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Geant4/processes/parameterisation/include/G4FastSimulationManager.hh

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Differences between /processes/parameterisation/include/G4FastSimulationManager.hh (Version 11.3.0) and /processes/parameterisation/include/G4FastSimulationManager.hh (Version 5.0)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
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  9 // * include a list of copyright holders.      << 
 10 // *                                                9 // *                                                                  *
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 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 //                                                 23 //
                                                   >>  24 // $Id: G4FastSimulationManager.hh,v 1.8 2002/11/02 00:10:34 mverderi Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-05-00 $
 27 //                                                 26 //
 28 //                                             <<  27 // 
 29 //--------------------------------------------     28 //---------------------------------------------------------------
 30 //                                                 29 //
 31 //  G4FastSimulationManager.hh                     30 //  G4FastSimulationManager.hh
 32 //                                                 31 //
 33 //  Description:                                   32 //  Description:
 34 //    Manages the Fast Simulation models attac     33 //    Manages the Fast Simulation models attached to a envelope.
 35 //                                                 34 //
 36 //  History:                                       35 //  History:
 37 //    Oct 97: Verderi && MoraDeFreitas - First     36 //    Oct 97: Verderi && MoraDeFreitas - First Implementation.
 38 //                                                 37 //
 39 //--------------------------------------------     38 //---------------------------------------------------------------
 40                                                    39 
                                                   >>  40 
 41 #ifndef G4FastSimulationManager_h                  41 #ifndef G4FastSimulationManager_h
 42 #define G4FastSimulationManager_h 1                42 #define G4FastSimulationManager_h 1
 43                                                    43 
 44 #include "G4FastSimulationVector.hh"           <<  44 #include "globals.hh"
 45 #include "G4FastStep.hh"                       <<  45 
 46 #include "G4FastTrack.hh"                      << 
 47 #include "G4LogicalVolume.hh"                      46 #include "G4LogicalVolume.hh"
 48 #include "G4ParticleDefinition.hh"             <<  47 #include "G4VPhysicalVolume.hh"
 49 #include "G4ParticleTable.hh"                      48 #include "G4ParticleTable.hh"
 50 #include "G4Region.hh"                         <<  49 #include "G4ParticleDefinition.hh"
                                                   >>  50 #include "G4VParticleChange.hh"
                                                   >>  51 #include "G4FastTrack.hh"
                                                   >>  52 #include "G4FastStep.hh"
                                                   >>  53 #include "G4VFastSimulationModel.hh"
 51 #include "G4RotationMatrix.hh"                     54 #include "G4RotationMatrix.hh"
 52 #include "G4ThreeVector.hh"                        55 #include "G4ThreeVector.hh"
 53 #include "G4Transform3D.hh"                        56 #include "G4Transform3D.hh"
 54 #include "G4VFastSimulationModel.hh"           <<  57 #include "G4FastSimulationVector.hh"
 55 #include "G4VParticleChange.hh"                <<  58 
 56 #include "G4VPhysicalVolume.hh"                << 
 57 #include "G4ios.hh"                                59 #include "G4ios.hh"
 58 #include "globals.hh"                          <<  60 
                                                   >>  61 //---------------------------
                                                   >>  62 // For possible future needs:
                                                   >>  63 //---------------------------
                                                   >>  64 typedef G4LogicalVolume G4Envelope;
 59                                                    65 
 60 //-------------------------------------------      66 //-------------------------------------------
 61 //                                                 67 //
 62 //        G4FastSimulationManager class            68 //        G4FastSimulationManager class
 63 //                                                 69 //
 64 //-------------------------------------------      70 //-------------------------------------------
 65                                                    71 
 66 // Class Description:                              72 // Class Description:
 67 //  The G4VFastSimulationModel objects are att <<  73 //  The G4VFastSimulationModel objects are attached to the envelope through a G4FastSimulationManager.
 68 // through a G4FastSimulationManager.          <<  74 //   This object will manage the list of models and will message them at tracking time.
 69 //   This object will manage the list of model << 
 70 // at tracking time.                           << 
 71 //                                                 75 //
 72                                                    76 
                                                   >>  77 
 73 class G4FastSimulationManager                      78 class G4FastSimulationManager
 74 {                                                  79 {
 75   public:  // with description                 <<  80 public:  // with description
 76     //------------------------                 <<  81   //------------------------
 77     // Constructor/Destructor                  <<  82   // Constructor/Destructor
 78     //------------------------                 <<  83   //------------------------
 79     // Only one Constructor. By default the en <<  84   // Only one Constructor. By default the envelope can
 80     // be placed n-Times.                      <<  85   // be placed n-Times. 
 81     // If the user is sure that it is placed j <<  86   // If the user is sure that it'll be placed just one time,
 82     // the IsUnique flag should be set TRUE to <<  87   // the IsUnique flag should be set TRUE to avoid the
 83     // G4AffineTransform re-calculations each  <<  88   // G4AffineTransform re-calculations each time we reach
 84     // the envelope.                           <<  89   // the envelope.
 85                                                <<  90 
 86     G4FastSimulationManager(G4Envelope* anEnve <<  91   G4FastSimulationManager(G4Envelope *anEnvelope,
 87     // This is the only constructor. In this c <<  92         G4bool IsUnique=FALSE);
 88     // the envelope by giving the G4Region (ty <<  93   // This is the only constructor. In this constructor you specify the envelope by giving the 
 89     // pointer. The G4FastSimulationManager ob <<  94   // G4LogicalVolume pointer. The G4FastSimulationManager object will bind itself to this envelope 
 90     // this envelope and will notify this G4Re <<  95   // and will notify this G4LogicalVolume to become an envelope. If you know that this volume is
 91     // If you know that this region is used fo <<  96   // placed only once, you can turn the IsUnique boolean to "true" to allow some optimization. 
 92     // you can turn the IsUnique boolean to "t <<  97   //
 93     //                                         <<  98   // Note that if you choose to use the G4VFastSimulationModel(const G4String&, G4LogicalVolume*, 
 94     // Note that if you choose to use the G4VF <<  99   // G4bool) constructor for you model, the G4FastSimulationManager will be constructed using the 
 95     // G4Region*, G4bool) constructor for you  << 100   // given G4LogicalVolume* and G4bool values of the model constructor.
 96     // will be constructed using the given G4R << 101   //
 97     // model constructor.                      << 102 
 98     //                                         << 103 public:  // without description
 99                                                << 104   ~G4FastSimulationManager();
100     // Destructor                              << 105 
101     ~G4FastSimulationManager();                << 106 
102                                                << 107 public:  // with description
103     // Add a model to the Model List.          << 108   // Methods to add/remove models to/from the Model 
104     void AddFastSimulationModel(G4VFastSimulat << 109   // List.
105                                                << 110   //
106     // Remove a model from the Model List.     << 111   void AddFastSimulationModel(G4VFastSimulationModel*);
107     void RemoveFastSimulationModel(G4VFastSimu << 112   // Add a model to the Model List.
108                                                << 113 
109     // Activate a model in the Model List.     << 114   void RemoveFastSimulationModel(G4VFastSimulationModel*);
110     G4bool ActivateFastSimulationModel(const G << 115   // Remove a model from the Model List.
111                                                << 116 
112     // Inactivate a model in the Model List.   << 117   // Methods to activate/inactivate models from the Model 
113     G4bool InActivateFastSimulationModel(const << 118   // List.
114                                                << 119 
115     // Methods for print/control commands      << 120   G4bool ActivateFastSimulationModel(const G4String&);
116     void ListTitle() const;                    << 121   // Activate a model in the Model List.
117     void ListModels() const;                   << 122 
118     void ListModels(const G4ParticleDefinition << 123   G4bool InActivateFastSimulationModel(const G4String&);
119     void ListModels(const G4String& aName) con << 124   // Inactivate a model in the Model List.
120     const G4Envelope* GetEnvelope() const;     << 125 
121                                                << 126   // Methods to add/remove GhostPlacements to/from the 
122     G4VFastSimulationModel* GetFastSimulationM << 127   // GhostPlacements List.
123                                                << 128   //
124                                                << 129   G4Transform3D* AddGhostPlacement(G4RotationMatrix*,
125                                                << 130            const G4ThreeVector&);
126     const std::vector<G4VFastSimulationModel*> << 131   // Flag that the envelope is a ghost volume giving its global placement, where the rotation matrix
127     {                                          << 132   // and the translatation vector of 3D transformation describe the placement relative to the world 
128       return ModelList;                        << 133   // coordinates. 
129     }                                          << 134 
130                                                << 135   G4Transform3D* AddGhostPlacement(G4Transform3D*);
131     void FlushModels();                        << 136   // The same but using a G4Transform3D.
132                                                << 137   
133     //---------------------------------------- << 138   G4bool RemoveGhostPlacement(const G4Transform3D*);
134     // Interface methods for the               << 139   // Removes a Ghost placement.
135     // G4FastSimulationManagerProcess process. << 140 
136     //---------------------------------------- << 141 public:  // without description  
137     // Trigger                                 << 142   // Methods for print/control commands
138     G4bool PostStepGetFastSimulationManagerTri << 143   void ListTitle() const;
139     // DoIt                                    << 144   void ListModels() const;
140     G4VParticleChange* InvokePostStepDoIt();   << 145   void ListModels(const G4ParticleDefinition*) const;
141                                                << 146   void ListModels(const G4String& aName) const;
142     // AtRest methods:                         << 147   const G4Envelope* GetEnvelope() const;
143     G4bool AtRestGetFastSimulationManagerTrigg << 148 
144     G4VParticleChange* InvokeAtRestDoIt();     << 149   G4VFastSimulationModel* GetFastSimulationModel(const G4String& modelName,
145                                                << 150              const G4VFastSimulationModel* previousFound,
146     // For management                          << 151              bool &foundPrevious) const;
147     G4bool operator==(const G4FastSimulationMa << 152   
148                                                << 153 
149   private:                                     << 154 
150     // Private members :                       << 155 
151     G4FastTrack fFastTrack;                    << 156   //
152     G4FastStep fFastStep;                      << 157   //----------------------------------------------
153     G4VFastSimulationModel* fTriggedFastSimula << 158   // Interface methods for the G4GlobalFastSimulationManager
154     G4FastSimulationVector<G4VFastSimulationMo << 159   //----------------------------------------------
155     G4FastSimulationVector<G4VFastSimulationMo << 160   // Parallel geometry placements
156                                                << 161   
157     G4ParticleDefinition* fLastCrossedParticle << 162   G4bool InsertGhostHereIfNecessary(G4VPhysicalVolume* ,
158     G4FastSimulationVector<G4VFastSimulationMo << 163             const G4ParticleDefinition&);
                                                   >> 164 
                                                   >> 165   //
                                                   >> 166   //----------------------------------------------
                                                   >> 167   // Interface methods for the 
                                                   >> 168   // G4FastSimulationManagerProcess process.
                                                   >> 169   //----------------------------------------------
                                                   >> 170   // Trigger
                                                   >> 171   G4bool PostStepGetFastSimulationManagerTrigger(const G4Track &,
                                                   >> 172            const G4Navigator* a = 0);
                                                   >> 173   // DoIt
                                                   >> 174   G4VParticleChange* InvokePostStepDoIt();
                                                   >> 175 
                                                   >> 176   // AtRest methods:
                                                   >> 177   G4bool AtRestGetFastSimulationManagerTrigger(const G4Track &,
                                                   >> 178                  const G4Navigator* a = 0);
                                                   >> 179   G4VParticleChange*  InvokeAtRestDoIt();
                                                   >> 180 
                                                   >> 181   // For management
                                                   >> 182   G4bool operator == ( const G4FastSimulationManager&) const;
                                                   >> 183 
                                                   >> 184 private:
                                                   >> 185   // Private members :
                                                   >> 186   G4FastTrack fFastTrack;
                                                   >> 187   G4FastStep  fFastStep;
                                                   >> 188   G4VFastSimulationModel* fTriggedFastSimulationModel;
                                                   >> 189   G4FastSimulationVector <G4VFastSimulationModel> ModelList;
                                                   >> 190   G4FastSimulationVector <G4VFastSimulationModel> fInactivatedModels;
                                                   >> 191   G4FastSimulationVector <G4Transform3D> GhostPlacements;
159                                                   192 
160     // -- *** depracating, to be dropped @ nex << 193   G4ParticleDefinition* fLastCrossedParticle;
161     G4FastSimulationVector<G4Transform3D> Ghos << 194   G4FastSimulationVector <G4VFastSimulationModel> fApplicableModelList;
162 };                                                195 };
163                                                   196 
164 inline void G4FastSimulationManager::AddFastSi << 197 inline void 
                                                   >> 198 G4FastSimulationManager::AddFastSimulationModel(G4VFastSimulationModel* fsm)
165 {                                                 199 {
166   ModelList.push_back(fsm);                       200   ModelList.push_back(fsm);
167   // forces the fApplicableModelList to be reb    201   // forces the fApplicableModelList to be rebuild
168   fLastCrossedParticle = nullptr;              << 202   fLastCrossedParticle = 0;
169 }                                                 203 }
170                                                   204 
171 inline void G4FastSimulationManager::RemoveFas << 205 inline void 
                                                   >> 206 G4FastSimulationManager::RemoveFastSimulationModel(G4VFastSimulationModel* fsm)
172 {                                                 207 {
173   if (ModelList.remove(fsm) == nullptr) fInact << 208   if(!ModelList.remove(fsm)) fInactivatedModels.remove(fsm);
174   // forces the fApplicableModelList to be reb    209   // forces the fApplicableModelList to be rebuild
175   fLastCrossedParticle = nullptr;              << 210   fLastCrossedParticle = 0;
176 }                                                 211 }
177                                                   212 
178 inline G4bool G4FastSimulationManager::operato << 213 inline G4bool 
                                                   >> 214 G4FastSimulationManager::operator == (const G4FastSimulationManager& fsm) const
179 {                                                 215 {
180   return this == &fsm;                         << 216   return (this==&fsm) ? true : false;
181 }                                                 217 }
182                                                   218 
183 inline const G4Envelope* G4FastSimulationManag << 219 inline const G4Envelope* 
                                                   >> 220 G4FastSimulationManager::GetEnvelope() const
184 {                                                 221 {
185   return fFastTrack.GetEnvelope();                222   return fFastTrack.GetEnvelope();
186 }                                                 223 }
187                                                   224 
188 #endif                                            225 #endif
189                                                   226