Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // $Id: G4eeTo3PiModel.cc,v 1.1 2008/07/10 18:07:27 vnivanch Exp $ >> 27 // GEANT4 tag $Name: geant4-09-02-patch-04 $ 26 // 28 // 27 // ------------------------------------------- 29 // ------------------------------------------------------------------- 28 // 30 // 29 // GEANT4 Class header file 31 // GEANT4 Class header file 30 // 32 // 31 // 33 // 32 // File name: G4eeTo3PiModel 34 // File name: G4eeTo3PiModel 33 // 35 // 34 // Author: Vladimir Ivanchenko 36 // Author: Vladimir Ivanchenko 35 // 37 // 36 // Creation date: 25.10.2003 38 // Creation date: 25.10.2003 37 // 39 // 38 // Modifications: 40 // Modifications: 39 // 41 // 40 // 42 // 41 // ------------------------------------------- 43 // ------------------------------------------------------------------- 42 // 44 // 43 45 44 46 45 //....oooOO0OOooo........oooOO0OOooo........oo 47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 46 //....oooOO0OOooo........oooOO0OOooo........oo 48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 47 49 48 #include "G4eeTo3PiModel.hh" 50 #include "G4eeTo3PiModel.hh" 49 #include "Randomize.hh" 51 #include "Randomize.hh" 50 #include "G4SystemOfUnits.hh" << 51 #include "G4PionPlus.hh" 52 #include "G4PionPlus.hh" 52 #include "G4PionMinus.hh" 53 #include "G4PionMinus.hh" 53 #include "G4PionZero.hh" 54 #include "G4PionZero.hh" 54 #include "G4DynamicParticle.hh" 55 #include "G4DynamicParticle.hh" 55 #include "G4PhysicsVector.hh" 56 #include "G4PhysicsVector.hh" 56 #include "G4PhysicsLinearVector.hh" 57 #include "G4PhysicsLinearVector.hh" 57 #include "G4eeCrossSections.hh" 58 #include "G4eeCrossSections.hh" 58 #include "G4RandomDirection.hh" 59 #include "G4RandomDirection.hh" 59 #include <complex> 60 #include <complex> 60 61 61 //....oooOO0OOooo........oooOO0OOooo........oo 62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 62 63 63 using namespace std; 64 using namespace std; 64 65 65 G4eeTo3PiModel::G4eeTo3PiModel(G4eeCrossSectio << 66 G4eeTo3PiModel::G4eeTo3PiModel(G4eeCrossSections* cr): 66 G4double maxkinEnergy, << 67 cross(cr) 67 G4double binWidth) << 68 : G4Vee2hadrons(cr, << 69 0.41612*GeV, //threshold << 70 maxkinEnergy, << 71 binWidth) << 72 { 68 { 73 G4cout << "####G4eeTo3PiModel####" << G4endl << 74 << 75 massPi = G4PionPlus::PionPlus()->GetPDGMass 69 massPi = G4PionPlus::PionPlus()->GetPDGMass(); 76 massPi0 = G4PionZero::PionZero()->GetPDGMass 70 massPi0 = G4PionZero::PionZero()->GetPDGMass(); 77 massOm = 782.62*MeV; 71 massOm = 782.62*MeV; 78 massPhi = 1019.46*MeV; 72 massPhi = 1019.46*MeV; 79 gmax = 3.0e-8; << 73 gcash = 0.0; >> 74 gmax = 1.0; 80 } 75 } 81 76 82 //....oooOO0OOooo........oooOO0OOooo........oo 77 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 83 78 84 G4eeTo3PiModel::~G4eeTo3PiModel() 79 G4eeTo3PiModel::~G4eeTo3PiModel() 85 {} << 86 << 87 //....oooOO0OOooo........oooOO0OOooo........oo << 88 << 89 G4double G4eeTo3PiModel::PeakEnergy() const << 90 { 80 { 91 G4double e = massOm; << 81 G4cout << "### G4eeTo3PiModel::~G4eeTo3PiModel: gmax= " 92 if(HighEnergy() > massPhi) { e = massPhi; } << 82 << gmax << " gcash= " << gcash << G4endl; 93 return e; << 94 } 83 } 95 84 96 //....oooOO0OOooo........oooOO0OOooo........oo 85 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 97 86 98 G4double G4eeTo3PiModel::ComputeCrossSection(G << 87 G4PhysicsVector* G4eeTo3PiModel::PhysicsVector(G4double emin, >> 88 G4double emax) const 99 { 89 { 100 return cross->CrossSection3pi(e); << 90 G4double tmin = std::max(emin, ThresholdEnergy()); >> 91 G4double tmax = std::max(tmin, emax); >> 92 G4int nbins = (G4int)((tmax - tmin)/(1.*MeV)); >> 93 G4PhysicsVector* v = new G4PhysicsLinearVector(emin,emax,nbins); >> 94 v->SetSpline(true); >> 95 return v; 101 } 96 } 102 97 103 //....oooOO0OOooo........oooOO0OOooo........oo 98 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 104 99 105 void G4eeTo3PiModel::SampleSecondaries(std::ve 100 void G4eeTo3PiModel::SampleSecondaries(std::vector<G4DynamicParticle*>* newp, 106 G4double e, const G4ThreeVector& directi 101 G4double e, const G4ThreeVector& direction) 107 { 102 { >> 103 if(e < ThresholdEnergy()) return; 108 104 109 G4double x0 = massPi0/e; 105 G4double x0 = massPi0/e; 110 G4double x1 = massPi/e; 106 G4double x1 = massPi/e; 111 107 112 G4LorentzVector w0(0.,0.,0.,0.), w1(0.,0.,0. << 108 G4LorentzVector w0, w1, w2; 113 G4ThreeVector dir0, dir1; << 109 G4ThreeVector dir0, dir1, mom, mom1, mom2; 114 G4double e0, p0, e2, p, gg, m01, m02, m12; << 110 G4double e0, p0, e2, p, g, m01, m02, m12; 115 111 116 // max pi0 energy 112 // max pi0 energy 117 G4double edel = 0.5*e*(1.0 + x0*x0 - 4.0*x1 113 G4double edel = 0.5*e*(1.0 + x0*x0 - 4.0*x1*x1) - massPi0; 118 114 119 const G4int nmax = 200; << 120 G4int nn = 0; << 121 do { 115 do { 122 ++nn; << 123 // pi0 sample 116 // pi0 sample 124 e0 = edel*G4UniformRand() + massPi0; 117 e0 = edel*G4UniformRand() + massPi0; 125 p0 = sqrt(e0*e0 - massPi0*massPi0); << 118 p0 = sqrt(e0 - massPi0*massPi0); 126 dir0 = G4RandomDirection(); 119 dir0 = G4RandomDirection(); 127 w0 = G4LorentzVector(p0*dir0.x(),p0*dir0.y 120 w0 = G4LorentzVector(p0*dir0.x(),p0*dir0.y(),p0*dir0.z(),e0); 128 121 129 // pi+pi- pair 122 // pi+pi- pair 130 w1 = G4LorentzVector(-p0*dir0.x(),-p0*dir0 123 w1 = G4LorentzVector(-p0*dir0.x(),-p0*dir0.y(),-p0*dir0.z(),e-e0); 131 G4ThreeVector bst = w1.boostVector(); 124 G4ThreeVector bst = w1.boostVector(); 132 e2 = 0.25*w1.m2(); 125 e2 = 0.25*w1.m2(); 133 126 134 // pi+ 127 // pi+ 135 p = sqrt(e2 - massPi*massPi); 128 p = sqrt(e2 - massPi*massPi); 136 dir1 = G4RandomDirection(); 129 dir1 = G4RandomDirection(); 137 w2 = G4LorentzVector(p*dir1.x(),p*dir1.y() 130 w2 = G4LorentzVector(p*dir1.x(),p*dir1.y(),p*dir1.z(),sqrt(e2)); 138 // pi- << 139 w1.set(-w2.px(), -w2.py(), -w2.pz(), w2.e( << 140 << 141 w1.boost(bst); << 142 w2.boost(bst); 131 w2.boost(bst); >> 132 mom2 = w2.vect(); 143 133 144 G4double px2 = w2.x(); << 134 // pi- 145 G4double py2 = w2.y(); << 135 w1 -= w2; 146 G4double pz2 = w2.z(); << 136 mom1 = w2.vect(); 147 << 148 G4double px1 = w1.x(); << 149 G4double py1 = w1.y(); << 150 G4double pz1 = w1.z(); << 151 137 152 m01 = w0*w1; 138 m01 = w0*w1; 153 m02 = w0*w2; 139 m02 = w0*w2; 154 m12 = w1*w2; 140 m12 = w1*w2; 155 141 156 G4double px = py1*pz2 - py2*pz1; << 142 mom = mom1*mom2; 157 G4double py = pz1*px2 - pz2*px1; << 143 g = mom.mag2()*norm( 1.0/cross->DpRho(m01) + 1.0/cross->DpRho(m02) 158 G4double pz = px1*py2 - px2*py1; << 144 + 1.0/cross->DpRho(m12) ); 159 << 145 if(g > gmax) { 160 gg = (px*px + py*py + pz*pz)* << 161 norm( 1.0/cross->DpRho(m01) + 1.0/cross << 162 + 1.0/cross->DpRho(m12) ); << 163 << 164 if(gg > gmax) { << 165 G4cout << "G4eeTo3PiModel::SampleSeconda 146 G4cout << "G4eeTo3PiModel::SampleSecondaries WARNING matrix element g= " 166 << gg << " > " << gmax << " (majoranta) << 147 << g << " > " << gmax << " (majoranta)" << G4endl; 167 gmax = gg; << 168 } 148 } 169 // Loop checking, 07-Aug-2015, Vladimir Iv << 149 if(g > gcash) gcash = g; 170 } while( gmax*G4UniformRand() > gg || nn < n << 150 >> 151 } while( gmax*G4UniformRand() > g ); 171 152 172 w0.rotateUz(direction); 153 w0.rotateUz(direction); 173 w1.rotateUz(direction); 154 w1.rotateUz(direction); 174 w2.rotateUz(direction); 155 w2.rotateUz(direction); 175 156 176 // create G4DynamicParticle objects 157 // create G4DynamicParticle objects 177 G4DynamicParticle* dp0 = 158 G4DynamicParticle* dp0 = 178 new G4DynamicParticle(G4PionZero::PionZer 159 new G4DynamicParticle(G4PionZero::PionZero(), w0); 179 G4DynamicParticle* dp1 = 160 G4DynamicParticle* dp1 = 180 new G4DynamicParticle(G4PionPlus::PionPlu 161 new G4DynamicParticle(G4PionPlus::PionPlus(), w1); 181 G4DynamicParticle* dp2 = 162 G4DynamicParticle* dp2 = 182 new G4DynamicParticle(G4PionMinus::PionMi 163 new G4DynamicParticle(G4PionMinus::PionMinus(), w2); 183 newp->push_back(dp0); 164 newp->push_back(dp0); 184 newp->push_back(dp1); 165 newp->push_back(dp1); 185 newp->push_back(dp2); 166 newp->push_back(dp2); 186 } 167 } 187 168 188 //....oooOO0OOooo........oooOO0OOooo........oo 169 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 189 170 190 171