Geant4 Cross Reference

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Geant4/particles/management/include/G4IonTable.hh

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Differences between /particles/management/include/G4IonTable.hh (Version 11.3.0) and /particles/management/include/G4IonTable.hh (Version 9.2.p2)


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 25 //                                                 25 //
 26 // G4IonTable                                  << 
 27 //                                                 26 //
 28 // Class description:                          <<  27 // $Id: G4IonTable.hh,v 1.26 2008/03/20 02:23:30 kurasige Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-09-02 $
 29 //                                                 29 //
 30 // G4IonTable stores all pointers to G4Particl <<  30 // 
                                                   >>  31 // ------------------------------------------------------------
                                                   >>  32 //  GEANT 4 class header file 
                                                   >>  33 //
                                                   >>  34 //  History: first implementation, 
                                                   >>  35 //      based on object model of June 27, 98 H.Kurashige
                                                   >>  36 // ------------------------------------------------------------
                                                   >>  37 //      added clear()     20 Mar., 08 H.Kurashige
                                                   >>  38 //      modified GetIon                 02 Aug., 98 H.Kurashige
                                                   >>  39 //      added Remove()                  06 Nov.,98 H.Kurashige
                                                   >>  40 //      add GetNucleusMass              15 Mar. 99  H.Kurashige
                                                   >>  41 //          -----
                                                   >>  42 //      Modified GetIon methods                  17 Aug. 99 H.Kurashige
                                                   >>  43 //      New design using G4VIsotopeTable          5 Oct. 99 H.Kurashige
                                                   >>  44 //      Add GetNucleusEncoding according PDG 2006 9 Oct. 2006 H.Kurashige
 31                                                    45 
 32 // Author: H.Kurashige, 27 June 1998           <<  46 #ifndef G4IonTable_h
 33 // ------------------------------------------- <<  47 #define G4IonTable_h 1
 34 #ifndef G4IonTable_hh                          << 
 35 #define G4IonTable_hh 1                        << 
 36                                                    48 
 37 #include "G4Ions.hh"                           << 
 38 #include "G4ParticleDefinition.hh"             << 
 39 #include "G4ParticleTable.hh"                  << 
 40 #include "G4ios.hh"                                49 #include "G4ios.hh"
 41 #include "globals.hh"                              50 #include "globals.hh"
                                                   >>  51 #include "G4ParticleDefinition.hh"
 42                                                    52 
 43 #include <cmath>                                   53 #include <cmath>
 44 #include <map>                                 << 
 45 #include <vector>                                  54 #include <vector>
 46                                                    55 
 47 class G4ParticleTable;                             56 class G4ParticleTable;
 48 class G4VIsotopeTable;                         <<  57 class G4VIsotopeTable; 
 49 class G4IsotopeProperty;                           58 class G4IsotopeProperty;
 50 class G4NuclideTable;                          << 
 51                                                    59 
 52 class G4IonTable                                   60 class G4IonTable
 53 {                                                  61 {
 54   public:                                      <<  62  // Class Description
 55     using G4IonList = std::multimap<G4int, con <<  63  //   G4IonTable is the table of pointer to G4ParticleDefinition
 56     using G4IonListIterator = std::multimap<G4 <<  64  //   In G4IonTable, each G4ParticleDefinition pointer is stored
 57                                                <<  65  //
 58     // Constructor, destructor                 <<  66 
 59     G4IonTable();                              <<  67  public:
 60     ~G4IonTable();                             <<  68    // Use STL Vector as list of ions
 61                                                <<  69    typedef std::vector<G4ParticleDefinition*> G4IonList;
 62     // Forbidden copy constructor and assignme <<  70 
 63     G4IonTable(const G4IonTable&) = delete;    <<  71  public:
 64     G4IonTable& operator=(const G4IonTable&) = <<  72   // constructor
 65                                                <<  73    G4IonTable();
 66     static G4IonTable* GetIonTable();          <<  74 
 67                                                <<  75  protected:
 68     // Method is used by each worker thread to <<  76    // hide copy construictor as protected 
 69     // from the master thread.                 <<  77    G4IonTable(const  G4IonTable &right);
 70     void WorkerG4IonTable();                   <<  78    G4IonTable & operator = (const G4IonTable &) {return *this;}
 71                                                <<  79 
 72     // Destructor for worker                   <<  80  public:
 73     void DestroyWorkerG4IonTable();            <<  81   // destructor
 74                                                <<  82    virtual ~G4IonTable();
 75     // Get number of elements defined in the I <<  83 
 76     G4int GetNumberOfElements() const;         <<  84  public: // With Description
 77                                                <<  85    G4int GetNumberOfElements() const;
 78     // Register Isotope table                  <<  86    // Get number of elements defined in the IonTable
 79     void RegisterIsotopeTable(G4VIsotopeTable* <<  87 
 80                                                <<  88    // Register Isotope table
 81     // G4IonTable asks properties of isotopes  <<  89    void RegisterIsotopeTable(G4VIsotopeTable* table);
 82     // by using FindIsotope(G4IsotopeProperty* <<  90    G4VIsotopeTable* GetIsotopeTable(size_t idx=0) const;
 83     G4VIsotopeTable* GetIsotopeTable(std::size <<  91    // G4IonTable asks properties of isotopes to this G4VIsotopeTable 
 84                                                <<  92    // by using FindIsotope(G4IsotopeProperty* property) method.
 85     // All ground state ions are created.      <<  93    
 86     // Stable ground states are defined in G4N <<  94    // ---------------------------  
 87     void CreateAllIon();                       <<  95    // FindIon/GetIon
 88                                                <<  96    //   FindIon methods return pointer of ion if it exists       
 89     // All excited ions with long life time (> <<  97    //   GetIon methods also return pointer of ion. In GetIon 
 90     // Isomers are defined in G4VIsotopeTable  <<  98    //   methods the designated ion will be created if it does not exist.
 91     void CreateAllIsomer();                    <<  99    //
 92                                                << 100    // !! PDGCharge inG4ParticleDefinition of ions is           !!
 93     // All nuclide with a life time longer tha << 101    // !! electric charge of nucleus (i.e. fully ionized ions)  !!
 94     // prior to the event loop                 << 102    // -----------------------------
 95     void PrepareNuclideTable();                << 103 
 96     void PreloadNuclide();                     << 104    // Find/Get "ground state" 
 97                                                << 105    G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int J=0);
 98     // --------------------------------------- << 106    // The ion is assumed to be ground state (i.e Excited energy = 0) 
 99     // FindIon/GetIon                          << 107    //   Z: Atomic Number
100     //   FindIon() methods return pointer of i << 108    //   A: Atomic Mass
101     //   GetIon() methods also return pointer  << 109    //   J: Total Angular momentum (in unit of 1/2)
102     //   ion is created if it does not exist.  << 110    G4ParticleDefinition* GetIon(G4int encoding);
103     //                                         << 111    // The ion can be get by using PDG encoding 
104     // !! PDGCharge in G4ParticleDefinition of << 112    // !! Only ground state can be obtained .i.e. Isomer = 0
105     // !! electric charge of nucleus (i.e. ful << 113   
106     // --------------------------------------- << 114 
107                                                << 115    // Find/Get "excited state" 
108     // Find/Get "ground state" and "excited st << 116    G4ParticleDefinition* FindIon(G4int Z, G4int A, G4double E, G4int J=0);
109     //                                         << 117    G4ParticleDefinition* GetIon(G4int Z, G4int A, G4double E, G4int J=0);
110     G4ParticleDefinition* GetIon(G4int Z, G4in << 118    G4ParticleDefinition* FindIon(G4int Z, G4int A, G4int L,
111     G4ParticleDefinition* GetIon(G4int Z, G4in << 119          G4double E, G4int J=0);
112     G4ParticleDefinition* GetIon(G4int Z, G4in << 120    G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int L,
113     G4ParticleDefinition* GetIon(G4int Z, G4in << 121         G4double E, G4int J=0);
114                                  G4int J = 0); << 122    //   Z: Atomic Number
115     G4ParticleDefinition* GetIon(G4int Z, G4in << 123    //   A: Atomic Mass (nn + np +nlambda)
116     G4ParticleDefinition* GetIon(G4int Z, G4in << 124    //   L: Number of Lmabda
117     G4ParticleDefinition* GetIon(G4int Z, G4in << 125    //   J: Total Angular momentum (in unit of 1/2)
118                                  G4Ions::G4Flo << 126    //   E: Excitaion energy
119     G4ParticleDefinition* GetIon(G4int Z, G4in << 127 
120     // Z: Atomic Number                        << 128    G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int J, G4int Q);
121     // A: Atomic Mass (nn + np +nlambda)       << 129    // This method is provided for compatibilties 
122     // nL: Number of Lambda                    << 130    // The third and last arguments gives no effect
123     // E: Excitation energy                    << 131 
124     // lvl:  Isomer Level 0: ground state)     << 132    static G4bool        IsIon(G4ParticleDefinition*);
125     // flb:  Floating level base (enum defined << 133    // return true if the particle is ion
126     // flbChar:  Floating level base denoted b << 134 
127     //           (<null>,X,Y,Z,U,V,W,R,S,T,A,B << 135    const G4String&  GetIonName(G4int Z, G4int A, G4double E) const;
128     // J: Total Angular momentum (in unit of 1 << 136    const G4String&  GetIonName(G4int Z, G4int A, G4int L, G4double E) const;
129                                                << 137    // get ion name
130     // The ion can be retrieved by using PDG e << 138   
131     // !! Only ground state can be obtained .i << 139    static G4int GetNucleusEncoding(G4int Z,        G4int A, 
132     G4ParticleDefinition* GetIon(G4int encodin << 140            G4double E=0.0, G4int J=0);
133                                                << 141   //  get PDG code for Ions 
134     // Find/Get "excited state"                << 142   // Nuclear codes are given as 10-digit numbers +-100ZZZAAAI.
135     //                                         << 143   //For a nucleus consisting of np protons and nn neutrons
136     G4ParticleDefinition* FindIon(G4int Z, G4i << 144   // A = np + nn and Z = np.
137     G4ParticleDefinition* FindIon(G4int Z, G4i << 145   // I gives the isomer level, with I = 0 corresponding 
138     G4ParticleDefinition* FindIon(G4int Z, G4i << 146   // to the ground state and I >0 to excitations
139     G4ParticleDefinition* FindIon(G4int Z, G4i << 147   //
140                                   G4int J = 0) << 148   //!!! I = 1 is assigned fo all excitation states in Geant4   
141     G4ParticleDefinition* FindIon(G4int Z, G4i << 149   
142     G4ParticleDefinition* FindIon(G4int Z, G4i << 150    static G4int GetNucleusEncoding(G4int Z,        G4int A,  G4int L,        
143     G4ParticleDefinition* FindIon(G4int Z, G4i << 151            G4double E=0.0, G4int J=0);
144                                   G4Ions::G4Fl << 152   //  get PDG code for Hyper-Nucleus Ions 
145     G4ParticleDefinition* FindIon(G4int Z, G4i << 153   // Nuclear codes are given as 10-digit numbers +-10LZZZAAAI.
146                                   G4int J = 0) << 154   //For a nucleus consisting of np protons and nn neutrons
147     // Z: Atomic Number                        << 155   // A = np + nn +nlambda and Z = np.
148     // A: Atomic Mass (nn + np +nlambda)       << 156   // L = nlambda
149     // nL: Number of Lambda                    << 157   // I gives the isomer level, with I = 0 corresponding 
150     // E: Excitaion energy                     << 158   // to the ground state and I >0 to excitations
151     // lvl:  Isomer Level 0: ground state)     << 159   //
152     // flb:  Floating level base (enum defined << 160   //!!! I = 1 is assigned fo all excitation states in Geant4   
153     // flbChar:  Floating level base denoted b << 161 
154     //           (<null>,X,Y,Z,U,V,W,R,S,T,A,B << 162    static G4bool GetNucleusByEncoding(G4int encoding,
155     // J: Total Angular momentum (in unit of 1 << 163              G4int &Z,      G4int &A, 
156                                                << 164              G4double &E,   G4int &J);
157     // Return true if the particle is ion      << 165    static G4bool GetNucleusByEncoding(G4int encoding,
158     static G4bool IsIon(const G4ParticleDefini << 166               G4int &Z,      G4int &A,  G4int &L,    
159                                                << 167               G4double &E,   G4int &J);
160     // Return true if the particle is anti_ion << 168     //!!! Only ground states are supported now  
161     static G4bool IsAntiIon(const G4ParticleDe << 169  
162                                                << 170  
163     // Get ion name                            << 171    G4double             GetIonMass(G4int Z, G4int A, G4int L=0) const;
164     G4String GetIonName(G4int Z, G4int A, G4in << 172    G4double             GetNucleusMass(G4int Z, G4int A, G4int L=0) const;
165     G4String GetIonName(G4int Z, G4int A, G4do << 173    // These two methods returns Nucleus (i.e. full ionized atom) mass 
166                         G4Ions::G4FloatLevelBa << 174    // ,where Z is Atomic Number (number of protons) and
167     G4String GetIonName(G4int Z, G4int A, G4in << 175    //  A is Atomic Number (number of nucleons and hyperons)
168                         G4Ions::G4FloatLevelBa << 176    //  L is number of lambda (A= nn + np + nlambda)
169     G4String GetIonName(G4int Z, G4int A, G4in << 177 
170                                                << 178  
171     // Get PDG code for Ions.                  << 179    
172     // Nuclear codes are given as 10-digit num << 180    G4int                 Entries() const;
173     // For a nucleus consisting of np protons  << 181    // Return number of ions in the table
174     // A = np + nn and Z = np.                 << 182 
175     // I gives the isomer level, with I = 0 co << 183    G4ParticleDefinition* GetParticle(G4int index) const;
176     // to the ground state and I >0 to excitat << 184    // Return the pointer of index-th ion in the table
177     static G4int GetNucleusEncoding(G4int Z, G << 185 
178                                                << 186    G4bool                Contains(const G4ParticleDefinition *particle) const;
179     // Get PDG code for Hyper-Nucleus Ions.    << 187    // Return 'true' if the ion exists
180     // Nuclear codes are given as 10-digit num << 188 
181     // For a nucleus consisting of np protons  << 189    void                  Insert(G4ParticleDefinition* particle);
182     // A = np + nn +nlambda and Z = np.        << 190    void                  Remove(G4ParticleDefinition* particle);
183     // nL = nlambda                            << 191    // Insert/Remove an ion in the table
184     // I gives the isomer level, with I = 0 co << 192 
185     // to the ground state and I >0 to excitat << 193    void                  clear();
186     static G4int GetNucleusEncoding(G4int Z, G << 194    // erase all contents in the list (not delete just remove)
187                                                << 195 
188     static G4bool GetNucleusByEncoding(G4int e << 196    G4int                 size() const;
189     static G4bool GetNucleusByEncoding(G4int e << 197    //  Return number of ions in the table
190                                        G4int&  << 198 
191     // Energy will not be given even for excit << 199     void DumpTable(const G4String &particle_name = "ALL") const;
192                                                << 200    // dump information of particles specified by name 
193     // These methods returns Nucleus (i.e. ful << 201 
194     //  Z is Atomic Number (number of protons) << 202 
195     //  A is Atomic Number (number of nucleons << 203  protected:
196     //  nL is number of lambda (A= nn + np + n << 204    G4ParticleDefinition* CreateIon(G4int Z, G4int A, G4double E, G4int J);
197     //  lvl is isomer level                    << 205    G4ParticleDefinition* CreateIon(G4int Z, G4int A, G4int L, 
198     G4double GetIonMass(G4int Z, G4int A, G4in << 206            G4double E, G4int J);
199     G4double GetNucleusMass(G4int Z, G4int A,  << 207    // Create Ion 
200     G4double GetIsomerMass(G4int Z, G4int A, G << 208    
201                                                << 209    G4IsotopeProperty* FindIsotope(G4int Z, G4int A, G4double E, G4int J);
202     // Returns a life time of an ion. -1 for s << 210    // Ask properties of isotopes to this G4VIsotopeTable 
203     // that is not listed in G4NuclideTable    << 211    
204     G4double GetLifeTime(const G4ParticleDefin << 212    G4ParticleDefinition* GetLightIon(G4int Z, G4int A) const;
205     G4double GetLifeTime(G4int Z, G4int A, G4d << 213    
206                          G4Ions::G4FloatLevelB << 214    
207     G4double GetLifeTime(G4int Z, G4int A, G4d << 215    G4bool                IsLightIon(G4ParticleDefinition*) const;
208                                                << 216    // return true if the particle is pre-defined ion
209     G4ParticleDefinition* GetMuonicAtom(G4Ions << 217  
210     G4ParticleDefinition* GetMuonicAtom(G4int  << 218    void                  AddProcessManager(const G4String& ionName);
211                                                << 219    // Add process manager to ions with name of 'ionName'
212     // Return number of ions in the table      << 220 
213     G4int Entries() const;                     << 221    G4int                GetVerboseLevel() const;
214                                                << 222    // get Verbose Level defined in G4ParticleTable
215     // Return the pointer of index-th ion in t << 223 
216     G4ParticleDefinition* GetParticle(G4int in << 224  private:
217                                                << 225    G4IonList*                  fIonList; 
218     // Return 'true' if the ion exists         << 226 
219     G4bool Contains(const G4ParticleDefinition << 227    std::vector<G4VIsotopeTable*> *fIsotopeTableList;
220                                                << 228 
221     // Insert/Remove an ion in the table       << 229  
222     void Insert(const G4ParticleDefinition* pa << 230    enum { numberOfElements = 118};
223     void Remove(const G4ParticleDefinition* pa << 231    static const G4String       elementName[numberOfElements];
224                                                << 
225     // Erase all contents in the list (not del << 
226     void clear();                              << 
227                                                << 
228     // Return number of ions in the table      << 
229     G4int size() const;                        << 
230                                                << 
231     // Dump information of particles specified << 
232     void DumpTable(const G4String& particle_na << 
233                                                << 
234   public:                                      << 
235     // Needed for MT                           << 
236     void InitializeLightIons();                << 
237                                                << 
238     // It is very important for multithreaded  << 
239     // the particle table pointer and the ion  << 
240     // to let each worker thread hold its own  << 
241     // and the ion list. This implementation i << 
242     // table thread private. The two shadow po << 
243     // thread to copy the content from the mas << 
244     static G4ThreadLocal G4IonList* fIonList;  << 
245     static G4ThreadLocal std::vector<G4VIsotop << 
246     static G4IonList* fIonListShadow;          << 
247     static std::vector<G4VIsotopeTable*>* fIso << 
248                                                << 
249     enum                                       << 
250     {                                          << 
251       numberOfElements = 118                   << 
252     };                                         << 
253     static const G4String elementName[numberOf << 
254                                                << 
255 #ifdef G4MULTITHREADED                         << 
256     static G4Mutex ionTableMutex;              << 
257 #endif                                         << 
258                                                   232 
259   protected:                                   << 233 };
260     G4ParticleDefinition* FindIonInMaster(G4in << 
261     G4ParticleDefinition* FindIonInMaster(G4in << 
262     G4ParticleDefinition* FindIonInMaster(G4in << 
263                                           G4Io << 
264     G4ParticleDefinition* FindIonInMaster(G4in << 
265                                           G4Io << 
266                                                << 
267     G4ParticleDefinition* CreateIon(G4int Z, G << 
268     G4ParticleDefinition* CreateIon(G4int Z, G << 
269                                     G4Ions::G4 << 
270     G4ParticleDefinition* CreateIon(G4int Z, G << 
271     G4ParticleDefinition* CreateIon(G4int Z, G << 
272                                                << 
273     void InsertWorker(const G4ParticleDefiniti << 
274                                                << 
275     // Create Ion                              << 
276                                                << 
277     G4IsotopeProperty* FindIsotope(G4int Z, G4 << 
278                                    G4Ions::G4F << 
279     G4IsotopeProperty* FindIsotope(G4int Z, G4 << 
280     // Ask properties of isotopes              << 
281                                                << 
282     G4ParticleDefinition* GetLightIon(G4int Z, << 
283     G4ParticleDefinition* GetLightAntiIon(G4in << 
284                                                << 
285     // Return true if the particle is pre-defi << 
286     G4bool IsLightIon(const G4ParticleDefiniti << 
287     G4bool IsLightAntiIon(const G4ParticleDefi << 
288                                                << 
289     // Add process manager to ions with name o << 
290     void AddProcessManager(G4ParticleDefinitio << 
291                                                   234 
292     // Get Verbose Level defined in G4Particle << 235 inline G4int  G4IonTable::GetNumberOfElements() const
293     G4int GetVerboseLevel() const;             << 236 {
                                                   >> 237   return numberOfElements;
                                                   >> 238 }
                                                   >> 239 inline G4bool  G4IonTable::Contains(const G4ParticleDefinition* particle) const
                                                   >> 240 {
                                                   >> 241   G4IonList::iterator i;
                                                   >> 242   for (i = fIonList->begin(); i!= fIonList->end(); ++i) {
                                                   >> 243     if (**i==*particle) return true;
                                                   >> 244   }
                                                   >> 245   return false;
                                                   >> 246 }
294                                                   247 
295   private:                                     << 248 inline G4int G4IonTable::Entries() const
296     G4NuclideTable* pNuclideTable = nullptr;   << 249 {
                                                   >> 250   return fIonList->size();
                                                   >> 251 }
297                                                   252 
298     // Isomer table and flag of creation       << 253 inline G4int G4IonTable::size() const
299     G4bool isIsomerCreated = false;            << 254 {
300 };                                             << 255   return fIonList->size();
                                                   >> 256 }
301                                                   257 
302 // ------------------------                    << 258 inline void G4IonTable::clear()
303 // Inline methods                              << 259 {
304 // ------------------------                    << 260   fIonList->clear();
                                                   >> 261 }
305                                                   262 
306 inline G4int G4IonTable::GetNumberOfElements() << 263 inline G4ParticleDefinition*  G4IonTable::GetParticle(G4int index) const
307 {                                                 264 {
308   return numberOfElements;                     << 265   if ( (index >=0 ) && (index < Entries()) ){
                                                   >> 266     return (*fIonList)[index];
                                                   >> 267   } else {
                                                   >> 268     return 0; 
                                                   >> 269   } 
309 }                                                 270 }
310                                                   271 
                                                   >> 272 
311 #endif                                            273 #endif
                                                   >> 274 
                                                   >> 275 
                                                   >> 276 
                                                   >> 277 
                                                   >> 278 
                                                   >> 279 
                                                   >> 280 
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312                                                   284