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Geant4/geometry/solids/CSG/src/G4UOrb.cc

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Differences between /geometry/solids/CSG/src/G4UOrb.cc (Version 11.3.0) and /geometry/solids/CSG/src/G4UOrb.cc (Version 10.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
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 17 // *                                               17 // *                                                                  *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // Implementation for G4UOrb wrapper class     <<  26 // $Id:$
 27 //                                                 27 //
 28 // 30.10.13 G.Cosmo, CERN/PH                   <<  28 // 
                                                   >>  29 // Implementation for G4UOrb wrapper class
 29 // -------------------------------------------     30 // --------------------------------------------------------------------
 30                                                    31 
 31 #include "G4Orb.hh"                                32 #include "G4Orb.hh"
 32 #include "G4UOrb.hh"                               33 #include "G4UOrb.hh"
 33                                                << 
 34 #if ( defined(G4GEOM_USE_USOLIDS) || defined(G << 
 35                                                << 
 36 #include "G4TwoVector.hh"                      << 
 37 #include "G4AffineTransform.hh"                << 
 38 #include "G4GeometryTolerance.hh"              << 
 39 #include "G4BoundingEnvelope.hh"               << 
 40                                                << 
 41 #include "G4VPVParameterisation.hh"                34 #include "G4VPVParameterisation.hh"
 42 #include "G4PhysicalConstants.hh"              << 
 43                                                << 
 44 using namespace CLHEP;                         << 
 45                                                    35 
 46 //////////////////////////////////////////////     36 ////////////////////////////////////////////////////////////////////////
 47 //                                                 37 //
 48 // constructor - check positive radius             38 // constructor - check positive radius
 49 //                                                 39 //             
 50                                                    40 
 51 G4UOrb::G4UOrb( const G4String& pName, G4doubl     41 G4UOrb::G4UOrb( const G4String& pName, G4double pRmax )
 52   : Base_t(pName, pRmax)                       <<  42   : G4USolid(pName, new UOrb(pName, pRmax))
 53 {                                                  43 {
 54 }                                                  44 }
 55                                                    45 
 56 //////////////////////////////////////////////     46 ///////////////////////////////////////////////////////////////////////
 57 //                                                 47 //
 58 // Fake default constructor - sets only member     48 // Fake default constructor - sets only member data and allocates memory
 59 //                            for usage restri     49 //                            for usage restricted to object persistency.
 60 //                                                 50 //
 61 G4UOrb::G4UOrb( __void__& a )                      51 G4UOrb::G4UOrb( __void__& a )
 62   : Base_t(a)                                  <<  52   : G4USolid(a)
 63 {                                                  53 {
 64 }                                                  54 }
 65                                                    55 
 66 //////////////////////////////////////////////     56 /////////////////////////////////////////////////////////////////////
 67 //                                                 57 //
 68 // Destructor                                      58 // Destructor
 69                                                    59 
 70 G4UOrb::~G4UOrb() = default;                   <<  60 G4UOrb::~G4UOrb()
                                                   >>  61 {
                                                   >>  62 }
 71                                                    63 
 72 //////////////////////////////////////////////     64 //////////////////////////////////////////////////////////////////////////
 73 //                                                 65 //
 74 // Copy constructor                                66 // Copy constructor
 75                                                    67 
 76 G4UOrb::G4UOrb(const G4UOrb& rhs)                  68 G4UOrb::G4UOrb(const G4UOrb& rhs)
 77   : Base_t(rhs)                                <<  69   : G4USolid(rhs)
 78 {                                                  70 {
 79 }                                                  71 }
 80                                                    72 
 81 //////////////////////////////////////////////     73 //////////////////////////////////////////////////////////////////////////
 82 //                                                 74 //
 83 // Assignment operator                             75 // Assignment operator
 84                                                    76 
 85 G4UOrb& G4UOrb::operator = (const G4UOrb& rhs)     77 G4UOrb& G4UOrb::operator = (const G4UOrb& rhs) 
 86 {                                                  78 {
 87    // Check assignment to self                     79    // Check assignment to self
 88    //                                              80    //
 89    if (this == &rhs)  { return *this; }            81    if (this == &rhs)  { return *this; }
 90                                                    82 
 91    // Copy base class data                         83    // Copy base class data
 92    //                                              84    //
 93    Base_t::operator=(rhs);                     <<  85    G4USolid::operator=(rhs);
 94                                                    86 
 95    return *this;                                   87    return *this;
 96 }                                                  88 }
 97                                                    89 
 98 //////////////////////////////////////////////     90 //////////////////////////////////////////////////////////////////////////
 99 //                                                 91 //
100 // Accessors & modifiers                       << 
101                                                << 
102 G4double G4UOrb::GetRadius() const             << 
103 {                                              << 
104   return Base_t::GetRadius();                  << 
105 }                                              << 
106                                                << 
107 void G4UOrb::SetRadius(G4double newRmax)       << 
108 {                                              << 
109   Base_t::SetRadius(newRmax);                  << 
110   fRebuildPolyhedron = true;                   << 
111 }                                              << 
112                                                << 
113 G4double G4UOrb::GetRadialTolerance() const    << 
114 {                                              << 
115   return Base_t::GetRadialTolerance();         << 
116 }                                              << 
117                                                << 
118 ////////////////////////////////////////////// << 
119 //                                             << 
120 // Dispatch to parameterisation for replicatio     92 // Dispatch to parameterisation for replication mechanism dimension
121 // computation & modification.                     93 // computation & modification.
122                                                    94 
123 void G4UOrb::ComputeDimensions(       G4VPVPar     95 void G4UOrb::ComputeDimensions(       G4VPVParameterisation* p,
124                                const G4int n,      96                                const G4int n,
125                                const G4VPhysic     97                                const G4VPhysicalVolume* pRep )
126 {                                                  98 {
127   p->ComputeDimensions(*(G4Orb*)this,n,pRep);      99   p->ComputeDimensions(*(G4Orb*)this,n,pRep);
128 }                                                 100 }
129                                                   101 
130 //////////////////////////////////////////////    102 //////////////////////////////////////////////////////////////////////////
131 //                                                103 //
132 // Make a clone of the object                     104 // Make a clone of the object
133                                                   105 
134 G4VSolid* G4UOrb::Clone() const                   106 G4VSolid* G4UOrb::Clone() const
135 {                                                 107 {
136   return new G4UOrb(*this);                       108   return new G4UOrb(*this);
137 }                                                 109 }
138                                                << 
139 ////////////////////////////////////////////// << 
140 //                                             << 
141 // Get bounding box                            << 
142                                                << 
143 void G4UOrb::BoundingLimits(G4ThreeVector& pMi << 
144 {                                              << 
145   G4double radius = GetRadius();               << 
146   pMin.set(-radius,-radius,-radius);           << 
147   pMax.set( radius, radius, radius);           << 
148                                                << 
149   // Check correctness of the bounding box     << 
150   //                                           << 
151   if (pMin.x() >= pMax.x() || pMin.y() >= pMax << 
152   {                                            << 
153     std::ostringstream message;                << 
154     message << "Bad bounding box (min >= max)  << 
155             << GetName() << " !"               << 
156             << "\npMin = " << pMin             << 
157             << "\npMax = " << pMax;            << 
158     G4Exception("G4UOrb::BoundingLimits()", "G << 
159                 JustWarning, message);         << 
160     StreamInfo(G4cout);                        << 
161   }                                            << 
162 }                                              << 
163                                                << 
164 ////////////////////////////////////////////// << 
165 //                                             << 
166 // Calculate extent under transform and specif << 
167                                                << 
168 G4bool                                         << 
169 G4UOrb::CalculateExtent(const EAxis pAxis,     << 
170                         const G4VoxelLimits& p << 
171                         const G4AffineTransfor << 
172                         G4double& pMin, G4doub << 
173 {                                              << 
174   G4ThreeVector bmin, bmax;                    << 
175   G4bool exist;                                << 
176                                                << 
177   // Get bounding box                          << 
178   BoundingLimits(bmin,bmax);                   << 
179                                                << 
180   // Check bounding box                        << 
181   G4BoundingEnvelope bbox(bmin,bmax);          << 
182 #ifdef G4BBOX_EXTENT                           << 
183   if (true) return bbox.CalculateExtent(pAxis, << 
184 #endif                                         << 
185   if (bbox.BoundingBoxVsVoxelLimits(pAxis,pVox << 
186   {                                            << 
187     return exist = pMin < pMax;                << 
188   }                                            << 
189                                                << 
190   // Find bounding envelope and calculate exte << 
191   //                                           << 
192   static const G4int NTHETA = 8;  // number of << 
193   static const G4int NPHI   = 16; // number of << 
194   static const G4double sinHalfTheta = std::si << 
195   static const G4double cosHalfTheta = std::co << 
196   static const G4double sinHalfPhi   = std::si << 
197   static const G4double cosHalfPhi   = std::co << 
198   static const G4double sinStepTheta = 2.*sinH << 
199   static const G4double cosStepTheta = 1. - 2. << 
200   static const G4double sinStepPhi   = 2.*sinH << 
201   static const G4double cosStepPhi   = 1. - 2. << 
202                                                << 
203   G4double radius = GetRadius();               << 
204   G4double rtheta = radius/cosHalfTheta;       << 
205   G4double rphi   = rtheta/cosHalfPhi;         << 
206                                                << 
207   // set reference circle                      << 
208   G4TwoVector xy[NPHI];                        << 
209   G4double sinCurPhi = sinHalfPhi;             << 
210   G4double cosCurPhi = cosHalfPhi;             << 
211   for (auto & k : xy)                          << 
212   {                                            << 
213     k.set(cosCurPhi,sinCurPhi);                << 
214     G4double sinTmpPhi = sinCurPhi;            << 
215     sinCurPhi = sinCurPhi*cosStepPhi + cosCurP << 
216     cosCurPhi = cosCurPhi*cosStepPhi - sinTmpP << 
217   }                                            << 
218                                                << 
219   // set bounding circles                      << 
220   G4ThreeVectorList circles[NTHETA];           << 
221   for (auto & circle : circles) circle.resize( << 
222                                                << 
223   G4double sinCurTheta = sinHalfTheta;         << 
224   G4double cosCurTheta = cosHalfTheta;         << 
225   for (auto & circle : circles)                << 
226   {                                            << 
227     G4double z = rtheta*cosCurTheta;           << 
228     G4double rho = rphi*sinCurTheta;           << 
229     for (G4int k=0; k<NPHI; ++k)               << 
230     {                                          << 
231       circle[k].set(rho*xy[k].x(),rho*xy[k].y( << 
232     }                                          << 
233     G4double sinTmpTheta = sinCurTheta;        << 
234     sinCurTheta = sinCurTheta*cosStepTheta + c << 
235     cosCurTheta = cosCurTheta*cosStepTheta - s << 
236   }                                            << 
237                                                << 
238   // set envelope and calculate extent         << 
239   std::vector<const G4ThreeVectorList *> polyg << 
240   polygons.resize(NTHETA);                     << 
241   for (G4int i=0; i<NTHETA; ++i) polygons[i] = << 
242                                                << 
243   G4BoundingEnvelope benv(bmin,bmax,polygons); << 
244   exist = benv.CalculateExtent(pAxis,pVoxelLim << 
245   return exist;                                << 
246 }                                              << 
247                                                << 
248 ////////////////////////////////////////////// << 
249 //                                             << 
250 // Create polyhedron for visualization         << 
251                                                << 
252 G4Polyhedron* G4UOrb::CreatePolyhedron() const << 
253 {                                              << 
254   return new G4PolyhedronSphere(0., GetRadius( << 
255 }                                              << 
256                                                << 
257 #endif  // G4GEOM_USE_USOLIDS                  << 
258                                                   110