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Geant4/processes/hadronic/models/particle_hp/src/G4ParticleHPFinalState.cc

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Diff markup

Differences between /processes/hadronic/models/particle_hp/src/G4ParticleHPFinalState.cc (Version 11.3.0) and /processes/hadronic/models/particle_hp/src/G4ParticleHPFinalState.cc (Version 2.0)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 // 080721 Create adjust_final_state method by     
 28 // 080801 Residual reconstruction with theNDLD    
 29 // 101110 Set lower limit for gamma energy(1ke    
 30 // P. Arce, June-2014 Conversion neutron_hp to    
 31 //                                                
 32                                                   
 33 #include "G4ParticleHPFinalState.hh"              
 34                                                   
 35 #include "G4Alpha.hh"                             
 36 #include "G4Deuteron.hh"                          
 37 #include "G4Gamma.hh"                             
 38 #include "G4He3.hh"                               
 39 #include "G4IonTable.hh"                          
 40 #include "G4Neutron.hh"                           
 41 #include "G4PhysicalConstants.hh"                 
 42 #include "G4Proton.hh"                            
 43 #include "G4RandomDirection.hh"                   
 44 #include "G4SystemOfUnits.hh"                     
 45 #include "G4Triton.hh"                            
 46                                                   
 47 G4ParticleHPFinalState::G4ParticleHPFinalState    
 48 {                                                 
 49   theProjectile = G4Neutron::Neutron();           
 50   theResult.Put(nullptr);                         
 51   fManager = G4ParticleHPManager::GetInstance(    
 52   ionTable = G4IonTable::GetIonTable();           
 53 }                                                 
 54                                                   
 55 G4ParticleHPFinalState::~G4ParticleHPFinalStat    
 56 {                                                 
 57   delete theResult.Get();                         
 58 }                                                 
 59                                                   
 60 void G4ParticleHPFinalState::adjust_final_stat    
 61 {                                                 
 62   G4double minimum_energy = 1 * keV;              
 63                                                   
 64   if (fManager->GetDoNotAdjustFinalState()) re    
 65                                                   
 66   auto nSecondaries = (G4int)theResult.Get()->    
 67                                                   
 68   G4int sum_Z = 0;                                
 69   G4int sum_A = 0;                                
 70   G4int max_SecZ = 0;                             
 71   G4int max_SecA = 0;                             
 72   G4int imaxA = -1;                               
 73   for (G4int i = 0; i < nSecondaries; ++i) {      
 74     auto ptr = theResult.Get()->GetSecondary(i    
 75     sum_Z += ptr->GetAtomicNumber();              
 76     max_SecZ = std::max(max_SecZ, ptr->GetAtom    
 77     sum_A += ptr->GetAtomicMass();                
 78     max_SecA = std::max(max_SecA, ptr->GetAtom    
 79     if (ptr->GetAtomicMass() == max_SecA)         
 80       imaxA = i;                                  
 81 #ifdef G4PHPDEBUG                                 
 82     if (fManager->GetDEBUG())                     
 83       G4cout << "G4ParticleHPFinalState::adjus    
 84              << ptr->GetParticleName() << G4en    
 85 #endif                                            
 86   }                                               
 87                                                   
 88   G4ParticleDefinition* resi_pd = nullptr;        
 89                                                   
 90   G4int baseZNew = theBaseZ;                      
 91   G4int baseANew = theBaseA;                      
 92   if (theProjectile == G4Neutron::Neutron()) {    
 93     baseANew++;                                   
 94   }                                               
 95   else if (theProjectile == G4Proton::Proton()    
 96     baseZNew++;                                   
 97     baseANew++;                                   
 98   }                                               
 99   else if (theProjectile == G4Deuteron::Deuter    
100     baseZNew++;                                   
101     baseANew += 2;                                
102   }                                               
103   else if (theProjectile == G4Triton::Triton()    
104     baseZNew++;                                   
105     baseANew += 3;                                
106   }                                               
107   else if (theProjectile == G4He3::He3()) {       
108     baseZNew += 2;                                
109     baseANew += 3;                                
110   }                                               
111   else if (theProjectile == G4Alpha::Alpha())     
112     baseZNew += 2;                                
113     baseANew += 4;                                
114   }                                               
115                                                   
116 #ifdef G4PHPDEBUG                                 
117   if (fManager->GetDEBUG())                       
118     G4cout << "G4ParticleHPFinalState::adjust_    
119            << baseANew << " sum_Z " << sum_Z <    
120 #endif                                            
121                                                   
122   G4bool needOneMoreSec = false;                  
123   G4ParticleDefinition* oneMoreSec_pd = nullpt    
124   if (baseZNew == sum_Z && baseANew == sum_A)     
125     // All secondaries are already created;       
126     resi_pd = theResult.Get()->GetSecondary(im    
127   }                                               
128   else {                                          
129     if (max_SecA >= baseANew - sum_A) {           
130       // Most heavy secondary is interpreted a    
131       resi_pd = theResult.Get()->GetSecondary(    
132       needOneMoreSec = true;                      
133     }                                             
134     else {                                        
135       // creation of residual is required         
136       resi_pd = ionTable->GetIon(baseZNew - su    
137     }                                             
138                                                   
139     if (needOneMoreSec) {                         
140       if (baseZNew == sum_Z && baseANew == sum    
141         // In this case, one neutron is added     
142         if (baseANew - sum_A > 1)                 
143           G4cout << "More than one neutron is     
144                  << G4endl;                       
145         oneMoreSec_pd = G4Neutron::Neutron();     
146       }                                           
147       else {                                      
148 #ifdef G4PHPDEBUG                                 
149         if (fManager->GetDEBUG())                 
150           G4cout << this << "G4ParticleHPFinal    
151                  << baseZNew << " - " << sum_Z    
152                  << " A " << baseANew << " - "    
153                  << theProjectile->GetParticle    
154 #endif                                            
155         oneMoreSec_pd =                           
156           G4IonTable::GetIonTable()->GetIon(ba    
157         if (oneMoreSec_pd == nullptr) {           
158     G4ExceptionDescription ed;                    
159           ed << "G4ParticleHPFinalState oneMor    
160                  << " A=" << baseANew << " - "    
161                  << theProjectile->GetParticle    
162           G4Exception("G4ParticleHPFinalState:    
163                       ed, "No adjustment will     
164           return;                                 
165         }                                         
166       }                                           
167     }                                             
168                                                   
169     if (resi_pd == nullptr) {                     
170       // theNDLDataZ,A has the Z and A of used    
171       G4int ndlZNew = theNDLDataZ;                
172       G4int ndlANew = theNDLDataA;                
173       if (theProjectile == G4Neutron::Neutron(    
174         ndlANew++;                                
175       }                                           
176       else if (theProjectile == G4Proton::Prot    
177         ndlZNew++;                                
178         ndlANew++;                                
179       }                                           
180       else if (theProjectile == G4Deuteron::De    
181         ndlZNew++;                                
182         ndlANew += 2;                             
183       }                                           
184       else if (theProjectile == G4Triton::Trit    
185         ndlZNew++;                                
186         ndlANew += 3;                             
187       }                                           
188       else if (theProjectile == G4He3::He3())     
189         ndlZNew += 2;                             
190         ndlANew += 3;                             
191       }                                           
192       else if (theProjectile == G4Alpha::Alpha    
193         ndlZNew += 2;                             
194         ndlANew += 4;                             
195       }                                           
196       // theNDLDataZ,A has the Z and A of used    
197       if (ndlZNew == sum_Z && ndlANew == sum_A    
198         G4int dif_Z = theNDLDataZ - theBaseZ;     
199         G4int dif_A = theNDLDataA - theBaseA;     
200         resi_pd = ionTable->GetIon(max_SecZ -     
201         if (resi_pd == nullptr) {                 
202     G4ExceptionDescription ed;                    
203           ed << "resi_pd Z=" << max_SecZ << "     
204                  << max_SecA << " - " << dif_A    
205                  << theProjectile->GetParticle    
206           G4Exception("G4ParticleHPFinalState:    
207                       ed, "No adjustment will     
208           return;                                 
209         }                                         
210                                                   
211         for (G4int i = 0; i < nSecondaries; ++    
212           auto ptr = theResult.Get()->GetSecon    
213           if (ptr->GetDefinition()->GetAtomicN    
214               ptr->GetDefinition()->GetAtomicM    
215           {                                       
216             G4ThreeVector p = ptr->GetMomentum    
217                 / ionTable->GetIon(max_SecZ, m    
218             ptr->SetDefinition(resi_pd);          
219             ptr->SetMomentum(p);                  
220           }                                       
221         }                                         
222       }                                           
223     }                                             
224   }                                               
225                                                   
226   G4LorentzVector secs_4p_lab(0.0);               
227                                                   
228   auto n_sec = (G4int)theResult.Get()->GetNumb    
229   G4double fast = 0;                              
230   G4double slow = 1;                              
231   G4int ifast = 0;                                
232   G4int islow = 0;                                
233   G4int ires = -1;                                
234                                                   
235   for (G4int i = 0; i < n_sec; ++i) {             
236     auto ptr = theResult.Get()->GetSecondary(i    
237     secs_4p_lab += ptr->Get4Momentum();           
238                                                   
239     G4double beta = 0;                            
240     if (ptr->GetDefinition() != G4Gamma::Gamma    
241       beta = ptr->Get4Momentum().beta();          
242     }                                             
243     else {                                        
244       beta = 1.0;                                 
245     }                                             
246                                                   
247     if (ptr->GetDefinition() == resi_pd) ires     
248                                                   
249     if (slow > beta && beta != 0) {               
250       slow = beta;                                
251       islow = i;                                  
252     }                                             
253                                                   
254     if (fast <= beta) {                           
255       if (fast != 1) {                            
256         fast = beta;                              
257         ifast = i;                                
258       }                                           
259       else {                                      
260         // fast is already photon then check E    
261         G4double e = ptr->Get4Momentum().e();     
262         if (e > theResult.Get()->GetSecondary(    
263           // among photons, the highest E beco    
264           ifast = i;                              
265         }                                         
266       }                                           
267     }                                             
268   }                                               
269                                                   
270   G4LorentzVector dif_4p = init_4p_lab - secs_    
271                                                   
272   G4LorentzVector p4(0);                          
273   if (ires == -1) {                               
274     // Create and Add Residual Nucleus            
275     ires = nSecondaries;                          
276     nSecondaries += 1;                            
277                                                   
278     auto res = new G4DynamicParticle(resi_pd,     
279     theResult.Get()->AddSecondary(res, secID);    
280                                                   
281     p4 = res->Get4Momentum();                     
282     if (slow > p4.beta()) {                       
283       slow = p4.beta();                           
284       islow = ires;                               
285     }                                             
286     dif_4p = init_4p_lab - (secs_4p_lab + p4);    
287   }                                               
288                                                   
289   if (needOneMoreSec && oneMoreSec_pd != nullp    
290   //                                              
291   // fca: this is not a fix, this is a crash a    
292   // fca: the baryon number is still wrong, mo    
293   // fca: should have been decreased, but sinc    
294   // fca: we just do not add it                   
295   //                                              
296   {                                               
297     nSecondaries += 1;                            
298     auto one = new G4DynamicParticle(oneMoreSe    
299     theResult.Get()->AddSecondary(one, secID);    
300     p4 = one->Get4Momentum();                     
301     if (slow > p4.beta()) {                       
302       slow = p4.beta();                           
303       islow = nSecondaries - 1;  // Because th    
304     }                                             
305     dif_4p = init_4p_lab - (secs_4p_lab + p4);    
306   }                                               
307                                                   
308   // Which is bigger dif_p or dif_e               
309                                                   
310   if (dif_4p.v().mag() < std::abs(dif_4p.e()))    
311     // Adjust p                                   
312     if (minimum_energy < dif_4p.v().mag() && d    
313       nSecondaries += 1;                          
314       theResult.Get()->AddSecondary(new G4Dyna    
315     }                                             
316   }                                               
317   else {                                          
318     // dif_p > dif_e                              
319     // at first momentum                          
320     // Move residual momentum                     
321     p4 = theResult.Get()->GetSecondary(ires)->    
322     theResult.Get()->GetSecondary(ires)->GetPa    
323     dif_4p = init_4p_lab -                        
324       (secs_4p_lab - p4 + theResult.Get()->Get    
325   }                                               
326                                                   
327   G4double dif_e = dif_4p.e() - (dif_4p.v()).m    
328                                                   
329   if (dif_e > 0) {                                
330     // create 2 gamma                             
331                                                   
332     nSecondaries += 2;                            
333     G4double e1 = (dif_4p.e() - dif_4p.v().mag    
334                                                   
335     if (minimum_energy < e1) {                    
336       G4ThreeVector dir = G4RandomDirection();    
337       theResult.Get()->AddSecondary(new G4Dyna    
338       theResult.Get()->AddSecondary(new G4Dyna    
339     }                                             
340   }                                               
341   else  // dif_e < 0                              
342   {                                               
343     // At first reduce KE of the fastest secon    
344     auto ptr = theResult.Get()->GetSecondary(i    
345     G4double ke0 = ptr->GetKineticEnergy();       
346     G4ThreeVector p0 = ptr->GetMomentum();        
347     G4ThreeVector dir = p0.unit();                
348                                                   
349     if (ke0 + dif_e > 0) {                        
350       ptr->SetKineticEnergy(ke0 + dif_e);         
351       G4ThreeVector dp = p0 - theResult.Get()-    
352       G4ThreeVector p = theResult.Get()->GetSe    
353       theResult.Get()->GetSecondary(islow)->Ge    
354     }                                             
355   }                                               
356 }                                                 
357