Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/extended/visualization/perspective/src/PerspectiveVisActionMessenger.cc

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /examples/extended/visualization/perspective/src/PerspectiveVisActionMessenger.cc (Version 11.3.0) and /examples/extended/visualization/perspective/src/PerspectiveVisActionMessenger.cc (Version 11.0.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 /// \file visualization/perspective/src/Perspe     26 /// \file visualization/perspective/src/PerspectiveVisActionMessenger.cc
 27 /// \brief Implementation of the PerspectiveVi     27 /// \brief Implementation of the PerspectiveVisActionMessenger class
 28 //                                                 28 //
 29 //                                                 29 //
 30                                                    30 
 31 #include "PerspectiveVisActionMessenger.hh"        31 #include "PerspectiveVisActionMessenger.hh"
 32                                                    32 
 33 #include "PerspectiveVisAction.hh"                 33 #include "PerspectiveVisAction.hh"
 34                                                    34 
 35 #include "G4UIcmdWithAString.hh"               <<  35 #include "G4UImanager.hh"
 36 #include "G4UIcommand.hh"                          36 #include "G4UIcommand.hh"
 37 #include "G4UIdirectory.hh"                        37 #include "G4UIdirectory.hh"
 38 #include "G4UImanager.hh"                      <<  38 #include "G4UIcmdWithAString.hh"
 39                                                    39 
 40 //....oooOO0OOooo........oooOO0OOooo........oo     40 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 41                                                    41 
 42 PerspectiveVisActionMessenger::PerspectiveVisA <<  42 PerspectiveVisActionMessenger::PerspectiveVisActionMessenger
 43   : G4UImessenger(), fPVA(PVA), fpDirectory(0) <<  43 (PerspectiveVisAction* PVA):
                                                   >>  44   G4UImessenger(),
                                                   >>  45   fPVA(PVA),
                                                   >>  46   fpDirectory(0),
                                                   >>  47   fpCommandOS(0),
                                                   >>  48   fpCommandScene(0)
 44 {                                                  49 {
 45   G4bool omitable;                                 50   G4bool omitable;
 46                                                    51 
 47   fpDirectory = new G4UIdirectory("/perspectiv <<  52   fpDirectory = new G4UIdirectory ("/perspectiveDemo/");
 48   fpDirectory->SetGuidance("Perspective demons <<  53   fpDirectory -> SetGuidance ("Perspective demonstration commands.");
 49                                                    54 
 50   fpCommandOS = new G4UIcmdWithAString("/persp <<  55   fpCommandOS = new G4UIcmdWithAString ("/perspectiveDemo/optionString", this);
 51   fpCommandOS->SetGuidance("Option string - an <<  56   fpCommandOS -> SetGuidance
 52   fpCommandOS->SetGuidance("Controls direction <<  57     ("Option string - any combination of \"x\", \"y\", \"z\", \"a[ll]\".");
 53   fpCommandOS->SetParameterName("option-string <<  58   fpCommandOS -> SetGuidance
 54   fpCommandOS->SetDefaultValue("all");         <<  59     ("Controls direction of perspective lines.");
 55                                                <<  60   fpCommandOS -> SetParameterName ("option-string", omitable = true);
 56   fpCommandScene = new G4UIcmdWithAString("/pe <<  61   fpCommandOS -> SetDefaultValue("all");
 57   fpCommandScene->SetGuidance("Scene name.");  <<  62 
 58   fpCommandScene->SetParameterName("scene-name <<  63   fpCommandScene = new G4UIcmdWithAString ("/perspectiveDemo/scene", this);
 59   fpCommandScene->SetDefaultValue("room-and-ch <<  64   fpCommandScene -> SetGuidance
 60   fpCommandScene->SetCandidates("room-and-chai <<  65     ("Scene name.");
                                                   >>  66   fpCommandScene -> SetParameterName ("scene-name", omitable = true);
                                                   >>  67   fpCommandScene -> SetDefaultValue("room-and-chair");
                                                   >>  68   fpCommandScene -> SetCandidates("room-and-chair");
 61 }                                                  69 }
 62                                                    70 
 63 //....oooOO0OOooo........oooOO0OOooo........oo     71 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 64                                                    72 
 65 PerspectiveVisActionMessenger::~PerspectiveVis <<  73 PerspectiveVisActionMessenger::~PerspectiveVisActionMessenger ()
 66 {                                                  74 {
 67   delete fpCommandScene;                           75   delete fpCommandScene;
 68   delete fpCommandOS;                              76   delete fpCommandOS;
 69   delete fpDirectory;                              77   delete fpDirectory;
 70 }                                                  78 }
 71                                                    79 
 72 //....oooOO0OOooo........oooOO0OOooo........oo     80 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 73                                                    81 
 74 void PerspectiveVisActionMessenger::SetNewValu <<  82 void PerspectiveVisActionMessenger::SetNewValue
                                                   >>  83 (G4UIcommand* command, G4String newValue)
 75 {                                                  84 {
 76   if (command == fpCommandOS) {                <<  85   if (command == fpCommandOS)
 77     fPVA->SetOptionString(newValue);           <<  86     {
 78   }                                            <<  87       fPVA->SetOptionString(newValue);
 79                                                <<  88     }
 80   else if (command == fpCommandScene) {        <<  89 
 81     fPVA->SetScene(newValue);                  <<  90   else if (command == fpCommandScene)
 82   }                                            <<  91     {
                                                   >>  92       fPVA->SetScene(newValue);
                                                   >>  93     }
 83                                                    94 
 84   G4UImanager::GetUIpointer()->ApplyCommand("/     95   G4UImanager::GetUIpointer()->ApplyCommand("/vis/viewer/rebuild");
 85 }                                                  96 }
 86                                                    97 
 87 //....oooOO0OOooo........oooOO0OOooo........oo     98 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  99 
 88                                                   100