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Geant4/processes/parameterisation/include/G4FastSimulationManager.hh

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Differences between /processes/parameterisation/include/G4FastSimulationManager.hh (Version 11.3.0) and /processes/parameterisation/include/G4FastSimulationManager.hh (Version 10.7.p3)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 //                                                 26 //
 27 //                                                 27 //
 28 //                                             <<  28 // 
 29 //--------------------------------------------     29 //---------------------------------------------------------------
 30 //                                                 30 //
 31 //  G4FastSimulationManager.hh                     31 //  G4FastSimulationManager.hh
 32 //                                                 32 //
 33 //  Description:                                   33 //  Description:
 34 //    Manages the Fast Simulation models attac     34 //    Manages the Fast Simulation models attached to a envelope.
 35 //                                                 35 //
 36 //  History:                                       36 //  History:
 37 //    Oct 97: Verderi && MoraDeFreitas - First     37 //    Oct 97: Verderi && MoraDeFreitas - First Implementation.
 38 //                                                 38 //
 39 //--------------------------------------------     39 //---------------------------------------------------------------
 40                                                    40 
                                                   >>  41 
 41 #ifndef G4FastSimulationManager_h                  42 #ifndef G4FastSimulationManager_h
 42 #define G4FastSimulationManager_h 1                43 #define G4FastSimulationManager_h 1
 43                                                    44 
 44 #include "G4FastSimulationVector.hh"           <<  45 #include "globals.hh"
 45 #include "G4FastStep.hh"                       <<  46 
 46 #include "G4FastTrack.hh"                      << 
 47 #include "G4LogicalVolume.hh"                      47 #include "G4LogicalVolume.hh"
 48 #include "G4ParticleDefinition.hh"             << 
 49 #include "G4ParticleTable.hh"                  << 
 50 #include "G4Region.hh"                             48 #include "G4Region.hh"
                                                   >>  49 #include "G4VPhysicalVolume.hh"
                                                   >>  50 #include "G4ParticleTable.hh"
                                                   >>  51 #include "G4ParticleDefinition.hh"
                                                   >>  52 #include "G4VParticleChange.hh"
                                                   >>  53 #include "G4FastTrack.hh"
                                                   >>  54 #include "G4FastStep.hh"
                                                   >>  55 #include "G4VFastSimulationModel.hh"
 51 #include "G4RotationMatrix.hh"                     56 #include "G4RotationMatrix.hh"
 52 #include "G4ThreeVector.hh"                        57 #include "G4ThreeVector.hh"
 53 #include "G4Transform3D.hh"                        58 #include "G4Transform3D.hh"
 54 #include "G4VFastSimulationModel.hh"           <<  59 #include "G4FastSimulationVector.hh"
 55 #include "G4VParticleChange.hh"                <<  60 
 56 #include "G4VPhysicalVolume.hh"                << 
 57 #include "G4ios.hh"                                61 #include "G4ios.hh"
 58 #include "globals.hh"                          << 
 59                                                    62 
 60 //-------------------------------------------      63 //-------------------------------------------
 61 //                                                 64 //
 62 //        G4FastSimulationManager class            65 //        G4FastSimulationManager class
 63 //                                                 66 //
 64 //-------------------------------------------      67 //-------------------------------------------
 65                                                    68 
 66 // Class Description:                              69 // Class Description:
 67 //  The G4VFastSimulationModel objects are att     70 //  The G4VFastSimulationModel objects are attached to the envelope
 68 // through a G4FastSimulationManager.              71 // through a G4FastSimulationManager.
 69 //   This object will manage the list of model     72 //   This object will manage the list of models and will message them
 70 // at tracking time.                               73 // at tracking time.
 71 //                                                 74 //
 72                                                    75 
                                                   >>  76 
 73 class G4FastSimulationManager                      77 class G4FastSimulationManager
 74 {                                                  78 {
 75   public:  // with description                 <<  79 public:  // with description
 76     //------------------------                 <<  80   //------------------------
 77     // Constructor/Destructor                  <<  81   // Constructor/Destructor
 78     //------------------------                 <<  82   //------------------------
 79     // Only one Constructor. By default the en <<  83   // Only one Constructor. By default the envelope can
 80     // be placed n-Times.                      <<  84   // be placed n-Times. 
 81     // If the user is sure that it is placed j <<  85   // If the user is sure that it is placed just one time,
 82     // the IsUnique flag should be set TRUE to <<  86   // the IsUnique flag should be set TRUE to avoid the
 83     // G4AffineTransform re-calculations each  <<  87   // G4AffineTransform re-calculations each time we reach
 84     // the envelope.                           <<  88   // the envelope.
 85                                                <<  89 
 86     G4FastSimulationManager(G4Envelope* anEnve <<  90   G4FastSimulationManager(G4Envelope *anEnvelope,
 87     // This is the only constructor. In this c <<  91         G4bool        IsUnique = FALSE);
 88     // the envelope by giving the G4Region (ty <<  92   // This is the only constructor. In this constructor you specify 
 89     // pointer. The G4FastSimulationManager ob <<  93   // the envelope by giving the G4Region (typedef-ed as G4Envelope)
 90     // this envelope and will notify this G4Re <<  94   // pointer. The G4FastSimulationManager object will bind itself to
 91     // If you know that this region is used fo <<  95   // this envelope and will notify this G4Region to become an envelope.
 92     // you can turn the IsUnique boolean to "t <<  96   // If you know that this region is used for only one logical volume,
 93     //                                         <<  97   // you can turn the IsUnique boolean to "true" to allow some optimization. 
 94     // Note that if you choose to use the G4VF <<  98   //
 95     // G4Region*, G4bool) constructor for you  <<  99   // Note that if you choose to use the G4VFastSimulationModel(const G4String&,
 96     // will be constructed using the given G4R << 100   // G4Region*, G4bool) constructor for you model, the G4FastSimulationManager
 97     // model constructor.                      << 101   // will be constructed using the given G4Region* and G4bool values of the
 98     //                                         << 102   // model constructor.
 99                                                << 103   //
100     // Destructor                              << 104 
101     ~G4FastSimulationManager();                << 105 public:  // without description
102                                                << 106   ~G4FastSimulationManager();
103     // Add a model to the Model List.          << 107 
104     void AddFastSimulationModel(G4VFastSimulat << 108 
105                                                << 109 public:  // with description
106     // Remove a model from the Model List.     << 110   // Methods to add/remove models to/from the Model 
107     void RemoveFastSimulationModel(G4VFastSimu << 111   // List.
108                                                << 112   //
109     // Activate a model in the Model List.     << 113   void AddFastSimulationModel(G4VFastSimulationModel*);
110     G4bool ActivateFastSimulationModel(const G << 114   // Add a model to the Model List.
111                                                << 115 
112     // Inactivate a model in the Model List.   << 116   void RemoveFastSimulationModel(G4VFastSimulationModel*);
113     G4bool InActivateFastSimulationModel(const << 117   // Remove a model from the Model List.
114                                                << 118 
115     // Methods for print/control commands      << 119   // Methods to activate/inactivate models from the Model 
116     void ListTitle() const;                    << 120   // List.
117     void ListModels() const;                   << 121 
118     void ListModels(const G4ParticleDefinition << 122   G4bool ActivateFastSimulationModel(const G4String&);
119     void ListModels(const G4String& aName) con << 123   // Activate a model in the Model List.
120     const G4Envelope* GetEnvelope() const;     << 124 
121                                                << 125   G4bool InActivateFastSimulationModel(const G4String&);
122     G4VFastSimulationModel* GetFastSimulationM << 126   // Inactivate a model in the Model List.
123                                                << 127 
124                                                << 128 public:  // without description  
125                                                << 129   // Methods for print/control commands
126     const std::vector<G4VFastSimulationModel*> << 130   void ListTitle() const;
127     {                                          << 131   void ListModels() const;
128       return ModelList;                        << 132   void ListModels(const G4ParticleDefinition*) const;
129     }                                          << 133   void ListModels(const G4String& aName) const;
130                                                << 134   const G4Envelope* GetEnvelope() const;
131     void FlushModels();                        << 135 
132                                                << 136   G4VFastSimulationModel* GetFastSimulationModel(const G4String& modelName,
133     //---------------------------------------- << 137              const G4VFastSimulationModel* previousFound,
134     // Interface methods for the               << 138              bool &foundPrevious) const;
135     // G4FastSimulationManagerProcess process. << 139 
136     //---------------------------------------- << 140   const std::vector<G4VFastSimulationModel*>& GetFastSimulationModelList() const
137     // Trigger                                 << 141   {return ModelList;}
138     G4bool PostStepGetFastSimulationManagerTri << 142 
139     // DoIt                                    << 143 
140     G4VParticleChange* InvokePostStepDoIt();   << 144   //----------------------------------------------
141                                                << 145   // Interface methods for the 
142     // AtRest methods:                         << 146   // G4FastSimulationManagerProcess process.
143     G4bool AtRestGetFastSimulationManagerTrigg << 147   //----------------------------------------------
144     G4VParticleChange* InvokeAtRestDoIt();     << 148   // Trigger
145                                                << 149   G4bool PostStepGetFastSimulationManagerTrigger(const G4Track &,
146     // For management                          << 150              const G4Navigator* a = 0);
147     G4bool operator==(const G4FastSimulationMa << 151   // DoIt
148                                                << 152   G4VParticleChange* InvokePostStepDoIt();
149   private:                                     << 153 
150     // Private members :                       << 154   // AtRest methods:
151     G4FastTrack fFastTrack;                    << 155   G4bool AtRestGetFastSimulationManagerTrigger(const G4Track &,
152     G4FastStep fFastStep;                      << 156                  const G4Navigator* a = 0);
153     G4VFastSimulationModel* fTriggedFastSimula << 157   G4VParticleChange*  InvokeAtRestDoIt();
154     G4FastSimulationVector<G4VFastSimulationMo << 158 
155     G4FastSimulationVector<G4VFastSimulationMo << 159   // For management
                                                   >> 160   G4bool operator == ( const G4FastSimulationManager&) const;
                                                   >> 161 
                                                   >> 162 private:
                                                   >> 163   // Private members :
                                                   >> 164   G4FastTrack fFastTrack;
                                                   >> 165   G4FastStep  fFastStep;
                                                   >> 166   G4VFastSimulationModel* fTriggedFastSimulationModel;
                                                   >> 167   G4FastSimulationVector <G4VFastSimulationModel> ModelList;
                                                   >> 168   G4FastSimulationVector <G4VFastSimulationModel> fInactivatedModels;
156                                                   169 
157     G4ParticleDefinition* fLastCrossedParticle << 170   G4ParticleDefinition* fLastCrossedParticle;
158     G4FastSimulationVector<G4VFastSimulationMo << 171   G4FastSimulationVector <G4VFastSimulationModel> fApplicableModelList;
159                                                   172 
160     // -- *** depracating, to be dropped @ nex << 173   // -- *** depracating, to be dropped @ next major release:
161     G4FastSimulationVector<G4Transform3D> Ghos << 174   G4FastSimulationVector <G4Transform3D> GhostPlacements;
162 };                                                175 };
163                                                   176 
164 inline void G4FastSimulationManager::AddFastSi << 177 inline void 
                                                   >> 178 G4FastSimulationManager::AddFastSimulationModel(G4VFastSimulationModel* fsm)
165 {                                                 179 {
166   ModelList.push_back(fsm);                       180   ModelList.push_back(fsm);
167   // forces the fApplicableModelList to be reb    181   // forces the fApplicableModelList to be rebuild
168   fLastCrossedParticle = nullptr;              << 182   fLastCrossedParticle = 0;
169 }                                                 183 }
170                                                   184 
171 inline void G4FastSimulationManager::RemoveFas << 185 inline void 
                                                   >> 186 G4FastSimulationManager::RemoveFastSimulationModel(G4VFastSimulationModel* fsm)
172 {                                                 187 {
173   if (ModelList.remove(fsm) == nullptr) fInact << 188   if(!ModelList.remove(fsm)) fInactivatedModels.remove(fsm);
174   // forces the fApplicableModelList to be reb    189   // forces the fApplicableModelList to be rebuild
175   fLastCrossedParticle = nullptr;              << 190   fLastCrossedParticle = 0;
176 }                                                 191 }
177                                                   192 
178 inline G4bool G4FastSimulationManager::operato << 193 inline G4bool 
                                                   >> 194 G4FastSimulationManager::operator == (const G4FastSimulationManager& fsm) const
179 {                                                 195 {
180   return this == &fsm;                         << 196   return (this==&fsm) ? true : false;
181 }                                                 197 }
182                                                   198 
183 inline const G4Envelope* G4FastSimulationManag << 199 inline const G4Envelope* 
                                                   >> 200 G4FastSimulationManager::GetEnvelope() const
184 {                                                 201 {
185   return fFastTrack.GetEnvelope();                202   return fFastTrack.GetEnvelope();
186 }                                                 203 }
187                                                   204 
188 #endif                                            205 #endif
189                                                   206