Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4IonTable << 27 // 26 // 28 // Class description: << 27 // $Id: G4IonTable.hh,v 1.25.2.1 2008/04/25 12:21:52 kurasige Exp $ >> 28 // GEANT4 tag $Name: geant4-09-01-patch-03 $ 29 // 29 // 30 // G4IonTable stores all pointers to G4Particl << 30 // >> 31 // ------------------------------------------------------------ >> 32 // GEANT 4 class header file >> 33 // >> 34 // History: first implementation, >> 35 // based on object model of June 27, 98 H.Kurashige >> 36 // ------------------------------------------------------------ >> 37 // added clear() 20 Mar., 08 H.Kurashige >> 38 // modified GetIon 02 Aug., 98 H.Kurashige >> 39 // added Remove() 06 Nov.,98 H.Kurashige >> 40 // add GetNucleusMass 15 Mar. 99 H.Kurashige >> 41 // ----- >> 42 // Modified GetIon methods 17 Aug. 99 H.Kurashige >> 43 // New design using G4VIsotopeTable 5 Oct. 99 H.Kurashige >> 44 // Add GetNucleusEncoding according PDG 2006 9 Oct. 2006 H.Kurashige 31 45 32 // Author: H.Kurashige, 27 June 1998 << 46 #ifndef G4IonTable_h 33 // ------------------------------------------- << 47 #define G4IonTable_h 1 34 #ifndef G4IonTable_hh << 35 #define G4IonTable_hh 1 << 36 48 37 #include "G4Ions.hh" << 38 #include "G4ParticleDefinition.hh" << 39 #include "G4ParticleTable.hh" << 40 #include "G4ios.hh" 49 #include "G4ios.hh" 41 #include "globals.hh" 50 #include "globals.hh" >> 51 #include "G4ParticleDefinition.hh" 42 52 43 #include <cmath> 53 #include <cmath> 44 #include <map> << 45 #include <vector> 54 #include <vector> 46 55 47 class G4ParticleTable; 56 class G4ParticleTable; 48 class G4VIsotopeTable; << 57 class G4VIsotopeTable; 49 class G4IsotopeProperty; 58 class G4IsotopeProperty; 50 class G4NuclideTable; << 51 59 52 class G4IonTable 60 class G4IonTable 53 { 61 { 54 public: << 62 // Class Description 55 using G4IonList = std::multimap<G4int, con << 63 // G4IonTable is the table of pointer to G4ParticleDefinition 56 using G4IonListIterator = std::multimap<G4 << 64 // In G4IonTable, each G4ParticleDefinition pointer is stored 57 << 65 // 58 // Constructor, destructor << 66 59 G4IonTable(); << 67 public: 60 ~G4IonTable(); << 68 // Use STL Vector as list of ions 61 << 69 typedef std::vector<G4ParticleDefinition*> G4IonList; 62 // Forbidden copy constructor and assignme << 70 63 G4IonTable(const G4IonTable&) = delete; << 71 public: 64 G4IonTable& operator=(const G4IonTable&) = << 72 // constructor 65 << 73 G4IonTable(); 66 static G4IonTable* GetIonTable(); << 74 67 << 75 protected: 68 // Method is used by each worker thread to << 76 // hide copy construictor as protected 69 // from the master thread. << 77 G4IonTable(const G4IonTable &right); 70 void WorkerG4IonTable(); << 78 G4IonTable & operator = (const G4IonTable &) {return *this;} 71 << 79 72 // Destructor for worker << 80 public: 73 void DestroyWorkerG4IonTable(); << 81 // destructor 74 << 82 virtual ~G4IonTable(); 75 // Get number of elements defined in the I << 83 76 G4int GetNumberOfElements() const; << 84 public: // With Description 77 << 85 G4int GetNumberOfElements() const; 78 // Register Isotope table << 86 // Get number of elements defined in the IonTable 79 void RegisterIsotopeTable(G4VIsotopeTable* << 87 80 << 88 // Register Isotope table 81 // G4IonTable asks properties of isotopes << 89 void RegisterIsotopeTable(G4VIsotopeTable* table); 82 // by using FindIsotope(G4IsotopeProperty* << 90 G4VIsotopeTable* GetIsotopeTable(size_t idx=0) const; 83 G4VIsotopeTable* GetIsotopeTable(std::size << 91 // G4IonTable asks properties of isotopes to this G4VIsotopeTable 84 << 92 // by using FindIsotope(G4IsotopeProperty* property) method. 85 // All ground state ions are created. << 93 86 // Stable ground states are defined in G4N << 94 // --------------------------- 87 void CreateAllIon(); << 95 // FindIon/GetIon 88 << 96 // FindIon methods return pointer of ion if it exists 89 // All excited ions with long life time (> << 97 // GetIon methods also return pointer of ion. In GetIon 90 // Isomers are defined in G4VIsotopeTable << 98 // methods the designated ion will be created if it does not exist. 91 void CreateAllIsomer(); << 99 // 92 << 100 // !! PDGCharge inG4ParticleDefinition of ions is !! 93 // All nuclide with a life time longer tha << 101 // !! electric charge of nucleus (i.e. fully ionized ions) !! 94 // prior to the event loop << 102 // ----------------------------- 95 void PrepareNuclideTable(); << 103 96 void PreloadNuclide(); << 104 // Find/Get "ground state" 97 << 105 G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int J=0); 98 // --------------------------------------- << 106 // The ion is assumed to be ground state (i.e Excited energy = 0) 99 // FindIon/GetIon << 107 // Z: Atomic Number 100 // FindIon() methods return pointer of i << 108 // A: Atomic Mass 101 // GetIon() methods also return pointer << 109 // J: Total Angular momentum (in unit of 1/2) 102 // ion is created if it does not exist. << 110 G4ParticleDefinition* GetIon(G4int encoding); 103 // << 111 // The ion can be get by using PDG encoding 104 // !! PDGCharge in G4ParticleDefinition of << 112 // !! Only ground state can be obtained .i.e. Isomer = 0 105 // !! electric charge of nucleus (i.e. ful << 113 106 // --------------------------------------- << 114 107 << 115 // Find/Get "excited state" 108 // Find/Get "ground state" and "excited st << 116 G4ParticleDefinition* FindIon(G4int Z, G4int A, G4double E, G4int J=0); 109 // << 117 G4ParticleDefinition* GetIon(G4int Z, G4int A, G4double E, G4int J=0); 110 G4ParticleDefinition* GetIon(G4int Z, G4in << 118 G4ParticleDefinition* FindIon(G4int Z, G4int A, G4int L, 111 G4ParticleDefinition* GetIon(G4int Z, G4in << 119 G4double E, G4int J=0); 112 G4ParticleDefinition* GetIon(G4int Z, G4in << 120 G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int L, 113 G4ParticleDefinition* GetIon(G4int Z, G4in << 121 G4double E, G4int J=0); 114 G4int J = 0); << 122 // Z: Atomic Number 115 G4ParticleDefinition* GetIon(G4int Z, G4in << 123 // A: Atomic Mass (nn + np +nlambda) 116 G4ParticleDefinition* GetIon(G4int Z, G4in << 124 // L: Number of Lmabda 117 G4ParticleDefinition* GetIon(G4int Z, G4in << 125 // J: Total Angular momentum (in unit of 1/2) 118 G4Ions::G4Flo << 126 // E: Excitaion energy 119 G4ParticleDefinition* GetIon(G4int Z, G4in << 127 120 // Z: Atomic Number << 128 G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int J, G4int Q); 121 // A: Atomic Mass (nn + np +nlambda) << 129 // This method is provided for compatibilties 122 // nL: Number of Lambda << 130 // The third and last arguments gives no effect 123 // E: Excitation energy << 131 124 // lvl: Isomer Level 0: ground state) << 132 static G4bool IsIon(G4ParticleDefinition*); 125 // flb: Floating level base (enum defined << 133 // return true if the particle is ion 126 // flbChar: Floating level base denoted b << 134 127 // (<null>,X,Y,Z,U,V,W,R,S,T,A,B << 135 const G4String& GetIonName(G4int Z, G4int A, G4double E) const; 128 // J: Total Angular momentum (in unit of 1 << 136 const G4String& GetIonName(G4int Z, G4int A, G4int L, G4double E) const; 129 << 137 // get ion name 130 // The ion can be retrieved by using PDG e << 138 131 // !! Only ground state can be obtained .i << 139 static G4int GetNucleusEncoding(G4int Z, G4int A, 132 G4ParticleDefinition* GetIon(G4int encodin << 140 G4double E=0.0, G4int J=0); 133 << 141 // get PDG code for Ions 134 // Find/Get "excited state" << 142 // Nuclear codes are given as 10-digit numbers +-100ZZZAAAI. 135 // << 143 //For a nucleus consisting of np protons and nn neutrons 136 G4ParticleDefinition* FindIon(G4int Z, G4i << 144 // A = np + nn and Z = np. 137 G4ParticleDefinition* FindIon(G4int Z, G4i << 145 // I gives the isomer level, with I = 0 corresponding 138 G4ParticleDefinition* FindIon(G4int Z, G4i << 146 // to the ground state and I >0 to excitations 139 G4ParticleDefinition* FindIon(G4int Z, G4i << 147 // 140 G4int J = 0) << 148 //!!! I = 1 is assigned fo all excitation states in Geant4 141 G4ParticleDefinition* FindIon(G4int Z, G4i << 149 142 G4ParticleDefinition* FindIon(G4int Z, G4i << 150 static G4int GetNucleusEncoding(G4int Z, G4int A, G4int L, 143 G4ParticleDefinition* FindIon(G4int Z, G4i << 151 G4double E=0.0, G4int J=0); 144 G4Ions::G4Fl << 152 // get PDG code for Hyper-Nucleus Ions 145 G4ParticleDefinition* FindIon(G4int Z, G4i << 153 // Nuclear codes are given as 10-digit numbers +-10LZZZAAAI. 146 G4int J = 0) << 154 //For a nucleus consisting of np protons and nn neutrons 147 // Z: Atomic Number << 155 // A = np + nn +nlambda and Z = np. 148 // A: Atomic Mass (nn + np +nlambda) << 156 // L = nlambda 149 // nL: Number of Lambda << 157 // I gives the isomer level, with I = 0 corresponding 150 // E: Excitaion energy << 158 // to the ground state and I >0 to excitations 151 // lvl: Isomer Level 0: ground state) << 159 // 152 // flb: Floating level base (enum defined << 160 //!!! I = 1 is assigned fo all excitation states in Geant4 153 // flbChar: Floating level base denoted b << 161 154 // (<null>,X,Y,Z,U,V,W,R,S,T,A,B << 162 static G4bool GetNucleusByEncoding(G4int encoding, 155 // J: Total Angular momentum (in unit of 1 << 163 G4int &Z, G4int &A, 156 << 164 G4double &E, G4int &J); 157 // Return true if the particle is ion << 165 static G4bool GetNucleusByEncoding(G4int encoding, 158 static G4bool IsIon(const G4ParticleDefini << 166 G4int &Z, G4int &A, G4int &L, 159 << 167 G4double &E, G4int &J); 160 // Return true if the particle is anti_ion << 168 //!!! Only ground states are supported now 161 static G4bool IsAntiIon(const G4ParticleDe << 169 162 << 170 163 // Get ion name << 171 G4double GetIonMass(G4int Z, G4int A, G4int L=0) const; 164 G4String GetIonName(G4int Z, G4int A, G4in << 172 G4double GetNucleusMass(G4int Z, G4int A, G4int L=0) const; 165 G4String GetIonName(G4int Z, G4int A, G4do << 173 // These two methods returns Nucleus (i.e. full ionized atom) mass 166 G4Ions::G4FloatLevelBa << 174 // ,where Z is Atomic Number (number of protons) and 167 G4String GetIonName(G4int Z, G4int A, G4in << 175 // A is Atomic Number (number of nucleons and hyperons) 168 G4Ions::G4FloatLevelBa << 176 // L is number of lambda (A= nn + np + nlambda) 169 G4String GetIonName(G4int Z, G4int A, G4in << 177 170 << 178 171 // Get PDG code for Ions. << 179 172 // Nuclear codes are given as 10-digit num << 180 G4int Entries() const; 173 // For a nucleus consisting of np protons << 181 // Return number of ions in the table 174 // A = np + nn and Z = np. << 182 175 // I gives the isomer level, with I = 0 co << 183 G4ParticleDefinition* GetParticle(G4int index) const; 176 // to the ground state and I >0 to excitat << 184 // Return the pointer of index-th ion in the table 177 static G4int GetNucleusEncoding(G4int Z, G << 185 178 << 186 G4bool Contains(const G4ParticleDefinition *particle) const; 179 // Get PDG code for Hyper-Nucleus Ions. << 187 // Return 'true' if the ion exists 180 // Nuclear codes are given as 10-digit num << 188 181 // For a nucleus consisting of np protons << 189 void Insert(G4ParticleDefinition* particle); 182 // A = np + nn +nlambda and Z = np. << 190 void Remove(G4ParticleDefinition* particle); 183 // nL = nlambda << 191 // Insert/Remove an ion in the table 184 // I gives the isomer level, with I = 0 co << 192 185 // to the ground state and I >0 to excitat << 193 void clear(); 186 static G4int GetNucleusEncoding(G4int Z, G << 194 // erase all contents in the list (not delete just remove) 187 << 195 188 static G4bool GetNucleusByEncoding(G4int e << 196 G4int size() const; 189 static G4bool GetNucleusByEncoding(G4int e << 197 // Return number of ions in the table 190 G4int& << 198 191 // Energy will not be given even for excit << 199 void DumpTable(const G4String &particle_name = "ALL") const; 192 << 200 // dump information of particles specified by name 193 // These methods returns Nucleus (i.e. ful << 201 194 // Z is Atomic Number (number of protons) << 202 195 // A is Atomic Number (number of nucleons << 203 protected: 196 // nL is number of lambda (A= nn + np + n << 204 G4ParticleDefinition* CreateIon(G4int Z, G4int A, G4double E, G4int J); 197 // lvl is isomer level << 205 G4ParticleDefinition* CreateIon(G4int Z, G4int A, G4int L, 198 G4double GetIonMass(G4int Z, G4int A, G4in << 206 G4double E, G4int J); 199 G4double GetNucleusMass(G4int Z, G4int A, << 207 // Create Ion 200 G4double GetIsomerMass(G4int Z, G4int A, G << 208 201 << 209 G4IsotopeProperty* FindIsotope(G4int Z, G4int A, G4double E, G4int J); 202 // Returns a life time of an ion. -1 for s << 210 // Ask properties of isotopes to this G4VIsotopeTable 203 // that is not listed in G4NuclideTable << 211 204 G4double GetLifeTime(const G4ParticleDefin << 212 G4ParticleDefinition* GetLightIon(G4int Z, G4int A) const; 205 G4double GetLifeTime(G4int Z, G4int A, G4d << 213 206 G4Ions::G4FloatLevelB << 214 207 G4double GetLifeTime(G4int Z, G4int A, G4d << 215 G4bool IsLightIon(G4ParticleDefinition*) const; 208 << 216 // return true if the particle is pre-defined ion 209 G4ParticleDefinition* GetMuonicAtom(G4Ions << 217 210 G4ParticleDefinition* GetMuonicAtom(G4int << 218 void AddProcessManager(const G4String& ionName); 211 << 219 // Add process manager to ions with name of 'ionName' 212 // Return number of ions in the table << 220 213 G4int Entries() const; << 221 G4int GetVerboseLevel() const; 214 << 222 // get Verbose Level defined in G4ParticleTable 215 // Return the pointer of index-th ion in t << 223 216 G4ParticleDefinition* GetParticle(G4int in << 224 private: 217 << 225 G4IonList* fIonList; 218 // Return 'true' if the ion exists << 226 219 G4bool Contains(const G4ParticleDefinition << 227 std::vector<G4VIsotopeTable*> *fIsotopeTableList; 220 << 228 221 // Insert/Remove an ion in the table << 229 222 void Insert(const G4ParticleDefinition* pa << 230 enum { numberOfElements = 118}; 223 void Remove(const G4ParticleDefinition* pa << 231 static const G4String elementName[numberOfElements]; 224 << 225 // Erase all contents in the list (not del << 226 void clear(); << 227 << 228 // Return number of ions in the table << 229 G4int size() const; << 230 << 231 // Dump information of particles specified << 232 void DumpTable(const G4String& particle_na << 233 << 234 public: << 235 // Needed for MT << 236 void InitializeLightIons(); << 237 << 238 // It is very important for multithreaded << 239 // the particle table pointer and the ion << 240 // to let each worker thread hold its own << 241 // and the ion list. This implementation i << 242 // table thread private. The two shadow po << 243 // thread to copy the content from the mas << 244 static G4ThreadLocal G4IonList* fIonList; << 245 static G4ThreadLocal std::vector<G4VIsotop << 246 static G4IonList* fIonListShadow; << 247 static std::vector<G4VIsotopeTable*>* fIso << 248 << 249 enum << 250 { << 251 numberOfElements = 118 << 252 }; << 253 static const G4String elementName[numberOf << 254 << 255 #ifdef G4MULTITHREADED << 256 static G4Mutex ionTableMutex; << 257 #endif << 258 232 259 protected: << 233 }; 260 G4ParticleDefinition* FindIonInMaster(G4in << 261 G4ParticleDefinition* FindIonInMaster(G4in << 262 G4ParticleDefinition* FindIonInMaster(G4in << 263 G4Io << 264 G4ParticleDefinition* FindIonInMaster(G4in << 265 G4Io << 266 << 267 G4ParticleDefinition* CreateIon(G4int Z, G << 268 G4ParticleDefinition* CreateIon(G4int Z, G << 269 G4Ions::G4 << 270 G4ParticleDefinition* CreateIon(G4int Z, G << 271 G4ParticleDefinition* CreateIon(G4int Z, G << 272 << 273 void InsertWorker(const G4ParticleDefiniti << 274 << 275 // Create Ion << 276 << 277 G4IsotopeProperty* FindIsotope(G4int Z, G4 << 278 G4Ions::G4F << 279 G4IsotopeProperty* FindIsotope(G4int Z, G4 << 280 // Ask properties of isotopes << 281 << 282 G4ParticleDefinition* GetLightIon(G4int Z, << 283 G4ParticleDefinition* GetLightAntiIon(G4in << 284 << 285 // Return true if the particle is pre-defi << 286 G4bool IsLightIon(const G4ParticleDefiniti << 287 G4bool IsLightAntiIon(const G4ParticleDefi << 288 << 289 // Add process manager to ions with name o << 290 void AddProcessManager(G4ParticleDefinitio << 291 234 292 // Get Verbose Level defined in G4Particle << 235 inline G4int G4IonTable::GetNumberOfElements() const 293 G4int GetVerboseLevel() const; << 236 { >> 237 return numberOfElements; >> 238 } >> 239 inline G4bool G4IonTable::Contains(const G4ParticleDefinition* particle) const >> 240 { >> 241 G4IonList::iterator i; >> 242 for (i = fIonList->begin(); i!= fIonList->end(); ++i) { >> 243 if (**i==*particle) return true; >> 244 } >> 245 return false; >> 246 } 294 247 295 private: << 248 inline G4int G4IonTable::Entries() const 296 G4NuclideTable* pNuclideTable = nullptr; << 249 { >> 250 return fIonList->size(); >> 251 } 297 252 298 // Isomer table and flag of creation << 253 inline G4int G4IonTable::size() const 299 G4bool isIsomerCreated = false; << 254 { 300 }; << 255 return fIonList->size(); >> 256 } 301 257 302 // ------------------------ << 258 inline void G4IonTable::clear() 303 // Inline methods << 259 { 304 // ------------------------ << 260 fIonList->clear(); >> 261 } 305 262 306 inline G4int G4IonTable::GetNumberOfElements() << 263 inline G4ParticleDefinition* G4IonTable::GetParticle(G4int index) const 307 { 264 { 308 return numberOfElements; << 265 if ( (index >=0 ) && (index < Entries()) ){ >> 266 return (*fIonList)[index]; >> 267 } else { >> 268 return 0; >> 269 } 309 } 270 } 310 271 >> 272 311 #endif 273 #endif >> 274 >> 275 >> 276 >> 277 >> 278 >> 279 >> 280 >> 281 >> 282 >> 283 312 284