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Used by Parton String Models. 35 // ------------------------------------------- 37 // ------------------------------------------------------------ 36 38 37 #include "G4VSplitableHadron.hh" 39 #include "G4VSplitableHadron.hh" 38 #include "G4Nucleon.hh" 40 #include "G4Nucleon.hh" 39 #include "G4VKineticNucleon.hh" 41 #include "G4VKineticNucleon.hh" 40 42 41 G4VSplitableHadron::G4VSplitableHadron() 43 G4VSplitableHadron::G4VSplitableHadron() 42 : theDefinition(NULL), TimeOfCreation(0.), the << 44 : theDefinition(NULL), theCollisionCount(0), isSplit(false) 43 { 45 { 44 } 46 } 45 47 46 G4VSplitableHadron::G4VSplitableHadron(const G 48 G4VSplitableHadron::G4VSplitableHadron(const G4ReactionProduct & aPrimary) 47 : TimeOfCreation(0.), theCollisionCount(0), cu << 49 : theCollisionCount(0), isSplit(false) 48 { 50 { 49 theDefinition=aPrimary.GetDefinition(); << 51 theDefinition=aPrimary.GetDefinition(); 50 the4Momentum.setVect(aPrimary.GetMomentum()) << 52 the4Momentum.setVect(aPrimary.GetMomentum()); 51 the4Momentum.setE(aPrimary.GetTotalEnergy()) << 53 the4Momentum.setE(aPrimary.GetTotalEnergy()); 52 } 54 } 53 55 54 G4VSplitableHadron::G4VSplitableHadron(const G 56 G4VSplitableHadron::G4VSplitableHadron(const G4Nucleon & aNucleon) 55 { 57 { 56 TimeOfCreation = 0.; << 58 theCollisionCount=0; 57 theCollisionCount= 0; << 59 isSplit = false; 58 isSplit = false; << 60 theDefinition=aNucleon.GetParticleType(); 59 theDefinition = aNucleon.GetParticleType( << 61 the4Momentum=aNucleon.GetMomentum(); 60 the4Momentum = aNucleon.GetMomentum(); << 62 thePosition=aNucleon.GetPosition(); 61 thePosition = aNucleon.GetPosition(); << 62 curStatus = 0; << 63 } 63 } 64 64 65 G4VSplitableHadron::G4VSplitableHadron(const G 65 G4VSplitableHadron::G4VSplitableHadron(const G4VKineticNucleon * aNucleon) 66 { 66 { 67 TimeOfCreation = 0.; << 67 theCollisionCount=0; 68 theCollisionCount= 0; << 68 isSplit = false; 69 isSplit = false; << 69 theDefinition=aNucleon->GetDefinition(); 70 theDefinition = aNucleon->GetDefinition() << 70 the4Momentum=aNucleon->Get4Momentum(); 71 the4Momentum = aNucleon->Get4Momentum(); << 71 thePosition=aNucleon->GetPosition(); 72 thePosition = aNucleon->GetPosition(); << 73 curStatus = 0; << 74 } 72 } 75 73 76 G4VSplitableHadron::G4VSplitableHadron(const G 74 G4VSplitableHadron::G4VSplitableHadron(const G4VSplitableHadron &right) 77 { 75 { 78 TimeOfCreation = 0.; << 76 theCollisionCount=0; 79 theCollisionCount= 0; << 77 isSplit = false; 80 isSplit = false; << 78 theDefinition= right.GetDefinition(); 81 theDefinition = right.GetDefinition(); << 79 the4Momentum= right.Get4Momentum(); 82 the4Momentum = right.Get4Momentum(); << 80 thePosition= right.GetPosition(); 83 thePosition = right.GetPosition(); << 84 curStatus = 0; << 85 } 81 } 86 82 87 83 88 G4VSplitableHadron::~G4VSplitableHadron() 84 G4VSplitableHadron::~G4VSplitableHadron() 89 { 85 { 90 } 86 } 91 87 92 88 93 const G4VSplitableHadron & G4VSplitableHadron: 89 const G4VSplitableHadron & G4VSplitableHadron::operator=(const G4VSplitableHadron &) 94 { 90 { 95 throw G4HadronicException(__FILE__, __LINE__ << 91 throw G4HadronicException(__FILE__, __LINE__, "G4VSplitableHadron::operator= meant to not be accessable"); 96 "G4VSplitableHadro << 97 return *this; 92 return *this; 98 } 93 } 99 94 100 95 101 G4bool G4VSplitableHadron::operator==(const G4 << 96 int G4VSplitableHadron::operator==(const G4VSplitableHadron &right) const 102 { 97 { 103 return this==&right; << 98 return this==&right; 104 } 99 } 105 100 106 G4bool G4VSplitableHadron::operator!=(const G4 << 101 int G4VSplitableHadron::operator!=(const G4VSplitableHadron &right) const 107 { 102 { 108 return this!=&right; << 103 return this!=&right; 109 } 104 } 110 105 111 106 112 void G4VSplitableHadron::SplitUp() 107 void G4VSplitableHadron::SplitUp() 113 { 108 { 114 } 109 } 115 << 116 110