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Geant4/processes/parameterisation/include/G4FastSimulationManager.hh

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Differences between /processes/parameterisation/include/G4FastSimulationManager.hh (Version 11.3.0) and /processes/parameterisation/include/G4FastSimulationManager.hh (Version 11.2.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
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  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
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 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
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 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 //                                                 27 //
 28 //                                                 28 //
 29 //--------------------------------------------     29 //---------------------------------------------------------------
 30 //                                                 30 //
 31 //  G4FastSimulationManager.hh                     31 //  G4FastSimulationManager.hh
 32 //                                                 32 //
 33 //  Description:                                   33 //  Description:
 34 //    Manages the Fast Simulation models attac     34 //    Manages the Fast Simulation models attached to a envelope.
 35 //                                                 35 //
 36 //  History:                                       36 //  History:
 37 //    Oct 97: Verderi && MoraDeFreitas - First     37 //    Oct 97: Verderi && MoraDeFreitas - First Implementation.
 38 //                                                 38 //
 39 //--------------------------------------------     39 //---------------------------------------------------------------
 40                                                    40 
 41 #ifndef G4FastSimulationManager_h                  41 #ifndef G4FastSimulationManager_h
 42 #define G4FastSimulationManager_h 1                42 #define G4FastSimulationManager_h 1
 43                                                    43 
 44 #include "G4FastSimulationVector.hh"               44 #include "G4FastSimulationVector.hh"
 45 #include "G4FastStep.hh"                           45 #include "G4FastStep.hh"
 46 #include "G4FastTrack.hh"                          46 #include "G4FastTrack.hh"
 47 #include "G4LogicalVolume.hh"                      47 #include "G4LogicalVolume.hh"
 48 #include "G4ParticleDefinition.hh"                 48 #include "G4ParticleDefinition.hh"
 49 #include "G4ParticleTable.hh"                      49 #include "G4ParticleTable.hh"
 50 #include "G4Region.hh"                             50 #include "G4Region.hh"
 51 #include "G4RotationMatrix.hh"                     51 #include "G4RotationMatrix.hh"
 52 #include "G4ThreeVector.hh"                        52 #include "G4ThreeVector.hh"
 53 #include "G4Transform3D.hh"                        53 #include "G4Transform3D.hh"
 54 #include "G4VFastSimulationModel.hh"               54 #include "G4VFastSimulationModel.hh"
 55 #include "G4VParticleChange.hh"                    55 #include "G4VParticleChange.hh"
 56 #include "G4VPhysicalVolume.hh"                    56 #include "G4VPhysicalVolume.hh"
 57 #include "G4ios.hh"                                57 #include "G4ios.hh"
 58 #include "globals.hh"                              58 #include "globals.hh"
 59                                                    59 
 60 //-------------------------------------------      60 //-------------------------------------------
 61 //                                                 61 //
 62 //        G4FastSimulationManager class            62 //        G4FastSimulationManager class
 63 //                                                 63 //
 64 //-------------------------------------------      64 //-------------------------------------------
 65                                                    65 
 66 // Class Description:                              66 // Class Description:
 67 //  The G4VFastSimulationModel objects are att     67 //  The G4VFastSimulationModel objects are attached to the envelope
 68 // through a G4FastSimulationManager.              68 // through a G4FastSimulationManager.
 69 //   This object will manage the list of model     69 //   This object will manage the list of models and will message them
 70 // at tracking time.                               70 // at tracking time.
 71 //                                                 71 //
 72                                                    72 
 73 class G4FastSimulationManager                      73 class G4FastSimulationManager
 74 {                                                  74 {
 75   public:  // with description                     75   public:  // with description
 76     //------------------------                     76     //------------------------
 77     // Constructor/Destructor                      77     // Constructor/Destructor
 78     //------------------------                     78     //------------------------
 79     // Only one Constructor. By default the en     79     // Only one Constructor. By default the envelope can
 80     // be placed n-Times.                          80     // be placed n-Times.
 81     // If the user is sure that it is placed j     81     // If the user is sure that it is placed just one time,
 82     // the IsUnique flag should be set TRUE to     82     // the IsUnique flag should be set TRUE to avoid the
 83     // G4AffineTransform re-calculations each      83     // G4AffineTransform re-calculations each time we reach
 84     // the envelope.                               84     // the envelope.
 85                                                    85 
 86     G4FastSimulationManager(G4Envelope* anEnve     86     G4FastSimulationManager(G4Envelope* anEnvelope, G4bool IsUnique = FALSE);
 87     // This is the only constructor. In this c     87     // This is the only constructor. In this constructor you specify
 88     // the envelope by giving the G4Region (ty     88     // the envelope by giving the G4Region (typedef-ed as G4Envelope)
 89     // pointer. The G4FastSimulationManager ob     89     // pointer. The G4FastSimulationManager object will bind itself to
 90     // this envelope and will notify this G4Re     90     // this envelope and will notify this G4Region to become an envelope.
 91     // If you know that this region is used fo     91     // If you know that this region is used for only one logical volume,
 92     // you can turn the IsUnique boolean to "t     92     // you can turn the IsUnique boolean to "true" to allow some optimization.
 93     //                                             93     //
 94     // Note that if you choose to use the G4VF     94     // Note that if you choose to use the G4VFastSimulationModel(const G4String&,
 95     // G4Region*, G4bool) constructor for you      95     // G4Region*, G4bool) constructor for you model, the G4FastSimulationManager
 96     // will be constructed using the given G4R     96     // will be constructed using the given G4Region* and G4bool values of the
 97     // model constructor.                          97     // model constructor.
 98     //                                             98     //
 99                                                    99 
100     // Destructor                                 100     // Destructor
101     ~G4FastSimulationManager();                   101     ~G4FastSimulationManager();
102                                                   102 
103     // Add a model to the Model List.             103     // Add a model to the Model List.
104     void AddFastSimulationModel(G4VFastSimulat    104     void AddFastSimulationModel(G4VFastSimulationModel*);
105                                                   105 
106     // Remove a model from the Model List.        106     // Remove a model from the Model List.
107     void RemoveFastSimulationModel(G4VFastSimu    107     void RemoveFastSimulationModel(G4VFastSimulationModel*);
108                                                   108 
109     // Activate a model in the Model List.        109     // Activate a model in the Model List.
110     G4bool ActivateFastSimulationModel(const G    110     G4bool ActivateFastSimulationModel(const G4String&);
111                                                   111 
112     // Inactivate a model in the Model List.      112     // Inactivate a model in the Model List.
113     G4bool InActivateFastSimulationModel(const    113     G4bool InActivateFastSimulationModel(const G4String&);
114                                                   114 
115     // Methods for print/control commands         115     // Methods for print/control commands
116     void ListTitle() const;                       116     void ListTitle() const;
117     void ListModels() const;                      117     void ListModels() const;
118     void ListModels(const G4ParticleDefinition    118     void ListModels(const G4ParticleDefinition*) const;
119     void ListModels(const G4String& aName) con    119     void ListModels(const G4String& aName) const;
120     const G4Envelope* GetEnvelope() const;        120     const G4Envelope* GetEnvelope() const;
121                                                   121 
122     G4VFastSimulationModel* GetFastSimulationM    122     G4VFastSimulationModel* GetFastSimulationModel(const G4String& modelName,
123                                                   123                                                    const G4VFastSimulationModel* previousFound,
124                                                   124                                                    G4bool& foundPrevious) const;
125                                                   125 
126     const std::vector<G4VFastSimulationModel*>    126     const std::vector<G4VFastSimulationModel*>& GetFastSimulationModelList() const
127     {                                             127     {
128       return ModelList;                           128       return ModelList;
129     }                                             129     }
130                                                   130 
131     void FlushModels();                           131     void FlushModels();
132                                                   132 
133     //----------------------------------------    133     //----------------------------------------------
134     // Interface methods for the                  134     // Interface methods for the
135     // G4FastSimulationManagerProcess process.    135     // G4FastSimulationManagerProcess process.
136     //----------------------------------------    136     //----------------------------------------------
137     // Trigger                                    137     // Trigger
138     G4bool PostStepGetFastSimulationManagerTri    138     G4bool PostStepGetFastSimulationManagerTrigger(const G4Track&, const G4Navigator* a = nullptr);
139     // DoIt                                       139     // DoIt
140     G4VParticleChange* InvokePostStepDoIt();      140     G4VParticleChange* InvokePostStepDoIt();
141                                                   141 
142     // AtRest methods:                            142     // AtRest methods:
143     G4bool AtRestGetFastSimulationManagerTrigg    143     G4bool AtRestGetFastSimulationManagerTrigger(const G4Track&, const G4Navigator* a = nullptr);
144     G4VParticleChange* InvokeAtRestDoIt();        144     G4VParticleChange* InvokeAtRestDoIt();
145                                                   145 
146     // For management                             146     // For management
147     G4bool operator==(const G4FastSimulationMa    147     G4bool operator==(const G4FastSimulationManager&) const;
148                                                   148 
149   private:                                        149   private:
150     // Private members :                          150     // Private members :
151     G4FastTrack fFastTrack;                       151     G4FastTrack fFastTrack;
152     G4FastStep fFastStep;                         152     G4FastStep fFastStep;
153     G4VFastSimulationModel* fTriggedFastSimula    153     G4VFastSimulationModel* fTriggedFastSimulationModel{nullptr};
154     G4FastSimulationVector<G4VFastSimulationMo    154     G4FastSimulationVector<G4VFastSimulationModel> ModelList;
155     G4FastSimulationVector<G4VFastSimulationMo    155     G4FastSimulationVector<G4VFastSimulationModel> fInactivatedModels;
156                                                   156 
157     G4ParticleDefinition* fLastCrossedParticle    157     G4ParticleDefinition* fLastCrossedParticle{nullptr};
158     G4FastSimulationVector<G4VFastSimulationMo    158     G4FastSimulationVector<G4VFastSimulationModel> fApplicableModelList;
159                                                   159 
160     // -- *** depracating, to be dropped @ nex    160     // -- *** depracating, to be dropped @ next major release:
161     G4FastSimulationVector<G4Transform3D> Ghos    161     G4FastSimulationVector<G4Transform3D> GhostPlacements;
162 };                                                162 };
163                                                   163 
164 inline void G4FastSimulationManager::AddFastSi    164 inline void G4FastSimulationManager::AddFastSimulationModel(G4VFastSimulationModel* fsm)
165 {                                                 165 {
166   ModelList.push_back(fsm);                       166   ModelList.push_back(fsm);
167   // forces the fApplicableModelList to be reb    167   // forces the fApplicableModelList to be rebuild
168   fLastCrossedParticle = nullptr;                 168   fLastCrossedParticle = nullptr;
169 }                                                 169 }
170                                                   170 
171 inline void G4FastSimulationManager::RemoveFas    171 inline void G4FastSimulationManager::RemoveFastSimulationModel(G4VFastSimulationModel* fsm)
172 {                                                 172 {
173   if (ModelList.remove(fsm) == nullptr) fInact    173   if (ModelList.remove(fsm) == nullptr) fInactivatedModels.remove(fsm);
174   // forces the fApplicableModelList to be reb    174   // forces the fApplicableModelList to be rebuild
175   fLastCrossedParticle = nullptr;                 175   fLastCrossedParticle = nullptr;
176 }                                                 176 }
177                                                   177 
178 inline G4bool G4FastSimulationManager::operato    178 inline G4bool G4FastSimulationManager::operator==(const G4FastSimulationManager& fsm) const
179 {                                                 179 {
180   return this == &fsm;                            180   return this == &fsm;
181 }                                                 181 }
182                                                   182 
183 inline const G4Envelope* G4FastSimulationManag    183 inline const G4Envelope* G4FastSimulationManager::GetEnvelope() const
184 {                                                 184 {
185   return fFastTrack.GetEnvelope();                185   return fFastTrack.GetEnvelope();
186 }                                                 186 }
187                                                   187 
188 #endif                                            188 #endif
189                                                   189