Geant4 Cross Reference

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Geant4/processes/hadronic/models/particle_hp/include/G4ParticleHPLCFissionFS.hh

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Diff markup

Differences between /processes/hadronic/models/particle_hp/include/G4ParticleHPLCFissionFS.hh (Version 11.3.0) and /processes/hadronic/models/particle_hp/include/G4ParticleHPLCFissionFS.hh (Version 10.4)


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 26 //                                                 26 //
 27 // P. Arce, June-2014 Conversion neutron_hp to     27 // P. Arce, June-2014 Conversion neutron_hp to particle_hp
 28 //                                                 28 //
 29 #ifndef G4ParticleHPLCFissionFS_h                  29 #ifndef G4ParticleHPLCFissionFS_h
 30 #define G4ParticleHPLCFissionFS_h 1                30 #define G4ParticleHPLCFissionFS_h 1
 31                                                    31 
 32 #include "G4DynamicParticleVector.hh"          <<  32 #include "globals.hh"
 33 #include "G4HadProjectile.hh"                      33 #include "G4HadProjectile.hh"
                                                   >>  34 #include "G4DynamicParticleVector.hh"
 34 #include "G4ParticleHPFissionBaseFS.hh"            35 #include "G4ParticleHPFissionBaseFS.hh"
 35 #include "globals.hh"                          << 
 36                                                    36 
 37 class G4ParticleHPLCFissionFS : public G4Parti     37 class G4ParticleHPLCFissionFS : public G4ParticleHPFissionBaseFS
 38 {                                                  38 {
 39   public:                                          39   public:
 40                                                <<  40   
 41     G4ParticleHPLCFissionFS() { hasXsec = fals <<  41   G4ParticleHPLCFissionFS(){ hasXsec = false; }
 42     ~G4ParticleHPLCFissionFS() override = defa <<  42   ~G4ParticleHPLCFissionFS(){}
 43                                                <<  43   void Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType, G4ParticleDefinition* projectile );
 44     void Init(G4double A, G4double Z, G4int M, <<  44   G4DynamicParticleVector * ApplyYourself(G4int NNeutrons);
 45               const G4String& aFSType, G4Parti <<  45   G4ParticleHPFinalState * New() 
 46     G4DynamicParticleVector* ApplyYourself(G4i <<  46   {
 47     G4ParticleHPFinalState* New() override     <<  47    G4ParticleHPLCFissionFS * theNew = new G4ParticleHPLCFissionFS;
 48     {                                          <<  48    return theNew;
 49       auto theNew = new G4ParticleHPLCFissionF <<  49   }
 50       return theNew;                           <<  50   
 51     }                                          << 
 52                                                << 
 53   private:                                         51   private:
 54                                                <<  52   G4HadFinalState * ApplyYourself(const G4HadProjectile & ) { return 0; }
 55     G4HadFinalState* ApplyYourself(const G4Had <<  53     
 56 };                                                 54 };
 57                                                << 
 58 #endif                                             55 #endif
 59                                                    56