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Geant4/processes/parameterisation/include/G4FastSimulationManager.hh

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Differences between /processes/parameterisation/include/G4FastSimulationManager.hh (Version 11.3.0) and /processes/parameterisation/include/G4FastSimulationManager.hh (Version 1.0)


                                                   >>   1 // This code implementation is the intellectual property of
                                                   >>   2 // the GEANT4 collaboration.
  1 //                                                  3 //
  2 // ******************************************* <<   4 // By copying, distributing or modifying the Program (or any work
  3 // * License and Disclaimer                    <<   5 // based on the Program) you indicate your acceptance of this statement,
  4 // *                                           <<   6 // and all its terms.
  5 // * The  Geant4 software  is  copyright of th << 
  6 // * the Geant4 Collaboration.  It is provided << 
  7 // * conditions of the Geant4 Software License << 
  8 // * LICENSE and available at  http://cern.ch/ << 
  9 // * include a list of copyright holders.      << 
 10 // *                                           << 
 11 // * Neither the authors of this software syst << 
 12 // * institutes,nor the agencies providing fin << 
 13 // * work  make  any representation or  warran << 
 14 // * regarding  this  software system or assum << 
 15 // * use.  Please see the license in the file  << 
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                           << 
 18 // * This  code  implementation is the result  << 
 19 // * technical work of the GEANT4 collaboratio << 
 20 // * By using,  copying,  modifying or  distri << 
 21 // * any work based  on the software)  you  ag << 
 22 // * use  in  resulting  scientific  publicati << 
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // ******************************************* << 
 25 //                                             << 
 26 //                                             << 
 27 //                                                  7 //
                                                   >>   8 // $Id: G4FastSimulationManager.hh,v 1.3.2.1.2.1 1999/12/07 20:52:52 gunter Exp $
                                                   >>   9 // GEANT4 tag $Name: geant4-01-00 $
 28 //                                                 10 //
                                                   >>  11 // 
 29 //--------------------------------------------     12 //---------------------------------------------------------------
 30 //                                                 13 //
 31 //  G4FastSimulationManager.hh                     14 //  G4FastSimulationManager.hh
 32 //                                                 15 //
 33 //  Description:                                   16 //  Description:
 34 //    Manages the Fast Simulation models attac     17 //    Manages the Fast Simulation models attached to a envelope.
 35 //                                                 18 //
 36 //  History:                                       19 //  History:
 37 //    Oct 97: Verderi && MoraDeFreitas - First     20 //    Oct 97: Verderi && MoraDeFreitas - First Implementation.
 38 //                                                 21 //
 39 //--------------------------------------------     22 //---------------------------------------------------------------
 40                                                    23 
                                                   >>  24 
 41 #ifndef G4FastSimulationManager_h                  25 #ifndef G4FastSimulationManager_h
 42 #define G4FastSimulationManager_h 1                26 #define G4FastSimulationManager_h 1
 43                                                    27 
 44 #include "G4FastSimulationVector.hh"           <<  28 #include "g4rw/tpordvec.h"
 45 #include "G4FastStep.hh"                       <<  29 
 46 #include "G4FastTrack.hh"                      <<  30 #include "globals.hh"
 47 #include "G4LogicalVolume.hh"                      31 #include "G4LogicalVolume.hh"
 48 #include "G4ParticleDefinition.hh"             <<  32 #include "G4VPhysicalVolume.hh"
 49 #include "G4ParticleTable.hh"                      33 #include "G4ParticleTable.hh"
 50 #include "G4Region.hh"                         <<  34 #include "G4ParticleDefinition.hh"
                                                   >>  35 #include "G4VParticleChange.hh"
                                                   >>  36 #include "G4FastTrack.hh"
                                                   >>  37 #include "G4FastStep.hh"
                                                   >>  38 #include "G4VFastSimulationModel.hh"
 51 #include "G4RotationMatrix.hh"                     39 #include "G4RotationMatrix.hh"
 52 #include "G4ThreeVector.hh"                        40 #include "G4ThreeVector.hh"
 53 #include "G4Transform3D.hh"                        41 #include "G4Transform3D.hh"
 54 #include "G4VFastSimulationModel.hh"           <<  42 
 55 #include "G4VParticleChange.hh"                << 
 56 #include "G4VPhysicalVolume.hh"                << 
 57 #include "G4ios.hh"                                43 #include "G4ios.hh"
 58 #include "globals.hh"                          <<  44 
                                                   >>  45 //---------------------------
                                                   >>  46 // For possible future needs:
                                                   >>  47 //---------------------------
                                                   >>  48 typedef G4LogicalVolume G4Envelope;
 59                                                    49 
 60 //-------------------------------------------      50 //-------------------------------------------
 61 //                                                 51 //
 62 //        G4FastSimulationManager class            52 //        G4FastSimulationManager class
 63 //                                                 53 //
 64 //-------------------------------------------      54 //-------------------------------------------
 65                                                    55 
 66 // Class Description:                              56 // Class Description:
 67 //  The G4VFastSimulationModel objects are att <<  57 //  The G4VFastSimulationModel objects are attached to the envelope through a G4FastSimulationManager.
 68 // through a G4FastSimulationManager.          <<  58 //   This object will manage the list of models and will message them at tracking time.
 69 //   This object will manage the list of model << 
 70 // at tracking time.                           << 
 71 //                                                 59 //
 72                                                    60 
                                                   >>  61 
 73 class G4FastSimulationManager                      62 class G4FastSimulationManager
 74 {                                                  63 {
 75   public:  // with description                 <<  64 public:  // with description
 76     //------------------------                 <<  65   //------------------------
 77     // Constructor/Destructor                  <<  66   // Constructor/Destructor
 78     //------------------------                 <<  67   //------------------------
 79     // Only one Constructor. By default the en <<  68   // Only one Constructor. By default the envelope can
 80     // be placed n-Times.                      <<  69   // be placed n-Times. 
 81     // If the user is sure that it is placed j <<  70   // If the user is sure that it'll be placed just one time,
 82     // the IsUnique flag should be set TRUE to <<  71   // the IsUnique flag should be set TRUE to avoid the
 83     // G4AffineTransform re-calculations each  <<  72   // G4AffineTransform re-calculations each time we reach
 84     // the envelope.                           <<  73   // the envelope.
 85                                                <<  74 
 86     G4FastSimulationManager(G4Envelope* anEnve <<  75   G4FastSimulationManager(G4Envelope *anEnvelope,
 87     // This is the only constructor. In this c <<  76         G4bool IsUnique=FALSE);
 88     // the envelope by giving the G4Region (ty <<  77   // This is the only constructor. In this constructor you specify the envelope by giving the 
 89     // pointer. The G4FastSimulationManager ob <<  78   // G4LogicalVolume pointer. The G4FastSimulationManager object will bind itself to this envelope 
 90     // this envelope and will notify this G4Re <<  79   // and will notify this G4LogicalVolume to become an envelope. If you know that this volume is
 91     // If you know that this region is used fo <<  80   // placed only once, you can turn the IsUnique boolean to "true" to allow some optimization. 
 92     // you can turn the IsUnique boolean to "t <<  81   //
 93     //                                         <<  82   // Note that if you choose to use the G4VFastSimulationModel(const G4String&, G4LogicalVolume*, 
 94     // Note that if you choose to use the G4VF <<  83   // G4bool) constructor for you model, the G4FastSimulationManager will be constructed using the 
 95     // G4Region*, G4bool) constructor for you  <<  84   // given G4LogicalVolume* and G4bool values of the model constructor.
 96     // will be constructed using the given G4R <<  85   //
 97     // model constructor.                      <<  86 
 98     //                                         <<  87 public:  // without description
 99                                                <<  88   ~G4FastSimulationManager();
100     // Destructor                              <<  89 
101     ~G4FastSimulationManager();                <<  90 
102                                                <<  91 public:  // with description
103     // Add a model to the Model List.          <<  92   // Methods to add/remove models to/from the Model 
104     void AddFastSimulationModel(G4VFastSimulat <<  93   // List.
105                                                <<  94   //
106     // Remove a model from the Model List.     <<  95   void AddFastSimulationModel(G4VFastSimulationModel*);
107     void RemoveFastSimulationModel(G4VFastSimu <<  96   // Add a model to the Model List.
108                                                <<  97 
109     // Activate a model in the Model List.     <<  98   void RemoveFastSimulationModel(G4VFastSimulationModel*);
110     G4bool ActivateFastSimulationModel(const G <<  99   // Remove a model from the Model List.
111                                                << 100 
112     // Inactivate a model in the Model List.   << 101   // Methods to activate/inactivate models from the Model 
113     G4bool InActivateFastSimulationModel(const << 102   // List.
114                                                << 103 
115     // Methods for print/control commands      << 104   G4bool ActivateFastSimulationModel(const G4String&);
116     void ListTitle() const;                    << 105   // Activate a model in the Model List.
117     void ListModels() const;                   << 106 
118     void ListModels(const G4ParticleDefinition << 107   G4bool InActivateFastSimulationModel(const G4String&);
119     void ListModels(const G4String& aName) con << 108   // Inactivate a model in the Model List.
120     const G4Envelope* GetEnvelope() const;     << 109 
121                                                << 110   // Methods to add/remove GhostPlacements to/from the 
122     G4VFastSimulationModel* GetFastSimulationM << 111   // GhostPlacements List.
123                                                << 112   //
124                                                << 113   G4Transform3D* AddGhostPlacement(G4RotationMatrix*,
125                                                << 114            const G4ThreeVector&);
126     const std::vector<G4VFastSimulationModel*> << 115   // Flag that the envelope is a ghost volume giving its global placement, where the rotation matrix
127     {                                          << 116   // and the translatation vector of 3D transformation describe the placement relative to the world 
128       return ModelList;                        << 117   // coordinates. 
129     }                                          << 118 
130                                                << 119   G4Transform3D* AddGhostPlacement(G4Transform3D*);
131     void FlushModels();                        << 120   // The same but using a G4Transform3D.
132                                                << 121   
133     //---------------------------------------- << 122   G4bool RemoveGhostPlacement(const G4Transform3D*);
134     // Interface methods for the               << 123   // Removes a Ghost placement.
135     // G4FastSimulationManagerProcess process. << 124 
136     //---------------------------------------- << 125 public:  // without description  
137     // Trigger                                 << 126   // Methods for print/control commands
138     G4bool PostStepGetFastSimulationManagerTri << 127   void ListTitle() const;
139     // DoIt                                    << 128   void ListModels() const;
140     G4VParticleChange* InvokePostStepDoIt();   << 129   void ListModels(const G4ParticleDefinition*) const;
141                                                << 130   void ListModels(const G4String& aName) const;
142     // AtRest methods:                         << 131   const G4Envelope* GetEnvelope() const;
143     G4bool AtRestGetFastSimulationManagerTrigg << 132 
144     G4VParticleChange* InvokeAtRestDoIt();     << 133   //
145                                                << 134   //----------------------------------------------
146     // For management                          << 135   // Interface methods for the G4GlobalFastSimulationManager
147     G4bool operator==(const G4FastSimulationMa << 136   //----------------------------------------------
148                                                << 137   // Parallel geometry placements
149   private:                                     << 138   
150     // Private members :                       << 139   G4bool InsertGhostHereIfNecessary(G4VPhysicalVolume* ,
151     G4FastTrack fFastTrack;                    << 140             const G4ParticleDefinition&);
152     G4FastStep fFastStep;                      << 141 
153     G4VFastSimulationModel* fTriggedFastSimula << 142   //
154     G4FastSimulationVector<G4VFastSimulationMo << 143   //----------------------------------------------
155     G4FastSimulationVector<G4VFastSimulationMo << 144   // Interface methods for the 
156                                                << 145   // G4FastSimulationManagerProcess process.
157     G4ParticleDefinition* fLastCrossedParticle << 146   //----------------------------------------------
158     G4FastSimulationVector<G4VFastSimulationMo << 147   // Trigger
                                                   >> 148   G4bool PostStepGetFastSimulationManagerTrigger(const G4Track &,
                                                   >> 149            const G4Navigator* a = 0);
                                                   >> 150   // DoIt
                                                   >> 151   G4VParticleChange* InvokePostStepDoIt();
                                                   >> 152 
                                                   >> 153   // AtRest methods:
                                                   >> 154   G4bool AtRestGetFastSimulationManagerTrigger(const G4Track &,
                                                   >> 155                  const G4Navigator* a = 0);
                                                   >> 156   G4VParticleChange*  InvokeAtRestDoIt();
                                                   >> 157 
                                                   >> 158   // For RW management
                                                   >> 159   G4bool operator == ( const G4FastSimulationManager&) const;
                                                   >> 160 
                                                   >> 161 private:
                                                   >> 162   // Private members :
                                                   >> 163   G4FastTrack fFastTrack;
                                                   >> 164   G4FastStep  fFastStep;
                                                   >> 165   G4VFastSimulationModel* fTriggedFastSimulationModel;
                                                   >> 166   G4RWTPtrOrderedVector<G4VFastSimulationModel> ModelList;
                                                   >> 167   G4RWTPtrOrderedVector<G4VFastSimulationModel> fInactivatedModels;
                                                   >> 168   G4RWTPtrOrderedVector<G4Transform3D> GhostPlacements;
159                                                   169 
160     // -- *** depracating, to be dropped @ nex << 170   G4ParticleDefinition* fLastCrossedParticle;
161     G4FastSimulationVector<G4Transform3D> Ghos << 171   G4RWTPtrOrderedVector<G4VFastSimulationModel> fApplicableModelList;
162 };                                                172 };
163                                                   173 
164 inline void G4FastSimulationManager::AddFastSi << 174 inline void 
                                                   >> 175 G4FastSimulationManager::AddFastSimulationModel(G4VFastSimulationModel* fsm)
165 {                                                 176 {
166   ModelList.push_back(fsm);                    << 177   ModelList.insert(fsm);
167   // forces the fApplicableModelList to be reb    178   // forces the fApplicableModelList to be rebuild
168   fLastCrossedParticle = nullptr;              << 179   fLastCrossedParticle = 0;
169 }                                                 180 }
170                                                   181 
171 inline void G4FastSimulationManager::RemoveFas << 182 inline void 
                                                   >> 183 G4FastSimulationManager::RemoveFastSimulationModel(G4VFastSimulationModel* fsm)
172 {                                                 184 {
173   if (ModelList.remove(fsm) == nullptr) fInact << 185   if(!ModelList.remove(fsm)) fInactivatedModels.remove(fsm);
174   // forces the fApplicableModelList to be reb    186   // forces the fApplicableModelList to be rebuild
175   fLastCrossedParticle = nullptr;              << 187   fLastCrossedParticle = 0;
176 }                                                 188 }
177                                                   189 
178 inline G4bool G4FastSimulationManager::operato << 190 inline G4bool 
                                                   >> 191 G4FastSimulationManager::operator == (const G4FastSimulationManager& fsm) const
179 {                                                 192 {
180   return this == &fsm;                         << 193   return (this==&fsm) ? true : false;
181 }                                                 194 }
182                                                   195 
183 inline const G4Envelope* G4FastSimulationManag << 196 inline const G4Envelope* 
                                                   >> 197 G4FastSimulationManager::GetEnvelope() const
184 {                                                 198 {
185   return fFastTrack.GetEnvelope();                199   return fFastTrack.GetEnvelope();
186 }                                                 200 }
187                                                   201 
188 #endif                                            202 #endif
189                                                   203