Geant4 Cross Reference

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Geant4/particles/management/include/G4IonTable.hh

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Diff markup

Differences between /particles/management/include/G4IonTable.hh (Version 11.3.0) and /particles/management/include/G4IonTable.hh (Version 11.2.2)


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 25 //                                                 25 //
 26 // G4IonTable                                      26 // G4IonTable
 27 //                                                 27 //
 28 // Class description:                              28 // Class description:
 29 //                                                 29 //
 30 // G4IonTable stores all pointers to G4Particl     30 // G4IonTable stores all pointers to G4ParticleDefinition.
 31                                                    31 
 32 // Author: H.Kurashige, 27 June 1998               32 // Author: H.Kurashige, 27 June 1998
 33 // -------------------------------------------     33 // --------------------------------------------------------------------
 34 #ifndef G4IonTable_hh                              34 #ifndef G4IonTable_hh
 35 #define G4IonTable_hh 1                            35 #define G4IonTable_hh 1
 36                                                    36 
 37 #include "G4Ions.hh"                               37 #include "G4Ions.hh"
 38 #include "G4ParticleDefinition.hh"                 38 #include "G4ParticleDefinition.hh"
 39 #include "G4ParticleTable.hh"                      39 #include "G4ParticleTable.hh"
 40 #include "G4ios.hh"                                40 #include "G4ios.hh"
 41 #include "globals.hh"                              41 #include "globals.hh"
 42                                                    42 
 43 #include <cmath>                                   43 #include <cmath>
 44 #include <map>                                     44 #include <map>
 45 #include <vector>                                  45 #include <vector>
 46                                                    46 
 47 class G4ParticleTable;                             47 class G4ParticleTable;
 48 class G4VIsotopeTable;                             48 class G4VIsotopeTable;
 49 class G4IsotopeProperty;                           49 class G4IsotopeProperty;
 50 class G4NuclideTable;                              50 class G4NuclideTable;
 51                                                    51 
 52 class G4IonTable                                   52 class G4IonTable
 53 {                                                  53 {
 54   public:                                          54   public:
 55     using G4IonList = std::multimap<G4int, con     55     using G4IonList = std::multimap<G4int, const G4ParticleDefinition*>;
 56     using G4IonListIterator = std::multimap<G4     56     using G4IonListIterator = std::multimap<G4int, const G4ParticleDefinition*>::iterator;
 57                                                    57 
 58     // Constructor, destructor                     58     // Constructor, destructor
 59     G4IonTable();                                  59     G4IonTable();
 60     ~G4IonTable();                                 60     ~G4IonTable();
 61                                                    61 
 62     // Forbidden copy constructor and assignme     62     // Forbidden copy constructor and assignment operator
 63     G4IonTable(const G4IonTable&) = delete;        63     G4IonTable(const G4IonTable&) = delete;
 64     G4IonTable& operator=(const G4IonTable&) =     64     G4IonTable& operator=(const G4IonTable&) = delete;
 65                                                    65 
 66     static G4IonTable* GetIonTable();              66     static G4IonTable* GetIonTable();
 67                                                    67 
 68     // Method is used by each worker thread to     68     // Method is used by each worker thread to copy the content
 69     // from the master thread.                     69     // from the master thread.
 70     void WorkerG4IonTable();                       70     void WorkerG4IonTable();
 71                                                    71 
 72     // Destructor for worker                       72     // Destructor for worker
 73     void DestroyWorkerG4IonTable();                73     void DestroyWorkerG4IonTable();
 74                                                    74 
 75     // Get number of elements defined in the I     75     // Get number of elements defined in the IonTable
 76     G4int GetNumberOfElements() const;             76     G4int GetNumberOfElements() const;
 77                                                    77 
 78     // Register Isotope table                      78     // Register Isotope table
 79     void RegisterIsotopeTable(G4VIsotopeTable*     79     void RegisterIsotopeTable(G4VIsotopeTable* table);
 80                                                    80 
 81     // G4IonTable asks properties of isotopes      81     // G4IonTable asks properties of isotopes to G4VIsotopeTable
 82     // by using FindIsotope(G4IsotopeProperty*     82     // by using FindIsotope(G4IsotopeProperty* property) method
 83     G4VIsotopeTable* GetIsotopeTable(std::size     83     G4VIsotopeTable* GetIsotopeTable(std::size_t idx = 0) const;
 84                                                    84 
 85     // All ground state ions are created.          85     // All ground state ions are created.
 86     // Stable ground states are defined in G4N     86     // Stable ground states are defined in G4NuclearProperty
 87     void CreateAllIon();                           87     void CreateAllIon();
 88                                                    88 
 89     // All excited ions with long life time (>     89     // All excited ions with long life time (>1.0*ns) are created.
 90     // Isomers are defined in G4VIsotopeTable      90     // Isomers are defined in G4VIsotopeTable
 91     void CreateAllIsomer();                        91     void CreateAllIsomer();
 92                                                    92 
 93     // All nuclide with a life time longer tha     93     // All nuclide with a life time longer than certain value are created
 94     // prior to the event loop                     94     // prior to the event loop
 95     void PrepareNuclideTable();                    95     void PrepareNuclideTable();
 96     void PreloadNuclide();                         96     void PreloadNuclide();
 97                                                    97 
 98     // ---------------------------------------     98     // --------------------------------------------------------------
 99     // FindIon/GetIon                              99     // FindIon/GetIon
100     //   FindIon() methods return pointer of i    100     //   FindIon() methods return pointer of ion if it exists.
101     //   GetIon() methods also return pointer     101     //   GetIon() methods also return pointer of ion; the designated
102     //   ion is created if it does not exist.     102     //   ion is created if it does not exist.
103     //                                            103     //
104     // !! PDGCharge in G4ParticleDefinition of    104     // !! PDGCharge in G4ParticleDefinition of ions is          !!
105     // !! electric charge of nucleus (i.e. ful    105     // !! electric charge of nucleus (i.e. fully ionized ions)  !!
106     // ---------------------------------------    106     // --------------------------------------------------------------
107                                                   107 
108     // Find/Get "ground state" and "excited st    108     // Find/Get "ground state" and "excited state"
109     //                                            109     //
110     G4ParticleDefinition* GetIon(G4int Z, G4in    110     G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int lvl = 0);
111     G4ParticleDefinition* GetIon(G4int Z, G4in    111     G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int nL, G4int lvl);
112     G4ParticleDefinition* GetIon(G4int Z, G4in    112     G4ParticleDefinition* GetIon(G4int Z, G4int A, G4double E, G4int J = 0);
113     G4ParticleDefinition* GetIon(G4int Z, G4in    113     G4ParticleDefinition* GetIon(G4int Z, G4int A, G4double E, G4Ions::G4FloatLevelBase flb,
114                                  G4int J = 0);    114                                  G4int J = 0);
115     G4ParticleDefinition* GetIon(G4int Z, G4in    115     G4ParticleDefinition* GetIon(G4int Z, G4int A, G4double E, char flbChar, G4int J = 0);
116     G4ParticleDefinition* GetIon(G4int Z, G4in    116     G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int nL, G4double E, G4int J = 0);
117     G4ParticleDefinition* GetIon(G4int Z, G4in    117     G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int nL, G4double E,
118                                  G4Ions::G4Flo    118                                  G4Ions::G4FloatLevelBase flb, G4int J = 0);
119     G4ParticleDefinition* GetIon(G4int Z, G4in    119     G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int nL, G4double E, char flbChar, G4int J = 0);
120     // Z: Atomic Number                           120     // Z: Atomic Number
121     // A: Atomic Mass (nn + np +nlambda)          121     // A: Atomic Mass (nn + np +nlambda)
122     // nL: Number of Lambda                       122     // nL: Number of Lambda
123     // E: Excitation energy                       123     // E: Excitation energy
124     // lvl:  Isomer Level 0: ground state)        124     // lvl:  Isomer Level 0: ground state)
125     // flb:  Floating level base (enum defined    125     // flb:  Floating level base (enum defined in G4Ions.hh)
126     // flbChar:  Floating level base denoted b    126     // flbChar:  Floating level base denoted by a character
127     //           (<null>,X,Y,Z,U,V,W,R,S,T,A,B    127     //           (<null>,X,Y,Z,U,V,W,R,S,T,A,B,C,D,E)
128     // J: Total Angular momentum (in unit of 1    128     // J: Total Angular momentum (in unit of 1/2) : not used
129                                                   129 
130     // The ion can be retrieved by using PDG e    130     // The ion can be retrieved by using PDG encoding
131     // !! Only ground state can be obtained .i    131     // !! Only ground state can be obtained .i.e. Isomer = 0
132     G4ParticleDefinition* GetIon(G4int encodin    132     G4ParticleDefinition* GetIon(G4int encoding);
133                                                   133 
134     // Find/Get "excited state"                   134     // Find/Get "excited state"
135     //                                            135     //
136     G4ParticleDefinition* FindIon(G4int Z, G4i    136     G4ParticleDefinition* FindIon(G4int Z, G4int A, G4int lvl = 0);
137     G4ParticleDefinition* FindIon(G4int Z, G4i    137     G4ParticleDefinition* FindIon(G4int Z, G4int A, G4int nL, G4int lvl);
138     G4ParticleDefinition* FindIon(G4int Z, G4i    138     G4ParticleDefinition* FindIon(G4int Z, G4int A, G4double E, G4int J = 0);
139     G4ParticleDefinition* FindIon(G4int Z, G4i    139     G4ParticleDefinition* FindIon(G4int Z, G4int A, G4double E, G4Ions::G4FloatLevelBase flb,
140                                   G4int J = 0)    140                                   G4int J = 0);
141     G4ParticleDefinition* FindIon(G4int Z, G4i    141     G4ParticleDefinition* FindIon(G4int Z, G4int A, G4double E, char flbChar, G4int J = 0);
142     G4ParticleDefinition* FindIon(G4int Z, G4i    142     G4ParticleDefinition* FindIon(G4int Z, G4int A, G4int nL, G4double E, G4int J = 0);
143     G4ParticleDefinition* FindIon(G4int Z, G4i    143     G4ParticleDefinition* FindIon(G4int Z, G4int A, G4int nL, G4double E,
144                                   G4Ions::G4Fl    144                                   G4Ions::G4FloatLevelBase flb, G4int J = 0);
145     G4ParticleDefinition* FindIon(G4int Z, G4i    145     G4ParticleDefinition* FindIon(G4int Z, G4int A, G4int nL, G4double E, char flbChar,
146                                   G4int J = 0)    146                                   G4int J = 0);
147     // Z: Atomic Number                           147     // Z: Atomic Number
148     // A: Atomic Mass (nn + np +nlambda)          148     // A: Atomic Mass (nn + np +nlambda)
149     // nL: Number of Lambda                       149     // nL: Number of Lambda
150     // E: Excitaion energy                        150     // E: Excitaion energy
151     // lvl:  Isomer Level 0: ground state)        151     // lvl:  Isomer Level 0: ground state)
152     // flb:  Floating level base (enum defined    152     // flb:  Floating level base (enum defined in G4Ions.hh)
153     // flbChar:  Floating level base denoted b    153     // flbChar:  Floating level base denoted by a character
154     //           (<null>,X,Y,Z,U,V,W,R,S,T,A,B    154     //           (<null>,X,Y,Z,U,V,W,R,S,T,A,B,C,D,E)
155     // J: Total Angular momentum (in unit of 1    155     // J: Total Angular momentum (in unit of 1/2) : not used
156                                                   156 
157     // Return true if the particle is ion         157     // Return true if the particle is ion
158     static G4bool IsIon(const G4ParticleDefini    158     static G4bool IsIon(const G4ParticleDefinition*);
159                                                   159 
160     // Return true if the particle is anti_ion    160     // Return true if the particle is anti_ion
161     static G4bool IsAntiIon(const G4ParticleDe    161     static G4bool IsAntiIon(const G4ParticleDefinition*);
162                                                   162 
163     // Get ion name                               163     // Get ion name
164     G4String GetIonName(G4int Z, G4int A, G4in    164     G4String GetIonName(G4int Z, G4int A, G4int lvl = 0) const;
165     G4String GetIonName(G4int Z, G4int A, G4do    165     G4String GetIonName(G4int Z, G4int A, G4double E,
166                         G4Ions::G4FloatLevelBa    166                         G4Ions::G4FloatLevelBase flb = G4Ions::G4FloatLevelBase::no_Float) const;
167     G4String GetIonName(G4int Z, G4int A, G4in    167     G4String GetIonName(G4int Z, G4int A, G4int nL, G4double E,
168                         G4Ions::G4FloatLevelBa    168                         G4Ions::G4FloatLevelBase flb = G4Ions::G4FloatLevelBase::no_Float) const;
169     G4String GetIonName(G4int Z, G4int A, G4in    169     G4String GetIonName(G4int Z, G4int A, G4int nL, G4int lvl) const;
170                                                   170 
171     // Get PDG code for Ions.                     171     // Get PDG code for Ions.
172     // Nuclear codes are given as 10-digit num    172     // Nuclear codes are given as 10-digit numbers +-100ZZZAAAI.
173     // For a nucleus consisting of np protons     173     // For a nucleus consisting of np protons and nn neutrons
174     // A = np + nn and Z = np.                    174     // A = np + nn and Z = np.
175     // I gives the isomer level, with I = 0 co    175     // I gives the isomer level, with I = 0 corresponding
176     // to the ground state and I >0 to excitat    176     // to the ground state and I >0 to excitations
177     static G4int GetNucleusEncoding(G4int Z, G    177     static G4int GetNucleusEncoding(G4int Z, G4int A, G4double E = 0.0, G4int lvl = 0);
178                                                   178 
179     // Get PDG code for Hyper-Nucleus Ions.       179     // Get PDG code for Hyper-Nucleus Ions.
180     // Nuclear codes are given as 10-digit num    180     // Nuclear codes are given as 10-digit numbers +-10LZZZAAAI.
181     // For a nucleus consisting of np protons     181     // For a nucleus consisting of np protons and nn neutrons
182     // A = np + nn +nlambda and Z = np.           182     // A = np + nn +nlambda and Z = np.
183     // nL = nlambda                               183     // nL = nlambda
184     // I gives the isomer level, with I = 0 co    184     // I gives the isomer level, with I = 0 corresponding
185     // to the ground state and I >0 to excitat    185     // to the ground state and I >0 to excitations
186     static G4int GetNucleusEncoding(G4int Z, G    186     static G4int GetNucleusEncoding(G4int Z, G4int A, G4int nL, G4double E = 0.0, G4int lvl = 0);
187                                                   187 
188     static G4bool GetNucleusByEncoding(G4int e    188     static G4bool GetNucleusByEncoding(G4int encoding, G4int& Z, G4int& A, G4double& E, G4int& lvl);
189     static G4bool GetNucleusByEncoding(G4int e    189     static G4bool GetNucleusByEncoding(G4int encoding, G4int& Z, G4int& A, G4int& L, G4double& E,
190                                        G4int&     190                                        G4int& lvl);
191     // Energy will not be given even for excit    191     // Energy will not be given even for excited state!!
192                                                   192 
193     // These methods returns Nucleus (i.e. ful    193     // These methods returns Nucleus (i.e. full ionized atom) mass, where
194     //  Z is Atomic Number (number of protons)    194     //  Z is Atomic Number (number of protons) and
195     //  A is Atomic Number (number of nucleons    195     //  A is Atomic Number (number of nucleons and hyperons)
196     //  nL is number of lambda (A= nn + np + n    196     //  nL is number of lambda (A= nn + np + nlambda)
197     //  lvl is isomer level                       197     //  lvl is isomer level
198     G4double GetIonMass(G4int Z, G4int A, G4in    198     G4double GetIonMass(G4int Z, G4int A, G4int nL = 0, G4int lvl = 0) const;
199     G4double GetNucleusMass(G4int Z, G4int A,     199     G4double GetNucleusMass(G4int Z, G4int A, G4int nL = 0, G4int lvl = 0) const;
200     G4double GetIsomerMass(G4int Z, G4int A, G    200     G4double GetIsomerMass(G4int Z, G4int A, G4int lvl = 0) const;
201                                                   201 
202     // Returns a life time of an ion. -1 for s    202     // Returns a life time of an ion. -1 for stable ion, and -1001 for ion
203     // that is not listed in G4NuclideTable       203     // that is not listed in G4NuclideTable
204     G4double GetLifeTime(const G4ParticleDefin    204     G4double GetLifeTime(const G4ParticleDefinition*) const;
205     G4double GetLifeTime(G4int Z, G4int A, G4d    205     G4double GetLifeTime(G4int Z, G4int A, G4double E,
206                          G4Ions::G4FloatLevelB    206                          G4Ions::G4FloatLevelBase flb = G4Ions::G4FloatLevelBase::no_Float) const;
207     G4double GetLifeTime(G4int Z, G4int A, G4d    207     G4double GetLifeTime(G4int Z, G4int A, G4double E, char flbChar) const;
208                                                   208 
209     G4ParticleDefinition* GetMuonicAtom(G4Ions    209     G4ParticleDefinition* GetMuonicAtom(G4Ions const*);
210     G4ParticleDefinition* GetMuonicAtom(G4int     210     G4ParticleDefinition* GetMuonicAtom(G4int Z, G4int A);
211                                                   211 
212     // Return number of ions in the table         212     // Return number of ions in the table
213     G4int Entries() const;                        213     G4int Entries() const;
214                                                   214 
215     // Return the pointer of index-th ion in t    215     // Return the pointer of index-th ion in the table
216     G4ParticleDefinition* GetParticle(G4int in    216     G4ParticleDefinition* GetParticle(G4int index) const;
217                                                   217 
218     // Return 'true' if the ion exists            218     // Return 'true' if the ion exists
219     G4bool Contains(const G4ParticleDefinition    219     G4bool Contains(const G4ParticleDefinition* particle) const;
220                                                   220 
221     // Insert/Remove an ion in the table          221     // Insert/Remove an ion in the table
222     void Insert(const G4ParticleDefinition* pa    222     void Insert(const G4ParticleDefinition* particle);
223     void Remove(const G4ParticleDefinition* pa    223     void Remove(const G4ParticleDefinition* particle);
224                                                   224 
225     // Erase all contents in the list (not del    225     // Erase all contents in the list (not delete just remove)
226     void clear();                                 226     void clear();
227                                                   227 
228     // Return number of ions in the table         228     // Return number of ions in the table
229     G4int size() const;                           229     G4int size() const;
230                                                   230 
231     // Dump information of particles specified    231     // Dump information of particles specified by name
232     void DumpTable(const G4String& particle_na    232     void DumpTable(const G4String& particle_name = "ALL") const;
233                                                   233 
234   public:                                         234   public:
235     // Needed for MT                              235     // Needed for MT
236     void InitializeLightIons();                   236     void InitializeLightIons();
237                                                   237 
238     // It is very important for multithreaded     238     // It is very important for multithreaded Geant4 to keep only one copy of
239     // the particle table pointer and the ion     239     // the particle table pointer and the ion table pointer. However, we try
240     // to let each worker thread hold its own     240     // to let each worker thread hold its own copy of the particle dictionary
241     // and the ion list. This implementation i    241     // and the ion list. This implementation is equivalent to make the ion
242     // table thread private. The two shadow po    242     // table thread private. The two shadow ponters are used by each worker
243     // thread to copy the content from the mas    243     // thread to copy the content from the master thread
244     static G4ThreadLocal G4IonList* fIonList;     244     static G4ThreadLocal G4IonList* fIonList;
245     static G4ThreadLocal std::vector<G4VIsotop    245     static G4ThreadLocal std::vector<G4VIsotopeTable*>* fIsotopeTableList;
246     static G4IonList* fIonListShadow;             246     static G4IonList* fIonListShadow;
247     static std::vector<G4VIsotopeTable*>* fIso    247     static std::vector<G4VIsotopeTable*>* fIsotopeTableListShadow;
248                                                   248 
249     enum                                          249     enum
250     {                                             250     {
251       numberOfElements = 118                      251       numberOfElements = 118
252     };                                            252     };
253     static const G4String elementName[numberOf    253     static const G4String elementName[numberOfElements];
254                                                   254 
255 #ifdef G4MULTITHREADED                            255 #ifdef G4MULTITHREADED
256     static G4Mutex ionTableMutex;                 256     static G4Mutex ionTableMutex;
257 #endif                                            257 #endif
258                                                   258 
259   protected:                                      259   protected:
260     G4ParticleDefinition* FindIonInMaster(G4in    260     G4ParticleDefinition* FindIonInMaster(G4int Z, G4int A, G4int lvl = 0);
261     G4ParticleDefinition* FindIonInMaster(G4in    261     G4ParticleDefinition* FindIonInMaster(G4int Z, G4int A, G4int nL, G4int lvl);
262     G4ParticleDefinition* FindIonInMaster(G4in    262     G4ParticleDefinition* FindIonInMaster(G4int Z, G4int A, G4double E,
263                                           G4Io    263                                           G4Ions::G4FloatLevelBase flb, G4int J = 0);
264     G4ParticleDefinition* FindIonInMaster(G4in    264     G4ParticleDefinition* FindIonInMaster(G4int Z, G4int A, G4int nL, G4double E,
265                                           G4Io    265                                           G4Ions::G4FloatLevelBase flb, G4int J = 0);
266                                                   266 
267     G4ParticleDefinition* CreateIon(G4int Z, G    267     G4ParticleDefinition* CreateIon(G4int Z, G4int A, G4double E, G4Ions::G4FloatLevelBase flb);
268     G4ParticleDefinition* CreateIon(G4int Z, G    268     G4ParticleDefinition* CreateIon(G4int Z, G4int A, G4int nL, G4double E,
269                                     G4Ions::G4    269                                     G4Ions::G4FloatLevelBase flb);
270     G4ParticleDefinition* CreateIon(G4int Z, G    270     G4ParticleDefinition* CreateIon(G4int Z, G4int A, G4int lvl = 0);
271     G4ParticleDefinition* CreateIon(G4int Z, G    271     G4ParticleDefinition* CreateIon(G4int Z, G4int A, G4int nL, G4int lvl);
272                                                   272 
273     void InsertWorker(const G4ParticleDefiniti    273     void InsertWorker(const G4ParticleDefinition* particle);
274                                                   274 
275     // Create Ion                                 275     // Create Ion
276                                                   276 
277     G4IsotopeProperty* FindIsotope(G4int Z, G4    277     G4IsotopeProperty* FindIsotope(G4int Z, G4int A, G4double E,
278                                    G4Ions::G4F    278                                    G4Ions::G4FloatLevelBase flb) const;
279     G4IsotopeProperty* FindIsotope(G4int Z, G4    279     G4IsotopeProperty* FindIsotope(G4int Z, G4int A, G4int lvl) const;
280     // Ask properties of isotopes                 280     // Ask properties of isotopes
281                                                   281 
282     G4ParticleDefinition* GetLightIon(G4int Z,    282     G4ParticleDefinition* GetLightIon(G4int Z, G4int A) const;
283     G4ParticleDefinition* GetLightAntiIon(G4in    283     G4ParticleDefinition* GetLightAntiIon(G4int Z, G4int A) const;
284                                                   284 
285     // Return true if the particle is pre-defi    285     // Return true if the particle is pre-defined ion
286     G4bool IsLightIon(const G4ParticleDefiniti    286     G4bool IsLightIon(const G4ParticleDefinition*) const;
287     G4bool IsLightAntiIon(const G4ParticleDefi    287     G4bool IsLightAntiIon(const G4ParticleDefinition*) const;
288                                                   288 
289     // Add process manager to ions with name o    289     // Add process manager to ions with name of 'ionName'
290     void AddProcessManager(G4ParticleDefinitio    290     void AddProcessManager(G4ParticleDefinition*);
291                                                   291 
292     // Get Verbose Level defined in G4Particle    292     // Get Verbose Level defined in G4ParticleTable
293     G4int GetVerboseLevel() const;                293     G4int GetVerboseLevel() const;
294                                                   294 
295   private:                                        295   private:
296     G4NuclideTable* pNuclideTable = nullptr;      296     G4NuclideTable* pNuclideTable = nullptr;
297                                                   297 
298     // Isomer table and flag of creation          298     // Isomer table and flag of creation
299     G4bool isIsomerCreated = false;               299     G4bool isIsomerCreated = false;
300 };                                                300 };
301                                                   301 
302 // ------------------------                       302 // ------------------------
303 // Inline methods                                 303 // Inline methods
304 // ------------------------                       304 // ------------------------
305                                                   305 
306 inline G4int G4IonTable::GetNumberOfElements()    306 inline G4int G4IonTable::GetNumberOfElements() const
307 {                                                 307 {
308   return numberOfElements;                        308   return numberOfElements;
309 }                                                 309 }
310                                                   310 
311 #endif                                            311 #endif
312                                                   312