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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // 080721 Create adjust_final_state method by << 27 //080721 Create adjust_final_state method by T. Koi 28 // 080801 Residual reconstruction with theNDLD << 28 //080801 Residual reconstruction with theNDLDataA,Z (A, Z, and momentum are adjusted) by T. Koi 29 // 101110 Set lower limit for gamma energy(1ke << 29 //101110 Set lower limit for gamma energy(1keV) by T. Koi 30 // P. Arce, June-2014 Conversion neutron_hp to 30 // P. Arce, June-2014 Conversion neutron_hp to particle_hp 31 // 31 // 32 32 33 #include "G4ParticleHPFinalState.hh" 33 #include "G4ParticleHPFinalState.hh" 34 34 35 #include "G4Alpha.hh" << 35 #include "G4PhysicalConstants.hh" 36 #include "G4Deuteron.hh" << 36 #include "G4SystemOfUnits.hh" 37 #include "G4Gamma.hh" << 38 #include "G4He3.hh" << 39 #include "G4IonTable.hh" 37 #include "G4IonTable.hh" >> 38 #include "G4Gamma.hh" 40 #include "G4Neutron.hh" 39 #include "G4Neutron.hh" 41 #include "G4PhysicalConstants.hh" << 42 #include "G4Proton.hh" 40 #include "G4Proton.hh" 43 #include "G4RandomDirection.hh" << 41 #include "G4Deuteron.hh" 44 #include "G4SystemOfUnits.hh" << 45 #include "G4Triton.hh" 42 #include "G4Triton.hh" >> 43 #include "G4He3.hh" >> 44 #include "G4Alpha.hh" 46 45 47 G4ParticleHPFinalState::G4ParticleHPFinalState << 48 { << 49 theProjectile = G4Neutron::Neutron(); << 50 theResult.Put(nullptr); << 51 fManager = G4ParticleHPManager::GetInstance( << 52 ionTable = G4IonTable::GetIonTable(); << 53 } << 54 46 55 G4ParticleHPFinalState::~G4ParticleHPFinalStat << 47 void G4ParticleHPFinalState::adjust_final_state ( G4LorentzVector init_4p_lab ) 56 { 48 { 57 delete theResult.Get(); << 58 } << 59 49 60 void G4ParticleHPFinalState::adjust_final_stat << 50 G4double minimum_energy = 1*keV; 61 { << 62 G4double minimum_energy = 1 * keV; << 63 51 64 if (fManager->GetDoNotAdjustFinalState()) re << 52 if ( G4ParticleHPManager::GetInstance()->GetDoNotAdjustFinalState() ) return; 65 53 66 auto nSecondaries = (G4int)theResult.Get()-> << 54 G4int nSecondaries = (G4int)theResult.Get()->GetNumberOfSecondaries(); 67 55 68 G4int sum_Z = 0; << 56 G4int sum_Z = 0; 69 G4int sum_A = 0; << 57 G4int sum_A = 0; 70 G4int max_SecZ = 0; << 58 G4int max_SecZ = 0; 71 G4int max_SecA = 0; << 59 G4int max_SecA = 0; 72 G4int imaxA = -1; << 60 G4int imaxA = -1; 73 for (G4int i = 0; i < nSecondaries; ++i) { << 61 for ( G4int i = 0 ; i < nSecondaries ; ++i ) 74 auto ptr = theResult.Get()->GetSecondary(i << 62 { 75 sum_Z += ptr->GetAtomicNumber(); << 63 sum_Z += theResult.Get()->GetSecondary( i )->GetParticle()->GetDefinition()->GetAtomicNumber(); 76 max_SecZ = std::max(max_SecZ, ptr->GetAtom << 64 max_SecZ = std::max ( max_SecZ , theResult.Get()->GetSecondary( i )->GetParticle()->GetDefinition()->GetAtomicNumber() ); 77 sum_A += ptr->GetAtomicMass(); << 65 sum_A += theResult.Get()->GetSecondary( i )->GetParticle()->GetDefinition()->GetAtomicMass(); 78 max_SecA = std::max(max_SecA, ptr->GetAtom << 66 max_SecA = std::max ( max_SecA , theResult.Get()->GetSecondary( i )->GetParticle()->GetDefinition()->GetAtomicMass() ); 79 if (ptr->GetAtomicMass() == max_SecA) << 67 if ( theResult.Get()->GetSecondary( i )->GetParticle()->GetDefinition()->GetAtomicMass() == max_SecA ) imaxA = i; 80 imaxA = i; << 81 #ifdef G4PHPDEBUG 68 #ifdef G4PHPDEBUG 82 if (fManager->GetDEBUG()) << 69 if( std::getenv("G4ParticleHPDebug")) G4cout << "G4ParticleHPFinalState::adjust_final_stat SECO " << i << " " <<theResult.Get()->GetSecondary( i )->GetParticle()->GetDefinition()->GetParticleName() << G4endl; 83 G4cout << "G4ParticleHPFinalState::adjus << 84 << ptr->GetParticleName() << G4en << 85 #endif 70 #endif 86 } << 87 71 88 G4ParticleDefinition* resi_pd = nullptr; << 72 } >> 73 >> 74 G4ParticleDefinition* resi_pd = 0; 89 75 90 G4int baseZNew = theBaseZ; << 76 G4double baseZNew = theBaseZ; 91 G4int baseANew = theBaseA; << 77 G4double baseANew = theBaseA; 92 if (theProjectile == G4Neutron::Neutron()) { << 78 if( theProjectile == G4Neutron::Neutron() ) { 93 baseANew++; << 79 baseANew ++; 94 } << 80 } else if( theProjectile == G4Proton::Proton() ) { 95 else if (theProjectile == G4Proton::Proton() << 81 baseZNew ++; 96 baseZNew++; << 82 baseANew ++; 97 baseANew++; << 83 } else if( theProjectile == G4Deuteron::Deuteron() ) { 98 } << 84 baseZNew ++; 99 else if (theProjectile == G4Deuteron::Deuter << 85 baseANew += 2; 100 baseZNew++; << 86 } else if( theProjectile == G4Triton::Triton() ) { 101 baseANew += 2; << 87 baseZNew ++; 102 } << 88 baseANew += 3; 103 else if (theProjectile == G4Triton::Triton() << 89 } else if( theProjectile == G4He3::He3() ) { 104 baseZNew++; << 90 baseZNew += 2; 105 baseANew += 3; << 91 baseANew += 3; 106 } << 92 } else if( theProjectile == G4Alpha::Alpha() ) { 107 else if (theProjectile == G4He3::He3()) { << 93 baseZNew += 2; 108 baseZNew += 2; << 94 baseANew += 4; 109 baseANew += 3; << 95 } 110 } << 111 else if (theProjectile == G4Alpha::Alpha()) << 112 baseZNew += 2; << 113 baseANew += 4; << 114 } << 115 96 116 #ifdef G4PHPDEBUG 97 #ifdef G4PHPDEBUG 117 if (fManager->GetDEBUG()) << 98 if( std::getenv("G4ParticleHPDebug")) G4cout << "G4ParticleHPFinalState::adjust_final_stat BaseZ " << baseZNew << " BaseA " << baseANew << " sum_Z " << sum_Z << " sum_A " << sum_A << G4endl; 118 G4cout << "G4ParticleHPFinalState::adjust_ << 119 << baseANew << " sum_Z " << sum_Z < << 120 #endif 99 #endif 121 100 122 G4bool needOneMoreSec = false; << 101 G4bool needOneMoreSec = false; 123 G4ParticleDefinition* oneMoreSec_pd = nullpt << 102 G4ParticleDefinition* oneMoreSec_pd = 0; 124 if (baseZNew == sum_Z && baseANew == sum_A) << 103 if ( (G4int)(baseZNew - sum_Z) == 0 && (G4int)(baseANew - sum_A) == 0 ) 125 // All secondaries are already created; << 104 { 126 resi_pd = theResult.Get()->GetSecondary(im << 105 //All secondaries are already created; 127 } << 106 resi_pd = theResult.Get()->GetSecondary( imaxA )->GetParticle()->GetDefinition(); 128 else { << 107 } 129 if (max_SecA >= baseANew - sum_A) { << 108 else 130 // Most heavy secondary is interpreted a << 109 { 131 resi_pd = theResult.Get()->GetSecondary( << 110 if ( max_SecA >= G4int(baseANew - sum_A) ) 132 needOneMoreSec = true; << 111 { 133 } << 112 //Most heavy secondary is interpreted as residual 134 else { << 113 resi_pd = theResult.Get()->GetSecondary( imaxA )->GetParticle()->GetDefinition(); 135 // creation of residual is required << 114 needOneMoreSec = true; 136 resi_pd = ionTable->GetIon(baseZNew - su << 115 } 137 } << 116 else 138 << 117 { 139 if (needOneMoreSec) { << 118 //creation of residual is required 140 if (baseZNew == sum_Z && baseANew == sum << 119 resi_pd = G4IonTable::GetIonTable()->GetIon ( G4int(baseZNew - sum_Z), 141 // In this case, one neutron is added << 120 G4int(baseANew - sum_A) , 0.0 ); 142 if (baseANew - sum_A > 1) << 121 } 143 G4cout << "More than one neutron is << 122 144 << G4endl; << 123 if ( needOneMoreSec ) 145 oneMoreSec_pd = G4Neutron::Neutron(); << 124 { 146 } << 125 if ( G4int(baseZNew - sum_Z) == 0 && G4int(baseANew - sum_A) > 0 ) 147 else { << 126 { >> 127 //In this case, one neutron is added to secondaries >> 128 if ( G4int(baseANew - sum_A) > 1 ) >> 129 G4cout << "More than one neutron is required for the balance of baryon number!" >> 130 << G4endl; >> 131 oneMoreSec_pd = G4Neutron::Neutron(); >> 132 } >> 133 else >> 134 { 148 #ifdef G4PHPDEBUG 135 #ifdef G4PHPDEBUG 149 if (fManager->GetDEBUG()) << 136 if( std::getenv("G4ParticleHPDebug")) G4cout << this << "G4ParticleHPFinalState oneMoreSec_pd Z " << baseZNew << " - " << sum_Z << " A " << baseANew << " - " << sum_A << " projectile " << theProjectile->GetParticleName() << G4endl; 150 G4cout << this << "G4ParticleHPFinal << 151 << baseZNew << " - " << sum_Z << 152 << " A " << baseANew << " - " << 153 << theProjectile->GetParticle << 154 #endif 137 #endif 155 oneMoreSec_pd = << 138 oneMoreSec_pd = G4IonTable::GetIonTable()->GetIon ( G4int(baseZNew - sum_Z), 156 G4IonTable::GetIonTable()->GetIon(ba << 139 G4int(baseANew - sum_A) , 0.0 ); 157 if (oneMoreSec_pd == nullptr) { << 140 if( !oneMoreSec_pd ) { 158 G4ExceptionDescription ed; << 141 G4cerr << this << "G4ParticleHPFinalState oneMoreSec_pd Z " << baseZNew << " - " << sum_Z << " A " << baseANew << " - " << sum_A << " projectile " << theProjectile->GetParticleName() << G4endl; 159 ed << "G4ParticleHPFinalState oneMor << 142 G4Exception("G4ParticleHPFinalState:adjust_final_state", 160 << " A=" << baseANew << " - " << 143 "Warning", 161 << theProjectile->GetParticle << 144 JustWarning, 162 G4Exception("G4ParticleHPFinalState: << 145 "No adjustment will be done!"); 163 ed, "No adjustment will << 146 return; 164 return; << 147 } 165 } << 148 } 166 } << 149 } 167 } << 150 168 << 151 if ( resi_pd == 0 ) 169 if (resi_pd == nullptr) { << 152 { 170 // theNDLDataZ,A has the Z and A of used << 153 // theNDLDataZ,A has the Z and A of used NDL file 171 G4int ndlZNew = theNDLDataZ; << 154 G4double ndlZNew = theNDLDataZ; 172 G4int ndlANew = theNDLDataA; << 155 G4double ndlANew = theNDLDataA; 173 if (theProjectile == G4Neutron::Neutron( << 156 if( theProjectile == G4Neutron::Neutron() ) { 174 ndlANew++; << 157 ndlANew ++; 175 } << 158 } else if( theProjectile == G4Proton::Proton() ) { 176 else if (theProjectile == G4Proton::Prot << 159 ndlZNew ++; 177 ndlZNew++; << 160 ndlANew ++; 178 ndlANew++; << 161 } else if( theProjectile == G4Deuteron::Deuteron() ) { 179 } << 162 ndlZNew ++; 180 else if (theProjectile == G4Deuteron::De << 163 ndlANew += 2; 181 ndlZNew++; << 164 } else if( theProjectile == G4Triton::Triton() ) { 182 ndlANew += 2; << 165 ndlZNew ++; 183 } << 166 ndlANew += 3; 184 else if (theProjectile == G4Triton::Trit << 167 } else if( theProjectile == G4He3::He3() ) { 185 ndlZNew++; << 168 ndlZNew += 2; 186 ndlANew += 3; << 169 ndlANew += 3; 187 } << 170 } else if( theProjectile == G4Alpha::Alpha() ) { 188 else if (theProjectile == G4He3::He3()) << 171 ndlZNew += 2; 189 ndlZNew += 2; << 172 ndlANew += 4; 190 ndlANew += 3; << 173 } 191 } << 174 // theNDLDataZ,A has the Z and A of used NDL file 192 else if (theProjectile == G4Alpha::Alpha << 175 if ( G4int(ndlZNew - sum_Z) == 0 && G4int(ndlANew - sum_A) == 0 ) 193 ndlZNew += 2; << 176 { 194 ndlANew += 4; << 177 G4int dif_Z = G4int( theNDLDataZ - theBaseZ ); 195 } << 178 G4int dif_A = G4int( theNDLDataA - theBaseA ); 196 // theNDLDataZ,A has the Z and A of used << 179 resi_pd = G4IonTable::GetIonTable()->GetIon ( max_SecZ - dif_Z , max_SecA - dif_A , 0.0 ); 197 if (ndlZNew == sum_Z && ndlANew == sum_A << 180 if( !resi_pd ) { 198 G4int dif_Z = theNDLDataZ - theBaseZ; << 181 G4cerr << "G4ParticleHPFinalState resi_pd Z " << max_SecZ << " - " << dif_Z << " A " << max_SecA << " - " << dif_A << " projectile " << theProjectile->GetParticleName() << G4endl; 199 G4int dif_A = theNDLDataA - theBaseA; << 182 G4Exception("G4ParticleHPFinalState:adjust_final_state", 200 resi_pd = ionTable->GetIon(max_SecZ - << 183 "Warning", 201 if (resi_pd == nullptr) { << 184 JustWarning, 202 G4ExceptionDescription ed; << 185 "No adjustment will be done!"); 203 ed << "resi_pd Z=" << max_SecZ << " << 186 return; 204 << max_SecA << " - " << dif_A << 187 } 205 << theProjectile->GetParticle << 188 206 G4Exception("G4ParticleHPFinalState: << 189 for ( G4int i = 0 ; i < nSecondaries ; ++i ) 207 ed, "No adjustment will << 190 { 208 return; << 191 if ( theResult.Get()->GetSecondary( i )->GetParticle()->GetDefinition()->GetAtomicNumber() == max_SecZ 209 } << 192 && theResult.Get()->GetSecondary( i )->GetParticle()->GetDefinition()->GetAtomicMass() == max_SecA ) 210 << 193 { 211 for (G4int i = 0; i < nSecondaries; ++ << 194 G4ThreeVector p = theResult.Get()->GetSecondary( i )->GetParticle()->GetMomentum(); 212 auto ptr = theResult.Get()->GetSecon << 195 p = p * resi_pd->GetPDGMass()/ G4IonTable::GetIonTable()->GetIon ( max_SecZ , max_SecA , 0.0 )->GetPDGMass(); 213 if (ptr->GetDefinition()->GetAtomicN << 196 theResult.Get()->GetSecondary( i )->GetParticle()->SetDefinition( resi_pd ); 214 ptr->GetDefinition()->GetAtomicM << 197 theResult.Get()->GetSecondary( i )->GetParticle()->SetMomentum( p ); 215 { << 198 } 216 G4ThreeVector p = ptr->GetMomentum << 199 } 217 / ionTable->GetIon(max_SecZ, m << 218 ptr->SetDefinition(resi_pd); << 219 ptr->SetMomentum(p); << 220 } << 221 } 200 } 222 } 201 } 223 } << 202 } 224 } << 225 203 226 G4LorentzVector secs_4p_lab(0.0); << 204 G4LorentzVector secs_4p_lab( 0.0 ); 227 205 228 auto n_sec = (G4int)theResult.Get()->GetNumb << 206 G4int n_sec = (G4int)theResult.Get()->GetNumberOfSecondaries(); 229 G4double fast = 0; << 207 G4double fast = 0; 230 G4double slow = 1; << 208 G4double slow = 1; 231 G4int ifast = 0; << 209 G4int ifast = 0; 232 G4int islow = 0; << 210 G4int islow = 0; 233 G4int ires = -1; << 211 G4int ires = -1; 234 << 212 235 for (G4int i = 0; i < n_sec; ++i) { << 213 for ( G4int i = 0 ; i < n_sec ; ++i ) 236 auto ptr = theResult.Get()->GetSecondary(i << 214 { 237 secs_4p_lab += ptr->Get4Momentum(); << 215 secs_4p_lab += theResult.Get()->GetSecondary( i )->GetParticle()->Get4Momentum(); 238 << 216 239 G4double beta = 0; << 217 G4double beta = 0; 240 if (ptr->GetDefinition() != G4Gamma::Gamma << 218 if ( theResult.Get()->GetSecondary( i )->GetParticle()->GetDefinition() != G4Gamma::Gamma() ) 241 beta = ptr->Get4Momentum().beta(); << 219 { 242 } << 220 beta = theResult.Get()->GetSecondary( i )->GetParticle()->Get4Momentum().beta(); 243 else { << 221 } 244 beta = 1.0; << 222 else 245 } << 223 { 246 << 224 beta = 1; 247 if (ptr->GetDefinition() == resi_pd) ires << 225 } 248 << 226 249 if (slow > beta && beta != 0) { << 227 if ( theResult.Get()->GetSecondary( i )->GetParticle()->GetDefinition() == resi_pd ) ires = i; 250 slow = beta; << 228 251 islow = i; << 229 if ( slow > beta && beta != 0 ) 252 } << 230 { 253 << 231 slow = beta; 254 if (fast <= beta) { << 232 islow = i; 255 if (fast != 1) { << 233 } 256 fast = beta; << 234 257 ifast = i; << 235 if ( fast <= beta ) 258 } << 236 { 259 else { << 237 if ( fast != 1 ) 260 // fast is already photon then check E << 238 { 261 G4double e = ptr->Get4Momentum().e(); << 239 fast = beta; 262 if (e > theResult.Get()->GetSecondary( << 240 ifast = i; 263 // among photons, the highest E beco << 241 } 264 ifast = i; << 242 else 265 } << 243 { 266 } << 244 // fast is already photon then check E 267 } << 245 G4double e = theResult.Get()->GetSecondary( i )->GetParticle()->Get4Momentum().e(); 268 } << 246 if ( e > theResult.Get()->GetSecondary( ifast )->GetParticle()->Get4Momentum().e() ) >> 247 { >> 248 // among photons, the highest E becomes the fastest >> 249 ifast = i; >> 250 } >> 251 } >> 252 } >> 253 } >> 254 >> 255 G4LorentzVector dif_4p = init_4p_lab - secs_4p_lab; >> 256 >> 257 G4LorentzVector p4(0); >> 258 if ( ires == -1 ) >> 259 { >> 260 // Create and Add Residual Nucleus >> 261 ires = nSecondaries; >> 262 nSecondaries += 1; 269 263 270 G4LorentzVector dif_4p = init_4p_lab - secs_ << 264 G4DynamicParticle* res = new G4DynamicParticle ( resi_pd , dif_4p.v() ); >> 265 theResult.Get()->AddSecondary ( res, secID ); 271 266 272 G4LorentzVector p4(0); << 267 p4 = res->Get4Momentum(); 273 if (ires == -1) { << 268 if ( slow > p4.beta() ) 274 // Create and Add Residual Nucleus << 269 { 275 ires = nSecondaries; << 270 slow = p4.beta(); 276 nSecondaries += 1; << 271 islow = ires; 277 << 272 } 278 auto res = new G4DynamicParticle(resi_pd, << 273 dif_4p = init_4p_lab - ( secs_4p_lab + p4 ); 279 theResult.Get()->AddSecondary(res, secID); << 274 } 280 << 275 281 p4 = res->Get4Momentum(); << 276 if ( needOneMoreSec && oneMoreSec_pd) 282 if (slow > p4.beta()) { << 277 // 283 slow = p4.beta(); << 278 // fca: this is not a fix, this is a crash avoidance... 284 islow = ires; << 279 // fca: the baryon number is still wrong, most probably because it 285 } << 280 // fca: should have been decreased, but since we could not create a particle 286 dif_4p = init_4p_lab - (secs_4p_lab + p4); << 281 // fca: we just do not add it 287 } << 282 // 288 << 283 { 289 if (needOneMoreSec && oneMoreSec_pd != nullp << 290 // << 291 // fca: this is not a fix, this is a crash a << 292 // fca: the baryon number is still wrong, mo << 293 // fca: should have been decreased, but sinc << 294 // fca: we just do not add it << 295 // << 296 { << 297 nSecondaries += 1; << 298 auto one = new G4DynamicParticle(oneMoreSe << 299 theResult.Get()->AddSecondary(one, secID); << 300 p4 = one->Get4Momentum(); << 301 if (slow > p4.beta()) { << 302 slow = p4.beta(); << 303 islow = nSecondaries - 1; // Because th << 304 } << 305 dif_4p = init_4p_lab - (secs_4p_lab + p4); << 306 } << 307 << 308 // Which is bigger dif_p or dif_e << 309 << 310 if (dif_4p.v().mag() < std::abs(dif_4p.e())) << 311 // Adjust p << 312 if (minimum_energy < dif_4p.v().mag() && d << 313 nSecondaries += 1; 284 nSecondaries += 1; 314 theResult.Get()->AddSecondary(new G4Dyna << 285 G4DynamicParticle* one = new G4DynamicParticle ( oneMoreSec_pd , dif_4p.v() ); 315 } << 286 theResult.Get()->AddSecondary ( one, secID ); 316 } << 287 p4 = one->Get4Momentum(); 317 else { << 288 if ( slow > p4.beta() ) 318 // dif_p > dif_e << 289 { 319 // at first momentum << 290 slow = p4.beta(); 320 // Move residual momentum << 291 islow = nSecondaries-1; //Because the first is 0th, so the last becomes "nSecondaries-1" 321 p4 = theResult.Get()->GetSecondary(ires)-> << 292 } 322 theResult.Get()->GetSecondary(ires)->GetPa << 293 dif_4p = init_4p_lab - ( secs_4p_lab + p4 ); 323 dif_4p = init_4p_lab - << 294 } 324 (secs_4p_lab - p4 + theResult.Get()->Get << 295 325 } << 296 // Which is bigger dif_p or dif_e 326 << 297 327 G4double dif_e = dif_4p.e() - (dif_4p.v()).m << 298 if ( dif_4p.v().mag() < std::abs( dif_4p.e() ) ) 328 << 299 { 329 if (dif_e > 0) { << 300 // Adjust p 330 // create 2 gamma << 301 if ( minimum_energy < dif_4p.v().mag() && dif_4p.v().mag() < 1*MeV ) 331 << 302 { 332 nSecondaries += 2; << 303 333 G4double e1 = (dif_4p.e() - dif_4p.v().mag << 304 nSecondaries += 1; 334 << 305 theResult.Get()->AddSecondary ( new G4DynamicParticle ( G4Gamma::Gamma() , dif_4p.v() ), secID ); 335 if (minimum_energy < e1) { << 306 } 336 G4ThreeVector dir = G4RandomDirection(); << 307 } 337 theResult.Get()->AddSecondary(new G4Dyna << 308 else 338 theResult.Get()->AddSecondary(new G4Dyna << 309 { 339 } << 310 340 } << 311 // dif_p > dif_e 341 else // dif_e < 0 << 312 // at first momentum 342 { << 313 // Move residual momentum 343 // At first reduce KE of the fastest secon << 314 344 auto ptr = theResult.Get()->GetSecondary(i << 315 p4 = theResult.Get()->GetSecondary( ires )->GetParticle()->Get4Momentum(); 345 G4double ke0 = ptr->GetKineticEnergy(); << 316 theResult.Get()->GetSecondary( ires )->GetParticle()->SetMomentum( p4.v() + dif_4p.v() ); 346 G4ThreeVector p0 = ptr->GetMomentum(); << 317 dif_4p = init_4p_lab - ( secs_4p_lab - p4 + theResult.Get()->GetSecondary( ires )->GetParticle()->Get4Momentum() ); 347 G4ThreeVector dir = p0.unit(); << 318 } 348 << 319 349 if (ke0 + dif_e > 0) { << 320 G4double dif_e = dif_4p.e() - ( dif_4p.v() ).mag(); 350 ptr->SetKineticEnergy(ke0 + dif_e); << 321 351 G4ThreeVector dp = p0 - theResult.Get()- << 322 if ( dif_e > 0 ) 352 G4ThreeVector p = theResult.Get()->GetSe << 323 { 353 theResult.Get()->GetSecondary(islow)->Ge << 324 354 } << 325 // create 2 gamma 355 } << 326 >> 327 nSecondaries += 2; >> 328 G4double e1 = ( dif_4p.e() -dif_4p.v().mag() ) / 2; >> 329 >> 330 if ( minimum_energy < e1 ) >> 331 { >> 332 G4double costh = 2.*G4UniformRand()-1.; >> 333 G4double phi = twopi*G4UniformRand(); >> 334 G4ThreeVector dir( std::sin(std::acos(costh))*std::cos(phi), >> 335 std::sin(std::acos(costh))*std::sin(phi), >> 336 costh); >> 337 theResult.Get()->AddSecondary ( new G4DynamicParticle ( G4Gamma::Gamma() , e1*dir ), secID ); >> 338 theResult.Get()->AddSecondary ( new G4DynamicParticle ( G4Gamma::Gamma() , -e1*dir ), secID ); >> 339 } >> 340 } >> 341 else // dif_e < 0 >> 342 { >> 343 // At first reduce KE of the fastest secondary; >> 344 G4double ke0 = theResult.Get()->GetSecondary( ifast )->GetParticle()->GetKineticEnergy(); >> 345 G4ThreeVector p0 = theResult.Get()->GetSecondary( ifast )->GetParticle()->GetMomentum(); >> 346 G4ThreeVector dir = ( theResult.Get()->GetSecondary( ifast )->GetParticle()->GetMomentum() ).unit(); >> 347 >> 348 if ( ke0 + dif_e > 0 ) >> 349 { >> 350 theResult.Get()->GetSecondary( ifast )->GetParticle()->SetKineticEnergy( ke0 + dif_e ); >> 351 G4ThreeVector dp = p0 - theResult.Get()->GetSecondary( ifast )->GetParticle()->GetMomentum(); >> 352 >> 353 G4ThreeVector p = theResult.Get()->GetSecondary( islow )->GetParticle()->GetMomentum(); >> 354 //theResult.GetSecondary( islow )->GetParticle()->SetMomentum( p - dif_e*dir ); >> 355 theResult.Get()->GetSecondary( islow )->GetParticle()->SetMomentum( p + dp ); >> 356 } >> 357 } 356 } 358 } 357 359