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Geant4/particles/management/include/G4IonTable.hh

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Differences between /particles/management/include/G4IonTable.hh (Version 11.3.0) and /particles/management/include/G4IonTable.hh (Version 1.1)


                                                   >>   1 // This code implementation is the intellectual property of
                                                   >>   2 // the GEANT4 collaboration.
  1 //                                                  3 //
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  3 // * License and Disclaimer                    <<   5 // based on the Program) you indicate your acceptance of this statement,
  4 // *                                           <<   6 // and all its terms.
  5 // * The  Geant4 software  is  copyright of th << 
  6 // * the Geant4 Collaboration.  It is provided << 
  7 // * conditions of the Geant4 Software License << 
  8 // * LICENSE and available at  http://cern.ch/ << 
  9 // * include a list of copyright holders.      << 
 10 // *                                           << 
 11 // * Neither the authors of this software syst << 
 12 // * institutes,nor the agencies providing fin << 
 13 // * work  make  any representation or  warran << 
 14 // * regarding  this  software system or assum << 
 15 // * use.  Please see the license in the file  << 
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                           << 
 18 // * This  code  implementation is the result  << 
 19 // * technical work of the GEANT4 collaboratio << 
 20 // * By using,  copying,  modifying or  distri << 
 21 // * any work based  on the software)  you  ag << 
 22 // * use  in  resulting  scientific  publicati << 
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 25 //                                                  7 //
 26 // G4IonTable                                  <<   8 // $Id: G4IonTable.hh,v 1.13.2.1 1999/12/07 20:49:50 gunter Exp $
                                                   >>   9 // GEANT4 tag $Name: geant4-01-01 $
 27 //                                                 10 //
 28 // Class description:                          <<  11 // 
                                                   >>  12 // ------------------------------------------------------------
                                                   >>  13 //  GEANT 4 class header file 
 29 //                                                 14 //
 30 // G4IonTable stores all pointers to G4Particl <<  15 //  For information related to this code contact:
                                                   >>  16 //  CERN, IT Division, ASD group
                                                   >>  17 //  History: first implementation, 
                                                   >>  18 //      based on object model of June 27, 98 H.Kurashige
                                                   >>  19 // ------------------------------------------------------------
                                                   >>  20 //      modified GetIon                 02 Aug., 98 H.Kurashige
                                                   >>  21 //      added Remove()                  06 Nov.,98 H.Kurashige
                                                   >>  22 //      add GetNucleusMass              15 Mar. 99  H.Kurashige
                                                   >>  23 //          -----
                                                   >>  24 //      Modified GetIon methods                  17 Aug. 99 H.Kurashige
                                                   >>  25 //      New design using G4VIsotopeTable          5 Oct. 99 H.Kurashige
 31                                                    26 
 32 // Author: H.Kurashige, 27 June 1998           <<  27 #ifndef G4IonTable_h
 33 // ------------------------------------------- <<  28 #define G4IonTable_h 1
 34 #ifndef G4IonTable_hh                          << 
 35 #define G4IonTable_hh 1                        << 
 36                                                    29 
 37 #include "G4Ions.hh"                           << 
 38 #include "G4ParticleDefinition.hh"             << 
 39 #include "G4ParticleTable.hh"                  << 
 40 #include "G4ios.hh"                                30 #include "G4ios.hh"
 41 #include "globals.hh"                              31 #include "globals.hh"
                                                   >>  32 #include "G4ParticleDefinition.hh"
 42                                                    33 
 43 #include <cmath>                               <<  34 #ifdef G4USE_STL
 44 #include <map>                                 <<  35 #include "g4std/vector"
 45 #include <vector>                              <<  36 #else
                                                   >>  37 #include "g4rw/tpordvec.h"
                                                   >>  38 #endif 
 46                                                    39 
 47 class G4ParticleTable;                             40 class G4ParticleTable;
 48 class G4VIsotopeTable;                         <<  41 class G4VIsotopeTable; 
 49 class G4IsotopeProperty;                           42 class G4IsotopeProperty;
 50 class G4NuclideTable;                          << 
 51                                                    43 
 52 class G4IonTable                                   44 class G4IonTable
 53 {                                                  45 {
 54   public:                                      <<  46  // Class Description
 55     using G4IonList = std::multimap<G4int, con <<  47  //   G4IonTable is the table of pointer to G4ParticleDefinition
 56     using G4IonListIterator = std::multimap<G4 <<  48  //   In G4IonTable, each G4ParticleDefinition pointer is stored
 57                                                <<  49  //
 58     // Constructor, destructor                 <<  50 
 59     G4IonTable();                              <<  51  public:
 60     ~G4IonTable();                             <<  52 #ifdef G4USE_STL
 61                                                <<  53    // Use STL Vector as list of ions
 62     // Forbidden copy constructor and assignme <<  54    typedef G4std::vector<G4ParticleDefinition*> G4IonList;
 63     G4IonTable(const G4IonTable&) = delete;    <<  55 #else
 64     G4IonTable& operator=(const G4IonTable&) = <<  56    // Use  G4RWTPtrOrderedVector as list of ions
 65                                                <<  57    typedef G4RWTPtrOrderedVector<G4ParticleDefinition> G4IonList;
 66     static G4IonTable* GetIonTable();          << 
 67                                                << 
 68     // Method is used by each worker thread to << 
 69     // from the master thread.                 << 
 70     void WorkerG4IonTable();                   << 
 71                                                << 
 72     // Destructor for worker                   << 
 73     void DestroyWorkerG4IonTable();            << 
 74                                                << 
 75     // Get number of elements defined in the I << 
 76     G4int GetNumberOfElements() const;         << 
 77                                                << 
 78     // Register Isotope table                  << 
 79     void RegisterIsotopeTable(G4VIsotopeTable* << 
 80                                                << 
 81     // G4IonTable asks properties of isotopes  << 
 82     // by using FindIsotope(G4IsotopeProperty* << 
 83     G4VIsotopeTable* GetIsotopeTable(std::size << 
 84                                                << 
 85     // All ground state ions are created.      << 
 86     // Stable ground states are defined in G4N << 
 87     void CreateAllIon();                       << 
 88                                                << 
 89     // All excited ions with long life time (> << 
 90     // Isomers are defined in G4VIsotopeTable  << 
 91     void CreateAllIsomer();                    << 
 92                                                << 
 93     // All nuclide with a life time longer tha << 
 94     // prior to the event loop                 << 
 95     void PrepareNuclideTable();                << 
 96     void PreloadNuclide();                     << 
 97                                                << 
 98     // --------------------------------------- << 
 99     // FindIon/GetIon                          << 
100     //   FindIon() methods return pointer of i << 
101     //   GetIon() methods also return pointer  << 
102     //   ion is created if it does not exist.  << 
103     //                                         << 
104     // !! PDGCharge in G4ParticleDefinition of << 
105     // !! electric charge of nucleus (i.e. ful << 
106     // --------------------------------------- << 
107                                                << 
108     // Find/Get "ground state" and "excited st << 
109     //                                         << 
110     G4ParticleDefinition* GetIon(G4int Z, G4in << 
111     G4ParticleDefinition* GetIon(G4int Z, G4in << 
112     G4ParticleDefinition* GetIon(G4int Z, G4in << 
113     G4ParticleDefinition* GetIon(G4int Z, G4in << 
114                                  G4int J = 0); << 
115     G4ParticleDefinition* GetIon(G4int Z, G4in << 
116     G4ParticleDefinition* GetIon(G4int Z, G4in << 
117     G4ParticleDefinition* GetIon(G4int Z, G4in << 
118                                  G4Ions::G4Flo << 
119     G4ParticleDefinition* GetIon(G4int Z, G4in << 
120     // Z: Atomic Number                        << 
121     // A: Atomic Mass (nn + np +nlambda)       << 
122     // nL: Number of Lambda                    << 
123     // E: Excitation energy                    << 
124     // lvl:  Isomer Level 0: ground state)     << 
125     // flb:  Floating level base (enum defined << 
126     // flbChar:  Floating level base denoted b << 
127     //           (<null>,X,Y,Z,U,V,W,R,S,T,A,B << 
128     // J: Total Angular momentum (in unit of 1 << 
129                                                << 
130     // The ion can be retrieved by using PDG e << 
131     // !! Only ground state can be obtained .i << 
132     G4ParticleDefinition* GetIon(G4int encodin << 
133                                                << 
134     // Find/Get "excited state"                << 
135     //                                         << 
136     G4ParticleDefinition* FindIon(G4int Z, G4i << 
137     G4ParticleDefinition* FindIon(G4int Z, G4i << 
138     G4ParticleDefinition* FindIon(G4int Z, G4i << 
139     G4ParticleDefinition* FindIon(G4int Z, G4i << 
140                                   G4int J = 0) << 
141     G4ParticleDefinition* FindIon(G4int Z, G4i << 
142     G4ParticleDefinition* FindIon(G4int Z, G4i << 
143     G4ParticleDefinition* FindIon(G4int Z, G4i << 
144                                   G4Ions::G4Fl << 
145     G4ParticleDefinition* FindIon(G4int Z, G4i << 
146                                   G4int J = 0) << 
147     // Z: Atomic Number                        << 
148     // A: Atomic Mass (nn + np +nlambda)       << 
149     // nL: Number of Lambda                    << 
150     // E: Excitaion energy                     << 
151     // lvl:  Isomer Level 0: ground state)     << 
152     // flb:  Floating level base (enum defined << 
153     // flbChar:  Floating level base denoted b << 
154     //           (<null>,X,Y,Z,U,V,W,R,S,T,A,B << 
155     // J: Total Angular momentum (in unit of 1 << 
156                                                << 
157     // Return true if the particle is ion      << 
158     static G4bool IsIon(const G4ParticleDefini << 
159                                                << 
160     // Return true if the particle is anti_ion << 
161     static G4bool IsAntiIon(const G4ParticleDe << 
162                                                << 
163     // Get ion name                            << 
164     G4String GetIonName(G4int Z, G4int A, G4in << 
165     G4String GetIonName(G4int Z, G4int A, G4do << 
166                         G4Ions::G4FloatLevelBa << 
167     G4String GetIonName(G4int Z, G4int A, G4in << 
168                         G4Ions::G4FloatLevelBa << 
169     G4String GetIonName(G4int Z, G4int A, G4in << 
170                                                << 
171     // Get PDG code for Ions.                  << 
172     // Nuclear codes are given as 10-digit num << 
173     // For a nucleus consisting of np protons  << 
174     // A = np + nn and Z = np.                 << 
175     // I gives the isomer level, with I = 0 co << 
176     // to the ground state and I >0 to excitat << 
177     static G4int GetNucleusEncoding(G4int Z, G << 
178                                                << 
179     // Get PDG code for Hyper-Nucleus Ions.    << 
180     // Nuclear codes are given as 10-digit num << 
181     // For a nucleus consisting of np protons  << 
182     // A = np + nn +nlambda and Z = np.        << 
183     // nL = nlambda                            << 
184     // I gives the isomer level, with I = 0 co << 
185     // to the ground state and I >0 to excitat << 
186     static G4int GetNucleusEncoding(G4int Z, G << 
187                                                << 
188     static G4bool GetNucleusByEncoding(G4int e << 
189     static G4bool GetNucleusByEncoding(G4int e << 
190                                        G4int&  << 
191     // Energy will not be given even for excit << 
192                                                << 
193     // These methods returns Nucleus (i.e. ful << 
194     //  Z is Atomic Number (number of protons) << 
195     //  A is Atomic Number (number of nucleons << 
196     //  nL is number of lambda (A= nn + np + n << 
197     //  lvl is isomer level                    << 
198     G4double GetIonMass(G4int Z, G4int A, G4in << 
199     G4double GetNucleusMass(G4int Z, G4int A,  << 
200     G4double GetIsomerMass(G4int Z, G4int A, G << 
201                                                << 
202     // Returns a life time of an ion. -1 for s << 
203     // that is not listed in G4NuclideTable    << 
204     G4double GetLifeTime(const G4ParticleDefin << 
205     G4double GetLifeTime(G4int Z, G4int A, G4d << 
206                          G4Ions::G4FloatLevelB << 
207     G4double GetLifeTime(G4int Z, G4int A, G4d << 
208                                                << 
209     G4ParticleDefinition* GetMuonicAtom(G4Ions << 
210     G4ParticleDefinition* GetMuonicAtom(G4int  << 
211                                                << 
212     // Return number of ions in the table      << 
213     G4int Entries() const;                     << 
214                                                << 
215     // Return the pointer of index-th ion in t << 
216     G4ParticleDefinition* GetParticle(G4int in << 
217                                                << 
218     // Return 'true' if the ion exists         << 
219     G4bool Contains(const G4ParticleDefinition << 
220                                                << 
221     // Insert/Remove an ion in the table       << 
222     void Insert(const G4ParticleDefinition* pa << 
223     void Remove(const G4ParticleDefinition* pa << 
224                                                << 
225     // Erase all contents in the list (not del << 
226     void clear();                              << 
227                                                << 
228     // Return number of ions in the table      << 
229     G4int size() const;                        << 
230                                                << 
231     // Dump information of particles specified << 
232     void DumpTable(const G4String& particle_na << 
233                                                << 
234   public:                                      << 
235     // Needed for MT                           << 
236     void InitializeLightIons();                << 
237                                                << 
238     // It is very important for multithreaded  << 
239     // the particle table pointer and the ion  << 
240     // to let each worker thread hold its own  << 
241     // and the ion list. This implementation i << 
242     // table thread private. The two shadow po << 
243     // thread to copy the content from the mas << 
244     static G4ThreadLocal G4IonList* fIonList;  << 
245     static G4ThreadLocal std::vector<G4VIsotop << 
246     static G4IonList* fIonListShadow;          << 
247     static std::vector<G4VIsotopeTable*>* fIso << 
248                                                << 
249     enum                                       << 
250     {                                          << 
251       numberOfElements = 118                   << 
252     };                                         << 
253     static const G4String elementName[numberOf << 
254                                                << 
255 #ifdef G4MULTITHREADED                         << 
256     static G4Mutex ionTableMutex;              << 
257 #endif                                             58 #endif
258                                                    59 
259   protected:                                   <<  60  public:
260     G4ParticleDefinition* FindIonInMaster(G4in <<  61   // constructor
261     G4ParticleDefinition* FindIonInMaster(G4in <<  62    G4IonTable();
262     G4ParticleDefinition* FindIonInMaster(G4in <<  63 
263                                           G4Io <<  64  protected:
264     G4ParticleDefinition* FindIonInMaster(G4in <<  65    // hide copy construictor as protected 
265                                           G4Io <<  66    G4IonTable(const  G4IonTable &right);
266                                                <<  67 
267     G4ParticleDefinition* CreateIon(G4int Z, G <<  68  public:
268     G4ParticleDefinition* CreateIon(G4int Z, G <<  69   // destructor
269                                     G4Ions::G4 <<  70    virtual ~G4IonTable();
270     G4ParticleDefinition* CreateIon(G4int Z, G <<  71 
271     G4ParticleDefinition* CreateIon(G4int Z, G <<  72  public: // With Description
272                                                <<  73    // Register Isotope table
273     void InsertWorker(const G4ParticleDefiniti <<  74    void RegisterIsotopeTable(G4VIsotopeTable* table);
274                                                <<  75    G4VIsotopeTable* GetIsotopeTable() const;
275     // Create Ion                              <<  76    // G4IonTable asks properties of isotopes to this G4VIsotopeTable 
276                                                <<  77    // by using FindIsotope(G4IsotopeProperty* property) method.
277     G4IsotopeProperty* FindIsotope(G4int Z, G4 <<  78    
278                                    G4Ions::G4F <<  79    // ---------------------------  
279     G4IsotopeProperty* FindIsotope(G4int Z, G4 <<  80    // FindIon/GetIon
280     // Ask properties of isotopes              <<  81    //   FindIon methods return pointer of ion if it exists       
281                                                <<  82    //   GetIon methods also return pointer of ion. In GetIon 
282     G4ParticleDefinition* GetLightIon(G4int Z, <<  83    //   methods the designated ion will be created if it does not exist.
283     G4ParticleDefinition* GetLightAntiIon(G4in <<  84    //
284                                                <<  85    // !! PDGCharge inG4ParticleDefinition of ions is           !!
285     // Return true if the particle is pre-defi <<  86    // !! electric charge of nucleus (i.e. fully ionized ions)  !!
286     G4bool IsLightIon(const G4ParticleDefiniti <<  87    // -----------------------------
287     G4bool IsLightAntiIon(const G4ParticleDefi <<  88 
288                                                <<  89    // Find/Get "ground state" 
289     // Add process manager to ions with name o <<  90    G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int J=0);
290     void AddProcessManager(G4ParticleDefinitio <<  91    // The ion is assumed to be ground state (i.e Excited energy = 0) 
                                                   >>  92    //   Z: Atomic Number
                                                   >>  93    //   A: Atomic Mass
                                                   >>  94    //   J: Total Angular momentum (in unit of 1/2)
                                                   >>  95 
                                                   >>  96    // Find/Get "excited state" 
                                                   >>  97    G4ParticleDefinition* FindIon(G4int Z, G4int A, G4double E, G4int J=0);
                                                   >>  98    G4ParticleDefinition* GetIon(G4int Z, G4int A, G4double E, G4int J=0);
                                                   >>  99    //   Z: Atomic Number
                                                   >> 100    //   A: Atomic Mass
                                                   >> 101    //   J: Total Angular momentum (in unit of 1/2)
                                                   >> 102    //   E: Excitaion energy
                                                   >> 103 
                                                   >> 104    G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int J, G4int Q);
                                                   >> 105    // This method is provided for compatibilties 
                                                   >> 106    // The third and last arguments gives no effect
                                                   >> 107 
                                                   >> 108    static G4bool        IsIon(G4ParticleDefinition*);
                                                   >> 109    // return true if the particle is ion
                                                   >> 110 
                                                   >> 111    G4String             GetIonName(G4int Z, G4int A, G4double E) const;
                                                   >> 112    // get ion name
                                                   >> 113 
                                                   >> 114    G4double             GetIonMass(G4int Z, G4int A) const;
                                                   >> 115    G4double             GetNucleusMass(G4int Z, G4int A) const;
                                                   >> 116    // These two methods returns Nucleus (i.e. full ionized atom) mass 
                                                   >> 117    // ,where Z is Atomic Number (number of protons) and
                                                   >> 118    //  A is Atomic Number (number of nucleons)
                                                   >> 119 
                                                   >> 120   
                                                   >> 121    G4int                 Entries() const;
                                                   >> 122    // Return number of ions in the table
                                                   >> 123 
                                                   >> 124    G4ParticleDefinition* GetParticle(G4int index) const;
                                                   >> 125    // Return the pointer of index-th ion in the table
                                                   >> 126 
                                                   >> 127    G4bool                Contains(const G4ParticleDefinition *particle) const;
                                                   >> 128    // Return 'true' if the ion exists
                                                   >> 129 
                                                   >> 130    void                  Insert(G4ParticleDefinition* particle);
                                                   >> 131    void                  Remove(G4ParticleDefinition* particle);
                                                   >> 132    // Insert/Remove an ion in the table
                                                   >> 133 
                                                   >> 134     void DumpTable(const G4String &particle_name = "ALL") const;
                                                   >> 135    // dump information of particles specified by name 
                                                   >> 136 
                                                   >> 137 
                                                   >> 138  protected:
                                                   >> 139    G4ParticleDefinition* CreateIon(G4int Z, G4int A, G4double E, G4int J);
                                                   >> 140    // Create Ion 
                                                   >> 141    
                                                   >> 142    G4IsotopeProperty* FindIsotope(G4int Z, G4int A, G4double E, G4int J);
                                                   >> 143    // Ask properties of isotopes to this G4VIsotopeTable 
                                                   >> 144    
                                                   >> 145    G4ParticleDefinition* GetLightIon(G4int Z, G4int A) const;
                                                   >> 146    
                                                   >> 147    
                                                   >> 148    G4bool                IsLightIon(G4ParticleDefinition*) const;
                                                   >> 149    // return true if the particle is pre-defined ion
                                                   >> 150  
                                                   >> 151    void                  AddProcessManager(const G4String& ionName);
                                                   >> 152    // Add process manager to ions with name of 'ionName'
                                                   >> 153 
                                                   >> 154    void                  SetCuts(G4ParticleDefinition* ion);
                                                   >> 155    // Set cut value same as "GenericIon" and build physics tables
                                                   >> 156 
                                                   >> 157    G4int                GetVerboseLevel() const;
                                                   >> 158    // get Verbose Level defined in G4ParticleTable
                                                   >> 159 
                                                   >> 160  private:
                                                   >> 161    G4IonList*                  fIonList; 
                                                   >> 162 
                                                   >> 163    G4VIsotopeTable*            fIsotopeTable;
                                                   >> 164  
                                                   >> 165    enum { numberOfElements = 110};
                                                   >> 166    static const G4String       elementName[numberOfElements];
291                                                   167 
292     // Get Verbose Level defined in G4Particle << 
293     G4int GetVerboseLevel() const;             << 
294                                                << 
295   private:                                     << 
296     G4NuclideTable* pNuclideTable = nullptr;   << 
297                                                << 
298     // Isomer table and flag of creation       << 
299     G4bool isIsomerCreated = false;            << 
300 };                                                168 };
301                                                   169 
302 // ------------------------                    << 170 inline G4bool  G4IonTable::Contains(const G4ParticleDefinition* particle) const
303 // Inline methods                              << 171 {
304 // ------------------------                    << 172 #ifdef G4USE_STL
                                                   >> 173   G4IonList::iterator i;
                                                   >> 174   for (i = fIonList->begin(); i!= fIonList->end(); ++i) {
                                                   >> 175     if (**i==*particle) return true;
                                                   >> 176   }
                                                   >> 177   return false;
                                                   >> 178 #else
                                                   >> 179   return fIonList->contains(particle);
                                                   >> 180 #endif
                                                   >> 181 }
                                                   >> 182 
                                                   >> 183 inline G4int G4IonTable::Entries() const
                                                   >> 184 {
                                                   >> 185 #ifdef G4USE_STL
                                                   >> 186   return fIonList->size();
                                                   >> 187 #else
                                                   >> 188   return fIonList->entries();
                                                   >> 189 #endif
                                                   >> 190 }
305                                                   191 
306 inline G4int G4IonTable::GetNumberOfElements() << 192 inline G4ParticleDefinition*  G4IonTable::GetParticle(G4int index) const
307 {                                                 193 {
308   return numberOfElements;                     << 194   if ( (index >=0 ) && (index < Entries()) ){
                                                   >> 195     return (*fIonList)[index];
                                                   >> 196   } else {
                                                   >> 197     return 0; 
                                                   >> 198   } 
309 }                                                 199 }
310                                                   200 
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311 #endif                                            202 #endif
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312                                                   213