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Used by Parton String Models. 35 // ------------------------------------------- 37 // ------------------------------------------------------------ 36 38 37 #include "G4VSplitableHadron.hh" 39 #include "G4VSplitableHadron.hh" 38 #include "G4Nucleon.hh" 40 #include "G4Nucleon.hh" 39 #include "G4VKineticNucleon.hh" 41 #include "G4VKineticNucleon.hh" 40 42 41 G4VSplitableHadron::G4VSplitableHadron() 43 G4VSplitableHadron::G4VSplitableHadron() 42 : theDefinition(NULL), TimeOfCreation(0.), the << 44 : theDefinition(NULL), TimeOfCreation(0.), theCollisionCount(0), isSplit(false) // Uzhi 8.05.08 43 { 45 { 44 } 46 } 45 47 46 G4VSplitableHadron::G4VSplitableHadron(const G 48 G4VSplitableHadron::G4VSplitableHadron(const G4ReactionProduct & aPrimary) 47 : TimeOfCreation(0.), theCollisionCount(0), cu << 49 : TimeOfCreation(0.), theCollisionCount(0), isSplit(false) // Uzhi 8.05.08 48 { 50 { 49 theDefinition=aPrimary.GetDefinition(); << 51 theDefinition=aPrimary.GetDefinition(); 50 the4Momentum.setVect(aPrimary.GetMomentum()) << 52 the4Momentum.setVect(aPrimary.GetMomentum()); 51 the4Momentum.setE(aPrimary.GetTotalEnergy()) << 53 the4Momentum.setE(aPrimary.GetTotalEnergy()); 52 } 54 } 53 55 54 G4VSplitableHadron::G4VSplitableHadron(const G 56 G4VSplitableHadron::G4VSplitableHadron(const G4Nucleon & aNucleon) 55 { 57 { 56 TimeOfCreation = 0.; << 58 TimeOfCreation = 0.; // Uzhi 8.05.08 57 theCollisionCount= 0; << 59 theCollisionCount= 0; 58 isSplit = false; << 60 isSplit = false; 59 theDefinition = aNucleon.GetParticleType( << 61 theDefinition =aNucleon.GetParticleType(); 60 the4Momentum = aNucleon.GetMomentum(); << 62 the4Momentum =aNucleon.GetMomentum(); 61 thePosition = aNucleon.GetPosition(); << 63 thePosition =aNucleon.GetPosition(); 62 curStatus = 0; << 63 } 64 } 64 65 65 G4VSplitableHadron::G4VSplitableHadron(const G 66 G4VSplitableHadron::G4VSplitableHadron(const G4VKineticNucleon * aNucleon) 66 { 67 { 67 TimeOfCreation = 0.; << 68 TimeOfCreation = 0.; // Uzhi 8.05.08 68 theCollisionCount= 0; << 69 theCollisionCount= 0; 69 isSplit = false; << 70 isSplit = false; 70 theDefinition = aNucleon->GetDefinition() << 71 theDefinition =aNucleon->GetDefinition(); 71 the4Momentum = aNucleon->Get4Momentum(); << 72 the4Momentum =aNucleon->Get4Momentum(); 72 thePosition = aNucleon->GetPosition(); << 73 thePosition =aNucleon->GetPosition(); 73 curStatus = 0; << 74 } 74 } 75 75 76 G4VSplitableHadron::G4VSplitableHadron(const G 76 G4VSplitableHadron::G4VSplitableHadron(const G4VSplitableHadron &right) 77 { 77 { 78 TimeOfCreation = 0.; << 78 TimeOfCreation = 0.; // Uzhi 8.05.08 79 theCollisionCount= 0; << 79 theCollisionCount= 0; 80 isSplit = false; << 80 isSplit = false; 81 theDefinition = right.GetDefinition(); << 81 theDefinition = right.GetDefinition(); 82 the4Momentum = right.Get4Momentum(); << 82 the4Momentum = right.Get4Momentum(); 83 thePosition = right.GetPosition(); << 83 thePosition = right.GetPosition(); 84 curStatus = 0; << 85 } 84 } 86 85 87 86 88 G4VSplitableHadron::~G4VSplitableHadron() 87 G4VSplitableHadron::~G4VSplitableHadron() 89 { 88 { 90 } 89 } 91 90 92 91 93 const G4VSplitableHadron & G4VSplitableHadron: 92 const G4VSplitableHadron & G4VSplitableHadron::operator=(const G4VSplitableHadron &) 94 { 93 { 95 throw G4HadronicException(__FILE__, __LINE__ << 94 throw G4HadronicException(__FILE__, __LINE__, "G4VSplitableHadron::operator= meant to not be accessable"); 96 "G4VSplitableHadro << 97 return *this; 95 return *this; 98 } 96 } 99 97 100 98 101 G4bool G4VSplitableHadron::operator==(const G4 << 99 int G4VSplitableHadron::operator==(const G4VSplitableHadron &right) const 102 { 100 { 103 return this==&right; << 101 return this==&right; 104 } 102 } 105 103 106 G4bool G4VSplitableHadron::operator!=(const G4 << 104 int G4VSplitableHadron::operator!=(const G4VSplitableHadron &right) const 107 { 105 { 108 return this!=&right; << 106 return this!=&right; 109 } 107 } 110 108 111 109 112 void G4VSplitableHadron::SplitUp() 110 void G4VSplitableHadron::SplitUp() 113 { 111 { 114 } 112 } 115 << 116 113