Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // Author: Mathieu Karamitros 27 28 // The code is developed in the framework of t 29 // 30 // We would be very happy hearing from you, se 31 // 32 // In order for Geant4-DNA to be maintained an 33 // article citations are crucial. 34 // If you use Geant4-DNA chemistry and you pub 35 // in addition to the general paper on Geant4- 36 // 37 // Int. J. Model. Simul. Sci. Comput. 1 (2010) 38 // 39 // we would be very happy if you could please 40 // reference papers on chemistry: 41 // 42 // J. Comput. Phys. 274 (2014) 841-882 43 // Prog. Nucl. Sci. Tec. 2 (2011) 503-508 44 45 #ifndef MOLECULEGUNMESSENGER_HH_ 46 #define MOLECULEGUNMESSENGER_HH_ 47 48 #include "G4UImessenger.hh" 49 #include "G4ThreeVector.hh" 50 #include "G4memory.hh" 51 #include "G4MoleculeGun.hh" 52 #include <vector> 53 54 class G4UIcmdWithAString; 55 class G4UIcmdWith3VectorAndUnit; 56 class G4UIcmdWithADoubleAndUnit; 57 class G4UIcmdWithAnInteger; 58 class G4UIdirectory; 59 class G4MoleculeGunMessenger; 60 class G4MoleculeShoot; 61 62 //-------------------------------------------- 63 64 class G4MoleculeShootMessenger : public G4UIme 65 { 66 public: 67 G4MoleculeShootMessenger(const G4String& nam 68 G4MoleculeGunMessen 69 G4shared_ptr<G4Mole 70 ~G4MoleculeShootMessenger() override; 71 void SetNewValue(G4UIcommand * command, G4St 72 G4String GetCurrentValue(G4UIcommand * comma 73 74 inline G4shared_ptr<G4MoleculeShoot>& GetSho 75 return fpShoot; 76 } 77 78 protected: 79 G4UIcmdWithAString* fpGunSpecies; 80 G4UIcmdWith3VectorAndUnit* fpGunPosition; 81 G4UIcmdWith3VectorAndUnit* fpGunRdnmPosition 82 G4UIcmdWithADoubleAndUnit* fpGunTime; 83 G4UIcmdWithAnInteger* fpGunN; 84 G4UIcmdWithAString* fpGunType; 85 G4shared_ptr<G4MoleculeShoot> fpShoot; 86 }; 87 88 //-------------------------------------------- 89 90 class G4MoleculeGunMessenger : public G4UImess 91 { 92 93 public: 94 G4MoleculeGunMessenger(G4MoleculeGun*); 95 ~G4MoleculeGunMessenger() override; 96 97 void SetNewValue(G4UIcommand * command, G4St 98 G4String GetCurrentValue(G4UIcommand * comma 99 100 const std::vector<G4MoleculeShootMessenger*> 101 GetShootMessengers() const 102 { 103 return fMultipleGun; 104 } 105 106 protected: 107 G4MoleculeGun* fpMoleculeGun; 108 G4UIcmdWithAString* fpGunNewGunType; 109 110 template<typename T> 111 G4MoleculeShootMessenger* CreateNewType(cons 112 { 113 G4shared_ptr<G4MoleculeShoot> moleculeShoo 114 auto shoot = 115 new G4MoleculeShootMessenger(name, 116 this, 117 std::move 118 fMultipleGun.push_back(shoot); 119 fpMoleculeGun->AddMoleculeShoot(shoot->Get 120 return shoot; 121 } 122 123 std::vector<G4MoleculeShootMessenger*> fMult 124 }; 125 126 #endif /* MOLECULEGUNMESSENGER_HH_ */ 127