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Geant4/examples/extended/visualization/vtk/src/DetectorConstruction.cc

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Differences between /examples/extended/visualization/vtk/src/DetectorConstruction.cc (Version 11.3.0) and /examples/extended/visualization/vtk/src/DetectorConstruction.cc (Version 11.2.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 25 //                                                 25 //
 26 //                                                 26 //
 27 /// \file B1/src/DetectorConstruction.cc           27 /// \file B1/src/DetectorConstruction.cc
 28 /// \brief Implementation of the B1::DetectorC     28 /// \brief Implementation of the B1::DetectorConstruction class
 29                                                    29 
                                                   >>  30 #include <cmath>
                                                   >>  31 
 30 #include "DetectorConstruction.hh"                 32 #include "DetectorConstruction.hh"
 31                                                    33 
                                                   >>  34 #include "G4RunManager.hh"
                                                   >>  35 #include "G4NistManager.hh"
 32 #include "G4Box.hh"                                36 #include "G4Box.hh"
                                                   >>  37 #include "G4Tubs.hh"
                                                   >>  38 #include "G4SubtractionSolid.hh"
 33 #include "G4LogicalVolume.hh"                      39 #include "G4LogicalVolume.hh"
 34 #include "G4NistManager.hh"                    << 
 35 #include "G4PVPlacement.hh"                        40 #include "G4PVPlacement.hh"
 36 #include "G4RunManager.hh"                     << 
 37 #include "G4SubtractionSolid.hh"               << 
 38 #include "G4SystemOfUnits.hh"                      41 #include "G4SystemOfUnits.hh"
 39 #include "G4Tubs.hh"                           << 
 40                                                << 
 41 #include <cmath>                               << 
 42                                                    42 
 43 namespace VtkVis                                   43 namespace VtkVis
 44 {                                                  44 {
 45                                                    45 
 46 //....oooOO0OOooo........oooOO0OOooo........oo     46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 47                                                    47 
 48 G4VPhysicalVolume* DetectorConstruction::Const     48 G4VPhysicalVolume* DetectorConstruction::Construct()
 49 {                                                  49 {
 50   // Get nist material manager                     50   // Get nist material manager
 51   G4NistManager* nist = G4NistManager::Instanc     51   G4NistManager* nist = G4NistManager::Instance();
 52                                                    52 
 53   // Envelope parameters                           53   // Envelope parameters
 54   //                                               54   //
 55   G4double env_sizeXY = 10 * m, env_sizeZ = 10 <<  55   G4double env_sizeXY = 10*m, env_sizeZ = 10*m;
 56   G4Material* env_mat = nist->FindOrBuildMater     56   G4Material* env_mat = nist->FindOrBuildMaterial("G4_Galactic");
 57                                                    57 
 58   // Option to switch on/off checking of volum     58   // Option to switch on/off checking of volumes overlaps
 59   //                                               59   //
 60   G4bool checkOverlaps = true;                     60   G4bool checkOverlaps = true;
 61                                                    61 
 62   //                                               62   //
 63   // World                                         63   // World
 64   //                                               64   //
 65   G4double world_sizeXY = 1.2 * env_sizeXY;    <<  65   G4double world_sizeXY = 1.2*env_sizeXY;
 66   G4double world_sizeZ = 1.2 * env_sizeZ;      <<  66   G4double world_sizeZ  = 1.2*env_sizeZ;
 67   G4Material* world_mat = nist->FindOrBuildMat     67   G4Material* world_mat = nist->FindOrBuildMaterial("G4_AIR");
 68                                                    68 
 69   auto solidWorld =                            <<  69   auto solidWorld = new G4Box("World",                           // its name
 70     new G4Box("World",  // its name            <<  70     0.5 * world_sizeXY, 0.5 * world_sizeXY, 0.5 * world_sizeZ);  // its size
 71               0.5 * world_sizeXY, 0.5 * world_ << 
 72                                                    71 
 73   auto logicWorld = new G4LogicalVolume(solidW     72   auto logicWorld = new G4LogicalVolume(solidWorld,  // its solid
 74                                         world_ <<  73     world_mat,                                       // its material
 75                                         "World <<  74     "World");                                        // its name
 76                                                    75 
 77   auto physWorld = new G4PVPlacement(nullptr,      76   auto physWorld = new G4PVPlacement(nullptr,  // no rotation
 78                                      G4ThreeVe <<  77     G4ThreeVector(),                           // at (0,0,0)
 79                                      logicWorl <<  78     logicWorld,                                // its logical volume
 80                                      "World",  <<  79     "World",                                   // its name
 81                                      nullptr,  <<  80     nullptr,                                   // its mother  volume
 82                                      false,  / <<  81     false,                                     // no boolean operation
 83                                      0,  // co <<  82     0,                                         // copy number
 84                                      checkOver <<  83     checkOverlaps);                            // overlaps checking
 85                                                    84 
 86   //                                               85   //
 87   // Envelope                                      86   // Envelope
 88   //                                               87   //
 89   auto solidEnv = new G4Box("Envelope",  // it <<  88   auto solidEnv = new G4Box("Envelope",                    // its name
 90                             0.5 * env_sizeXY,  <<  89     0.5 * env_sizeXY, 0.5 * env_sizeXY, 0.5 * env_sizeZ);  // its size
 91                                                    90 
 92   auto logicEnv = new G4LogicalVolume(solidEnv     91   auto logicEnv = new G4LogicalVolume(solidEnv,  // its solid
 93                                       env_mat, <<  92     env_mat,                                     // its material
 94                                       "Envelop <<  93     "Envelope");                                 // its name
 95                                                    94 
 96   new G4PVPlacement(nullptr,  // no rotation       95   new G4PVPlacement(nullptr,  // no rotation
 97                     G4ThreeVector(),  // at (0 <<  96     G4ThreeVector(),          // at (0,0,0)
 98                     logicEnv,  // its logical  <<  97     logicEnv,                 // its logical volume
 99                     "Envelope",  // its name   <<  98     "Envelope",               // its name
100                     logicWorld,  // its mother <<  99     logicWorld,               // its mother  volume
101                     false,  // no boolean oper << 100     false,                    // no boolean operation
102                     0,  // copy number         << 101     0,                        // copy number
103                     checkOverlaps);  // overla << 102     checkOverlaps);           // overlaps checking
                                                   >> 103 
104                                                   104 
105   auto dumpPos = G4ThreeVector(0, 0, 0);          105   auto dumpPos = G4ThreeVector(0, 0, 0);
106   auto dumpMat = nist->FindOrBuildMaterial("G4    106   auto dumpMat = nist->FindOrBuildMaterial("G4_CONCRETE");
107   auto dumpShape1 = new G4Box("dumpShape1", 1  << 107   auto dumpShape1   = new G4Box("dumpShape1", 1*m, 1*m, 0.5*m);
108                                                   108 
109   auto dumpCutoutPos = G4ThreeVector(0, 0, -5. << 109   auto dumpCutoutPos   = G4ThreeVector(0, 0, -5.1*cm);
110   auto dumpCutoutShape = new G4Tubs("DumpCutou << 110   auto dumpCutoutShape = new G4Tubs("DumpCutoutShape", 0*cm, 10*cm, 90/2*cm, 0, 2*M_PI);
111                                                   111 
112   auto dumpShape2 =                            << 112   auto dumpShape2 = new G4SubtractionSolid("dumpShape2",dumpShape1, dumpCutoutShape, 0,
113     new G4SubtractionSolid("dumpShape2", dumpS << 113                                            dumpCutoutPos);
114                                                   114 
115   auto dumpLogical = new G4LogicalVolume(dumpS    115   auto dumpLogical = new G4LogicalVolume(dumpShape2,
116                                          dumpM << 116                                          dumpMat, // its material
117                                          "dump    117                                          "dump");
118   // its name                                     118   // its name
119   new G4PVPlacement(nullptr,  // no rotation   << 119   new G4PVPlacement(nullptr,                  // no rotation
120                     dumpPos,  // at position   << 120                     dumpPos,                  // at position
121                     dumpLogical,  // its logic << 121                     dumpLogical,              // its logical volume
122                     "dump",  // its name       << 122                     "dump",                   // its name
123                     logicEnv,  // its mother   << 123                     logicEnv,                 // its mother  volume
124                     false,  // no boolean oper << 124                     false,                    // no boolean operation
125                     0,  // copy number         << 125                     0,                        // copy number
126                     checkOverlaps);  // overla << 126                     checkOverlaps);           // overlaps checking
                                                   >> 127 
                                                   >> 128 
127                                                   129 
128   fScoringVolume = dumpLogical;                   130   fScoringVolume = dumpLogical;
129                                                   131 
130   //                                              132   //
131   // always return the physical World          << 133   //always return the physical World
132   //                                              134   //
133   return physWorld;                               135   return physWorld;
134 }                                                 136 }
135                                                   137 
136 //....oooOO0OOooo........oooOO0OOooo........oo    138 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
137                                                   139 
138 }  // namespace VtkVis                         << 140 }
139                                                   141