Geant4 Cross Reference

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Geant4/geometry/management/src/G4VSolid.cc

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Differences between /geometry/management/src/G4VSolid.cc (Version 11.3.0) and /geometry/management/src/G4VSolid.cc (Version 11.0.p4)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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  4 // *                                                4 // *                                                                  *
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 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
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 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4VSolid implementation for solid base clas     26 // G4VSolid implementation for solid base class
 27 //                                                 27 //
 28 // 10.10.18 E.Tcherniaev, more robust Estimate     28 // 10.10.18 E.Tcherniaev, more robust EstimateSurfaceArea() based on distance
 29 // 30.06.95 P.Kent, Created.                       29 // 30.06.95 P.Kent, Created.
 30 // -------------------------------------------     30 // --------------------------------------------------------------------
 31                                                    31 
 32 #include "G4VSolid.hh"                             32 #include "G4VSolid.hh"
 33 #include "G4SolidStore.hh"                         33 #include "G4SolidStore.hh"
 34 #include "globals.hh"                              34 #include "globals.hh"
 35 #include "G4QuickRand.hh"                          35 #include "G4QuickRand.hh"
 36 #include "G4GeometryTolerance.hh"                  36 #include "G4GeometryTolerance.hh"
 37                                                    37 
 38 #include "G4VoxelLimits.hh"                        38 #include "G4VoxelLimits.hh"
 39 #include "G4AffineTransform.hh"                    39 #include "G4AffineTransform.hh"
 40 #include "G4VisExtent.hh"                          40 #include "G4VisExtent.hh"
 41                                                    41 
 42 //////////////////////////////////////////////     42 //////////////////////////////////////////////////////////////////////////
 43 //                                                 43 //
 44 // Streaming operator dumping solid contents       44 // Streaming operator dumping solid contents
 45                                                    45 
 46 std::ostream& operator<< ( std::ostream& os, c     46 std::ostream& operator<< ( std::ostream& os, const G4VSolid& e )
 47 {                                                  47 {
 48     return e.StreamInfo(os);                       48     return e.StreamInfo(os);
 49 }                                                  49 }
 50                                                    50 
 51 //////////////////////////////////////////////     51 //////////////////////////////////////////////////////////////////////////
 52 //                                                 52 //
 53 // Constructor                                     53 // Constructor
 54 //  - Copies name                                  54 //  - Copies name
 55 //  - Add ourselves to solid Store                 55 //  - Add ourselves to solid Store
 56                                                    56 
 57 G4VSolid::G4VSolid(const G4String& name)           57 G4VSolid::G4VSolid(const G4String& name)
 58   : fshapeName(name)                               58   : fshapeName(name)
 59 {                                                  59 {
 60     kCarTolerance = G4GeometryTolerance::GetIn     60     kCarTolerance = G4GeometryTolerance::GetInstance()->GetSurfaceTolerance();
 61                                                    61 
 62     // Register to store                           62     // Register to store
 63     //                                             63     //
 64     G4SolidStore::GetInstance()->Register(this     64     G4SolidStore::GetInstance()->Register(this);
 65 }                                                  65 }
 66                                                    66 
 67 //////////////////////////////////////////////     67 //////////////////////////////////////////////////////////////////////////
 68 //                                                 68 //
 69 // Copy constructor                                69 // Copy constructor
 70 //                                                 70 //
 71                                                    71 
 72 G4VSolid::G4VSolid(const G4VSolid& rhs)            72 G4VSolid::G4VSolid(const G4VSolid& rhs)
 73   : kCarTolerance(rhs.kCarTolerance), fshapeNa     73   : kCarTolerance(rhs.kCarTolerance), fshapeName(rhs.fshapeName)
 74 {                                                  74 {
 75     // Register to store                           75     // Register to store
 76     //                                             76     //
 77     G4SolidStore::GetInstance()->Register(this     77     G4SolidStore::GetInstance()->Register(this);
 78 }                                                  78 }
 79                                                    79 
 80 //////////////////////////////////////////////     80 //////////////////////////////////////////////////////////////////////////
 81 //                                                 81 //
 82 // Fake default constructor - sets only member     82 // Fake default constructor - sets only member data and allocates memory
 83 //                            for usage restri     83 //                            for usage restricted to object persistency.
 84 //                                                 84 //
 85 G4VSolid::G4VSolid( __void__& )                    85 G4VSolid::G4VSolid( __void__& )
 86   : fshapeName("")                                 86   : fshapeName("")
 87 {                                                  87 {
 88     // Register to store                           88     // Register to store
 89     //                                             89     //
 90     G4SolidStore::GetInstance()->Register(this     90     G4SolidStore::GetInstance()->Register(this);
 91 }                                                  91 }
 92                                                    92 
 93 //////////////////////////////////////////////     93 //////////////////////////////////////////////////////////////////////////
 94 //                                                 94 //
 95 // Destructor (virtual)                            95 // Destructor (virtual)
 96 // - Remove ourselves from solid Store             96 // - Remove ourselves from solid Store
 97                                                    97 
 98 G4VSolid::~G4VSolid()                              98 G4VSolid::~G4VSolid()
 99 {                                                  99 {
100     G4SolidStore::GetInstance()->DeRegister(th    100     G4SolidStore::GetInstance()->DeRegister(this);
101 }                                                 101 }
102                                                   102 
103 //////////////////////////////////////////////    103 //////////////////////////////////////////////////////////////////////////
104 //                                                104 //
105 // Assignment operator                            105 // Assignment operator
106                                                   106 
107 G4VSolid& G4VSolid::operator = (const G4VSolid    107 G4VSolid& G4VSolid::operator = (const G4VSolid& rhs)
108 {                                                 108 {
109    // Check assignment to self                    109    // Check assignment to self
110    //                                             110    //
111    if (this == &rhs)  { return *this; }           111    if (this == &rhs)  { return *this; }
112                                                   112 
113    // Copy data                                   113    // Copy data
114    //                                             114    //
115    kCarTolerance = rhs.kCarTolerance;             115    kCarTolerance = rhs.kCarTolerance;
116    fshapeName = rhs.fshapeName;                   116    fshapeName = rhs.fshapeName;
117                                                   117 
118    return *this;                                  118    return *this;
119 }                                                 119 }
120                                                   120 
121                                                   121 
122                                                   122 
123 //////////////////////////////////////////////    123 //////////////////////////////////////////////////////////////////////////
124 //                                                124 //
125 // Set solid name and notify store of the chan    125 // Set solid name and notify store of the change
126                                                   126 
127 void G4VSolid::SetName(const G4String& name)      127 void G4VSolid::SetName(const G4String& name)
128 {                                                 128 {
129   fshapeName = name;                              129   fshapeName = name;
130   G4SolidStore::GetInstance()->SetMapValid(fal    130   G4SolidStore::GetInstance()->SetMapValid(false);
131 }                                                 131 }
132                                                   132 
133 //////////////////////////////////////////////    133 //////////////////////////////////////////////////////////////////////////
134 //                                                134 //
135 // Throw exception if ComputeDimensions called    135 // Throw exception if ComputeDimensions called for illegal derived class
136                                                   136 
137 void G4VSolid::ComputeDimensions(G4VPVParamete    137 void G4VSolid::ComputeDimensions(G4VPVParameterisation*,
138                                  const G4int,     138                                  const G4int,
139                                  const G4VPhys    139                                  const G4VPhysicalVolume*)
140 {                                                 140 {
141     std::ostringstream message;                   141     std::ostringstream message;
142     message << "Illegal call to G4VSolid::Comp    142     message << "Illegal call to G4VSolid::ComputeDimensions()" << G4endl
143             << "Method not overloaded by deriv    143             << "Method not overloaded by derived class !";
144     G4Exception("G4VSolid::ComputeDimensions()    144     G4Exception("G4VSolid::ComputeDimensions()", "GeomMgt0003",
145                 FatalException, message);         145                 FatalException, message);
146 }                                                 146 }
147                                                   147 
148 //////////////////////////////////////////////    148 //////////////////////////////////////////////////////////////////////////
149 //                                                149 //
150 // Throw exception (warning) for solids not im    150 // Throw exception (warning) for solids not implementing the method
151                                                   151 
152 G4ThreeVector G4VSolid::GetPointOnSurface() co    152 G4ThreeVector G4VSolid::GetPointOnSurface() const
153 {                                                 153 {
154     std::ostringstream message;                   154     std::ostringstream message;
155     message << "Not implemented for solid: "      155     message << "Not implemented for solid: "
156             << GetEntityType() << " !" << G4en    156             << GetEntityType() << " !" << G4endl
157             << "Returning origin.";               157             << "Returning origin.";
158     G4Exception("G4VSolid::GetPointOnSurface()    158     G4Exception("G4VSolid::GetPointOnSurface()", "GeomMgt1001",
159                 JustWarning, message);            159                 JustWarning, message);
160     return {0,0,0};                            << 160     return G4ThreeVector(0,0,0);
161 }                                                 161 }
162                                                   162 
163 //////////////////////////////////////////////    163 //////////////////////////////////////////////////////////////////////////
164 //                                                164 //
165 // Returns total number of constituents that w << 
166 // of the solid. For non-Boolean solids the re << 
167                                                << 
168 G4int G4VSolid::GetNumOfConstituents() const   << 
169 { return 1; }                                  << 
170                                                << 
171 ////////////////////////////////////////////// << 
172 //                                             << 
173 // Returns true if the solid has only planar f << 
174                                                << 
175 G4bool G4VSolid::IsFaceted() const             << 
176 { return false; }                              << 
177                                                << 
178 ////////////////////////////////////////////// << 
179 //                                             << 
180 // Dummy implementations ...                      165 // Dummy implementations ...
181                                                   166 
182 const G4VSolid* G4VSolid::GetConstituentSolid(    167 const G4VSolid* G4VSolid::GetConstituentSolid(G4int) const
183 { return nullptr; }                               168 { return nullptr; }
184                                                   169 
185 G4VSolid* G4VSolid::GetConstituentSolid(G4int)    170 G4VSolid* G4VSolid::GetConstituentSolid(G4int)
186 { return nullptr; }                               171 { return nullptr; }
187                                                   172 
188 const G4DisplacedSolid* G4VSolid::GetDisplaced    173 const G4DisplacedSolid* G4VSolid::GetDisplacedSolidPtr() const
189 { return nullptr; }                               174 { return nullptr; }
190                                                   175 
191 G4DisplacedSolid* G4VSolid::GetDisplacedSolidP    176 G4DisplacedSolid* G4VSolid::GetDisplacedSolidPtr()
192 { return nullptr; }                               177 { return nullptr; }
193                                                   178 
194 //////////////////////////////////////////////    179 ////////////////////////////////////////////////////////////////
195 //                                                180 //
196 // Returns an estimation of the solid volume i    181 // Returns an estimation of the solid volume in internal units.
197 // The number of statistics and error accuracy    182 // The number of statistics and error accuracy is fixed.
198 // This method may be overloaded by derived cl    183 // This method may be overloaded by derived classes to compute the
199 // exact geometrical quantity for solids where    184 // exact geometrical quantity for solids where this is possible.
200 // or anyway to cache the computed value.         185 // or anyway to cache the computed value.
201 // This implementation does NOT cache the comp    186 // This implementation does NOT cache the computed value.
202                                                   187 
203 G4double G4VSolid::GetCubicVolume()               188 G4double G4VSolid::GetCubicVolume()
204 {                                                 189 {
205   G4int cubVolStatistics = 1000000;               190   G4int cubVolStatistics = 1000000;
206   G4double cubVolEpsilon = 0.001;                 191   G4double cubVolEpsilon = 0.001;
207   return EstimateCubicVolume(cubVolStatistics,    192   return EstimateCubicVolume(cubVolStatistics, cubVolEpsilon);
208 }                                                 193 }
209                                                   194 
210 //////////////////////////////////////////////    195 ////////////////////////////////////////////////////////////////
211 //                                                196 //
212 // Calculate cubic volume based on Inside() me    197 // Calculate cubic volume based on Inside() method.
213 // Accuracy is limited by the second argument     198 // Accuracy is limited by the second argument or the statistics
214 // expressed by the first argument.               199 // expressed by the first argument.
215 // Implementation is courtesy of Vasiliki Desp    200 // Implementation is courtesy of Vasiliki Despoina Mitsou,
216 // University of Athens.                          201 // University of Athens.
217                                                   202 
218 G4double G4VSolid::EstimateCubicVolume(G4int n    203 G4double G4VSolid::EstimateCubicVolume(G4int nStat, G4double epsilon) const
219 {                                                 204 {
220   G4int iInside=0;                                205   G4int iInside=0;
221   G4double px,py,pz,minX,maxX,minY,maxY,minZ,m    206   G4double px,py,pz,minX,maxX,minY,maxY,minZ,maxZ,volume,halfepsilon;
222   G4ThreeVector p;                                207   G4ThreeVector p;
223   EInside in;                                     208   EInside in;
224                                                   209 
225   // values needed for CalculateExtent signatu    210   // values needed for CalculateExtent signature
226                                                   211 
227   G4VoxelLimits limit;                // Unlim    212   G4VoxelLimits limit;                // Unlimited
228   G4AffineTransform origin;                       213   G4AffineTransform origin;
229                                                   214 
230   // min max extents of pSolid along X,Y,Z        215   // min max extents of pSolid along X,Y,Z
231                                                   216 
232   CalculateExtent(kXAxis,limit,origin,minX,max    217   CalculateExtent(kXAxis,limit,origin,minX,maxX);
233   CalculateExtent(kYAxis,limit,origin,minY,max    218   CalculateExtent(kYAxis,limit,origin,minY,maxY);
234   CalculateExtent(kZAxis,limit,origin,minZ,max    219   CalculateExtent(kZAxis,limit,origin,minZ,maxZ);
235                                                   220 
236   // limits                                       221   // limits
237                                                   222 
238   if(nStat < 100)    nStat   = 100;               223   if(nStat < 100)    nStat   = 100;
239   if(epsilon > 0.01) epsilon = 0.01;              224   if(epsilon > 0.01) epsilon = 0.01;
240   halfepsilon = 0.5*epsilon;                      225   halfepsilon = 0.5*epsilon;
241                                                   226 
242   for(auto i = 0; i < nStat; ++i )                227   for(auto i = 0; i < nStat; ++i )
243   {                                               228   {
244     px = minX-halfepsilon+(maxX-minX+epsilon)*    229     px = minX-halfepsilon+(maxX-minX+epsilon)*G4QuickRand();
245     py = minY-halfepsilon+(maxY-minY+epsilon)*    230     py = minY-halfepsilon+(maxY-minY+epsilon)*G4QuickRand();
246     pz = minZ-halfepsilon+(maxZ-minZ+epsilon)*    231     pz = minZ-halfepsilon+(maxZ-minZ+epsilon)*G4QuickRand();
247     p  = G4ThreeVector(px,py,pz);                 232     p  = G4ThreeVector(px,py,pz);
248     in = Inside(p);                               233     in = Inside(p);
249     if(in != kOutside) ++iInside;                 234     if(in != kOutside) ++iInside;
250   }                                               235   }
251   volume = (maxX-minX+epsilon)*(maxY-minY+epsi    236   volume = (maxX-minX+epsilon)*(maxY-minY+epsilon)
252          * (maxZ-minZ+epsilon)*iInside/nStat;     237          * (maxZ-minZ+epsilon)*iInside/nStat;
253   return volume;                                  238   return volume;
254 }                                                 239 }
255                                                   240 
256 //////////////////////////////////////////////    241 ////////////////////////////////////////////////////////////////
257 //                                                242 //
258 // Returns an estimation of the solid surface     243 // Returns an estimation of the solid surface area in internal units.
259 // The number of statistics and error accuracy    244 // The number of statistics and error accuracy is fixed.
260 // This method may be overloaded by derived cl    245 // This method may be overloaded by derived classes to compute the
261 // exact geometrical quantity for solids where    246 // exact geometrical quantity for solids where this is possible.
262 // or anyway to cache the computed value.         247 // or anyway to cache the computed value.
263 // This implementation does NOT cache the comp    248 // This implementation does NOT cache the computed value.
264                                                   249 
265 G4double G4VSolid::GetSurfaceArea()               250 G4double G4VSolid::GetSurfaceArea()
266 {                                                 251 {
267   G4int stat = 1000000;                           252   G4int stat = 1000000;
268   G4double ell = -1.;                             253   G4double ell = -1.;
269   return EstimateSurfaceArea(stat,ell);           254   return EstimateSurfaceArea(stat,ell);
270 }                                                 255 }
271                                                   256 
272 //////////////////////////////////////////////    257 //////////////////////////////////////////////////////////////////////////
273 //                                                258 //
274 // Calculate surface area by estimating volume    259 // Calculate surface area by estimating volume of a thin shell
275 // surrounding the surface using Monte-Carlo m    260 // surrounding the surface using Monte-Carlo method.
276 // Input parameters:                              261 // Input parameters:
277 //    nstat - statistics (number of random poi    262 //    nstat - statistics (number of random points)
278 //    eps   - shell thinkness                     263 //    eps   - shell thinkness
279                                                   264 
280 G4double G4VSolid::EstimateSurfaceArea(G4int n    265 G4double G4VSolid::EstimateSurfaceArea(G4int nstat, G4double ell) const
281 {                                                 266 {
282   static const G4double s2 = 1./std::sqrt(2.);    267   static const G4double s2 = 1./std::sqrt(2.);
283   static const G4double s3 = 1./std::sqrt(3.);    268   static const G4double s3 = 1./std::sqrt(3.);
284   static const G4ThreeVector directions[64] =     269   static const G4ThreeVector directions[64] =
285   {                                               270   {
286     G4ThreeVector(  0,  0,  0), G4ThreeVector(    271     G4ThreeVector(  0,  0,  0), G4ThreeVector( -1,  0,  0), // (  ,  ,  ) ( -,  ,  )
287     G4ThreeVector(  1,  0,  0), G4ThreeVector(    272     G4ThreeVector(  1,  0,  0), G4ThreeVector( -1,  0,  0), // ( +,  ,  ) (-+,  ,  )
288     G4ThreeVector(  0, -1,  0), G4ThreeVector(    273     G4ThreeVector(  0, -1,  0), G4ThreeVector(-s2,-s2,  0), // (  , -,  ) ( -, -,  )
289     G4ThreeVector( s2, -s2, 0), G4ThreeVector(    274     G4ThreeVector( s2, -s2, 0), G4ThreeVector(  0, -1,  0), // ( +, -,  ) (-+, -,  )
290                                                   275 
291     G4ThreeVector(  0,  1,  0), G4ThreeVector(    276     G4ThreeVector(  0,  1,  0), G4ThreeVector( -s2, s2, 0), // (  , +,  ) ( -, +,  )
292     G4ThreeVector( s2, s2,  0), G4ThreeVector(    277     G4ThreeVector( s2, s2,  0), G4ThreeVector(  0,  1,  0), // ( +, +,  ) (-+, +,  )
293     G4ThreeVector(  0, -1,  0), G4ThreeVector(    278     G4ThreeVector(  0, -1,  0), G4ThreeVector( -1,  0,  0), // (  ,-+,  ) ( -,-+,  )
294     G4ThreeVector(  1,  0,  0), G4ThreeVector(    279     G4ThreeVector(  1,  0,  0), G4ThreeVector( -1,  0,  0), // ( +,-+,  ) (-+,-+,  )
295                                                   280 
296     G4ThreeVector(  0,  0, -1), G4ThreeVector(    281     G4ThreeVector(  0,  0, -1), G4ThreeVector(-s2,  0,-s2), // (  ,  , -) ( -,  , -)
297     G4ThreeVector( s2,  0,-s2), G4ThreeVector(    282     G4ThreeVector( s2,  0,-s2), G4ThreeVector(  0,  0, -1), // ( +,  , -) (-+,  , -)
298     G4ThreeVector(  0,-s2,-s2), G4ThreeVector(    283     G4ThreeVector(  0,-s2,-s2), G4ThreeVector(-s3,-s3,-s3), // (  , -, -) ( -, -, -)
299     G4ThreeVector( s3,-s3,-s3), G4ThreeVector(    284     G4ThreeVector( s3,-s3,-s3), G4ThreeVector(  0,-s2,-s2), // ( +, -, -) (-+, -, -)
300                                                   285 
301     G4ThreeVector(  0, s2,-s2), G4ThreeVector(    286     G4ThreeVector(  0, s2,-s2), G4ThreeVector(-s3, s3,-s3), // (  , +, -) ( -, +, -)
302     G4ThreeVector( s3, s3,-s3), G4ThreeVector(    287     G4ThreeVector( s3, s3,-s3), G4ThreeVector(  0, s2,-s2), // ( +, +, -) (-+, +, -)
303     G4ThreeVector(  0,  0, -1), G4ThreeVector(    288     G4ThreeVector(  0,  0, -1), G4ThreeVector(-s2,  0,-s2), // (  ,-+, -) ( -,-+, -)
304     G4ThreeVector( s2,  0,-s2), G4ThreeVector(    289     G4ThreeVector( s2,  0,-s2), G4ThreeVector(  0,  0, -1), // ( +,-+, -) (-+,-+, -)
305                                                   290 
306     G4ThreeVector(  0,  0,  1), G4ThreeVector(    291     G4ThreeVector(  0,  0,  1), G4ThreeVector(-s2,  0, s2), // (  ,  , +) ( -,  , +)
307     G4ThreeVector( s2,  0, s2), G4ThreeVector(    292     G4ThreeVector( s2,  0, s2), G4ThreeVector(  0,  0,  1), // ( +,  , +) (-+,  , +)
308     G4ThreeVector(  0,-s2, s2), G4ThreeVector(    293     G4ThreeVector(  0,-s2, s2), G4ThreeVector(-s3,-s3, s3), // (  , -, +) ( -, -, +)
309     G4ThreeVector( s3,-s3, s3), G4ThreeVector(    294     G4ThreeVector( s3,-s3, s3), G4ThreeVector(  0,-s2, s2), // ( +, -, +) (-+, -, +)
310                                                   295 
311     G4ThreeVector(  0, s2, s2), G4ThreeVector(    296     G4ThreeVector(  0, s2, s2), G4ThreeVector(-s3, s3, s3), // (  , +, +) ( -, +, +)
312     G4ThreeVector( s3, s3, s3), G4ThreeVector(    297     G4ThreeVector( s3, s3, s3), G4ThreeVector(  0, s2, s2), // ( +, +, +) (-+, +, +)
313     G4ThreeVector(  0,  0,  1), G4ThreeVector(    298     G4ThreeVector(  0,  0,  1), G4ThreeVector(-s2,  0, s2), // (  ,-+, +) ( -,-+, +)
314     G4ThreeVector( s2,  0, s2), G4ThreeVector(    299     G4ThreeVector( s2,  0, s2), G4ThreeVector(  0,  0,  1), // ( +,-+, +) (-+,-+, +)
315                                                   300 
316     G4ThreeVector(  0,  0, -1), G4ThreeVector(    301     G4ThreeVector(  0,  0, -1), G4ThreeVector( -1,  0,  0), // (  ,  ,-+) ( -,  ,-+)
317     G4ThreeVector(  1,  0,  0), G4ThreeVector(    302     G4ThreeVector(  1,  0,  0), G4ThreeVector( -1,  0,  0), // ( +,  ,-+) (-+,  ,-+)
318     G4ThreeVector(  0, -1,  0), G4ThreeVector(    303     G4ThreeVector(  0, -1,  0), G4ThreeVector(-s2,-s2,  0), // (  , -,-+) ( -, -,-+)
319     G4ThreeVector( s2, -s2, 0), G4ThreeVector(    304     G4ThreeVector( s2, -s2, 0), G4ThreeVector(  0, -1,  0), // ( +, -,-+) (-+, -,-+)
320                                                   305 
321     G4ThreeVector(  0,  1,  0), G4ThreeVector(    306     G4ThreeVector(  0,  1,  0), G4ThreeVector( -s2, s2, 0), // (  , +,-+) ( -, +,-+)
322     G4ThreeVector( s2, s2,  0), G4ThreeVector(    307     G4ThreeVector( s2, s2,  0), G4ThreeVector(  0,  1,  0), // ( +, +,-+) (-+, +,-+)
323     G4ThreeVector(  0, -1,  0), G4ThreeVector(    308     G4ThreeVector(  0, -1,  0), G4ThreeVector( -1,  0,  0), // (  ,-+,-+) ( -,-+,-+)
324     G4ThreeVector(  1,  0,  0), G4ThreeVector(    309     G4ThreeVector(  1,  0,  0), G4ThreeVector( -1,  0,  0), // ( +,-+,-+) (-+,-+,-+)
325   };                                              310   };
326                                                   311 
327   G4ThreeVector bmin, bmax;                       312   G4ThreeVector bmin, bmax;
328   BoundingLimits(bmin, bmax);                     313   BoundingLimits(bmin, bmax);
329                                                   314 
330   G4double dX = bmax.x() - bmin.x();              315   G4double dX = bmax.x() - bmin.x();
331   G4double dY = bmax.y() - bmin.y();              316   G4double dY = bmax.y() - bmin.y();
332   G4double dZ = bmax.z() - bmin.z();              317   G4double dZ = bmax.z() - bmin.z();
333                                                   318 
334   // Define statistics and shell thickness        319   // Define statistics and shell thickness
335   //                                              320   //
336   G4int npoints = (nstat < 1000) ? 1000 : nsta    321   G4int npoints = (nstat < 1000) ? 1000 : nstat;
337   G4double coeff = 0.5 / std::cbrt(G4double(np    322   G4double coeff = 0.5 / std::cbrt(G4double(npoints));
338   G4double eps = (ell > 0) ? ell : coeff * std    323   G4double eps = (ell > 0) ? ell : coeff * std::min(std::min(dX, dY), dZ);
339   G4double del = 1.8 * eps; // shold be more t    324   G4double del = 1.8 * eps; // shold be more than sqrt(3.)
340                                                   325 
341   G4double minX = bmin.x() - eps;                 326   G4double minX = bmin.x() - eps;
342   G4double minY = bmin.y() - eps;                 327   G4double minY = bmin.y() - eps;
343   G4double minZ = bmin.z() - eps;                 328   G4double minZ = bmin.z() - eps;
344                                                   329 
345   G4double dd = 2. * eps;                         330   G4double dd = 2. * eps;
346   dX += dd;                                       331   dX += dd;
347   dY += dd;                                       332   dY += dd;
348   dZ += dd;                                       333   dZ += dd;
349                                                   334 
350   // Calculate surface area                       335   // Calculate surface area
351   //                                              336   //
352   G4int icount = 0;                               337   G4int icount = 0;
353   for(auto i = 0; i < npoints; ++i)               338   for(auto i = 0; i < npoints; ++i)
354   {                                               339   {
355     G4double px = minX + dX*G4QuickRand();        340     G4double px = minX + dX*G4QuickRand();
356     G4double py = minY + dY*G4QuickRand();        341     G4double py = minY + dY*G4QuickRand();
357     G4double pz = minZ + dZ*G4QuickRand();        342     G4double pz = minZ + dZ*G4QuickRand();
358     G4ThreeVector p  = G4ThreeVector(px, py, p    343     G4ThreeVector p  = G4ThreeVector(px, py, pz);
359     EInside in = Inside(p);                       344     EInside in = Inside(p);
360     G4double dist = 0;                            345     G4double dist = 0;
361     if (in == kInside)                            346     if (in == kInside)
362     {                                             347     {
363       if (DistanceToOut(p) >= eps) continue;      348       if (DistanceToOut(p) >= eps) continue;
364       G4int icase = 0;                            349       G4int icase = 0;
365       if (Inside(G4ThreeVector(px-del, py, pz)    350       if (Inside(G4ThreeVector(px-del, py, pz)) != kInside) icase += 1;
366       if (Inside(G4ThreeVector(px+del, py, pz)    351       if (Inside(G4ThreeVector(px+del, py, pz)) != kInside) icase += 2;
367       if (Inside(G4ThreeVector(px, py-del, pz)    352       if (Inside(G4ThreeVector(px, py-del, pz)) != kInside) icase += 4;
368       if (Inside(G4ThreeVector(px, py+del, pz)    353       if (Inside(G4ThreeVector(px, py+del, pz)) != kInside) icase += 8;
369       if (Inside(G4ThreeVector(px, py, pz-del)    354       if (Inside(G4ThreeVector(px, py, pz-del)) != kInside) icase += 16;
370       if (Inside(G4ThreeVector(px, py, pz+del)    355       if (Inside(G4ThreeVector(px, py, pz+del)) != kInside) icase += 32;
371       if (icase == 0) continue;                   356       if (icase == 0) continue;
372       G4ThreeVector v = directions[icase];        357       G4ThreeVector v = directions[icase];
373       dist = DistanceToOut(p, v);                 358       dist = DistanceToOut(p, v);
374       G4ThreeVector n = SurfaceNormal(p + v*di    359       G4ThreeVector n = SurfaceNormal(p + v*dist);
375       dist *= v.dot(n);                           360       dist *= v.dot(n);
376     }                                             361     }
377     else if (in == kOutside)                      362     else if (in == kOutside)
378     {                                             363     {
379       if (DistanceToIn(p) >= eps) continue;       364       if (DistanceToIn(p) >= eps) continue;
380       G4int icase = 0;                            365       G4int icase = 0;
381       if (Inside(G4ThreeVector(px-del, py, pz)    366       if (Inside(G4ThreeVector(px-del, py, pz)) != kOutside) icase += 1;
382       if (Inside(G4ThreeVector(px+del, py, pz)    367       if (Inside(G4ThreeVector(px+del, py, pz)) != kOutside) icase += 2;
383       if (Inside(G4ThreeVector(px, py-del, pz)    368       if (Inside(G4ThreeVector(px, py-del, pz)) != kOutside) icase += 4;
384       if (Inside(G4ThreeVector(px, py+del, pz)    369       if (Inside(G4ThreeVector(px, py+del, pz)) != kOutside) icase += 8;
385       if (Inside(G4ThreeVector(px, py, pz-del)    370       if (Inside(G4ThreeVector(px, py, pz-del)) != kOutside) icase += 16;
386       if (Inside(G4ThreeVector(px, py, pz+del)    371       if (Inside(G4ThreeVector(px, py, pz+del)) != kOutside) icase += 32;
387       if (icase == 0) continue;                   372       if (icase == 0) continue;
388       G4ThreeVector v = directions[icase];        373       G4ThreeVector v = directions[icase];
389       dist = DistanceToIn(p, v);                  374       dist = DistanceToIn(p, v);
390       if (dist == kInfinity) continue;            375       if (dist == kInfinity) continue;
391       G4ThreeVector n = SurfaceNormal(p + v*di    376       G4ThreeVector n = SurfaceNormal(p + v*dist);
392       dist *= -(v.dot(n));                        377       dist *= -(v.dot(n));
393     }                                             378     }
394     if (dist < eps) ++icount;                     379     if (dist < eps) ++icount;
395   }                                               380   }
396   return dX*dY*dZ*icount/npoints/dd;              381   return dX*dY*dZ*icount/npoints/dd;
397 }                                                 382 }
398                                                   383 
399 //////////////////////////////////////////////    384 ///////////////////////////////////////////////////////////////////////////
400 //                                                385 //
401 // Returns a pointer of a dynamically allocate    386 // Returns a pointer of a dynamically allocated copy of the solid.
402 // Returns NULL pointer with warning in case t    387 // Returns NULL pointer with warning in case the concrete solid does not
403 // implement this method. The caller has respo    388 // implement this method. The caller has responsibility for ownership.
404 //                                                389 //
405                                                   390 
406 G4VSolid* G4VSolid::Clone() const                 391 G4VSolid* G4VSolid::Clone() const
407 {                                                 392 {
408   std::ostringstream message;                     393   std::ostringstream message;
409   message << "Clone() method not implemented f    394   message << "Clone() method not implemented for type: "
410           << GetEntityType() << "!" << G4endl     395           << GetEntityType() << "!" << G4endl
411           << "Returning NULL pointer!";           396           << "Returning NULL pointer!";
412   G4Exception("G4VSolid::Clone()", "GeomMgt100    397   G4Exception("G4VSolid::Clone()", "GeomMgt1001", JustWarning, message);
413   return nullptr;                                 398   return nullptr;
414 }                                                 399 }
415                                                   400 
416 //////////////////////////////////////////////    401 ///////////////////////////////////////////////////////////////////////////
417 //                                                402 //
418 // Calculate the maximum and minimum extents o    403 // Calculate the maximum and minimum extents of the polygon described
419 // by the vertices: pSectionIndex->pSectionInd    404 // by the vertices: pSectionIndex->pSectionIndex+1->
420 //                   pSectionIndex+2->pSection    405 //                   pSectionIndex+2->pSectionIndex+3->pSectionIndex
421 // in the List pVertices                          406 // in the List pVertices
422 //                                                407 //
423 // If the minimum is <pMin pMin is set to the     408 // If the minimum is <pMin pMin is set to the new minimum
424 // If the maximum is >pMax pMax is set to the     409 // If the maximum is >pMax pMax is set to the new maximum
425 //                                                410 //
426 // No modifications are made to pVertices         411 // No modifications are made to pVertices
427 //                                                412 //
428                                                   413 
429 void G4VSolid::ClipCrossSection(       G4Three    414 void G4VSolid::ClipCrossSection(       G4ThreeVectorList* pVertices,
430                                  const G4int p    415                                  const G4int pSectionIndex,
431                                  const G4Voxel    416                                  const G4VoxelLimits& pVoxelLimit,
432                                  const EAxis p    417                                  const EAxis pAxis,
433                                        G4doubl    418                                        G4double& pMin, G4double& pMax) const
434 {                                                 419 {
435                                                   420 
436   G4ThreeVectorList polygon;                      421   G4ThreeVectorList polygon;
437   polygon.reserve(4);                             422   polygon.reserve(4);
438   polygon.push_back((*pVertices)[pSectionIndex    423   polygon.push_back((*pVertices)[pSectionIndex]);
439   polygon.push_back((*pVertices)[pSectionIndex    424   polygon.push_back((*pVertices)[pSectionIndex+1]);
440   polygon.push_back((*pVertices)[pSectionIndex    425   polygon.push_back((*pVertices)[pSectionIndex+2]);
441   polygon.push_back((*pVertices)[pSectionIndex    426   polygon.push_back((*pVertices)[pSectionIndex+3]);
442   CalculateClippedPolygonExtent(polygon,pVoxel    427   CalculateClippedPolygonExtent(polygon,pVoxelLimit,pAxis,pMin,pMax);
443   return;                                         428   return;
444 }                                                 429 }
445                                                   430 
446 //////////////////////////////////////////////    431 //////////////////////////////////////////////////////////////////////////////////
447 //                                                432 //
448 // Calculate the maximum and minimum extents o    433 // Calculate the maximum and minimum extents of the polygons
449 // joining the CrossSections at pSectionIndex-    434 // joining the CrossSections at pSectionIndex->pSectionIndex+3 and
450 //                              pSectionIndex+    435 //                              pSectionIndex+4->pSectionIndex7
451 //                                                436 //
452 // in the List pVertices, within the boundarie    437 // in the List pVertices, within the boundaries of the voxel limits pVoxelLimit
453 //                                                438 //
454 // If the minimum is <pMin pMin is set to the     439 // If the minimum is <pMin pMin is set to the new minimum
455 // If the maximum is >pMax pMax is set to the     440 // If the maximum is >pMax pMax is set to the new maximum
456 //                                                441 //
457 // No modifications are made to pVertices         442 // No modifications are made to pVertices
458                                                   443 
459 void G4VSolid::ClipBetweenSections(      G4Thr    444 void G4VSolid::ClipBetweenSections(      G4ThreeVectorList* pVertices,
460                                    const G4int    445                                    const G4int pSectionIndex,
461                                    const G4Vox    446                                    const G4VoxelLimits& pVoxelLimit,
462                                    const EAxis    447                                    const EAxis pAxis,
463                                          G4dou    448                                          G4double& pMin, G4double& pMax) const
464 {                                                 449 {
465   G4ThreeVectorList polygon;                      450   G4ThreeVectorList polygon;
466   polygon.reserve(4);                             451   polygon.reserve(4);
467   polygon.push_back((*pVertices)[pSectionIndex    452   polygon.push_back((*pVertices)[pSectionIndex]);
468   polygon.push_back((*pVertices)[pSectionIndex    453   polygon.push_back((*pVertices)[pSectionIndex+4]);
469   polygon.push_back((*pVertices)[pSectionIndex    454   polygon.push_back((*pVertices)[pSectionIndex+5]);
470   polygon.push_back((*pVertices)[pSectionIndex    455   polygon.push_back((*pVertices)[pSectionIndex+1]);
471   CalculateClippedPolygonExtent(polygon,pVoxel    456   CalculateClippedPolygonExtent(polygon,pVoxelLimit,pAxis,pMin,pMax);
472   polygon.clear();                                457   polygon.clear();
473                                                   458 
474   polygon.push_back((*pVertices)[pSectionIndex    459   polygon.push_back((*pVertices)[pSectionIndex+1]);
475   polygon.push_back((*pVertices)[pSectionIndex    460   polygon.push_back((*pVertices)[pSectionIndex+5]);
476   polygon.push_back((*pVertices)[pSectionIndex    461   polygon.push_back((*pVertices)[pSectionIndex+6]);
477   polygon.push_back((*pVertices)[pSectionIndex    462   polygon.push_back((*pVertices)[pSectionIndex+2]);
478   CalculateClippedPolygonExtent(polygon,pVoxel    463   CalculateClippedPolygonExtent(polygon,pVoxelLimit,pAxis,pMin,pMax);
479   polygon.clear();                                464   polygon.clear();
480                                                   465 
481   polygon.push_back((*pVertices)[pSectionIndex    466   polygon.push_back((*pVertices)[pSectionIndex+2]);
482   polygon.push_back((*pVertices)[pSectionIndex    467   polygon.push_back((*pVertices)[pSectionIndex+6]);
483   polygon.push_back((*pVertices)[pSectionIndex    468   polygon.push_back((*pVertices)[pSectionIndex+7]);
484   polygon.push_back((*pVertices)[pSectionIndex    469   polygon.push_back((*pVertices)[pSectionIndex+3]);
485   CalculateClippedPolygonExtent(polygon,pVoxel    470   CalculateClippedPolygonExtent(polygon,pVoxelLimit,pAxis,pMin,pMax);
486   polygon.clear();                                471   polygon.clear();
487                                                   472 
488   polygon.push_back((*pVertices)[pSectionIndex    473   polygon.push_back((*pVertices)[pSectionIndex+3]);
489   polygon.push_back((*pVertices)[pSectionIndex    474   polygon.push_back((*pVertices)[pSectionIndex+7]);
490   polygon.push_back((*pVertices)[pSectionIndex    475   polygon.push_back((*pVertices)[pSectionIndex+4]);
491   polygon.push_back((*pVertices)[pSectionIndex    476   polygon.push_back((*pVertices)[pSectionIndex]);
492   CalculateClippedPolygonExtent(polygon,pVoxel    477   CalculateClippedPolygonExtent(polygon,pVoxelLimit,pAxis,pMin,pMax);
493   return;                                         478   return;
494 }                                                 479 }
495                                                   480 
496                                                   481 
497 //////////////////////////////////////////////    482 ///////////////////////////////////////////////////////////////////////////////
498 //                                                483 //
499 // Calculate the maximum and minimum extents o    484 // Calculate the maximum and minimum extents of the convex polygon pPolygon
500 // along the axis pAxis, within the limits pVo    485 // along the axis pAxis, within the limits pVoxelLimit
501 //                                                486 //
502                                                   487 
503 void                                              488 void
504 G4VSolid::CalculateClippedPolygonExtent(G4Thre    489 G4VSolid::CalculateClippedPolygonExtent(G4ThreeVectorList& pPolygon,
505                                   const G4Voxe    490                                   const G4VoxelLimits& pVoxelLimit,
506                                   const EAxis     491                                   const EAxis pAxis,
507                                         G4doub    492                                         G4double& pMin,
508                                         G4doub    493                                         G4double& pMax) const
509 {                                                 494 {
510   G4int noLeft,i;                                 495   G4int noLeft,i;
511   G4double component;                             496   G4double component;
512                                                   497 
513   ClipPolygon(pPolygon,pVoxelLimit,pAxis);        498   ClipPolygon(pPolygon,pVoxelLimit,pAxis);
514   noLeft = (G4int)pPolygon.size();             << 499   noLeft = pPolygon.size();
515                                                   500 
516   if ( noLeft != 0 )                           << 501   if ( noLeft )
517   {                                               502   {
518     for (i=0; i<noLeft; ++i)                      503     for (i=0; i<noLeft; ++i)
519     {                                             504     {
520       component = pPolygon[i].operator()(pAxis    505       component = pPolygon[i].operator()(pAxis);
521                                                   506 
522       if (component < pMin)                       507       if (component < pMin)
523       {                                           508       {
524         pMin = component;                         509         pMin = component;
525       }                                           510       }
526       if (component > pMax)                       511       if (component > pMax)
527       {                                           512       {
528         pMax = component;                         513         pMax = component;
529       }                                           514       }
530     }                                             515     }
531   }                                               516   }
532 }                                                 517 }
533                                                   518 
534 //////////////////////////////////////////////    519 /////////////////////////////////////////////////////////////////////////////
535 //                                                520 //
536 // Clip the convex polygon described by the ve    521 // Clip the convex polygon described by the vertices at
537 // pSectionIndex ->pSectionIndex+3 within pVer    522 // pSectionIndex ->pSectionIndex+3 within pVertices to the limits pVoxelLimit
538 //                                                523 //
539 // Set pMin to the smallest                       524 // Set pMin to the smallest
540 //                                                525 //
541 // Calculate the extent of the polygon along p    526 // Calculate the extent of the polygon along pAxis, when clipped to the
542 // limits pVoxelLimit. If the polygon exists a    527 // limits pVoxelLimit. If the polygon exists after clippin, set pMin to
543 // the polygon's minimum extent along the axis    528 // the polygon's minimum extent along the axis if <pMin, and set pMax to
544 // the polygon's maximum extent along the axis    529 // the polygon's maximum extent along the axis if >pMax.
545 //                                                530 //
546 // The polygon is described by a set of vector    531 // The polygon is described by a set of vectors, where each vector represents
547 // a vertex, so that the polygon is described     532 // a vertex, so that the polygon is described by the vertex sequence:
548 //   0th->1st 1st->2nd 2nd->... nth->0th          533 //   0th->1st 1st->2nd 2nd->... nth->0th
549 //                                                534 //
550 // Modifications to the polygon are made          535 // Modifications to the polygon are made
551 //                                                536 //
552 // NOTE: Execessive copying during clipping       537 // NOTE: Execessive copying during clipping
553                                                   538 
554 void G4VSolid::ClipPolygon(      G4ThreeVector    539 void G4VSolid::ClipPolygon(      G4ThreeVectorList& pPolygon,
555                            const G4VoxelLimits    540                            const G4VoxelLimits& pVoxelLimit,
556                            const EAxis            541                            const EAxis                        ) const
557 {                                                 542 {
558   G4ThreeVectorList outputPolygon;                543   G4ThreeVectorList outputPolygon;
559                                                   544 
560   if ( pVoxelLimit.IsLimited() )                  545   if ( pVoxelLimit.IsLimited() )
561   {                                               546   {
562     if (pVoxelLimit.IsXLimited() ) // && pAxis    547     if (pVoxelLimit.IsXLimited() ) // && pAxis != kXAxis)
563     {                                             548     {
564       G4VoxelLimits simpleLimit1;                 549       G4VoxelLimits simpleLimit1;
565       simpleLimit1.AddLimit(kXAxis,pVoxelLimit    550       simpleLimit1.AddLimit(kXAxis,pVoxelLimit.GetMinXExtent(),kInfinity);
566       ClipPolygonToSimpleLimits(pPolygon,outpu    551       ClipPolygonToSimpleLimits(pPolygon,outputPolygon,simpleLimit1);
567                                                   552 
568       pPolygon.clear();                           553       pPolygon.clear();
569                                                   554 
570       if ( outputPolygon.empty() )  return;    << 555       if ( !outputPolygon.size() )  return;
571                                                   556 
572       G4VoxelLimits simpleLimit2;                 557       G4VoxelLimits simpleLimit2;
573       simpleLimit2.AddLimit(kXAxis,-kInfinity,    558       simpleLimit2.AddLimit(kXAxis,-kInfinity,pVoxelLimit.GetMaxXExtent());
574       ClipPolygonToSimpleLimits(outputPolygon,    559       ClipPolygonToSimpleLimits(outputPolygon,pPolygon,simpleLimit2);
575                                                   560 
576       if ( pPolygon.empty() )       return;    << 561       if ( !pPolygon.size() )       return;
577       else                          outputPoly    562       else                          outputPolygon.clear();
578     }                                             563     }
579     if ( pVoxelLimit.IsYLimited() ) // && pAxi    564     if ( pVoxelLimit.IsYLimited() ) // && pAxis != kYAxis)
580     {                                             565     {
581       G4VoxelLimits simpleLimit1;                 566       G4VoxelLimits simpleLimit1;
582       simpleLimit1.AddLimit(kYAxis,pVoxelLimit    567       simpleLimit1.AddLimit(kYAxis,pVoxelLimit.GetMinYExtent(),kInfinity);
583       ClipPolygonToSimpleLimits(pPolygon,outpu    568       ClipPolygonToSimpleLimits(pPolygon,outputPolygon,simpleLimit1);
584                                                   569 
585       // Must always clear pPolygon - for clip    570       // Must always clear pPolygon - for clip to simpleLimit2 and in case of
586       // early exit                               571       // early exit
587                                                   572 
588       pPolygon.clear();                           573       pPolygon.clear();
589                                                   574 
590       if ( outputPolygon.empty() )  return;    << 575       if ( !outputPolygon.size() )  return;
591                                                   576 
592       G4VoxelLimits simpleLimit2;                 577       G4VoxelLimits simpleLimit2;
593       simpleLimit2.AddLimit(kYAxis,-kInfinity,    578       simpleLimit2.AddLimit(kYAxis,-kInfinity,pVoxelLimit.GetMaxYExtent());
594       ClipPolygonToSimpleLimits(outputPolygon,    579       ClipPolygonToSimpleLimits(outputPolygon,pPolygon,simpleLimit2);
595                                                   580 
596       if ( pPolygon.empty() )       return;    << 581       if ( !pPolygon.size() )       return;
597       else                          outputPoly    582       else                          outputPolygon.clear();
598     }                                             583     }
599     if ( pVoxelLimit.IsZLimited() ) // && pAxi    584     if ( pVoxelLimit.IsZLimited() ) // && pAxis != kZAxis)
600     {                                             585     {
601       G4VoxelLimits simpleLimit1;                 586       G4VoxelLimits simpleLimit1;
602       simpleLimit1.AddLimit(kZAxis,pVoxelLimit    587       simpleLimit1.AddLimit(kZAxis,pVoxelLimit.GetMinZExtent(),kInfinity);
603       ClipPolygonToSimpleLimits(pPolygon,outpu    588       ClipPolygonToSimpleLimits(pPolygon,outputPolygon,simpleLimit1);
604                                                   589 
605       // Must always clear pPolygon - for clip    590       // Must always clear pPolygon - for clip to simpleLimit2 and in case of
606       // early exit                               591       // early exit
607                                                   592 
608       pPolygon.clear();                           593       pPolygon.clear();
609                                                   594 
610       if ( outputPolygon.empty() )  return;    << 595       if ( !outputPolygon.size() )  return;
611                                                   596 
612       G4VoxelLimits simpleLimit2;                 597       G4VoxelLimits simpleLimit2;
613       simpleLimit2.AddLimit(kZAxis,-kInfinity,    598       simpleLimit2.AddLimit(kZAxis,-kInfinity,pVoxelLimit.GetMaxZExtent());
614       ClipPolygonToSimpleLimits(outputPolygon,    599       ClipPolygonToSimpleLimits(outputPolygon,pPolygon,simpleLimit2);
615                                                   600 
616       // Return after final clip - no cleanup     601       // Return after final clip - no cleanup
617     }                                             602     }
618   }                                               603   }
619 }                                                 604 }
620                                                   605 
621 //////////////////////////////////////////////    606 ////////////////////////////////////////////////////////////////////////////
622 //                                                607 //
623 // pVoxelLimits must be only limited along one    608 // pVoxelLimits must be only limited along one axis, and either the maximum
624 // along the axis must be +kInfinity, or the m    609 // along the axis must be +kInfinity, or the minimum -kInfinity
625                                                   610 
626 void                                              611 void
627 G4VSolid::ClipPolygonToSimpleLimits( G4ThreeVe    612 G4VSolid::ClipPolygonToSimpleLimits( G4ThreeVectorList& pPolygon,
628                                      G4ThreeVe    613                                      G4ThreeVectorList& outputPolygon,
629                                const G4VoxelLi    614                                const G4VoxelLimits& pVoxelLimit       ) const
630 {                                                 615 {
631   G4int i;                                        616   G4int i;
632   auto  noVertices = (G4int)pPolygon.size();   << 617   G4int noVertices=pPolygon.size();
633   G4ThreeVector vEnd,vStart;                      618   G4ThreeVector vEnd,vStart;
634                                                   619 
635   for (i = 0 ; i < noVertices ; ++i )             620   for (i = 0 ; i < noVertices ; ++i )
636   {                                               621   {
637     vStart = pPolygon[i];                         622     vStart = pPolygon[i];
638     if ( i == noVertices-1 )    vEnd = pPolygo    623     if ( i == noVertices-1 )    vEnd = pPolygon[0];
639     else                        vEnd = pPolygo    624     else                        vEnd = pPolygon[i+1];
640                                                   625 
641     if ( pVoxelLimit.Inside(vStart) )             626     if ( pVoxelLimit.Inside(vStart) )
642     {                                             627     {
643       if (pVoxelLimit.Inside(vEnd))               628       if (pVoxelLimit.Inside(vEnd))
644       {                                           629       {
645         // vStart and vEnd inside -> output en    630         // vStart and vEnd inside -> output end point
646         //                                        631         //
647         outputPolygon.push_back(vEnd);            632         outputPolygon.push_back(vEnd);
648       }                                           633       }
649       else                                        634       else
650       {                                           635       {
651         // vStart inside, vEnd outside -> outp    636         // vStart inside, vEnd outside -> output crossing point
652         //                                        637         //
653         pVoxelLimit.ClipToLimits(vStart,vEnd);    638         pVoxelLimit.ClipToLimits(vStart,vEnd);
654         outputPolygon.push_back(vEnd);            639         outputPolygon.push_back(vEnd);
655       }                                           640       }
656     }                                             641     }
657     else                                          642     else
658     {                                             643     {
659       if (pVoxelLimit.Inside(vEnd))               644       if (pVoxelLimit.Inside(vEnd))
660       {                                           645       {
661         // vStart outside, vEnd inside -> outp    646         // vStart outside, vEnd inside -> output inside section
662         //                                        647         //
663         pVoxelLimit.ClipToLimits(vStart,vEnd);    648         pVoxelLimit.ClipToLimits(vStart,vEnd);
664         outputPolygon.push_back(vStart);          649         outputPolygon.push_back(vStart);
665         outputPolygon.push_back(vEnd);            650         outputPolygon.push_back(vEnd);
666       }                                           651       }
667       else  // Both point outside -> no output    652       else  // Both point outside -> no output
668       {                                           653       {
669         // outputPolygon.push_back(vStart);       654         // outputPolygon.push_back(vStart);
670         // outputPolygon.push_back(vEnd);         655         // outputPolygon.push_back(vEnd);
671       }                                           656       }
672     }                                             657     }
673   }                                               658   }
674 }                                                 659 }
675                                                   660 
676 //////////////////////////////////////////////    661 //////////////////////////////////////////////////////////////////////////
677 //                                                662 //
678 // Throw exception (warning) for solids not im    663 // Throw exception (warning) for solids not implementing the method
679                                                   664 
680 void G4VSolid::BoundingLimits(G4ThreeVector& p    665 void G4VSolid::BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const
681 {                                                 666 {
682   std::ostringstream message;                     667   std::ostringstream message;
683   message << "Not implemented for solid: "        668   message << "Not implemented for solid: "
684           << GetEntityType() << " !"              669           << GetEntityType() << " !"
685           << "\nReturning infinite boundinx bo    670           << "\nReturning infinite boundinx box.";
686   G4Exception("G4VSolid::BoundingLimits()", "G    671   G4Exception("G4VSolid::BoundingLimits()", "GeomMgt1001",
687               JustWarning, message);              672               JustWarning, message);
688                                                   673 
689   pMin.set(-kInfinity,-kInfinity,-kInfinity);     674   pMin.set(-kInfinity,-kInfinity,-kInfinity);
690   pMax.set( kInfinity, kInfinity, kInfinity);     675   pMax.set( kInfinity, kInfinity, kInfinity);
691 }                                                 676 }
692                                                   677 
693 //////////////////////////////////////////////    678 //////////////////////////////////////////////////////////////////////////
694 //                                                679 //
695 // Get G4VisExtent - bounding box for graphics    680 // Get G4VisExtent - bounding box for graphics
696                                                   681 
697 G4VisExtent G4VSolid::GetExtent () const          682 G4VisExtent G4VSolid::GetExtent () const
698 {                                                 683 {
699   G4VisExtent extent;                             684   G4VisExtent extent;
700   G4VoxelLimits voxelLimits;  // Defaults to "    685   G4VoxelLimits voxelLimits;  // Defaults to "infinite" limits.
701   G4AffineTransform affineTransform;              686   G4AffineTransform affineTransform;
702   G4double vmin, vmax;                            687   G4double vmin, vmax;
703   CalculateExtent(kXAxis,voxelLimits,affineTra    688   CalculateExtent(kXAxis,voxelLimits,affineTransform,vmin,vmax);
704   extent.SetXmin (vmin);                          689   extent.SetXmin (vmin);
705   extent.SetXmax (vmax);                          690   extent.SetXmax (vmax);
706   CalculateExtent(kYAxis,voxelLimits,affineTra    691   CalculateExtent(kYAxis,voxelLimits,affineTransform,vmin,vmax);
707   extent.SetYmin (vmin);                          692   extent.SetYmin (vmin);
708   extent.SetYmax (vmax);                          693   extent.SetYmax (vmax);
709   CalculateExtent(kZAxis,voxelLimits,affineTra    694   CalculateExtent(kZAxis,voxelLimits,affineTransform,vmin,vmax);
710   extent.SetZmin (vmin);                          695   extent.SetZmin (vmin);
711   extent.SetZmax (vmax);                          696   extent.SetZmax (vmax);
712   return extent;                                  697   return extent;
713 }                                                 698 }
714                                                   699 
715 G4Polyhedron* G4VSolid::CreatePolyhedron () co    700 G4Polyhedron* G4VSolid::CreatePolyhedron () const
716 {                                                 701 {
717   return nullptr;                                 702   return nullptr;
718 }                                                 703 }
719                                                   704 
720 G4Polyhedron* G4VSolid::GetPolyhedron () const    705 G4Polyhedron* G4VSolid::GetPolyhedron () const
721 {                                                 706 {
722   return nullptr;                                 707   return nullptr;
723 }                                                 708 }
724                                                   709