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Geant4/processes/parameterisation/include/G4FastSimulationManager.hh

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Differences between /processes/parameterisation/include/G4FastSimulationManager.hh (Version 11.3.0) and /processes/parameterisation/include/G4FastSimulationManager.hh (Version 10.2.p3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 17 // *                                               17 // *                                                                  *
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 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
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 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4FastSimulationManager.hh 68056 2013-03-13 14:44:48Z gcosmo $
 27 //                                                 28 //
 28 //                                             <<  29 // 
 29 //--------------------------------------------     30 //---------------------------------------------------------------
 30 //                                                 31 //
 31 //  G4FastSimulationManager.hh                     32 //  G4FastSimulationManager.hh
 32 //                                                 33 //
 33 //  Description:                                   34 //  Description:
 34 //    Manages the Fast Simulation models attac     35 //    Manages the Fast Simulation models attached to a envelope.
 35 //                                                 36 //
 36 //  History:                                       37 //  History:
 37 //    Oct 97: Verderi && MoraDeFreitas - First     38 //    Oct 97: Verderi && MoraDeFreitas - First Implementation.
 38 //                                                 39 //
 39 //--------------------------------------------     40 //---------------------------------------------------------------
 40                                                    41 
                                                   >>  42 
 41 #ifndef G4FastSimulationManager_h                  43 #ifndef G4FastSimulationManager_h
 42 #define G4FastSimulationManager_h 1                44 #define G4FastSimulationManager_h 1
 43                                                    45 
 44 #include "G4FastSimulationVector.hh"           <<  46 #include "globals.hh"
 45 #include "G4FastStep.hh"                       <<  47 
 46 #include "G4FastTrack.hh"                      << 
 47 #include "G4LogicalVolume.hh"                      48 #include "G4LogicalVolume.hh"
 48 #include "G4ParticleDefinition.hh"             << 
 49 #include "G4ParticleTable.hh"                  << 
 50 #include "G4Region.hh"                             49 #include "G4Region.hh"
                                                   >>  50 #include "G4VPhysicalVolume.hh"
                                                   >>  51 #include "G4ParticleTable.hh"
                                                   >>  52 #include "G4ParticleDefinition.hh"
                                                   >>  53 #include "G4VParticleChange.hh"
                                                   >>  54 #include "G4FastTrack.hh"
                                                   >>  55 #include "G4FastStep.hh"
                                                   >>  56 #include "G4VFastSimulationModel.hh"
 51 #include "G4RotationMatrix.hh"                     57 #include "G4RotationMatrix.hh"
 52 #include "G4ThreeVector.hh"                        58 #include "G4ThreeVector.hh"
 53 #include "G4Transform3D.hh"                        59 #include "G4Transform3D.hh"
 54 #include "G4VFastSimulationModel.hh"           <<  60 #include "G4FastSimulationVector.hh"
 55 #include "G4VParticleChange.hh"                <<  61 
 56 #include "G4VPhysicalVolume.hh"                << 
 57 #include "G4ios.hh"                                62 #include "G4ios.hh"
 58 #include "globals.hh"                          <<  63 
                                                   >>  64 //---------------------------
                                                   >>  65 // For possible future needs:
                                                   >>  66 //---------------------------
                                                   >>  67 typedef G4Region G4Envelope;
 59                                                    68 
 60 //-------------------------------------------      69 //-------------------------------------------
 61 //                                                 70 //
 62 //        G4FastSimulationManager class            71 //        G4FastSimulationManager class
 63 //                                                 72 //
 64 //-------------------------------------------      73 //-------------------------------------------
 65                                                    74 
 66 // Class Description:                              75 // Class Description:
 67 //  The G4VFastSimulationModel objects are att     76 //  The G4VFastSimulationModel objects are attached to the envelope
 68 // through a G4FastSimulationManager.              77 // through a G4FastSimulationManager.
 69 //   This object will manage the list of model     78 //   This object will manage the list of models and will message them
 70 // at tracking time.                               79 // at tracking time.
 71 //                                                 80 //
 72                                                    81 
                                                   >>  82 
 73 class G4FastSimulationManager                      83 class G4FastSimulationManager
 74 {                                                  84 {
 75   public:  // with description                 <<  85 public:  // with description
 76     //------------------------                 <<  86   //------------------------
 77     // Constructor/Destructor                  <<  87   // Constructor/Destructor
 78     //------------------------                 <<  88   //------------------------
 79     // Only one Constructor. By default the en <<  89   // Only one Constructor. By default the envelope can
 80     // be placed n-Times.                      <<  90   // be placed n-Times. 
 81     // If the user is sure that it is placed j <<  91   // If the user is sure that it is placed just one time,
 82     // the IsUnique flag should be set TRUE to <<  92   // the IsUnique flag should be set TRUE to avoid the
 83     // G4AffineTransform re-calculations each  <<  93   // G4AffineTransform re-calculations each time we reach
 84     // the envelope.                           <<  94   // the envelope.
 85                                                <<  95 
 86     G4FastSimulationManager(G4Envelope* anEnve <<  96   G4FastSimulationManager(G4Envelope *anEnvelope,
 87     // This is the only constructor. In this c <<  97         G4bool        IsUnique = FALSE);
 88     // the envelope by giving the G4Region (ty <<  98   // This is the only constructor. In this constructor you specify 
 89     // pointer. The G4FastSimulationManager ob <<  99   // the envelope by giving the G4Region (typedef-ed as G4Envelope)
 90     // this envelope and will notify this G4Re << 100   // pointer. The G4FastSimulationManager object will bind itself to
 91     // If you know that this region is used fo << 101   // this envelope and will notify this G4Region to become an envelope.
 92     // you can turn the IsUnique boolean to "t << 102   // If you know that this region is used for only one logical volume,
 93     //                                         << 103   // you can turn the IsUnique boolean to "true" to allow some optimization. 
 94     // Note that if you choose to use the G4VF << 104   //
 95     // G4Region*, G4bool) constructor for you  << 105   // Note that if you choose to use the G4VFastSimulationModel(const G4String&,
 96     // will be constructed using the given G4R << 106   // G4Region*, G4bool) constructor for you model, the G4FastSimulationManager
 97     // model constructor.                      << 107   // will be constructed using the given G4Region* and G4bool values of the
 98     //                                         << 108   // model constructor.
 99                                                << 109   //
100     // Destructor                              << 110 
101     ~G4FastSimulationManager();                << 111 public:  // without description
102                                                << 112   ~G4FastSimulationManager();
103     // Add a model to the Model List.          << 113 
104     void AddFastSimulationModel(G4VFastSimulat << 114 
105                                                << 115 public:  // with description
106     // Remove a model from the Model List.     << 116   // Methods to add/remove models to/from the Model 
107     void RemoveFastSimulationModel(G4VFastSimu << 117   // List.
108                                                << 118   //
109     // Activate a model in the Model List.     << 119   void AddFastSimulationModel(G4VFastSimulationModel*);
110     G4bool ActivateFastSimulationModel(const G << 120   // Add a model to the Model List.
111                                                << 121 
112     // Inactivate a model in the Model List.   << 122   void RemoveFastSimulationModel(G4VFastSimulationModel*);
113     G4bool InActivateFastSimulationModel(const << 123   // Remove a model from the Model List.
114                                                << 124 
115     // Methods for print/control commands      << 125   // Methods to activate/inactivate models from the Model 
116     void ListTitle() const;                    << 126   // List.
117     void ListModels() const;                   << 127 
118     void ListModels(const G4ParticleDefinition << 128   G4bool ActivateFastSimulationModel(const G4String&);
119     void ListModels(const G4String& aName) con << 129   // Activate a model in the Model List.
120     const G4Envelope* GetEnvelope() const;     << 130 
121                                                << 131   G4bool InActivateFastSimulationModel(const G4String&);
122     G4VFastSimulationModel* GetFastSimulationM << 132   // Inactivate a model in the Model List.
123                                                << 133 
124                                                << 134 public:  // without description  
125                                                << 135   // Methods for print/control commands
126     const std::vector<G4VFastSimulationModel*> << 136   void ListTitle() const;
127     {                                          << 137   void ListModels() const;
128       return ModelList;                        << 138   void ListModels(const G4ParticleDefinition*) const;
129     }                                          << 139   void ListModels(const G4String& aName) const;
130                                                << 140   const G4Envelope* GetEnvelope() const;
131     void FlushModels();                        << 141 
132                                                << 142   G4VFastSimulationModel* GetFastSimulationModel(const G4String& modelName,
133     //---------------------------------------- << 143              const G4VFastSimulationModel* previousFound,
134     // Interface methods for the               << 144              bool &foundPrevious) const;
135     // G4FastSimulationManagerProcess process. << 145 
136     //---------------------------------------- << 146   const std::vector<G4VFastSimulationModel*>& GetFastSimulationModelList() const
137     // Trigger                                 << 147   {return ModelList;}
138     G4bool PostStepGetFastSimulationManagerTri << 148 
139     // DoIt                                    << 149 
140     G4VParticleChange* InvokePostStepDoIt();   << 150   //----------------------------------------------
141                                                << 151   // Interface methods for the 
142     // AtRest methods:                         << 152   // G4FastSimulationManagerProcess process.
143     G4bool AtRestGetFastSimulationManagerTrigg << 153   //----------------------------------------------
144     G4VParticleChange* InvokeAtRestDoIt();     << 154   // Trigger
145                                                << 155   G4bool PostStepGetFastSimulationManagerTrigger(const G4Track &,
146     // For management                          << 156              const G4Navigator* a = 0);
147     G4bool operator==(const G4FastSimulationMa << 157   // DoIt
148                                                << 158   G4VParticleChange* InvokePostStepDoIt();
149   private:                                     << 159 
150     // Private members :                       << 160   // AtRest methods:
151     G4FastTrack fFastTrack;                    << 161   G4bool AtRestGetFastSimulationManagerTrigger(const G4Track &,
152     G4FastStep fFastStep;                      << 162                  const G4Navigator* a = 0);
153     G4VFastSimulationModel* fTriggedFastSimula << 163   G4VParticleChange*  InvokeAtRestDoIt();
154     G4FastSimulationVector<G4VFastSimulationMo << 164 
155     G4FastSimulationVector<G4VFastSimulationMo << 165   // For management
                                                   >> 166   G4bool operator == ( const G4FastSimulationManager&) const;
                                                   >> 167 
                                                   >> 168 private:
                                                   >> 169   // Private members :
                                                   >> 170   G4FastTrack fFastTrack;
                                                   >> 171   G4FastStep  fFastStep;
                                                   >> 172   G4VFastSimulationModel* fTriggedFastSimulationModel;
                                                   >> 173   G4FastSimulationVector <G4VFastSimulationModel> ModelList;
                                                   >> 174   G4FastSimulationVector <G4VFastSimulationModel> fInactivatedModels;
156                                                   175 
157     G4ParticleDefinition* fLastCrossedParticle << 176   G4ParticleDefinition* fLastCrossedParticle;
158     G4FastSimulationVector<G4VFastSimulationMo << 177   G4FastSimulationVector <G4VFastSimulationModel> fApplicableModelList;
159                                                   178 
160     // -- *** depracating, to be dropped @ nex << 179   // -- *** depracating, to be dropped @ next major release:
161     G4FastSimulationVector<G4Transform3D> Ghos << 180   G4FastSimulationVector <G4Transform3D> GhostPlacements;
162 };                                                181 };
163                                                   182 
164 inline void G4FastSimulationManager::AddFastSi << 183 inline void 
                                                   >> 184 G4FastSimulationManager::AddFastSimulationModel(G4VFastSimulationModel* fsm)
165 {                                                 185 {
166   ModelList.push_back(fsm);                       186   ModelList.push_back(fsm);
167   // forces the fApplicableModelList to be reb    187   // forces the fApplicableModelList to be rebuild
168   fLastCrossedParticle = nullptr;              << 188   fLastCrossedParticle = 0;
169 }                                                 189 }
170                                                   190 
171 inline void G4FastSimulationManager::RemoveFas << 191 inline void 
                                                   >> 192 G4FastSimulationManager::RemoveFastSimulationModel(G4VFastSimulationModel* fsm)
172 {                                                 193 {
173   if (ModelList.remove(fsm) == nullptr) fInact << 194   if(!ModelList.remove(fsm)) fInactivatedModels.remove(fsm);
174   // forces the fApplicableModelList to be reb    195   // forces the fApplicableModelList to be rebuild
175   fLastCrossedParticle = nullptr;              << 196   fLastCrossedParticle = 0;
176 }                                                 197 }
177                                                   198 
178 inline G4bool G4FastSimulationManager::operato << 199 inline G4bool 
                                                   >> 200 G4FastSimulationManager::operator == (const G4FastSimulationManager& fsm) const
179 {                                                 201 {
180   return this == &fsm;                         << 202   return (this==&fsm) ? true : false;
181 }                                                 203 }
182                                                   204 
183 inline const G4Envelope* G4FastSimulationManag << 205 inline const G4Envelope* 
                                                   >> 206 G4FastSimulationManager::GetEnvelope() const
184 {                                                 207 {
185   return fFastTrack.GetEnvelope();                208   return fFastTrack.GetEnvelope();
186 }                                                 209 }
187                                                   210 
188 #endif                                            211 #endif
189                                                   212