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Geant4/examples/extended/visualization/standalone/src/StandaloneVisAction.cc

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Differences between /examples/extended/visualization/standalone/src/StandaloneVisAction.cc (Version 11.3.0) and /examples/extended/visualization/standalone/src/StandaloneVisAction.cc (Version 8.2.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 /// \file visualization/standalone/src/Standal << 
 27 /// \brief Implementation of the StandaloneVis << 
 28 //                                             << 
 29 //                                                 26 //
                                                   >>  27 // $Id: StandaloneVisAction.cc,v 1.2 2006/06/29 17:45:58 gunter Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-08-01-patch-01 $
 30                                                    29 
 31 #include "StandaloneVisAction.hh"                  30 #include "StandaloneVisAction.hh"
 32                                                    31 
 33 #include "G4Box.hh"                            << 
 34 #include "G4Polyhedron.hh"                     << 
 35 #include "G4SubtractionSolid.hh"               << 
 36 #include "G4SystemOfUnits.hh"                  << 
 37 #include "G4VVisManager.hh"                        32 #include "G4VVisManager.hh"
 38 #include "G4VisAttributes.hh"                      33 #include "G4VisAttributes.hh"
                                                   >>  34 #include "G4Polyhedron.hh"
                                                   >>  35 #include "G4Box.hh"
                                                   >>  36 #include "G4SubtractionSolid.hh"
 39                                                    37 
 40 //....oooOO0OOooo........oooOO0OOooo........oo <<  38 void StandaloneVisAction::Draw() {
 41                                                << 
 42 StandaloneVisAction::StandaloneVisAction()     << 
 43 {                                              << 
 44   auto pA = G4Box("boxA", 3 * cm, 3 * cm, 3 *  << 
 45   auto pB = G4Box("boxB", 1 * cm, 1 * cm, 1 *  << 
 46   pB->Transform(G4Translate3D(3 * cm, 3 * cm,  << 
 47   fpSubtractedPolyhedron = new G4Polyhedron(pA << 
 48   G4VisAttributes subVisAtts(G4Colour(0, 1, 1) << 
 49   fpSubtractedPolyhedron->SetVisAttributes(sub << 
 50   delete pA;                                   << 
 51   delete pB;                                   << 
 52 }                                              << 
 53                                                << 
 54 //....oooOO0OOooo........oooOO0OOooo........oo << 
 55                                                << 
 56 StandaloneVisAction::~StandaloneVisAction()    << 
 57 {                                              << 
 58   delete fpSubtractedPolyhedron;               << 
 59 }                                              << 
 60                                                << 
 61 //....oooOO0OOooo........oooOO0OOooo........oo << 
 62                                                << 
 63 void StandaloneVisAction::Draw()               << 
 64 {                                              << 
 65   G4VVisManager* pVisManager = G4VVisManager::     39   G4VVisManager* pVisManager = G4VVisManager::GetConcreteInstance();
 66   if (pVisManager) {                               40   if (pVisManager) {
                                                   >>  41 
 67     // Simple box...                               42     // Simple box...
 68     pVisManager->Draw(G4Box("box", 2 * cm, 2 * <<  43     pVisManager->Draw(G4Box("box",2*m,2*m,2*m),
                                                   >>  44           G4VisAttributes(G4Colour(1,1,0)));
 69                                                    45 
 70     // Boolean solid...                            46     // Boolean solid...
 71     G4Box boxA("boxA", 3 * cm, 3 * cm, 3 * cm) <<  47     G4Box boxA("boxA",3*m,3*m,3*m);
 72     G4Box boxB("boxB", 1 * cm, 1 * cm, 1 * cm) <<  48     G4Box boxB("boxB",1*m,1*m,1*m);
 73     G4SubtractionSolid subtracted("subtracted_ <<  49     G4SubtractionSolid subtracted("subtracted_boxes",&boxA,&boxB,
 74                                   G4Translate3 <<  50                        G4Translate3D(3*m,3*m,3*m));
 75     pVisManager->Draw(subtracted, G4VisAttribu <<  51     pVisManager->Draw(subtracted,
 76                       G4Translate3D(-6 * cm, - <<  52                       G4VisAttributes(G4Colour(0,1,1)),
                                                   >>  53                       G4Translate3D(-6*m,-6*m,-6*m));
 77                                                    54 
 78     // Same, but explicit polyhedron...            55     // Same, but explicit polyhedron...
 79     // The heavy work is done in the construct <<  56     G4Polyhedron* pA = G4Box("boxA",3*m,3*m,3*m).CreatePolyhedron();
 80     pVisManager->Draw(*fpSubtractedPolyhedron, <<  57     G4Polyhedron* pB = G4Box("boxB",1*m,1*m,1*m).CreatePolyhedron();
                                                   >>  58     pB->Transform(G4Translate3D(3*m,3*m,3*m));
                                                   >>  59     G4Polyhedron* pSubtracted = new G4Polyhedron(pA->subtract(*pB));
                                                   >>  60     G4VisAttributes subVisAtts(G4Colour(0,1,1));
                                                   >>  61     pSubtracted->SetVisAttributes(&subVisAtts);
                                                   >>  62     pVisManager->Draw(*pSubtracted,G4Translate3D(6*m,6*m,6*m));
                                                   >>  63     delete pA;
                                                   >>  64     delete pB;
                                                   >>  65     delete pSubtracted;
 81   }                                                66   }
 82 }                                                  67 }
 83                                                << 
 84 //....oooOO0OOooo........oooOO0OOooo........oo << 
 85                                                    68