Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // Author: Mathieu Karamitros << 26 // Author: Mathieu Karamitros, kara@cenbg.in2p3.fr 27 27 28 // The code is developed in the framework of t 28 // The code is developed in the framework of the ESA AO7146 29 // 29 // 30 // We would be very happy hearing from you, se 30 // We would be very happy hearing from you, send us your feedback! :) 31 // 31 // 32 // In order for Geant4-DNA to be maintained an 32 // In order for Geant4-DNA to be maintained and still open-source, 33 // article citations are crucial. 33 // article citations are crucial. 34 // If you use Geant4-DNA chemistry and you pub 34 // If you use Geant4-DNA chemistry and you publish papers about your software, 35 // in addition to the general paper on Geant4- 35 // in addition to the general paper on Geant4-DNA: 36 // 36 // 37 // Int. J. Model. Simul. Sci. Comput. 1 (2010) 37 // Int. J. Model. Simul. Sci. Comput. 1 (2010) 157–178 38 // 38 // 39 // we would be very happy if you could please 39 // we would be very happy if you could please also cite the following 40 // reference papers on chemistry: 40 // reference papers on chemistry: 41 // 41 // 42 // J. Comput. Phys. 274 (2014) 841-882 42 // J. Comput. Phys. 274 (2014) 841-882 43 // Prog. Nucl. Sci. Tec. 2 (2011) 503-508 43 // Prog. Nucl. Sci. Tec. 2 (2011) 503-508 44 44 45 #ifndef MOLECULEGUNMESSENGER_HH_ 45 #ifndef MOLECULEGUNMESSENGER_HH_ 46 #define MOLECULEGUNMESSENGER_HH_ 46 #define MOLECULEGUNMESSENGER_HH_ 47 47 48 #include "G4UImessenger.hh" 48 #include "G4UImessenger.hh" 49 #include "G4ThreeVector.hh" 49 #include "G4ThreeVector.hh" 50 #include "G4memory.hh" << 51 #include "G4MoleculeGun.hh" << 52 #include <vector> 50 #include <vector> 53 51 >> 52 class G4MoleculeGun; 54 class G4UIcmdWithAString; 53 class G4UIcmdWithAString; 55 class G4UIcmdWith3VectorAndUnit; 54 class G4UIcmdWith3VectorAndUnit; 56 class G4UIcmdWithADoubleAndUnit; 55 class G4UIcmdWithADoubleAndUnit; 57 class G4UIcmdWithAnInteger; 56 class G4UIcmdWithAnInteger; 58 class G4UIdirectory; 57 class G4UIdirectory; 59 class G4MoleculeGunMessenger; << 60 class G4MoleculeShoot; << 61 << 62 //-------------------------------------------- << 63 << 64 class G4MoleculeShootMessenger : public G4UIme << 65 { << 66 public: << 67 G4MoleculeShootMessenger(const G4String& nam << 68 G4MoleculeGunMessen << 69 G4shared_ptr<G4Mole << 70 ~G4MoleculeShootMessenger() override; << 71 void SetNewValue(G4UIcommand * command, G4St << 72 G4String GetCurrentValue(G4UIcommand * comma << 73 << 74 inline G4shared_ptr<G4MoleculeShoot>& GetSho << 75 return fpShoot; << 76 } << 77 << 78 protected: << 79 G4UIcmdWithAString* fpGunSpecies; << 80 G4UIcmdWith3VectorAndUnit* fpGunPosition; << 81 G4UIcmdWith3VectorAndUnit* fpGunRdnmPosition << 82 G4UIcmdWithADoubleAndUnit* fpGunTime; << 83 G4UIcmdWithAnInteger* fpGunN; << 84 G4UIcmdWithAString* fpGunType; << 85 G4shared_ptr<G4MoleculeShoot> fpShoot; << 86 }; << 87 << 88 //-------------------------------------------- << 89 58 90 class G4MoleculeGunMessenger : public G4UImess 59 class G4MoleculeGunMessenger : public G4UImessenger 91 { 60 { 92 << 93 public: 61 public: 94 G4MoleculeGunMessenger(G4MoleculeGun*); << 62 G4MoleculeGunMessenger(); 95 ~G4MoleculeGunMessenger() override; << 63 virtual ~G4MoleculeGunMessenger(); 96 64 97 void SetNewValue(G4UIcommand * command, G4St << 65 virtual void SetNewValue(G4UIcommand * command, G4String newValue); 98 G4String GetCurrentValue(G4UIcommand * comma << 66 virtual G4String GetCurrentValue(G4UIcommand * command); 99 << 67 void DefineTracks(G4MoleculeGun*); 100 const std::vector<G4MoleculeShootMessenger*> << 101 GetShootMessengers() const << 102 { << 103 return fMultipleGun; << 104 } << 105 68 106 protected: 69 protected: 107 G4MoleculeGun* fpMoleculeGun; << 70 G4UIdirectory* fpGunDir; 108 G4UIcmdWithAString* fpGunNewGunType; 71 G4UIcmdWithAString* fpGunNewGunType; 109 72 110 template<typename T> << 73 struct MultipleGun : public G4UImessenger 111 G4MoleculeShootMessenger* CreateNewType(cons << 112 { 74 { 113 G4shared_ptr<G4MoleculeShoot> moleculeShoo << 75 MultipleGun(const G4String& name, G4MoleculeGunMessenger*); 114 auto shoot = << 76 virtual ~MultipleGun(); 115 new G4MoleculeShootMessenger(name, << 77 virtual void SetNewValue(G4UIcommand * command, G4String newValue); 116 this, << 78 virtual G4String GetCurrentValue(G4UIcommand * command); 117 std::move << 79 void DefineTracks(G4MoleculeGun*); 118 fMultipleGun.push_back(shoot); << 80 119 fpMoleculeGun->AddMoleculeShoot(shoot->Get << 81 G4UIdirectory* fpGunType; 120 return shoot; << 82 G4UIcmdWithAString* fpGunMoleculeModel; 121 } << 83 G4UIcmdWith3VectorAndUnit* fpGunPosition; >> 84 G4UIcmdWithADoubleAndUnit* fpGunTime; >> 85 G4UIcmdWithAnInteger* fpGunN; >> 86 >> 87 G4String fMoleculeName; >> 88 G4ThreeVector fPosition; >> 89 G4double fTime; >> 90 G4int fNumber; >> 91 }; >> 92 >> 93 MultipleGun* CreateNewType(const G4String& name); 122 94 123 std::vector<G4MoleculeShootMessenger*> fMult << 95 std::vector<MultipleGun*> fMultipleGun; 124 }; 96 }; 125 97 126 #endif /* MOLECULEGUNMESSENGER_HH_ */ 98 #endif /* MOLECULEGUNMESSENGER_HH_ */ 127 99