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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // 27 // 28 28 29 // ------------------------------------------- 29 // ------------------------------------------------------------ 30 // GEANT 4 class implementation file 30 // GEANT 4 class implementation file 31 // 31 // 32 // ---------------- G4VSplitableHadron--- 32 // ---------------- G4VSplitableHadron---------------- 33 // by Gunter Folger, June 1998. 33 // by Gunter Folger, June 1998. 34 // class storing an interacting particle 34 // class storing an interacting particle. Used by Parton String Models. 35 // ------------------------------------------- 35 // ------------------------------------------------------------ 36 36 37 #include "G4VSplitableHadron.hh" 37 #include "G4VSplitableHadron.hh" 38 #include "G4Nucleon.hh" 38 #include "G4Nucleon.hh" 39 #include "G4VKineticNucleon.hh" 39 #include "G4VKineticNucleon.hh" 40 40 41 G4VSplitableHadron::G4VSplitableHadron() 41 G4VSplitableHadron::G4VSplitableHadron() 42 : theDefinition(NULL), TimeOfCreation(0.), the 42 : theDefinition(NULL), TimeOfCreation(0.), theCollisionCount(0), curStatus(0), isSplit(false) 43 { 43 { 44 } 44 } 45 45 46 G4VSplitableHadron::G4VSplitableHadron(const G 46 G4VSplitableHadron::G4VSplitableHadron(const G4ReactionProduct & aPrimary) 47 : TimeOfCreation(0.), theCollisionCount(0), cu 47 : TimeOfCreation(0.), theCollisionCount(0), curStatus(0), isSplit(false) 48 { 48 { 49 theDefinition=aPrimary.GetDefinition(); 49 theDefinition=aPrimary.GetDefinition(); 50 the4Momentum.setVect(aPrimary.GetMomentum()) 50 the4Momentum.setVect(aPrimary.GetMomentum()); 51 the4Momentum.setE(aPrimary.GetTotalEnergy()) 51 the4Momentum.setE(aPrimary.GetTotalEnergy()); 52 } 52 } 53 53 54 G4VSplitableHadron::G4VSplitableHadron(const G 54 G4VSplitableHadron::G4VSplitableHadron(const G4Nucleon & aNucleon) 55 { 55 { 56 TimeOfCreation = 0.; 56 TimeOfCreation = 0.; 57 theCollisionCount= 0; 57 theCollisionCount= 0; 58 isSplit = false; 58 isSplit = false; 59 theDefinition = aNucleon.GetParticleType( 59 theDefinition = aNucleon.GetParticleType(); 60 the4Momentum = aNucleon.GetMomentum(); 60 the4Momentum = aNucleon.GetMomentum(); 61 thePosition = aNucleon.GetPosition(); 61 thePosition = aNucleon.GetPosition(); 62 curStatus = 0; 62 curStatus = 0; 63 } 63 } 64 64 65 G4VSplitableHadron::G4VSplitableHadron(const G 65 G4VSplitableHadron::G4VSplitableHadron(const G4VKineticNucleon * aNucleon) 66 { 66 { 67 TimeOfCreation = 0.; 67 TimeOfCreation = 0.; 68 theCollisionCount= 0; 68 theCollisionCount= 0; 69 isSplit = false; 69 isSplit = false; 70 theDefinition = aNucleon->GetDefinition() 70 theDefinition = aNucleon->GetDefinition(); 71 the4Momentum = aNucleon->Get4Momentum(); 71 the4Momentum = aNucleon->Get4Momentum(); 72 thePosition = aNucleon->GetPosition(); 72 thePosition = aNucleon->GetPosition(); 73 curStatus = 0; 73 curStatus = 0; 74 } 74 } 75 75 76 G4VSplitableHadron::G4VSplitableHadron(const G 76 G4VSplitableHadron::G4VSplitableHadron(const G4VSplitableHadron &right) 77 { 77 { 78 TimeOfCreation = 0.; 78 TimeOfCreation = 0.; 79 theCollisionCount= 0; 79 theCollisionCount= 0; 80 isSplit = false; 80 isSplit = false; 81 theDefinition = right.GetDefinition(); 81 theDefinition = right.GetDefinition(); 82 the4Momentum = right.Get4Momentum(); 82 the4Momentum = right.Get4Momentum(); 83 thePosition = right.GetPosition(); 83 thePosition = right.GetPosition(); 84 curStatus = 0; 84 curStatus = 0; 85 } 85 } 86 86 87 87 88 G4VSplitableHadron::~G4VSplitableHadron() 88 G4VSplitableHadron::~G4VSplitableHadron() 89 { 89 { 90 } 90 } 91 91 92 92 93 const G4VSplitableHadron & G4VSplitableHadron: 93 const G4VSplitableHadron & G4VSplitableHadron::operator=(const G4VSplitableHadron &) 94 { 94 { 95 throw G4HadronicException(__FILE__, __LINE__ 95 throw G4HadronicException(__FILE__, __LINE__, 96 "G4VSplitableHadro 96 "G4VSplitableHadron::operator= meant to not be accessible"); 97 return *this; 97 return *this; 98 } 98 } 99 99 100 100 101 G4bool G4VSplitableHadron::operator==(const G4 101 G4bool G4VSplitableHadron::operator==(const G4VSplitableHadron &right) const 102 { 102 { 103 return this==&right; 103 return this==&right; 104 } 104 } 105 105 106 G4bool G4VSplitableHadron::operator!=(const G4 106 G4bool G4VSplitableHadron::operator!=(const G4VSplitableHadron &right) const 107 { 107 { 108 return this!=&right; 108 return this!=&right; 109 } 109 } 110 110 111 111 112 void G4VSplitableHadron::SplitUp() 112 void G4VSplitableHadron::SplitUp() 113 { 113 { 114 } 114 } 115 115 116 116