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Geant4/processes/electromagnetic/dna/utils/src/G4MoleculeGunMessenger.cc

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Differences between /processes/electromagnetic/dna/utils/src/G4MoleculeGunMessenger.cc (Version 11.3.0) and /processes/electromagnetic/dna/utils/src/G4MoleculeGunMessenger.cc (Version 10.1.p2)


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 25 //                                                 25 //
 26 /*                                                 26 /*
 27  * MoleculeGunMessenger.cc                         27  * MoleculeGunMessenger.cc
 28  *                                                 28  *
 29  *  Created on: 30 janv. 2014                      29  *  Created on: 30 janv. 2014
 30  *      Author: kara                               30  *      Author: kara
 31  */                                                31  */
 32                                                    32 
 33 #include "G4MoleculeGunMessenger.hh"               33 #include "G4MoleculeGunMessenger.hh"
 34                                                << 
 35 #include "G4MoleculeGun.hh"                        34 #include "G4MoleculeGun.hh"
                                                   >>  35 
 36 #include "G4Tokenizer.hh"                          36 #include "G4Tokenizer.hh"
                                                   >>  37 
                                                   >>  38 #include "G4UIdirectory.hh"
                                                   >>  39 #include "G4UIcmdWithAString.hh"
                                                   >>  40 #include "G4UIcmdWithAString.hh"
 37 #include "G4UIcmdWith3VectorAndUnit.hh"            41 #include "G4UIcmdWith3VectorAndUnit.hh"
 38 #include "G4UIcmdWithADoubleAndUnit.hh"            42 #include "G4UIcmdWithADoubleAndUnit.hh"
 39 #include "G4UIcmdWithAString.hh"               << 
 40 #include "G4UIcmdWithAnInteger.hh"                 43 #include "G4UIcmdWithAnInteger.hh"
 41 #include "G4UIdirectory.hh"                        44 #include "G4UIdirectory.hh"
 42                                                    45 
 43 //-------------------------------------------- <<  46 G4MoleculeGunMessenger::G4MoleculeGunMessenger()
 44                                                << 
 45 G4MoleculeGunMessenger::G4MoleculeGunMessenger << 
 46   G4UImessenger("/chem/gun/", "")              << 
 47 {                                                  47 {
 48   fpGunNewGunType = new G4UIcmdWithAString("/c <<  48   fpGunDir = new G4UIdirectory("/process/em/dna/chem/gun/");
                                                   >>  49   fpGunNewGunType = new G4UIcmdWithAString("/process/em/dna/chem/gun/newType",
 49                                            thi     50                                            this);
 50   fpMoleculeGun = gun;                         << 
 51 }                                                  51 }
 52                                                    52 
 53 //-------------------------------------------- << 
 54                                                << 
 55 G4MoleculeGunMessenger::~G4MoleculeGunMessenge     53 G4MoleculeGunMessenger::~G4MoleculeGunMessenger()
 56 {                                                  54 {
 57   delete fpGunNewGunType;                      <<  55   if (fpGunDir) delete fpGunDir;
                                                   >>  56   if (fpGunNewGunType) delete fpGunNewGunType;
 58 }                                                  57 }
 59                                                    58 
 60 //-------------------------------------------- << 
 61                                                << 
 62 G4String G4MoleculeGunMessenger::GetCurrentVal     59 G4String G4MoleculeGunMessenger::GetCurrentValue(G4UIcommand* /*command*/)
 63 {                                                  60 {
 64   return "";                                       61   return "";
 65 }                                                  62 }
 66                                                    63 
 67 //-------------------------------------------- <<  64 G4MoleculeGunMessenger::MultipleGun* G4MoleculeGunMessenger::CreateNewType(const G4String& name)
                                                   >>  65 {
                                                   >>  66   MultipleGun* multiGun = new MultipleGun(name, this);
                                                   >>  67   fMultipleGun.push_back(multiGun);
                                                   >>  68   return multiGun;
                                                   >>  69 }
 68                                                    70 
 69 void G4MoleculeGunMessenger::SetNewValue(G4UIc     71 void G4MoleculeGunMessenger::SetNewValue(G4UIcommand* command,
 70                                          G4Str     72                                          G4String newValue)
 71 {                                                  73 {
 72   if (command == fpGunNewGunType)                  74   if (command == fpGunNewGunType)
 73   {                                                75   {
 74     std::istringstream iss (newValue);         <<  76     CreateNewType(newValue);
 75                                                << 
 76     G4String shootName;                        << 
 77     iss >> shootName;                          << 
 78                                                << 
 79     G4String shootType;                        << 
 80     iss >> shootType;                          << 
 81                                                << 
 82     if(shootType.empty() || shootType.empty()) << 
 83     {                                          << 
 84       CreateNewType<G4Track>(shootName);       << 
 85     }                                          << 
 86     else                                       << 
 87     {                                          << 
 88       CreateNewType<G4ContinuousMedium>(shootN << 
 89     }                                          << 
 90   }                                                77   }
 91 }                                                  78 }
 92                                                    79 
 93 //-------------------------------------------- <<  80 G4MoleculeGunMessenger::MultipleGun::MultipleGun(const G4String& name,
 94                                                <<  81                                                  G4MoleculeGunMessenger*)
 95 G4MoleculeShootMessenger::G4MoleculeShootMesse << 
 96                                                << 
 97                                                << 
 98   : fpShoot(std::move(shoot))                  << 
 99 {                                                  82 {
100   G4String dir("/chem/gun/");                  <<  83   G4String dir("/process/em/dna/chem/gun/");
101   dir += name;                                     84   dir += name;
102   CreateDirectory(dir, "");                    <<  85   fpGunType = new G4UIdirectory(name);
103                                                    86 
104   G4String tmp = dir;                              87   G4String tmp = dir;
105   tmp += "/species";                           <<  88   tmp += "/moleculeModel";
106   fpGunSpecies = new G4UIcmdWithAString(tmp, t <<  89   fpGunMoleculeModel = new G4UIcmdWithAString(tmp, this);
107                                                << 
108   tmp = dir;                                       90   tmp = dir;
109   tmp += "/position";                              91   tmp += "/position";
110   fpGunPosition = new G4UIcmdWith3VectorAndUni     92   fpGunPosition = new G4UIcmdWith3VectorAndUnit(tmp, this);
111                                                << 
112   tmp = dir;                                       93   tmp = dir;
113   tmp += "/time";                                  94   tmp += "/time";
114   fpGunTime = new G4UIcmdWithADoubleAndUnit(tm     95   fpGunTime = new G4UIcmdWithADoubleAndUnit(tmp, this);
115                                                << 
116   tmp = dir;                                       96   tmp = dir;
117   tmp += "/number";                                97   tmp += "/number";
118   fpGunN = new G4UIcmdWithAnInteger(tmp, this)     98   fpGunN = new G4UIcmdWithAnInteger(tmp, this);
119                                                    99 
120   tmp = dir;                                   << 100   fMoleculeName = "";
121   tmp += "/rndmPosition";                      << 101   fTime = 0;
122   fpGunRdnmPosition = new G4UIcmdWith3VectorAn << 102   fNumber = 0;
123                                                << 
124   tmp = std::move(dir);                        << 
125   tmp += "/type";                              << 
126   fpGunType = new G4UIcmdWithAString(tmp, this << 
127                                                << 
128 //  fpShoot.reset(new TG4MoleculeShoot<G4Track << 
129 }                                                 103 }
130                                                   104 
131 //-------------------------------------------- << 105 G4MoleculeGunMessenger::MultipleGun::~MultipleGun()
132                                                << 
133 G4MoleculeShootMessenger::~G4MoleculeShootMess << 
134 {                                                 106 {
135   delete fpGunSpecies;                         << 107   if (fpGunMoleculeModel) delete fpGunMoleculeModel;
136   delete fpGunPosition;                        << 108   if (fpGunPosition) delete fpGunPosition;
137   delete fpGunTime;                            << 109   if (fpGunTime) delete fpGunTime;
138   delete fpGunN;                               << 110   if (fpGunN) delete fpGunN;
139 }                                                 111 }
140                                                   112 
141 //-------------------------------------------- << 113 void G4MoleculeGunMessenger::MultipleGun::SetNewValue(G4UIcommand* command,
142                                                << 114                                                       G4String newValue)
143 void G4MoleculeShootMessenger::SetNewValue(G4U << 
144 {                                                 115 {
145   if (command == fpGunSpecies)                 << 116 
                                                   >> 117   if (command == fpGunMoleculeModel)
146   {                                               118   {
147     fpShoot->fMoleculeName = newValue;         << 119     fMoleculeName = newValue;
148   }                                               120   }
149   else if (command == fpGunPosition)              121   else if (command == fpGunPosition)
150   {                                               122   {
151     fpShoot->fPosition = fpGunPosition->GetNew << 123     fPosition = fpGunPosition->GetNew3VectorValue(newValue);
152   }                                            << 
153   else if(command == fpGunRdnmPosition)        << 
154   {                                            << 
155     fpShoot->fBoxSize = new G4ThreeVector(fpGu << 
156   }                                               124   }
157   else if (command == fpGunTime)                  125   else if (command == fpGunTime)
158   {                                               126   {
159     fpShoot->fTime = fpGunTime->GetNewDoubleVa << 127     fTime = fpGunTime->GetNewDoubleValue(newValue);
160   }                                               128   }
161   else if (command == fpGunN)                     129   else if (command == fpGunN)
162   {                                               130   {
163     fpShoot->fNumber = fpGunN->GetNewIntValue( << 131     fNumber = fpGunN->GetNewIntValue(newValue);
164   }                                            << 
165   else if (command == fpGunType)               << 
166   {                                            << 
167     if(newValue == "CM")                       << 
168     {                                          << 
169 //      G4cout << "**** Change type" << G4endl << 
170 //      TG4MoleculeShoot<G4ContinuousMedium>*  << 
171 //      fpShoot.reset(casted);                 << 
172       fpShoot = fpShoot.get()->ChangeType<G4Co << 
173     }                                          << 
174   }                                               132   }
175 }                                                 133 }
176                                                   134 
177 //-------------------------------------------- << 135 G4String G4MoleculeGunMessenger::MultipleGun::GetCurrentValue(G4UIcommand* command)
178                                                << 
179 G4String G4MoleculeShootMessenger::GetCurrentV << 
180 {                                                 136 {
181   if (command == fpGunSpecies)                 << 137 
182   {                                            << 138   if (command == fpGunMoleculeModel)
183     return fpShoot->fMoleculeName;             << 
184   }                                            << 
185   if (command == fpGunPosition)                << 
186   {                                               139   {
187     return fpGunPosition->ConvertToStringWithB << 140     return fMoleculeName;
188   }                                               141   }
189   if (command == fpGunRdnmPosition)            << 142   else if (command == fpGunPosition)
190   {                                               143   {
191     if(fpShoot->fBoxSize != nullptr)           << 144     return fpGunPosition->ConvertToStringWithBestUnit(fPosition);
192     {                                          << 
193       return fpGunRdnmPosition->ConvertToStrin << 
194     }                                          << 
195     return fpGunRdnmPosition->ConvertToStringW << 
196   }                                               145   }
197   if (command == fpGunTime)                    << 146   else if (command == fpGunTime)
198   {                                               147   {
199     return fpGunTime->ConvertToStringWithBestU << 148     return fpGunTime->ConvertToStringWithBestUnit(fTime);
200   }                                               149   }
201   if (command == fpGunN)                       << 150   else if (command == fpGunN)
202   {                                               151   {
203     return fpGunN->ConvertToString(fpShoot->fN << 152     return fpGunN->ConvertToString(fNumber);
204   }                                               153   }
205   return "";                                      154   return "";
206 }                                                 155 }
207                                                   156 
208 //-------------------------------------------- << 157 void G4MoleculeGunMessenger::DefineTracks(G4MoleculeGun* gun)
                                                   >> 158 {
                                                   >> 159   for (size_t i = 0; i < fMultipleGun.size(); i++)
                                                   >> 160   {
                                                   >> 161     fMultipleGun[i]->DefineTracks(gun);
                                                   >> 162   }
                                                   >> 163 }
209                                                   164 
                                                   >> 165 void G4MoleculeGunMessenger::MultipleGun::DefineTracks(G4MoleculeGun* gun)
                                                   >> 166 {
                                                   >> 167   gun->AddNMolecules(fNumber, fMoleculeName, fPosition, fTime);
                                                   >> 168 }
210                                                   169