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Geant4/geometry/solids/specific/src/G4UTet.cc

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Differences between /geometry/solids/specific/src/G4UTet.cc (Version 11.3.0) and /geometry/solids/specific/src/G4UTet.cc (Version 10.0.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 10 // *                                               10 // *                                                                  *
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 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result  <<  18 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  19 // * Vanderbilt University Free Electron Laser Center                 *
 20 // * By using,  copying,  modifying or  distri <<  20 // * Vanderbilt University, Nashville, TN, USA                        *
 21 // * any work based  on the software)  you  ag <<  21 // * Development supported by:                                        *
 22 // * use  in  resulting  scientific  publicati <<  22 // * United States MFEL program  under grant FA9550-04-1-0045         *
 23 // * acceptance of all terms of the Geant4 Sof <<  23 // * and NASA under contract number NNG04CT05P                        *
                                                   >>  24 // * Written by Marcus H. Mendenhall and Robert A. Weller.            *
                                                   >>  25 // *                                                                  *
                                                   >>  26 // * Contributed to the Geant4 Core, January, 2005.                   *
                                                   >>  27 // *                                                                  *
 24 // *******************************************     28 // ********************************************************************
 25 //                                                 29 //
 26 // Implementation for G4UTet wrapper class     <<  30 // $Id:$
 27 //                                                 31 //
 28 // 1.11.13 G.Cosmo, CERN                       <<  32 // 
                                                   >>  33 // Implementation for G4UTet wrapper class
 29 // -------------------------------------------     34 // --------------------------------------------------------------------
 30                                                    35 
 31 #include "G4Tet.hh"                                36 #include "G4Tet.hh"
 32 #include "G4UTet.hh"                               37 #include "G4UTet.hh"
 33                                                    38 
 34 #if ( defined(G4GEOM_USE_USOLIDS) || defined(G << 
 35                                                << 
 36 #include "G4AffineTransform.hh"                << 
 37 #include "G4VPVParameterisation.hh"            << 
 38 #include "G4BoundingEnvelope.hh"               << 
 39                                                << 
 40 using namespace CLHEP;                         << 
 41                                                << 
 42 //////////////////////////////////////////////     39 ////////////////////////////////////////////////////////////////////////
 43 //                                                 40 //
 44 // Constructor - create a tetrahedron              41 // Constructor - create a tetrahedron
 45 // This class is implemented separately from g     42 // This class is implemented separately from general polyhedra,
 46 // because the simplex geometry can be compute     43 // because the simplex geometry can be computed very quickly,
 47 // which may become important in situations im     44 // which may become important in situations imported from mesh generators,
 48 // in which a very large number of G4Tets are      45 // in which a very large number of G4Tets are created.
 49 // A Tet has all of its geometrical informatio     46 // A Tet has all of its geometrical information precomputed
 50 //                                                 47 //
 51 G4UTet::G4UTet(const G4String& pName,              48 G4UTet::G4UTet(const G4String& pName,
 52                const G4ThreeVector& anchor,    <<  49                      G4ThreeVector anchor,
 53                const G4ThreeVector& p1,        <<  50                      G4ThreeVector p2,
 54                const G4ThreeVector& p2,        <<  51                      G4ThreeVector p3,
 55                const G4ThreeVector& p3, G4bool <<  52                      G4ThreeVector p4, G4bool* degeneracyFlag)
 56   : Base_t(pName, U3Vector(anchor.x(),anchor.y <<  53   : G4USolid(pName, new UTet(pName,
 57                   U3Vector(p1.x(), p1.y(), p1. <<  54                              UVector3(anchor.x(),anchor.y(),anchor.z()),
 58                   U3Vector(p2.x(), p2.y(), p2. <<  55                              UVector3(p2.x(), p2.y(), p2.z()),
 59                   U3Vector(p3.x(), p3.y(), p3. <<  56                              UVector3(p3.x(), p3.y(), p3.z()),
                                                   >>  57                              UVector3(p4.x(), p4.y(), p4.z()),
                                                   >>  58                              degeneracyFlag))
 60 {                                                  59 {
 61   // Check for degeneracy                      << 
 62   G4bool degenerate = CheckDegeneracy(anchor,  << 
 63   if(degeneracyFlag != nullptr) *degeneracyFla << 
 64   else if (degenerate)                         << 
 65   {                                            << 
 66     G4Exception("G4UTet::G4UTet()", "GeomSolid << 
 67                 "Degenerate tetrahedron not al << 
 68   }                                            << 
 69                                                << 
 70   // Set bounding box                          << 
 71   for (G4int i = 0; i < 3; ++i)                << 
 72   {                                            << 
 73     fBmin[i] = std::min(std::min(std::min(anch << 
 74     fBmax[i] = std::max(std::max(std::max(anch << 
 75   }                                            << 
 76 }                                                  60 }
 77                                                    61 
 78 //////////////////////////////////////////////     62 //////////////////////////////////////////////////////////////////////////
 79 //                                                 63 //
 80 // Fake default constructor - sets only member     64 // Fake default constructor - sets only member data and allocates memory
 81 //                            for usage restri     65 //                            for usage restricted to object persistency.
 82 //                                                 66 //
 83 G4UTet::G4UTet( __void__& a )                      67 G4UTet::G4UTet( __void__& a )
 84   : Base_t(a)                                  <<  68   : G4USolid(a)
 85 {                                                  69 {
 86 }                                                  70 }
 87                                                    71 
 88 //////////////////////////////////////////////     72 //////////////////////////////////////////////////////////////////////////
 89 //                                                 73 //
 90 // Destructor                                      74 // Destructor
 91 //                                                 75 //
 92 G4UTet::~G4UTet() = default;                   <<  76 G4UTet::~G4UTet()
                                                   >>  77 {
                                                   >>  78 }
 93                                                    79 
 94 //////////////////////////////////////////////     80 ///////////////////////////////////////////////////////////////////////////////
 95 //                                                 81 //
 96 // Copy constructor                                82 // Copy constructor
 97 //                                                 83 //
 98 G4UTet::G4UTet(const G4UTet& rhs)                  84 G4UTet::G4UTet(const G4UTet& rhs)
 99   : Base_t(rhs)                                <<  85   : G4USolid(rhs)
100 {                                                  86 {
101   fBmin = rhs.fBmin;                           << 
102   fBmax = rhs.fBmax;                           << 
103 }                                                  87 }
104                                                    88 
105                                                    89 
106 //////////////////////////////////////////////     90 ///////////////////////////////////////////////////////////////////////////////
107 //                                                 91 //
108 // Assignment operator                             92 // Assignment operator
109 //                                                 93 //
110 G4UTet& G4UTet::operator = (const G4UTet& rhs) <<  94 G4UTet& G4UTet::operator = (const G4UTet& rhs) 
111 {                                              << 
112   // Check assignment to self                  << 
113   if (this == &rhs)  { return *this; }         << 
114                                                << 
115   // Copy base class data                      << 
116   Base_t::operator=(rhs);                      << 
117                                                << 
118   // Copy bounding box                         << 
119   fBmin = rhs.fBmin;                           << 
120   fBmax = rhs.fBmax;                           << 
121                                                << 
122   return *this;                                << 
123 }                                              << 
124                                                << 
125 ////////////////////////////////////////////// << 
126 //                                             << 
127 // Return true if tetrahedron is degenerate    << 
128 // Tetrahedron is concidered as degenerate in  << 
129 // height is less than the degeneracy toleranc << 
130 //                                             << 
131 G4bool G4UTet::CheckDegeneracy(const G4ThreeVe << 
132                                const G4ThreeVe << 
133                                const G4ThreeVe << 
134                                const G4ThreeVe << 
135 {                                              << 
136   G4double hmin = 4. * kCarTolerance; // degen << 
137                                                << 
138   // Calculate volume                          << 
139   G4double vol = std::abs((p1 - p0).cross(p2 - << 
140                                                << 
141   // Calculate face areas squared              << 
142   G4double ss[4];                              << 
143   ss[0] = ((p1 - p0).cross(p2 - p0)).mag2();   << 
144   ss[1] = ((p2 - p0).cross(p3 - p0)).mag2();   << 
145   ss[2] = ((p3 - p0).cross(p1 - p0)).mag2();   << 
146   ss[3] = ((p2 - p1).cross(p3 - p1)).mag2();   << 
147                                                << 
148   // Find face with max area                   << 
149   G4int k = 0;                                 << 
150   for (G4int i = 1; i < 4; ++i) { if (ss[i] >  << 
151                                                << 
152   // Check: vol^2 / s^2 <= hmin^2              << 
153   return (vol*vol <= ss[k]*hmin*hmin);         << 
154 }                                              << 
155                                                << 
156 ////////////////////////////////////////////// << 
157 //                                             << 
158 // Dispatch to parameterisation for replicatio << 
159 // computation & modification.                 << 
160 //                                             << 
161 void G4UTet::ComputeDimensions(G4VPVParameteri << 
162                                const G4int,    << 
163                                const G4VPhysic << 
164 {                                              << 
165 }                                              << 
166                                                << 
167 ////////////////////////////////////////////// << 
168 //                                             << 
169 // Make a clone of the object                  << 
170 //                                             << 
171 G4VSolid* G4UTet::Clone() const                << 
172 {                                              << 
173   return new G4UTet(*this);                    << 
174 }                                              << 
175                                                << 
176 ////////////////////////////////////////////// << 
177 //                                             << 
178 // Modifier                                    << 
179 //                                             << 
180 void G4UTet::SetVertices(const G4ThreeVector&  << 
181                          const G4ThreeVector&  << 
182                          const G4ThreeVector&  << 
183                          const G4ThreeVector&  << 
184                          G4bool* degeneracyFla << 
185 {                                              << 
186   // Check for degeneracy                      << 
187   G4bool degenerate = CheckDegeneracy(anchor,  << 
188   if(degeneracyFlag != nullptr) *degeneracyFla << 
189   else if (degenerate)                         << 
190   {                                            << 
191     G4Exception("G4UTet::SetVertices()", "Geom << 
192                 "Degenerate tetrahedron not al << 
193   }                                            << 
194                                                << 
195   // Change tetrahedron                        << 
196   *this = G4UTet(GetName(), anchor, p1, p2, p3 << 
197 }                                              << 
198                                                << 
199 ////////////////////////////////////////////// << 
200 //                                             << 
201 // Accessors                                   << 
202 //                                             << 
203 void G4UTet::GetVertices(G4ThreeVector& anchor << 
204                          G4ThreeVector& p1,    << 
205                          G4ThreeVector& p2,    << 
206                          G4ThreeVector& p3) co << 
207 {                                                  95 {
208   std::vector<U3Vector> vec(4);                <<  96    // Check assignment to self
209   Base_t::GetVertices(vec[0], vec[1], vec[2],  <<  97    //
210   anchor = G4ThreeVector(vec[0].x(), vec[0].y( <<  98    if (this == &rhs)  { return *this; }
211   p1 = G4ThreeVector(vec[1].x(), vec[1].y(), v << 
212   p2 = G4ThreeVector(vec[2].x(), vec[2].y(), v << 
213   p3 = G4ThreeVector(vec[3].x(), vec[3].y(), v << 
214 }                                              << 
215                                                    99 
216 std::vector<G4ThreeVector> G4UTet::GetVertices << 100    // Copy base class data
217 {                                              << 101    //
218   std::vector<U3Vector> vec(4);                << 102    G4USolid::operator=(rhs);
219   Base_t::GetVertices(vec[0], vec[1], vec[2],  << 
220   std::vector<G4ThreeVector> vertices;         << 
221   for (unsigned int i=0; i<4; ++i)             << 
222   {                                            << 
223     G4ThreeVector v(vec[i].x(), vec[i].y(), ve << 
224     vertices.push_back(v);                     << 
225   }                                            << 
226   return vertices;                             << 
227 }                                              << 
228                                                   103 
229 ////////////////////////////////////////////// << 104    return *this;
230 //                                             << 
231 // Set bounding box                            << 
232 //                                             << 
233 void G4UTet::SetBoundingLimits(const G4ThreeVe << 
234                                const G4ThreeVe << 
235 {                                              << 
236   G4ThreeVector fVertex[4];                    << 
237   GetVertices(fVertex[0], fVertex[1], fVertex[ << 
238                                                << 
239   G4int iout[4] = { 0, 0, 0, 0 };              << 
240   for (G4int i = 0; i < 4; ++i)                << 
241   {                                            << 
242     iout[i] = (G4int)(fVertex[i].x() < pMin.x( << 
243                       fVertex[i].y() < pMin.y( << 
244                       fVertex[i].z() < pMin.z( << 
245                       fVertex[i].x() > pMax.x( << 
246                       fVertex[i].y() > pMax.y( << 
247                       fVertex[i].z() > pMax.z( << 
248   }                                            << 
249   if (iout[0] + iout[1] + iout[2] + iout[3] != << 
250   {                                            << 
251     std::ostringstream message;                << 
252     message << "Attempt to set bounding box th << 
253             << GetName() << " !\n"             << 
254             << "  Specified bounding box limit << 
255             << "    pmin: " << pMin << "\n"    << 
256             << "    pmax: " << pMax << "\n"    << 
257             << "  Tetrahedron vertices:\n"     << 
258             << "    anchor " << fVertex[0] <<  << 
259             << "    p1 "     << fVertex[1] <<  << 
260             << "    p2 "     << fVertex[2] <<  << 
261             << "    p3 "     << fVertex[3] <<  << 
262     G4Exception("G4UTet::SetBoundingLimits()", << 
263                 FatalException, message);      << 
264   }                                            << 
265   fBmin = pMin;                                << 
266   fBmax = pMax;                                << 
267 }                                              << 
268                                                << 
269 ////////////////////////////////////////////// << 
270 //                                             << 
271 // Get bounding box                            << 
272                                                << 
273 void G4UTet::BoundingLimits(G4ThreeVector& pMi << 
274 {                                              << 
275   pMin = fBmin;                                << 
276   pMax = fBmax;                                << 
277 }                                                 105 }
278                                                << 
279 ////////////////////////////////////////////// << 
280 //                                             << 
281 // Calculate extent under transform and specif << 
282                                                << 
283 G4bool                                         << 
284 G4UTet::CalculateExtent(const EAxis pAxis,     << 
285                         const G4VoxelLimits& p << 
286                         const G4AffineTransfor << 
287                               G4double& pMin,  << 
288 {                                              << 
289   G4ThreeVector bmin, bmax;                    << 
290                                                << 
291   // Check bounding box (bbox)                 << 
292   //                                           << 
293   BoundingLimits(bmin,bmax);                   << 
294   G4BoundingEnvelope bbox(bmin,bmax);          << 
295                                                << 
296   // Use simple bounding-box to help in the ca << 
297   //                                           << 
298   return bbox.CalculateExtent(pAxis,pVoxelLimi << 
299                                                << 
300 #if 0                                          << 
301   // Precise extent computation (disabled by d << 
302   //                                           << 
303   G4bool exist;                                << 
304   if (bbox.BoundingBoxVsVoxelLimits(pAxis,pVox << 
305   {                                            << 
306     return exist = (pMin < pMax) ? true : fals << 
307   }                                            << 
308                                                << 
309   // Set bounding envelope (benv) and calculat << 
310   //                                           << 
311   std::vector<G4ThreeVector> vec = GetVertices << 
312                                                << 
313   G4ThreeVectorList anchor(1);                 << 
314   anchor[0] = vec[0];                          << 
315                                                << 
316   G4ThreeVectorList base(3);                   << 
317   base[0] = vec[1];                            << 
318   base[1] = vec[2];                            << 
319   base[2] = vec[3];                            << 
320                                                << 
321   std::vector<const G4ThreeVectorList *> polyg << 
322   polygons[0] = &anchor;                       << 
323   polygons[1] = &base;                         << 
324                                                << 
325   G4BoundingEnvelope benv(bmin,bmax,polygons); << 
326   return exists = benv.CalculateExtent(pAxis,p << 
327 #endif                                         << 
328 }                                              << 
329                                                << 
330 ////////////////////////////////////////////// << 
331 //                                             << 
332 // CreatePolyhedron                            << 
333 //                                             << 
334 G4Polyhedron* G4UTet::CreatePolyhedron() const << 
335 {                                              << 
336   std::vector<U3Vector> vec(4);                << 
337   Base_t::GetVertices(vec[0], vec[1], vec[2],  << 
338                                                << 
339   G4double xyz[4][3];                          << 
340   const G4int faces[4][4] = {{1,3,2,0},{1,4,3, << 
341   for (unsigned int i=0; i<4; ++i)             << 
342   {                                            << 
343     xyz[i][0] = vec[i].x();                    << 
344     xyz[i][1] = vec[i].y();                    << 
345     xyz[i][2] = vec[i].z();                    << 
346   }                                            << 
347                                                << 
348   auto ph = new G4Polyhedron;                  << 
349   ph->createPolyhedron(4,4,xyz,faces);         << 
350   return ph;                                   << 
351 }                                              << 
352                                                << 
353 #endif  // G4GEOM_USE_USOLIDS                  << 
354                                                   106