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Geant4/processes/parameterisation/include/G4FastSimulationManager.hh

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Differences between /processes/parameterisation/include/G4FastSimulationManager.hh (Version 11.3.0) and /processes/parameterisation/include/G4FastSimulationManager.hh (Version 9.5.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
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 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4FastSimulationManager.hh,v 1.13 2007-05-11 13:50:20 mverderi Exp $
                                                   >>  28 // GEANT4 tag $Name: not supported by cvs2svn $
 27 //                                                 29 //
 28 //                                             <<  30 // 
 29 //--------------------------------------------     31 //---------------------------------------------------------------
 30 //                                                 32 //
 31 //  G4FastSimulationManager.hh                     33 //  G4FastSimulationManager.hh
 32 //                                                 34 //
 33 //  Description:                                   35 //  Description:
 34 //    Manages the Fast Simulation models attac     36 //    Manages the Fast Simulation models attached to a envelope.
 35 //                                                 37 //
 36 //  History:                                       38 //  History:
 37 //    Oct 97: Verderi && MoraDeFreitas - First     39 //    Oct 97: Verderi && MoraDeFreitas - First Implementation.
 38 //                                                 40 //
 39 //--------------------------------------------     41 //---------------------------------------------------------------
 40                                                    42 
                                                   >>  43 
 41 #ifndef G4FastSimulationManager_h                  44 #ifndef G4FastSimulationManager_h
 42 #define G4FastSimulationManager_h 1                45 #define G4FastSimulationManager_h 1
 43                                                    46 
 44 #include "G4FastSimulationVector.hh"           <<  47 #include "globals.hh"
 45 #include "G4FastStep.hh"                       <<  48 
 46 #include "G4FastTrack.hh"                      << 
 47 #include "G4LogicalVolume.hh"                      49 #include "G4LogicalVolume.hh"
 48 #include "G4ParticleDefinition.hh"             << 
 49 #include "G4ParticleTable.hh"                  << 
 50 #include "G4Region.hh"                             50 #include "G4Region.hh"
                                                   >>  51 #include "G4VPhysicalVolume.hh"
                                                   >>  52 #include "G4ParticleTable.hh"
                                                   >>  53 #include "G4ParticleDefinition.hh"
                                                   >>  54 #include "G4VParticleChange.hh"
                                                   >>  55 #include "G4FastTrack.hh"
                                                   >>  56 #include "G4FastStep.hh"
                                                   >>  57 #include "G4VFastSimulationModel.hh"
 51 #include "G4RotationMatrix.hh"                     58 #include "G4RotationMatrix.hh"
 52 #include "G4ThreeVector.hh"                        59 #include "G4ThreeVector.hh"
 53 #include "G4Transform3D.hh"                        60 #include "G4Transform3D.hh"
 54 #include "G4VFastSimulationModel.hh"           <<  61 #include "G4FastSimulationVector.hh"
 55 #include "G4VParticleChange.hh"                <<  62 
 56 #include "G4VPhysicalVolume.hh"                << 
 57 #include "G4ios.hh"                                63 #include "G4ios.hh"
 58 #include "globals.hh"                          <<  64 
                                                   >>  65 //---------------------------
                                                   >>  66 // For possible future needs:
                                                   >>  67 //---------------------------
                                                   >>  68 typedef G4Region G4Envelope;
 59                                                    69 
 60 //-------------------------------------------      70 //-------------------------------------------
 61 //                                                 71 //
 62 //        G4FastSimulationManager class            72 //        G4FastSimulationManager class
 63 //                                                 73 //
 64 //-------------------------------------------      74 //-------------------------------------------
 65                                                    75 
 66 // Class Description:                              76 // Class Description:
 67 //  The G4VFastSimulationModel objects are att     77 //  The G4VFastSimulationModel objects are attached to the envelope
 68 // through a G4FastSimulationManager.              78 // through a G4FastSimulationManager.
 69 //   This object will manage the list of model     79 //   This object will manage the list of models and will message them
 70 // at tracking time.                               80 // at tracking time.
 71 //                                                 81 //
 72                                                    82 
                                                   >>  83 
 73 class G4FastSimulationManager                      84 class G4FastSimulationManager
 74 {                                                  85 {
 75   public:  // with description                 <<  86 public:  // with description
 76     //------------------------                 <<  87   //------------------------
 77     // Constructor/Destructor                  <<  88   // Constructor/Destructor
 78     //------------------------                 <<  89   //------------------------
 79     // Only one Constructor. By default the en <<  90   // Only one Constructor. By default the envelope can
 80     // be placed n-Times.                      <<  91   // be placed n-Times. 
 81     // If the user is sure that it is placed j <<  92   // If the user is sure that it is placed just one time,
 82     // the IsUnique flag should be set TRUE to <<  93   // the IsUnique flag should be set TRUE to avoid the
 83     // G4AffineTransform re-calculations each  <<  94   // G4AffineTransform re-calculations each time we reach
 84     // the envelope.                           <<  95   // the envelope.
 85                                                <<  96 
 86     G4FastSimulationManager(G4Envelope* anEnve <<  97   G4FastSimulationManager(G4Envelope *anEnvelope,
 87     // This is the only constructor. In this c <<  98         G4bool        IsUnique = FALSE);
 88     // the envelope by giving the G4Region (ty <<  99   // This is the only constructor. In this constructor you specify 
 89     // pointer. The G4FastSimulationManager ob << 100   // the envelope by giving the G4Region (typedef-ed as G4Envelope)
 90     // this envelope and will notify this G4Re << 101   // pointer. The G4FastSimulationManager object will bind itself to
 91     // If you know that this region is used fo << 102   // this envelope and will notify this G4Region to become an envelope.
 92     // you can turn the IsUnique boolean to "t << 103   // If you know that this region is used for only one logical volume,
 93     //                                         << 104   // you can turn the IsUnique boolean to "true" to allow some optimization. 
 94     // Note that if you choose to use the G4VF << 105   //
 95     // G4Region*, G4bool) constructor for you  << 106   // Note that if you choose to use the G4VFastSimulationModel(const G4String&,
 96     // will be constructed using the given G4R << 107   // G4Region*, G4bool) constructor for you model, the G4FastSimulationManager
 97     // model constructor.                      << 108   // will be constructed using the given G4Region* and G4bool values of the
 98     //                                         << 109   // model constructor.
 99                                                << 110   //
100     // Destructor                              << 111 
101     ~G4FastSimulationManager();                << 112 public:  // without description
102                                                << 113   ~G4FastSimulationManager();
103     // Add a model to the Model List.          << 114 
104     void AddFastSimulationModel(G4VFastSimulat << 115 
105                                                << 116 public:  // with description
106     // Remove a model from the Model List.     << 117   // Methods to add/remove models to/from the Model 
107     void RemoveFastSimulationModel(G4VFastSimu << 118   // List.
108                                                << 119   //
109     // Activate a model in the Model List.     << 120   void AddFastSimulationModel(G4VFastSimulationModel*);
110     G4bool ActivateFastSimulationModel(const G << 121   // Add a model to the Model List.
111                                                << 122 
112     // Inactivate a model in the Model List.   << 123   void RemoveFastSimulationModel(G4VFastSimulationModel*);
113     G4bool InActivateFastSimulationModel(const << 124   // Remove a model from the Model List.
114                                                << 125 
115     // Methods for print/control commands      << 126   // Methods to activate/inactivate models from the Model 
116     void ListTitle() const;                    << 127   // List.
117     void ListModels() const;                   << 128 
118     void ListModels(const G4ParticleDefinition << 129   G4bool ActivateFastSimulationModel(const G4String&);
119     void ListModels(const G4String& aName) con << 130   // Activate a model in the Model List.
120     const G4Envelope* GetEnvelope() const;     << 131 
121                                                << 132   G4bool InActivateFastSimulationModel(const G4String&);
122     G4VFastSimulationModel* GetFastSimulationM << 133   // Inactivate a model in the Model List.
123                                                << 134 
124                                                << 135 public:  // without description  
125                                                << 136   // Methods for print/control commands
126     const std::vector<G4VFastSimulationModel*> << 137   void ListTitle() const;
127     {                                          << 138   void ListModels() const;
128       return ModelList;                        << 139   void ListModels(const G4ParticleDefinition*) const;
129     }                                          << 140   void ListModels(const G4String& aName) const;
130                                                << 141   const G4Envelope* GetEnvelope() const;
131     void FlushModels();                        << 142 
132                                                << 143   G4VFastSimulationModel* GetFastSimulationModel(const G4String& modelName,
133     //---------------------------------------- << 144              const G4VFastSimulationModel* previousFound,
134     // Interface methods for the               << 145              bool &foundPrevious) const;
135     // G4FastSimulationManagerProcess process. << 146 
136     //---------------------------------------- << 147   const std::vector<G4VFastSimulationModel*>& GetFastSimulationModelList() const
137     // Trigger                                 << 148   {return ModelList;}
138     G4bool PostStepGetFastSimulationManagerTri << 149 
139     // DoIt                                    << 150 
140     G4VParticleChange* InvokePostStepDoIt();   << 151   //----------------------------------------------
141                                                << 152   // Interface methods for the 
142     // AtRest methods:                         << 153   // G4FastSimulationManagerProcess process.
143     G4bool AtRestGetFastSimulationManagerTrigg << 154   //----------------------------------------------
144     G4VParticleChange* InvokeAtRestDoIt();     << 155   // Trigger
145                                                << 156   G4bool PostStepGetFastSimulationManagerTrigger(const G4Track &,
146     // For management                          << 157              const G4Navigator* a = 0);
147     G4bool operator==(const G4FastSimulationMa << 158   // DoIt
148                                                << 159   G4VParticleChange* InvokePostStepDoIt();
149   private:                                     << 160 
150     // Private members :                       << 161   // AtRest methods:
151     G4FastTrack fFastTrack;                    << 162   G4bool AtRestGetFastSimulationManagerTrigger(const G4Track &,
152     G4FastStep fFastStep;                      << 163                  const G4Navigator* a = 0);
153     G4VFastSimulationModel* fTriggedFastSimula << 164   G4VParticleChange*  InvokeAtRestDoIt();
154     G4FastSimulationVector<G4VFastSimulationMo << 165 
155     G4FastSimulationVector<G4VFastSimulationMo << 166   // For management
                                                   >> 167   G4bool operator == ( const G4FastSimulationManager&) const;
                                                   >> 168 
                                                   >> 169 private:
                                                   >> 170   // Private members :
                                                   >> 171   G4FastTrack fFastTrack;
                                                   >> 172   G4FastStep  fFastStep;
                                                   >> 173   G4VFastSimulationModel* fTriggedFastSimulationModel;
                                                   >> 174   G4FastSimulationVector <G4VFastSimulationModel> ModelList;
                                                   >> 175   G4FastSimulationVector <G4VFastSimulationModel> fInactivatedModels;
156                                                   176 
157     G4ParticleDefinition* fLastCrossedParticle << 177   G4ParticleDefinition* fLastCrossedParticle;
158     G4FastSimulationVector<G4VFastSimulationMo << 178   G4FastSimulationVector <G4VFastSimulationModel> fApplicableModelList;
159                                                   179 
160     // -- *** depracating, to be dropped @ nex << 180   // -- *** depracating, to be dropped @ next major release:
161     G4FastSimulationVector<G4Transform3D> Ghos << 181   G4FastSimulationVector <G4Transform3D> GhostPlacements;
162 };                                                182 };
163                                                   183 
164 inline void G4FastSimulationManager::AddFastSi << 184 inline void 
                                                   >> 185 G4FastSimulationManager::AddFastSimulationModel(G4VFastSimulationModel* fsm)
165 {                                                 186 {
166   ModelList.push_back(fsm);                       187   ModelList.push_back(fsm);
167   // forces the fApplicableModelList to be reb    188   // forces the fApplicableModelList to be rebuild
168   fLastCrossedParticle = nullptr;              << 189   fLastCrossedParticle = 0;
169 }                                                 190 }
170                                                   191 
171 inline void G4FastSimulationManager::RemoveFas << 192 inline void 
                                                   >> 193 G4FastSimulationManager::RemoveFastSimulationModel(G4VFastSimulationModel* fsm)
172 {                                                 194 {
173   if (ModelList.remove(fsm) == nullptr) fInact << 195   if(!ModelList.remove(fsm)) fInactivatedModels.remove(fsm);
174   // forces the fApplicableModelList to be reb    196   // forces the fApplicableModelList to be rebuild
175   fLastCrossedParticle = nullptr;              << 197   fLastCrossedParticle = 0;
176 }                                                 198 }
177                                                   199 
178 inline G4bool G4FastSimulationManager::operato << 200 inline G4bool 
                                                   >> 201 G4FastSimulationManager::operator == (const G4FastSimulationManager& fsm) const
179 {                                                 202 {
180   return this == &fsm;                         << 203   return (this==&fsm) ? true : false;
181 }                                                 204 }
182                                                   205 
183 inline const G4Envelope* G4FastSimulationManag << 206 inline const G4Envelope* 
                                                   >> 207 G4FastSimulationManager::GetEnvelope() const
184 {                                                 208 {
185   return fFastTrack.GetEnvelope();                209   return fFastTrack.GetEnvelope();
186 }                                                 210 }
187                                                   211 
188 #endif                                            212 #endif
189                                                   213