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Geant4/examples/extended/runAndEvent/RE02/src/RE02DetectorConstruction.cc

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Differences between /examples/extended/runAndEvent/RE02/src/RE02DetectorConstruction.cc (Version 11.3.0) and /examples/extended/runAndEvent/RE02/src/RE02DetectorConstruction.cc (Version 11.0.p2)


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 26 /// \file runAndEvent/RE02/src/RE02DetectorCon     26 /// \file runAndEvent/RE02/src/RE02DetectorConstruction.cc
 27 /// \brief Implementation of the RE02DetectorC     27 /// \brief Implementation of the RE02DetectorConstruction class
 28 //                                                 28 //
 29 //                                                 29 //
 30 //                                                 30 //
 31                                                <<  31  
 32 #include "RE02DetectorConstruction.hh"             32 #include "RE02DetectorConstruction.hh"
 33                                                    33 
 34 #include "RE02NestedPhantomParameterisation.hh << 
 35                                                << 
 36 #include "G4Box.hh"                            << 
 37 #include "G4Colour.hh"                         << 
 38 #include "G4LogicalVolume.hh"                  << 
 39 #include "G4Material.hh"                       << 
 40 #include "G4NistManager.hh"                    << 
 41 #include "G4PSCellFlux3D.hh"                   << 
 42 #include "G4PSEnergyDeposit3D.hh"                  34 #include "G4PSEnergyDeposit3D.hh"
 43 #include "G4PSFlatSurfaceCurrent3D.hh"         << 
 44 #include "G4PSFlatSurfaceFlux3D.hh"            << 
 45 #include "G4PSNofStep3D.hh"                        35 #include "G4PSNofStep3D.hh"
                                                   >>  36 #include "G4PSCellFlux3D.hh"
 46 #include "G4PSPassageCellFlux3D.hh"                37 #include "G4PSPassageCellFlux3D.hh"
 47 #include "G4PVParameterised.hh"                <<  38 #include "G4PSFlatSurfaceFlux3D.hh"
 48 #include "G4PVPlacement.hh"                    <<  39 #include "G4PSFlatSurfaceCurrent3D.hh"
                                                   >>  40 
                                                   >>  41 #include "G4SDParticleWithEnergyFilter.hh"
                                                   >>  42 #include "G4SDParticleFilter.hh"
 49 #include "G4SDChargedFilter.hh"                    43 #include "G4SDChargedFilter.hh"
                                                   >>  44 
                                                   >>  45 #include "G4NistManager.hh"
                                                   >>  46 #include "G4Material.hh"
                                                   >>  47 #include "G4Box.hh"
                                                   >>  48 #include "G4LogicalVolume.hh"
                                                   >>  49 #include "G4PVPlacement.hh"
 50 #include "G4SDManager.hh"                          50 #include "G4SDManager.hh"
 51 #include "G4SDParticleFilter.hh"               <<  51 
 52 #include "G4SDParticleWithEnergyFilter.hh"     <<  52 #include "G4PVParameterised.hh"
 53 #include "G4SystemOfUnits.hh"                  <<  53 #include "RE02NestedPhantomParameterisation.hh"
                                                   >>  54 
 54 #include "G4VisAttributes.hh"                      55 #include "G4VisAttributes.hh"
                                                   >>  56 #include "G4Colour.hh"
                                                   >>  57 
                                                   >>  58 #include "G4SystemOfUnits.hh"    
 55 #include "G4ios.hh"                                59 #include "G4ios.hh"
 56                                                    60 
 57 //============================================     61 //=======================================================================
 58 //  RE02DetectorConstruction                       62 //  RE02DetectorConstruction
 59 //                                                 63 //
 60 //  (Description)                                  64 //  (Description)
 61 //                                                 65 //
 62 //     Detector construction for example RE02.     66 //     Detector construction for example RE02.
 63 //                                             <<  67 //    
 64 //   [Geometry]                                <<  68 //   [Geometry] 
 65 //     The world volume is defined as 200 cm x     69 //     The world volume is defined as 200 cm x 200 cm x 200 cm box with Air.
 66 //   Water phantom is defined as  200 mm x 200     70 //   Water phantom is defined as  200 mm x 200 mm x 400 mm box with Water.
 67 //   The water phantom is divided into 100 seg     71 //   The water phantom is divided into 100 segments in x,y plane using
 68 //   replication,                                  72 //   replication,
 69 //   and then divided into 200 segments perpen <<  73 //   and then divided into 200 segments perpendicular to z axis using nested 
 70 //   parameterised volume.                     <<  74 //   parameterised volume.  
 71 //    These values are defined at constructor,     75 //    These values are defined at constructor,
 72 //    e.g. the size of water phantom (fPhantom     76 //    e.g. the size of water phantom (fPhantomSize), and number of segmentation
 73 //   of water phantom (fNx, fNy, fNz).             77 //   of water phantom (fNx, fNy, fNz).
 74 //                                                 78 //
 75 //   By default, lead plates are inserted into <<  79 //   By default, lead plates are inserted into the position of even order 
 76 //   segments.                                     80 //   segments.
 77 //   NIST database is used for materials.          81 //   NIST database is used for materials.
 78 //                                                 82 //
 79 //                                                 83 //
 80 //   [Scorer]                                      84 //   [Scorer]
 81 //    Assignment of G4MultiFunctionalDetector  <<  85 //    Assignment of G4MultiFunctionalDetector and G4PrimitiveScorer 
 82 //   is demonstrated in this example.              86 //   is demonstrated in this example.
 83 //       -------------------------------------     87 //       -------------------------------------------------
 84 //       The collection names of defined Primi     88 //       The collection names of defined Primitives are
 85 //        0       PhantomSD/totalEDep          <<  89 //        0       PhantomSD/totalEDep 
 86 //        1       PhantomSD/protonEDep             90 //        1       PhantomSD/protonEDep
 87 //        2       PhantomSD/protonNStep            91 //        2       PhantomSD/protonNStep
 88 //        3       PhantomSD/chargedPassCellFlu     92 //        3       PhantomSD/chargedPassCellFlux
 89 //        4       PhantomSD/chargedCellFlux    <<  93 //        4       PhantomSD/chargedCellFlux 
 90 //        5       PhantomSD/chargedSurfFlux    <<  94 //        5       PhantomSD/chargedSurfFlux 
 91 //        6       PhantomSD/gammaSurfCurr000       95 //        6       PhantomSD/gammaSurfCurr000
 92 //        7       PhantomSD/gammaSurfCurr001       96 //        7       PhantomSD/gammaSurfCurr001
 93 //        9       PhantomSD/gammaSurdCurr002       97 //        9       PhantomSD/gammaSurdCurr002
 94 //       10       PhantomSD/gammaSurdCurr003       98 //       10       PhantomSD/gammaSurdCurr003
 95 //      --------------------------------------     99 //      -------------------------------------------------
 96 //      Please see README for detail descripti    100 //      Please see README for detail description.
 97 //                                                101 //
 98 //============================================    102 //=======================================================================
 99                                                   103 
100 //....oooOO0OOooo........oooOO0OOooo........oo    104 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
101 RE02DetectorConstruction::RE02DetectorConstruc << 105 RE02DetectorConstruction::RE02DetectorConstruction()
                                                   >> 106  : G4VUserDetectorConstruction() 
102 {                                                 107 {
103   // Default size of water phantom,and segment    108   // Default size of water phantom,and segmentation.
104   fPhantomSize.setX(200. * mm);                << 109     fPhantomSize.setX(200.*mm);
105   fPhantomSize.setY(200. * mm);                << 110     fPhantomSize.setY(200.*mm);
106   fPhantomSize.setZ(400. * mm);                << 111     fPhantomSize.setZ(400.*mm);
107   fNx = fNy = fNz = 100;                       << 112     fNx = fNy = fNz = 100;
108   fInsertLead = TRUE;                          << 113     fInsertLead = TRUE;
109 }                                                 114 }
110                                                   115 
111 //....oooOO0OOooo........oooOO0OOooo........oo    116 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
112 RE02DetectorConstruction::~RE02DetectorConstru    117 RE02DetectorConstruction::~RE02DetectorConstruction()
113 {                                              << 118 {;}
114   ;                                            << 
115 }                                              << 
116                                                   119 
117 //....oooOO0OOooo........oooOO0OOooo........oo    120 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
118 G4VPhysicalVolume* RE02DetectorConstruction::C << 121  G4VPhysicalVolume* RE02DetectorConstruction::Construct()
119 {                                                 122 {
120   //=====================                         123   //=====================
121   // Material Definitions                         124   // Material Definitions
122   //=====================                         125   //=====================
123   //                                           << 126   //  
124   //-------- NIST Materials ------------------    127   //-------- NIST Materials ----------------------------------------------------
125   //  Material Information imported from NIST     128   //  Material Information imported from NIST database.
126   //                                              129   //
127   G4NistManager* NISTman = G4NistManager::Inst    130   G4NistManager* NISTman = G4NistManager::Instance();
128   G4Material* air = NISTman->FindOrBuildMateri << 131   G4Material* air  = NISTman->FindOrBuildMaterial("G4_AIR");
129   G4Material* water = NISTman->FindOrBuildMate << 132   G4Material* water  = NISTman->FindOrBuildMaterial("G4_WATER");
130   G4Material* lead = NISTman->FindOrBuildMater    133   G4Material* lead = NISTman->FindOrBuildMaterial("G4_Pb");
131                                                   134 
132   //                                              135   //
133   // Print all the materials defined.             136   // Print all the materials defined.
134   G4cout << G4endl << "The materials defined a    137   G4cout << G4endl << "The materials defined are : " << G4endl << G4endl;
135   G4cout << *(G4Material::GetMaterialTable())     138   G4cout << *(G4Material::GetMaterialTable()) << G4endl;
136                                                   139 
137   //==========================================    140   //============================================================================
138   //      Definitions of Solids, Logical Volum << 141   //      Definitions of Solids, Logical Volumes, Physical Volumes 
139   //==========================================    142   //============================================================================
140                                                   143 
141   //-------------                                 144   //-------------
142   // World Volume                              << 145   // World Volume 
143   //-------------                                 146   //-------------
144                                                   147 
145   G4ThreeVector worldSize = G4ThreeVector(200  << 148   G4ThreeVector worldSize = G4ThreeVector(200*cm, 200*cm, 200*cm);
                                                   >> 149   
                                                   >> 150   G4Box * solidWorld
                                                   >> 151     = new G4Box("world", worldSize.x()/2., worldSize.y()/2., worldSize.z()/2.);
                                                   >> 152   G4LogicalVolume * logicWorld
                                                   >> 153     = new G4LogicalVolume(solidWorld, air, "World", 0, 0, 0);
146                                                   154 
147   G4Box* solidWorld =                          << 155   // 
148     new G4Box("world", worldSize.x() / 2., wor << 
149   G4LogicalVolume* logicWorld = new G4LogicalV << 
150                                                << 
151   //                                           << 
152   //  Must place the World Physical volume unr    156   //  Must place the World Physical volume unrotated at (0,0,0).
153   G4VPhysicalVolume* physiWorld = new G4PVPlac << 157   G4VPhysicalVolume * physiWorld
154                                                << 158     = new G4PVPlacement(0,               // no rotation
155                                                << 159                         G4ThreeVector(), // at (0,0,0)
156                                                << 160                         logicWorld,      // its logical volume
157                                                << 161                         "World",         // its name
158                                                << 162                         0,               // its mother  volume
159                                                << 163                         false,           // no boolean operations
160                                                << 164                         0);              // copy number
                                                   >> 165                                  
161   //---------------                               166   //---------------
162   // Water Phantom                                167   // Water Phantom
163   //---------------                               168   //---------------
164                                                   169 
165   //................................              170   //................................
166   // Mother Volume of Water Phantom               171   // Mother Volume of Water Phantom
167   //................................              172   //................................
168                                                   173 
169   //--  Default size of water phantom is defin    174   //--  Default size of water phantom is defined at constructor.
170   G4ThreeVector phantomSize = fPhantomSize;    << 175   G4ThreeVector phantomSize = fPhantomSize; 
171                                                << 176   
172   G4Box* solidPhantom =                        << 177   G4Box * solidPhantom
173     new G4Box("phantom", phantomSize.x() / 2., << 178     = new G4Box("phantom",
174   G4LogicalVolume* logicPhantom = new G4Logica << 179                 phantomSize.x()/2., phantomSize.y()/2., phantomSize.z()/2.);
                                                   >> 180   G4LogicalVolume * logicPhantom
                                                   >> 181     = new G4LogicalVolume(solidPhantom, water, "Phantom", 0, 0, 0);  
175                                                   182 
176   G4RotationMatrix* rot = new G4RotationMatrix    183   G4RotationMatrix* rot = new G4RotationMatrix();
177   // rot->rotateY(30.*deg);                    << 184   //rot->rotateY(30.*deg);
178   G4ThreeVector positionPhantom;                  185   G4ThreeVector positionPhantom;
179   // G4VPhysicalVolume * physiPhantom =        << 186   //G4VPhysicalVolume * physiPhantom =
180   new G4PVPlacement(rot,  // no rotation       << 187   new G4PVPlacement(rot,             // no rotation
181                     positionPhantom,  // at (x << 188                     positionPhantom, // at (x,y,z)
182                     logicPhantom,  // its logi << 189                     logicPhantom,    // its logical volume
183                     "Phantom",  // its name    << 190                     "Phantom",       // its name
184                     logicWorld,  // its mother << 191                     logicWorld,      // its mother  volume
185                     false,  // no boolean oper << 192                     false,           // no boolean operations
186                     0);  // copy number        << 193                     0);              // copy number 
187                                                   194 
188   //..........................................    195   //..............................................
189   // Phantom segmentation using Parameterisati    196   // Phantom segmentation using Parameterisation
190   //..........................................    197   //..............................................
191   //                                              198   //
192   G4cout << "<-- RE02DetectorConstruction::Con << 199   G4cout << "<-- RE02DetectorConstruction::Construct-------" <<G4endl;
193   G4cout << "  Water Phantom Size " << fPhanto << 200   G4cout << "  Water Phantom Size " << fPhantomSize/mm       << G4endl;
194   G4cout << "  Segmentation  (" << fNx << ","  << 201   G4cout << "  Segmentation  ("<< fNx<<","<<fNy<<","<<fNz<<")"<< G4endl;
195   G4cout << "  Lead plate at even copy # (0-Fa << 202   G4cout << "  Lead plate at even copy # (0-False,1-True): " << IsLeadSegment()
196   G4cout << "<-------------------------------- << 203          << G4endl;
                                                   >> 204   G4cout << "<---------------------------------------------"<< G4endl;
197   // Number of segmentation.                      205   // Number of segmentation.
198   // - Default number of segmentation is defin    206   // - Default number of segmentation is defined at constructor.
199   G4int nxCells = fNx;                            207   G4int nxCells = fNx;
200   G4int nyCells = fNy;                            208   G4int nyCells = fNy;
201   G4int nzCells = fNz;                            209   G4int nzCells = fNz;
202                                                   210 
203   G4ThreeVector sensSize;                         211   G4ThreeVector sensSize;
204   sensSize.setX(phantomSize.x() / (G4double)nx << 212   sensSize.setX(phantomSize.x()/(G4double)nxCells);
205   sensSize.setY(phantomSize.y() / (G4double)ny << 213   sensSize.setY(phantomSize.y()/(G4double)nyCells);
206   sensSize.setZ(phantomSize.z() / (G4double)nz << 214   sensSize.setZ(phantomSize.z()/(G4double)nzCells);
207   // i.e Voxel size will be 2.0 x 2.0 x 2.0 mm    215   // i.e Voxel size will be 2.0 x 2.0 x 2.0 mm3 cube by default.
208   //                                           << 216   // 
209                                                   217 
210   // Replication of Water Phantom Volume.         218   // Replication of Water Phantom Volume.
211   // Y Slice                                      219   // Y Slice
212   G4String yRepName("RepY");                      220   G4String yRepName("RepY");
213   G4VSolid* solYRep =                             221   G4VSolid* solYRep =
214     new G4Box(yRepName, phantomSize.x() / 2.,  << 222     new G4Box(yRepName,phantomSize.x()/2.,sensSize.y()/2.,phantomSize.z()/2.);
215   G4LogicalVolume* logYRep = new G4LogicalVolu << 223   G4LogicalVolume* logYRep =
216   // G4PVReplica* yReplica =                   << 224     new G4LogicalVolume(solYRep,water,yRepName);
217   new G4PVReplica(yRepName, logYRep, logicPhan << 225   //G4PVReplica* yReplica =
                                                   >> 226   new G4PVReplica(yRepName,logYRep,logicPhantom,kYAxis,fNy,sensSize.y());
218   // X Slice                                      227   // X Slice
219   G4String xRepName("RepX");                      228   G4String xRepName("RepX");
220   G4VSolid* solXRep =                             229   G4VSolid* solXRep =
221     new G4Box(xRepName, sensSize.x() / 2., sen << 230     new G4Box(xRepName,sensSize.x()/2.,sensSize.y()/2.,phantomSize.z()/2.);
222   G4LogicalVolume* logXRep = new G4LogicalVolu << 231   G4LogicalVolume* logXRep =
223   // G4PVReplica* xReplica =                   << 232     new G4LogicalVolume(solXRep,water,xRepName);
224   new G4PVReplica(xRepName, logXRep, logYRep,  << 233   //G4PVReplica* xReplica =
                                                   >> 234   new G4PVReplica(xRepName,logXRep,logYRep,kXAxis,fNx,sensSize.x());
225                                                   235 
226   //                                              236   //
227   //..................................            237   //..................................
228   // Voxel solid and logical volumes              238   // Voxel solid and logical volumes
229   //..................................            239   //..................................
230   // Z Slice                                      240   // Z Slice
231   G4String zVoxName("phantomSens");               241   G4String zVoxName("phantomSens");
232   G4VSolid* solVoxel = new G4Box(zVoxName, sen << 242   G4VSolid* solVoxel = 
233   fLVPhantomSens = new G4LogicalVolume(solVoxe << 243     new G4Box(zVoxName,sensSize.x()/2.,sensSize.y()/2.,sensSize.z()/2.);
                                                   >> 244   fLVPhantomSens = new G4LogicalVolume(solVoxel,water,zVoxName);
234   //                                              245   //
235   //                                              246   //
236   std::vector<G4Material*> phantomMat(2, water << 247   std::vector<G4Material*> phantomMat(2,water);
237   if (IsLeadSegment()) phantomMat[1] = lead;   << 248   if ( IsLeadSegment() ) phantomMat[1]=lead;
238   //                                              249   //
239   // Parameterisation for transformation of vo    250   // Parameterisation for transformation of voxels.
240   //  (voxel size is fixed in this example.    << 251   //  (voxel size is fixed in this example. 
241   //  e.g. nested parameterisation handles mat    252   //  e.g. nested parameterisation handles material and transfomation of voxels.)
242   RE02NestedPhantomParameterisation* paramPhan << 253   RE02NestedPhantomParameterisation* paramPhantom
243     new RE02NestedPhantomParameterisation(sens << 254     = new RE02NestedPhantomParameterisation(sensSize/2.,nzCells,phantomMat);
244   // G4VPhysicalVolume * physiPhantomSens =    << 255   //G4VPhysicalVolume * physiPhantomSens =
245   new G4PVParameterised("PhantomSens",  // the << 256     new G4PVParameterised("PhantomSens",     // their name
246                         fLVPhantomSens,  // th << 257                           fLVPhantomSens,    // their logical volume
247                         logXRep,  // Mother lo << 258                           logXRep,           // Mother logical volume
248                         kUndefined,  // Are pl << 259                           kUndefined,        // Are placed along this axis 
249                         nzCells,  // Number of << 260                           nzCells,           // Number of cells
250                         paramPhantom);  // Par << 261                           paramPhantom);     // Parameterisation.
251   //   Optimization flag is avaiable for,         262   //   Optimization flag is avaiable for,
252   //    kUndefined, kXAxis, kYAxis, kZAxis.       263   //    kUndefined, kXAxis, kYAxis, kZAxis.
253   //                                              264   //
254                                                   265 
255   //===============================            << 266   //=============================== 
256   //   Visualization attributes                << 267   //   Visualization attributes 
257   //===============================               268   //===============================
258                                                   269 
259   G4VisAttributes* boxVisAtt = new G4VisAttrib << 270   G4VisAttributes* boxVisAtt = new G4VisAttributes(G4Colour(1.0,1.0,1.0));
260   logicWorld->SetVisAttributes(boxVisAtt);     << 271   logicWorld  ->SetVisAttributes(boxVisAtt);  
261   // logicWorld->SetVisAttributes(G4VisAttribu << 272   //logicWorld->SetVisAttributes(G4VisAttributes::GetInvisible());  
262                                                   273 
263   // Mother volume of WaterPhantom                274   // Mother volume of WaterPhantom
264   G4VisAttributes* phantomVisAtt = new G4VisAt << 275   G4VisAttributes* phantomVisAtt = new G4VisAttributes(G4Colour(1.0,1.0,0.0));
265   logicPhantom->SetVisAttributes(phantomVisAtt    276   logicPhantom->SetVisAttributes(phantomVisAtt);
266                                                << 277   
267   // Replica                                      278   // Replica
268   G4VisAttributes* yRepVisAtt = new G4VisAttri << 279   G4VisAttributes* yRepVisAtt = new G4VisAttributes(G4Colour(0.0,1.0,0.0));
269   logYRep->SetVisAttributes(yRepVisAtt);          280   logYRep->SetVisAttributes(yRepVisAtt);
270   G4VisAttributes* xRepVisAtt = new G4VisAttri << 281   G4VisAttributes* xRepVisAtt = new G4VisAttributes(G4Colour(0.0,1.0,0.0));
271   logXRep->SetVisAttributes(xRepVisAtt);          282   logXRep->SetVisAttributes(xRepVisAtt);
272                                                << 283   
273   // Skip the visualization for those voxels.     284   // Skip the visualization for those voxels.
274   fLVPhantomSens->SetVisAttributes(G4VisAttrib    285   fLVPhantomSens->SetVisAttributes(G4VisAttributes::GetInvisible());
275                                                   286 
                                                   >> 287   
276   return physiWorld;                              288   return physiWorld;
277 }                                                 289 }
278                                                   290 
279 void RE02DetectorConstruction::ConstructSDandF << 291 void RE02DetectorConstruction::ConstructSDandField() {
280 {                                              << 292 
281   //==========================================    293   //================================================
282   // Sensitive detectors : MultiFunctionalDete    294   // Sensitive detectors : MultiFunctionalDetector
283   //==========================================    295   //================================================
284   //                                              296   //
285   //  Sensitive Detector Manager.                 297   //  Sensitive Detector Manager.
286   G4SDManager* pSDman = G4SDManager::GetSDMpoi    298   G4SDManager* pSDman = G4SDManager::GetSDMpointer();
287   //                                              299   //
288   // Sensitive Detector Name                      300   // Sensitive Detector Name
289   G4String phantomSDname = "PhantomSD";           301   G4String phantomSDname = "PhantomSD";
290                                                << 302   
291   //------------------------                      303   //------------------------
292   // MultiFunctionalDetector                      304   // MultiFunctionalDetector
293   //------------------------                      305   //------------------------
294   //                                              306   //
295   // Define MultiFunctionalDetector with name.    307   // Define MultiFunctionalDetector with name.
296   G4MultiFunctionalDetector* mFDet = new G4Mul << 308   G4MultiFunctionalDetector* mFDet
297   pSDman->AddNewDetector(mFDet);  // Register  << 309   = new G4MultiFunctionalDetector(phantomSDname);
298   fLVPhantomSens->SetSensitiveDetector(mFDet); << 310   pSDman->AddNewDetector( mFDet );                // Register SD to SDManager.
299                                                << 311   fLVPhantomSens->SetSensitiveDetector(mFDet);    // Assign SD to the logical volume.
                                                   >> 312   
300   //---------------------------------------       313   //---------------------------------------
301   // SDFilter : Sensitive Detector Filters        314   // SDFilter : Sensitive Detector Filters
302   //---------------------------------------       315   //---------------------------------------
303   //                                              316   //
304   // Particle Filter for Primitive Scorer with    317   // Particle Filter for Primitive Scorer with filter name(fltName)
305   // and particle name(particleName),             318   // and particle name(particleName),
306   // or particle names are given by add("parti    319   // or particle names are given by add("particle name"); method.
307   //                                              320   //
308   G4String fltName, particleName;              << 321   G4String fltName,particleName;
309   //                                              322   //
310   //-- proton filter                              323   //-- proton filter
311   G4SDParticleFilter* protonFilter =              324   G4SDParticleFilter* protonFilter =
312     new G4SDParticleFilter(fltName = "protonFi << 325   new G4SDParticleFilter(fltName="protonFilter", particleName="proton");
313   //                                              326   //
314   //-- electron filter                            327   //-- electron filter
315   G4SDParticleFilter* electronFilter = new G4S << 328   G4SDParticleFilter* electronFilter =
316   electronFilter->add(particleName = "e+");  / << 329   new G4SDParticleFilter(fltName="electronFilter");
317   electronFilter->add(particleName = "e-");  / << 330   electronFilter->add(particleName="e+");   // accept electrons.
                                                   >> 331   electronFilter->add(particleName="e-");   // accept positorons.
318   //                                              332   //
319   //-- charged particle filter                    333   //-- charged particle filter
320   G4SDChargedFilter* chargedFilter = new G4SDC << 334   G4SDChargedFilter* chargedFilter =
321                                                << 335   new G4SDChargedFilter(fltName="chargedFilter");
                                                   >> 336   
322   //------------------------                      337   //------------------------
323   // PS : Primitive Scorers                       338   // PS : Primitive Scorers
324   //------------------------                      339   //------------------------
325   // Primitive Scorers are used with SDFilters    340   // Primitive Scorers are used with SDFilters according to your purpose.
326   //                                              341   //
327   //                                              342   //
328   //-- Primitive Scorer for Energy Deposit.       343   //-- Primitive Scorer for Energy Deposit.
329   //      Total, by protons, by electrons.        344   //      Total, by protons, by electrons.
330   G4String psName;                                345   G4String psName;
331   G4PSEnergyDeposit3D* scorer0 = new G4PSEnerg << 346   G4PSEnergyDeposit3D * scorer0 = new G4PSEnergyDeposit3D(psName="totalEDep",
332   G4PSEnergyDeposit3D* scorer1 = new G4PSEnerg << 347                                                           fNx,fNy,fNz);
                                                   >> 348   G4PSEnergyDeposit3D * scorer1 = new G4PSEnergyDeposit3D(psName="protonEDep",
                                                   >> 349                                                           fNx,fNy,fNz);
333   scorer1->SetFilter(protonFilter);               350   scorer1->SetFilter(protonFilter);
334                                                << 351   
335   //                                              352   //
336   //-- Number of Steps for protons                353   //-- Number of Steps for protons
337   G4PSNofStep3D* scorer2 = new G4PSNofStep3D(p << 354   G4PSNofStep3D * scorer2 =
                                                   >> 355   new G4PSNofStep3D(psName="protonNStep",fNx,fNy,fNz);
338   scorer2->SetFilter(protonFilter);               356   scorer2->SetFilter(protonFilter);
339                                                << 357   
340   //                                              358   //
341   //-- CellFlux for charged particles             359   //-- CellFlux for charged particles
342   G4PSPassageCellFlux3D* scorer3 =             << 360   G4PSPassageCellFlux3D * scorer3 =
343     new G4PSPassageCellFlux3D(psName = "charge << 361   new G4PSPassageCellFlux3D(psName="chargedPassCellFlux", fNx,fNy,fNz);
344   G4PSCellFlux3D* scorer4 = new G4PSCellFlux3D << 362   G4PSCellFlux3D *        scorer4 =
345   G4PSFlatSurfaceFlux3D* scorer5 =             << 363   new G4PSCellFlux3D(psName="chargedCellFlux", fNx,fNy,fNz);
346     new G4PSFlatSurfaceFlux3D(psName = "charge << 364   G4PSFlatSurfaceFlux3D * scorer5 =
                                                   >> 365   new G4PSFlatSurfaceFlux3D(psName="chargedSurfFlux", fFlux_InOut,fNx,fNy,fNz);
347   scorer3->SetFilter(chargedFilter);              366   scorer3->SetFilter(chargedFilter);
348   scorer4->SetFilter(chargedFilter);              367   scorer4->SetFilter(chargedFilter);
349   scorer5->SetFilter(chargedFilter);              368   scorer5->SetFilter(chargedFilter);
350                                                << 369   
351   //                                              370   //
352   //------------------------------------------    371   //------------------------------------------------------------
353   //  Register primitive scorers to MultiFunct    372   //  Register primitive scorers to MultiFunctionalDetector
354   //------------------------------------------    373   //------------------------------------------------------------
355   mFDet->RegisterPrimitive(scorer0);              374   mFDet->RegisterPrimitive(scorer0);
356   mFDet->RegisterPrimitive(scorer1);              375   mFDet->RegisterPrimitive(scorer1);
357   mFDet->RegisterPrimitive(scorer2);              376   mFDet->RegisterPrimitive(scorer2);
358   mFDet->RegisterPrimitive(scorer3);              377   mFDet->RegisterPrimitive(scorer3);
359   mFDet->RegisterPrimitive(scorer4);              378   mFDet->RegisterPrimitive(scorer4);
360   mFDet->RegisterPrimitive(scorer5);              379   mFDet->RegisterPrimitive(scorer5);
361                                                << 380   
362   //========================                      381   //========================
363   // More additional Primitive Scoreres           382   // More additional Primitive Scoreres
364   //========================                      383   //========================
365   //                                              384   //
366   //--- Surface Current for gamma with energy     385   //--- Surface Current for gamma with energy bin.
367   // This example creates four primitive score    386   // This example creates four primitive scorers.
368   //  4 bins with energy   ---   Primitive Sco    387   //  4 bins with energy   ---   Primitive Scorer Name
369   //    1.     to  10 KeV,        gammaSurfCur    388   //    1.     to  10 KeV,        gammaSurfCurr000
370   //   10 keV  to 100 KeV,        gammaSurfCur    389   //   10 keV  to 100 KeV,        gammaSurfCurr001
371   //  100 keV  to   1 MeV,        gammaSurfCur    390   //  100 keV  to   1 MeV,        gammaSurfCurr002
372   //    1 MeV  to  10 MeV.        gammaSurfCur    391   //    1 MeV  to  10 MeV.        gammaSurfCurr003
373   //                                              392   //
374   for (G4int i = 0; i < 4; i++) {              << 393   char name[17];
375     std::ostringstream name;                   << 394   for ( G4int i = 0; i < 4; i++){
376     name << "gammaSurfCurr" << std::setfill('0 << 395     std::sprintf(name,"gammaSurfCurr%03d",i);
377     G4String psgName = name.str();             << 396     G4String psgName(name);
378     G4double kmin = std::pow(10., (G4double)i) << 397     G4double kmin = std::pow(10.,(G4double)i)*keV;
379     G4double kmax = std::pow(10., (G4double)(i << 398     G4double kmax = std::pow(10.,(G4double)(i+1))*keV;
380     //-- Particle with kinetic energy filter.     399     //-- Particle with kinetic energy filter.
381     G4SDParticleWithEnergyFilter* pkinEFilter     400     G4SDParticleWithEnergyFilter* pkinEFilter =
382       new G4SDParticleWithEnergyFilter(fltName << 401     new G4SDParticleWithEnergyFilter(fltName="gammaE filter",kmin,kmax);
383     pkinEFilter->add("gamma");  // Accept only    402     pkinEFilter->add("gamma");  // Accept only gamma.
384     pkinEFilter->show();  // Show accepting co << 403     pkinEFilter->show();        // Show accepting condition to stdout.
385     //-- Surface Current Scorer which scores      404     //-- Surface Current Scorer which scores  number of tracks in unit area.
386     G4PSFlatSurfaceCurrent3D* scorer =         << 405     G4PSFlatSurfaceCurrent3D * scorer =
387       new G4PSFlatSurfaceCurrent3D(psgName, fC << 406     new G4PSFlatSurfaceCurrent3D(psgName,fCurrent_InOut,fNx,fNy,fNz);
388     scorer->SetFilter(pkinEFilter);  // Assign << 407     scorer->SetFilter(pkinEFilter);    // Assign filter.
389     mFDet->RegisterPrimitive(scorer);  // Regi    408     mFDet->RegisterPrimitive(scorer);  // Register it to MultiFunctionalDetector.
390   }                                               409   }
                                                   >> 410 
391 }                                                 411 }
                                                   >> 412 
392                                                   413