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Geant4/particles/management/include/G4IonTable.hh

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Differences between /particles/management/include/G4IonTable.hh (Version 11.3.0) and /particles/management/include/G4IonTable.hh (Version 11.1.1)


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 25 //                                                 25 //
 26 // G4IonTable                                      26 // G4IonTable
 27 //                                                 27 //
 28 // Class description:                              28 // Class description:
 29 //                                                 29 //
 30 // G4IonTable stores all pointers to G4Particl     30 // G4IonTable stores all pointers to G4ParticleDefinition.
 31                                                    31 
 32 // Author: H.Kurashige, 27 June 1998               32 // Author: H.Kurashige, 27 June 1998
 33 // -------------------------------------------     33 // --------------------------------------------------------------------
 34 #ifndef G4IonTable_hh                              34 #ifndef G4IonTable_hh
 35 #define G4IonTable_hh 1                            35 #define G4IonTable_hh 1
 36                                                    36 
 37 #include "G4Ions.hh"                           << 
 38 #include "G4ParticleDefinition.hh"             << 
 39 #include "G4ParticleTable.hh"                  << 
 40 #include "G4ios.hh"                            << 
 41 #include "globals.hh"                          << 
 42                                                << 
 43 #include <cmath>                                   37 #include <cmath>
 44 #include <map>                                 << 
 45 #include <vector>                                  38 #include <vector>
                                                   >>  39 #include <map>
                                                   >>  40 
                                                   >>  41 #include "G4ios.hh"
                                                   >>  42 #include "globals.hh"
                                                   >>  43 #include "G4ParticleDefinition.hh"
                                                   >>  44 #include "G4ParticleTable.hh"
                                                   >>  45 #include "G4Ions.hh"
 46                                                    46 
 47 class G4ParticleTable;                             47 class G4ParticleTable;
 48 class G4VIsotopeTable;                         <<  48 class G4VIsotopeTable; 
 49 class G4IsotopeProperty;                           49 class G4IsotopeProperty;
 50 class G4NuclideTable;                          <<  50 class G4NuclideTable; 
 51                                                    51 
 52 class G4IonTable                                   52 class G4IonTable
 53 {                                                  53 {
 54   public:                                          54   public:
 55     using G4IonList = std::multimap<G4int, con << 
 56     using G4IonListIterator = std::multimap<G4 << 
 57                                                    55 
 58     // Constructor, destructor                 <<  56     using G4IonList =
                                                   >>  57           std::multimap<G4int, const G4ParticleDefinition*>;
                                                   >>  58     using G4IonListIterator =
                                                   >>  59           std::multimap<G4int, const G4ParticleDefinition*>::iterator;
                                                   >>  60 
 59     G4IonTable();                                  61     G4IonTable();
 60     ~G4IonTable();                             <<  62    ~G4IonTable();
                                                   >>  63       // Constructor, destructor
 61                                                    64 
 62     // Forbidden copy constructor and assignme << 
 63     G4IonTable(const G4IonTable&) = delete;        65     G4IonTable(const G4IonTable&) = delete;
 64     G4IonTable& operator=(const G4IonTable&) = <<  66     G4IonTable& operator= (const G4IonTable&) = delete;
                                                   >>  67       // Forbidden copy constructor and assignment operator
 65                                                    68 
 66     static G4IonTable* GetIonTable();              69     static G4IonTable* GetIonTable();
 67                                                    70 
 68     // Method is used by each worker thread to << 
 69     // from the master thread.                 << 
 70     void WorkerG4IonTable();                       71     void WorkerG4IonTable();
                                                   >>  72       // Method is used by each worker thread to copy the content
                                                   >>  73       // from the master thread.
 71                                                    74 
 72     // Destructor for worker                   << 
 73     void DestroyWorkerG4IonTable();                75     void DestroyWorkerG4IonTable();
                                                   >>  76       // Destructor for worker
 74                                                    77 
 75     // Get number of elements defined in the I << 
 76     G4int GetNumberOfElements() const;             78     G4int GetNumberOfElements() const;
                                                   >>  79       // Get number of elements defined in the IonTable
 77                                                    80 
 78     // Register Isotope table                  << 
 79     void RegisterIsotopeTable(G4VIsotopeTable*     81     void RegisterIsotopeTable(G4VIsotopeTable* table);
                                                   >>  82       // Register Isotope table
 80                                                    83 
 81     // G4IonTable asks properties of isotopes  <<  84     G4VIsotopeTable* GetIsotopeTable(std::size_t idx=0) const;
 82     // by using FindIsotope(G4IsotopeProperty* <<  85       // G4IonTable asks properties of isotopes to G4VIsotopeTable 
 83     G4VIsotopeTable* GetIsotopeTable(std::size <<  86       // by using FindIsotope(G4IsotopeProperty* property) method
 84                                                <<  87    
 85     // All ground state ions are created.      << 
 86     // Stable ground states are defined in G4N << 
 87     void CreateAllIon();                           88     void CreateAllIon();
 88                                                <<  89       // All ground state ions are created.
 89     // All excited ions with long life time (> <<  90       // Stable ground states are defined in G4NuclearProperty 
 90     // Isomers are defined in G4VIsotopeTable  <<  91  
 91     void CreateAllIsomer();                        92     void CreateAllIsomer();
 92                                                <<  93       // All excited ions with long life time (>1.0*ns) are created.
 93     // All nuclide with a life time longer tha <<  94       // Isomers are defined in G4VIsotopeTable
 94     // prior to the event loop                 <<  95    
 95     void PrepareNuclideTable();                    96     void PrepareNuclideTable();
 96     void PreloadNuclide();                         97     void PreloadNuclide();
                                                   >>  98       // All nuclide with a life time longer than certain value are created
                                                   >>  99       // prior to the event loop
 97                                                   100 
 98     // ---------------------------------------    101     // --------------------------------------------------------------
 99     // FindIon/GetIon                             102     // FindIon/GetIon
100     //   FindIon() methods return pointer of i    103     //   FindIon() methods return pointer of ion if it exists.
101     //   GetIon() methods also return pointer     104     //   GetIon() methods also return pointer of ion; the designated
102     //   ion is created if it does not exist.     105     //   ion is created if it does not exist.
103     //                                            106     //
104     // !! PDGCharge in G4ParticleDefinition of    107     // !! PDGCharge in G4ParticleDefinition of ions is          !!
105     // !! electric charge of nucleus (i.e. ful    108     // !! electric charge of nucleus (i.e. fully ionized ions)  !!
106     // ---------------------------------------    109     // --------------------------------------------------------------
107                                                   110 
108     // Find/Get "ground state" and "excited st    111     // Find/Get "ground state" and "excited state"
109     //                                            112     //
110     G4ParticleDefinition* GetIon(G4int Z, G4in << 113     G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int lvl=0);
111     G4ParticleDefinition* GetIon(G4int Z, G4in    114     G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int nL, G4int lvl);
112     G4ParticleDefinition* GetIon(G4int Z, G4in << 115     G4ParticleDefinition* GetIon(G4int Z, G4int A, G4double E, G4int J=0);
113     G4ParticleDefinition* GetIon(G4int Z, G4in << 116     G4ParticleDefinition* GetIon(G4int Z, G4int A, G4double E, 
114                                  G4int J = 0); << 117                                  G4Ions::G4FloatLevelBase flb, G4int J=0);
115     G4ParticleDefinition* GetIon(G4int Z, G4in << 118     G4ParticleDefinition* GetIon(G4int Z, G4int A, G4double E, 
116     G4ParticleDefinition* GetIon(G4int Z, G4in << 119                                  char flbChar, G4int J=0);
                                                   >> 120     G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int nL, G4double E,
                                                   >> 121                                  G4int J=0);
                                                   >> 122     G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int nL, G4double E,
                                                   >> 123                                  G4Ions::G4FloatLevelBase flb, G4int J=0);
117     G4ParticleDefinition* GetIon(G4int Z, G4in    124     G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int nL, G4double E,
118                                  G4Ions::G4Flo << 125                                  char flbChar, G4int J=0);
119     G4ParticleDefinition* GetIon(G4int Z, G4in << 
120     // Z: Atomic Number                           126     // Z: Atomic Number
121     // A: Atomic Mass (nn + np +nlambda)          127     // A: Atomic Mass (nn + np +nlambda)
122     // nL: Number of Lambda                       128     // nL: Number of Lambda
123     // E: Excitation energy                       129     // E: Excitation energy
124     // lvl:  Isomer Level 0: ground state)        130     // lvl:  Isomer Level 0: ground state)
125     // flb:  Floating level base (enum defined    131     // flb:  Floating level base (enum defined in G4Ions.hh)
126     // flbChar:  Floating level base denoted b    132     // flbChar:  Floating level base denoted by a character
127     //           (<null>,X,Y,Z,U,V,W,R,S,T,A,B    133     //           (<null>,X,Y,Z,U,V,W,R,S,T,A,B,C,D,E)
128     // J: Total Angular momentum (in unit of 1    134     // J: Total Angular momentum (in unit of 1/2) : not used
129                                                   135 
130     // The ion can be retrieved by using PDG e << 
131     // !! Only ground state can be obtained .i << 
132     G4ParticleDefinition* GetIon(G4int encodin    136     G4ParticleDefinition* GetIon(G4int encoding);
133                                                << 137       // The ion can be retrieved by using PDG encoding 
                                                   >> 138       // !! Only ground state can be obtained .i.e. Isomer = 0
                                                   >> 139    
134     // Find/Get "excited state"                   140     // Find/Get "excited state"
135     //                                            141     //
136     G4ParticleDefinition* FindIon(G4int Z, G4i << 142     G4ParticleDefinition* FindIon(G4int Z, G4int A, G4int lvl=0);
137     G4ParticleDefinition* FindIon(G4int Z, G4i    143     G4ParticleDefinition* FindIon(G4int Z, G4int A, G4int nL, G4int lvl);
138     G4ParticleDefinition* FindIon(G4int Z, G4i << 144     G4ParticleDefinition* FindIon(G4int Z, G4int A, G4double E, G4int J=0);
139     G4ParticleDefinition* FindIon(G4int Z, G4i << 145     G4ParticleDefinition* FindIon(G4int Z, G4int A, G4double E,
140                                   G4int J = 0) << 146                                   G4Ions::G4FloatLevelBase flb, G4int J=0);
141     G4ParticleDefinition* FindIon(G4int Z, G4i << 147     G4ParticleDefinition* FindIon(G4int Z, G4int A, G4double E,
142     G4ParticleDefinition* FindIon(G4int Z, G4i << 148                                   char flbChar, G4int J=0);
                                                   >> 149     G4ParticleDefinition* FindIon(G4int Z, G4int A, G4int nL, G4double E,
                                                   >> 150                                   G4int J=0);
143     G4ParticleDefinition* FindIon(G4int Z, G4i    151     G4ParticleDefinition* FindIon(G4int Z, G4int A, G4int nL, G4double E,
144                                   G4Ions::G4Fl << 152                                   G4Ions::G4FloatLevelBase flb, G4int J=0);
145     G4ParticleDefinition* FindIon(G4int Z, G4i << 153     G4ParticleDefinition* FindIon(G4int Z, G4int A, G4int nL, G4double E,
146                                   G4int J = 0) << 154                                   char flbChar, G4int J=0);
147     // Z: Atomic Number                           155     // Z: Atomic Number
148     // A: Atomic Mass (nn + np +nlambda)          156     // A: Atomic Mass (nn + np +nlambda)
149     // nL: Number of Lambda                       157     // nL: Number of Lambda
150     // E: Excitaion energy                        158     // E: Excitaion energy
151     // lvl:  Isomer Level 0: ground state)        159     // lvl:  Isomer Level 0: ground state)
152     // flb:  Floating level base (enum defined    160     // flb:  Floating level base (enum defined in G4Ions.hh)
153     // flbChar:  Floating level base denoted b    161     // flbChar:  Floating level base denoted by a character
154     //           (<null>,X,Y,Z,U,V,W,R,S,T,A,B    162     //           (<null>,X,Y,Z,U,V,W,R,S,T,A,B,C,D,E)
155     // J: Total Angular momentum (in unit of 1    163     // J: Total Angular momentum (in unit of 1/2) : not used
156                                                << 164  
157     // Return true if the particle is ion      << 
158     static G4bool IsIon(const G4ParticleDefini    165     static G4bool IsIon(const G4ParticleDefinition*);
                                                   >> 166       // Return true if the particle is ion
159                                                   167 
160     // Return true if the particle is anti_ion << 
161     static G4bool IsAntiIon(const G4ParticleDe    168     static G4bool IsAntiIon(const G4ParticleDefinition*);
                                                   >> 169       // Return true if the particle is anti_ion
162                                                   170 
163     // Get ion name                            << 171     const G4String& GetIonName(G4int Z, G4int A, G4int lvl=0) const;
164     G4String GetIonName(G4int Z, G4int A, G4in << 172     const G4String& GetIonName(G4int Z, G4int A, G4double E,
165     G4String GetIonName(G4int Z, G4int A, G4do << 173        G4Ions::G4FloatLevelBase flb=G4Ions::G4FloatLevelBase::no_Float) const;
166                         G4Ions::G4FloatLevelBa << 174     const G4String& GetIonName(G4int Z, G4int A, G4int nL, G4double E,
167     G4String GetIonName(G4int Z, G4int A, G4in << 175        G4Ions::G4FloatLevelBase flb=G4Ions::G4FloatLevelBase::no_Float) const;
168                         G4Ions::G4FloatLevelBa << 176     const G4String& GetIonName(G4int Z, G4int A, G4int nL, G4int  lvl) const;
169     G4String GetIonName(G4int Z, G4int A, G4in << 177       // Get ion name
170                                                << 178   
171     // Get PDG code for Ions.                  << 179     static G4int GetNucleusEncoding(G4int Z,        G4int A, 
172     // Nuclear codes are given as 10-digit num << 180                                     G4double E=0.0, G4int lvl=0);
173     // For a nucleus consisting of np protons  << 181       // Get PDG code for Ions.
174     // A = np + nn and Z = np.                 << 182       // Nuclear codes are given as 10-digit numbers +-100ZZZAAAI.
175     // I gives the isomer level, with I = 0 co << 183       // For a nucleus consisting of np protons and nn neutrons
176     // to the ground state and I >0 to excitat << 184       // A = np + nn and Z = np.
177     static G4int GetNucleusEncoding(G4int Z, G << 185       // I gives the isomer level, with I = 0 corresponding 
178                                                << 186       // to the ground state and I >0 to excitations
179     // Get PDG code for Hyper-Nucleus Ions.    << 187   
180     // Nuclear codes are given as 10-digit num << 188     static G4int GetNucleusEncoding(G4int Z,   G4int A,  G4int nL,        
181     // For a nucleus consisting of np protons  << 189                                     G4double E=0.0, G4int lvl=0);
182     // A = np + nn +nlambda and Z = np.        << 190       // Get PDG code for Hyper-Nucleus Ions.
183     // nL = nlambda                            << 191       // Nuclear codes are given as 10-digit numbers +-10LZZZAAAI.
184     // I gives the isomer level, with I = 0 co << 192       // For a nucleus consisting of np protons and nn neutrons
185     // to the ground state and I >0 to excitat << 193       // A = np + nn +nlambda and Z = np.
186     static G4int GetNucleusEncoding(G4int Z, G << 194       // nL = nlambda
187                                                << 195       // I gives the isomer level, with I = 0 corresponding 
188     static G4bool GetNucleusByEncoding(G4int e << 196       // to the ground state and I >0 to excitations
189     static G4bool GetNucleusByEncoding(G4int e << 197 
190                                        G4int&  << 198     static G4bool GetNucleusByEncoding(G4int encoding,
191     // Energy will not be given even for excit << 199                                        G4int& Z, G4int& A, 
192                                                << 200                                        G4double& E, G4int& lvl);
193     // These methods returns Nucleus (i.e. ful << 201     static G4bool GetNucleusByEncoding(G4int encoding,
194     //  Z is Atomic Number (number of protons) << 202                                        G4int& Z, G4int& A, G4int& L,    
195     //  A is Atomic Number (number of nucleons << 203                                        G4double& E, G4int& lvl);
196     //  nL is number of lambda (A= nn + np + n << 204       // Energy will not be given even for excited state!!  
197     //  lvl is isomer level                    << 205  
198     G4double GetIonMass(G4int Z, G4int A, G4in << 206     G4double   GetIonMass(G4int Z, G4int A, G4int nL=0, G4int lvl=0) const;
199     G4double GetNucleusMass(G4int Z, G4int A,  << 207     G4double   GetNucleusMass(G4int Z, G4int A, G4int nL=0, G4int lvl=0) const;
200     G4double GetIsomerMass(G4int Z, G4int A, G << 208     G4double   GetIsomerMass(G4int Z, G4int A, G4int lvl=0) const;
201                                                << 209       // These methods returns Nucleus (i.e. full ionized atom) mass, where
202     // Returns a life time of an ion. -1 for s << 210       //  Z is Atomic Number (number of protons) and
203     // that is not listed in G4NuclideTable    << 211       //  A is Atomic Number (number of nucleons and hyperons)
                                                   >> 212       //  nL is number of lambda (A= nn + np + nlambda)
                                                   >> 213       //  lvl is isomer level
                                                   >> 214  
204     G4double GetLifeTime(const G4ParticleDefin    215     G4double GetLifeTime(const G4ParticleDefinition*) const;
205     G4double GetLifeTime(G4int Z, G4int A, G4d    216     G4double GetLifeTime(G4int Z, G4int A, G4double E,
206                          G4Ions::G4FloatLevelB << 217        G4Ions::G4FloatLevelBase flb=G4Ions::G4FloatLevelBase::no_Float) const;
207     G4double GetLifeTime(G4int Z, G4int A, G4d    218     G4double GetLifeTime(G4int Z, G4int A, G4double E, char flbChar) const;
208                                                << 219       // Returns a life time of an ion. -1 for stable ion, and -1001 for ion
                                                   >> 220       // that is not listed in G4NuclideTable
                                                   >> 221    
209     G4ParticleDefinition* GetMuonicAtom(G4Ions    222     G4ParticleDefinition* GetMuonicAtom(G4Ions const*);
210     G4ParticleDefinition* GetMuonicAtom(G4int     223     G4ParticleDefinition* GetMuonicAtom(G4int Z, G4int A);
211                                                   224 
212     // Return number of ions in the table      << 
213     G4int Entries() const;                        225     G4int Entries() const;
                                                   >> 226       // Return number of ions in the table
214                                                   227 
215     // Return the pointer of index-th ion in t << 
216     G4ParticleDefinition* GetParticle(G4int in    228     G4ParticleDefinition* GetParticle(G4int index) const;
217                                                << 229       // Return the pointer of index-th ion in the table
218     // Return 'true' if the ion exists         << 230  
219     G4bool Contains(const G4ParticleDefinition    231     G4bool Contains(const G4ParticleDefinition* particle) const;
                                                   >> 232       // Return 'true' if the ion exists
220                                                   233 
221     // Insert/Remove an ion in the table       << 
222     void Insert(const G4ParticleDefinition* pa    234     void Insert(const G4ParticleDefinition* particle);
223     void Remove(const G4ParticleDefinition* pa    235     void Remove(const G4ParticleDefinition* particle);
                                                   >> 236       // Insert/Remove an ion in the table
224                                                   237 
225     // Erase all contents in the list (not del << 
226     void clear();                                 238     void clear();
                                                   >> 239       // Erase all contents in the list (not delete just remove)
227                                                   240 
228     // Return number of ions in the table      << 
229     G4int size() const;                           241     G4int size() const;
                                                   >> 242       // Return number of ions in the table
230                                                   243 
231     // Dump information of particles specified << 
232     void DumpTable(const G4String& particle_na    244     void DumpTable(const G4String& particle_name = "ALL") const;
                                                   >> 245       // Dump information of particles specified by name 
233                                                   246 
234   public:                                         247   public:
235     // Needed for MT                           << 248 
236     void InitializeLightIons();                   249     void InitializeLightIons();
                                                   >> 250       // Needed for MT
237                                                   251 
238     // It is very important for multithreaded  << 252     static G4ThreadLocal G4IonList* fIonList; 
239     // the particle table pointer and the ion  << 253     static G4ThreadLocal std::vector<G4VIsotopeTable*> * fIsotopeTableList;
240     // to let each worker thread hold its own  << 254     static G4IonList* fIonListShadow; 
241     // and the ion list. This implementation i << 255     static std::vector<G4VIsotopeTable*> * fIsotopeTableListShadow;
242     // table thread private. The two shadow po << 256       // It is very important for multithreaded Geant4 to keep only one copy of
243     // thread to copy the content from the mas << 257       // the particle table pointer and the ion table pointer. However, we try
244     static G4ThreadLocal G4IonList* fIonList;  << 258       // to let each worker thread hold its own copy of the particle dictionary
245     static G4ThreadLocal std::vector<G4VIsotop << 259       // and the ion list. This implementation is equivalent to make the ion
246     static G4IonList* fIonListShadow;          << 260       // table thread private. The two shadow ponters are used by each worker
247     static std::vector<G4VIsotopeTable*>* fIso << 261       // thread to copy the content from the master thread
248                                                << 262  
249     enum                                       << 263     enum { numberOfElements = 118};
250     {                                          << 
251       numberOfElements = 118                   << 
252     };                                         << 
253     static const G4String elementName[numberOf    264     static const G4String elementName[numberOfElements];
254                                                   265 
255 #ifdef G4MULTITHREADED                            266 #ifdef G4MULTITHREADED
256     static G4Mutex ionTableMutex;                 267     static G4Mutex ionTableMutex;
257 #endif                                            268 #endif
258                                                   269 
259   protected:                                      270   protected:
260     G4ParticleDefinition* FindIonInMaster(G4in << 271 
                                                   >> 272     G4ParticleDefinition* FindIonInMaster(G4int Z, G4int A, G4int lvl=0);
261     G4ParticleDefinition* FindIonInMaster(G4in    273     G4ParticleDefinition* FindIonInMaster(G4int Z, G4int A, G4int nL, G4int lvl);
262     G4ParticleDefinition* FindIonInMaster(G4in    274     G4ParticleDefinition* FindIonInMaster(G4int Z, G4int A, G4double E,
263                                           G4Io << 275                           G4Ions::G4FloatLevelBase flb, G4int J=0);
264     G4ParticleDefinition* FindIonInMaster(G4in << 276     G4ParticleDefinition* FindIonInMaster(G4int Z, G4int A, G4int nL,
265                                           G4Io << 277                           G4double E, G4Ions::G4FloatLevelBase flb, G4int J=0);
266                                                   278 
267     G4ParticleDefinition* CreateIon(G4int Z, G << 279     G4ParticleDefinition* CreateIon(G4int Z, G4int A, G4double E,
                                                   >> 280                           G4Ions::G4FloatLevelBase flb);
268     G4ParticleDefinition* CreateIon(G4int Z, G    281     G4ParticleDefinition* CreateIon(G4int Z, G4int A, G4int nL, G4double E,
269                                     G4Ions::G4 << 282                           G4Ions::G4FloatLevelBase flb);
270     G4ParticleDefinition* CreateIon(G4int Z, G << 283     G4ParticleDefinition* CreateIon(G4int Z, G4int A, G4int lvl=0);
271     G4ParticleDefinition* CreateIon(G4int Z, G    284     G4ParticleDefinition* CreateIon(G4int Z, G4int A, G4int nL, G4int lvl);
272                                                   285 
273     void InsertWorker(const G4ParticleDefiniti    286     void InsertWorker(const G4ParticleDefinition* particle);
274                                                   287 
275     // Create Ion                              << 288     // Create Ion 
276                                                << 289    
277     G4IsotopeProperty* FindIsotope(G4int Z, G4    290     G4IsotopeProperty* FindIsotope(G4int Z, G4int A, G4double E,
278                                    G4Ions::G4F << 291                        G4Ions::G4FloatLevelBase flb) const;
279     G4IsotopeProperty* FindIsotope(G4int Z, G4 << 292     G4IsotopeProperty* FindIsotope(G4int Z, G4int A, G4int  lvl) const; 
280     // Ask properties of isotopes              << 293       // Ask properties of isotopes
281                                                << 294    
282     G4ParticleDefinition* GetLightIon(G4int Z,    295     G4ParticleDefinition* GetLightIon(G4int Z, G4int A) const;
283     G4ParticleDefinition* GetLightAntiIon(G4in    296     G4ParticleDefinition* GetLightAntiIon(G4int Z, G4int A) const;
284                                                << 297    
285     // Return true if the particle is pre-defi << 
286     G4bool IsLightIon(const G4ParticleDefiniti    298     G4bool IsLightIon(const G4ParticleDefinition*) const;
287     G4bool IsLightAntiIon(const G4ParticleDefi    299     G4bool IsLightAntiIon(const G4ParticleDefinition*) const;
288                                                << 300       // Return true if the particle is pre-defined ion
289     // Add process manager to ions with name o << 301  
290     void AddProcessManager(G4ParticleDefinitio    302     void AddProcessManager(G4ParticleDefinition*);
                                                   >> 303       // Add process manager to ions with name of 'ionName'
291                                                   304 
292     // Get Verbose Level defined in G4Particle << 
293     G4int GetVerboseLevel() const;                305     G4int GetVerboseLevel() const;
                                                   >> 306       // Get Verbose Level defined in G4ParticleTable
294                                                   307 
295   private:                                        308   private:
                                                   >> 309 
296     G4NuclideTable* pNuclideTable = nullptr;      310     G4NuclideTable* pNuclideTable = nullptr;
297                                                   311 
298     // Isomer table and flag of creation       << 
299     G4bool isIsomerCreated = false;               312     G4bool isIsomerCreated = false;
                                                   >> 313       // Isomer table and flag of creation    
300 };                                                314 };
301                                                   315 
302 // ------------------------                       316 // ------------------------
303 // Inline methods                                 317 // Inline methods
304 // ------------------------                       318 // ------------------------
305                                                   319 
306 inline G4int G4IonTable::GetNumberOfElements() << 320 inline
                                                   >> 321 G4int G4IonTable::GetNumberOfElements() const
307 {                                                 322 {
308   return numberOfElements;                        323   return numberOfElements;
309 }                                                 324 }
310                                                   325 
311 #endif                                            326 #endif
312                                                   327