- G4DAWNFILE, constructor 45 : G4VGraphicsSystem("DAWNFILE", "DAWNFILE", << 34 G4DAWNFILE::G4DAWNFILE (): 46 G4VGraphicsSystem::fileW << 35 G4VGraphicsSystem ("DAWNFILE", >> 36 "DAWNFILE", >> 37 FR_DAWNFILE_FEATURES, >> 38 G4VGraphicsSystem::threeD) >> 39 {} >> 40 >> 41 //----- G4DAWNFILE, destructor >> 42 G4DAWNFILE::~G4DAWNFILE () 47 {} 43 {} 48 44 49 //----- G4DAWNFILE, destructor << 50 G4DAWNFILE::~G4DAWNFILE() {} << 51 45 52 //----- G4DAWNFILE::CreateSceneHandler (const << 46 //----- G4DAWNFILE::CreateSceneHandler (const G4String& name) 53 G4VSceneHandler* G4DAWNFILE::CreateSceneHandle << 47 G4VSceneHandler* G4DAWNFILE::CreateSceneHandler (const G4String& name) 54 { 48 { 55 G4VSceneHandler* p = new G4DAWNFILESceneHand << 49 G4VSceneHandler* p = new G4DAWNFILESceneHandler (*this, name); 56 return p; << 50 >> 51 G4cout << G4DAWNFILESceneHandler::GetSceneCount () >> 52 << ' ' << fName << " scenes extanct." << endl; >> 53 >> 54 return p; 57 } 55 } 58 56 59 //----- G4DAWNFILE::CreateViewer () << 57 //----- G4DAWNFILE::CreateViewer () 60 G4VViewer* G4DAWNFILE::CreateViewer(G4VSceneHa << 58 G4VViewer* G4DAWNFILE::CreateViewer (G4VSceneHandler& scene, const G4String& name) 61 const G4St << 62 { 59 { 63 G4VViewer* pView = << 60 G4VViewer* pView = 64 new G4DAWNFILEViewer((G4DAWNFILESceneHandl << 61 new G4DAWNFILEViewer ((G4DAWNFILESceneHandler&) scene, name); 65 return pView; << 62 return pView; 66 } 63 } >> 64 >> 65 >> 66 #endif // G4VIS_BUILD_DAWNFILE_DRIVER 67 67