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Geant4/examples/extended/radioactivedecay/rdecay02/src/DetectorConstruction.cc

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Differences between /examples/extended/radioactivedecay/rdecay02/src/DetectorConstruction.cc (Version 11.3.0) and /examples/extended/radioactivedecay/rdecay02/src/DetectorConstruction.cc (Version 10.7)


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 26 /// \file DetectorConstruction.cc                  26 /// \file DetectorConstruction.cc
 27 /// \brief Implementation of the DetectorConst     27 /// \brief Implementation of the DetectorConstruction class
 28 //                                                 28 //
 29 //                                                 29 //
                                                   >>  30 
 30 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    33 
 33 #include "DetectorConstruction.hh"                 34 #include "DetectorConstruction.hh"
 34                                                << 
 35 #include "DetectorMessenger.hh"                    35 #include "DetectorMessenger.hh"
 36                                                    36 
 37 #include "G4GeometryManager.hh"                << 
 38 #include "G4LogicalVolume.hh"                  << 
 39 #include "G4LogicalVolumeStore.hh"             << 
 40 #include "G4Material.hh"                           37 #include "G4Material.hh"
 41 #include "G4NistManager.hh"                        38 #include "G4NistManager.hh"
                                                   >>  39 
                                                   >>  40 #include "G4Tubs.hh"
                                                   >>  41 #include "G4LogicalVolume.hh"
 42 #include "G4PVPlacement.hh"                        42 #include "G4PVPlacement.hh"
 43 #include "G4PhysicalConstants.hh"              <<  43 
                                                   >>  44 #include "G4GeometryManager.hh"
 44 #include "G4PhysicalVolumeStore.hh"                45 #include "G4PhysicalVolumeStore.hh"
 45 #include "G4RunManager.hh"                     <<  46 #include "G4LogicalVolumeStore.hh"
 46 #include "G4SolidStore.hh"                         47 #include "G4SolidStore.hh"
                                                   >>  48 #include "G4RunManager.hh"
                                                   >>  49 
 47 #include "G4SystemOfUnits.hh"                      50 #include "G4SystemOfUnits.hh"
 48 #include "G4Tubs.hh"                           <<  51 #include "G4PhysicalConstants.hh"
 49 #include "G4UnitsTable.hh"                         52 #include "G4UnitsTable.hh"
 50                                                    53 
 51 //....oooOO0OOooo........oooOO0OOooo........oo     54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 52                                                    55 
 53 DetectorConstruction::DetectorConstruction()       56 DetectorConstruction::DetectorConstruction()
 54 {                                              <<  57 :G4VUserDetectorConstruction(),
 55   fTargetLength = 1 * cm;                      <<  58  fTargetMater(0), fLogicTarget(0),
 56   fTargetRadius = 0.5 * cm;                    <<  59  fDetectorMater(0), fLogicDetector(0), 
 57   fDetectorLength = 5 * cm;                    <<  60  fWorldMater(0), fPhysiWorld(0),
 58   fDetectorThickness = 2 * cm;                 <<  61  fDetectorMessenger(0)
 59                                                <<  62 {
 60   fWorldLength = std::max(fTargetLength, fDete <<  63   fTargetLength      = 1*cm; 
                                                   >>  64   fTargetRadius      = 0.5*cm;
                                                   >>  65   fDetectorLength    = 5*cm; 
                                                   >>  66   fDetectorThickness = 2*cm;
                                                   >>  67   
                                                   >>  68   fWorldLength = std::max(fTargetLength,fDetectorLength);
 61   fWorldRadius = fTargetRadius + fDetectorThic     69   fWorldRadius = fTargetRadius + fDetectorThickness;
 62                                                <<  70       
 63   DefineMaterials();                               71   DefineMaterials();
 64                                                <<  72     
 65   fDetectorMessenger = new DetectorMessenger(t     73   fDetectorMessenger = new DetectorMessenger(this);
 66 }                                                  74 }
 67                                                    75 
 68 //....oooOO0OOooo........oooOO0OOooo........oo     76 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 69                                                    77 
 70 DetectorConstruction::~DetectorConstruction()      78 DetectorConstruction::~DetectorConstruction()
 71 {                                              <<  79 { delete fDetectorMessenger;}
 72   delete fDetectorMessenger;                   << 
 73 }                                              << 
 74                                                    80 
 75 //....oooOO0OOooo........oooOO0OOooo........oo     81 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 76                                                    82 
 77 G4VPhysicalVolume* DetectorConstruction::Const     83 G4VPhysicalVolume* DetectorConstruction::Construct()
 78 {                                                  84 {
 79   return ConstructVolumes();                       85   return ConstructVolumes();
 80 }                                                  86 }
 81                                                    87 
 82 //....oooOO0OOooo........oooOO0OOooo........oo     88 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 83                                                    89 
 84 void DetectorConstruction::DefineMaterials()       90 void DetectorConstruction::DefineMaterials()
 85 {                                                  91 {
 86   // build materials                               92   // build materials
 87   //                                               93   //
 88   fDetectorMater = new G4Material("Germanium", <<  94   fDetectorMater = 
 89                                                <<  95   new G4Material("Germanium", 32, 72.61*g/mole, 5.323*g/cm3);
 90   G4Element* N = new G4Element("Nitrogen", "N" <<  96   
 91   G4Element* O = new G4Element("Oxygen", "O",  <<  97 
 92   //                                           <<  98   G4Element* N  = new G4Element("Nitrogen", "N", 7, 14.01*g/mole);
 93   G4int ncomponents;                           <<  99   G4Element* O  = new G4Element("Oxygen",   "O", 8, 16.00*g/mole);
 94   G4double fractionmass;                       << 100   //
 95   G4Material* Air20 = new G4Material("Air", 1. << 101   G4int ncomponents; G4double fractionmass;      
 96                                      293. * ke << 102   G4Material* Air20 = new G4Material("Air", 1.205*mg/cm3, ncomponents=2,
 97   Air20->AddElement(N, fractionmass = 0.7);    << 103                       kStateGas, 293.*kelvin, 1.*atmosphere);
 98   Air20->AddElement(O, fractionmass = 0.3);    << 104     Air20->AddElement(N, fractionmass=0.7);
                                                   >> 105     Air20->AddElement(O, fractionmass=0.3);
 99   //                                              106   //
100   fWorldMater = Air20;                            107   fWorldMater = Air20;
101                                                << 108   
102   // or use G4 materials data base                109   // or use G4 materials data base
103   //                                              110   //
104   G4NistManager* man = G4NistManager::Instance << 111   G4NistManager* man = G4NistManager::Instance();  
105   fTargetMater = man->FindOrBuildMaterial("G4_    112   fTargetMater = man->FindOrBuildMaterial("G4_CESIUM_IODIDE");
106                                                << 113                    
107   /// G4cout << *(G4Material::GetMaterialTable << 114  ///G4cout << *(G4Material::GetMaterialTable()) << G4endl;
108 }                                                 115 }
109                                                   116 
110 //....oooOO0OOooo........oooOO0OOooo........oo    117 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
111                                                   118 
112 G4VPhysicalVolume* DetectorConstruction::Const    119 G4VPhysicalVolume* DetectorConstruction::ConstructVolumes()
113 {                                                 120 {
114   // Cleanup old geometry                         121   // Cleanup old geometry
115   G4GeometryManager::GetInstance()->OpenGeomet    122   G4GeometryManager::GetInstance()->OpenGeometry();
116   G4PhysicalVolumeStore::GetInstance()->Clean(    123   G4PhysicalVolumeStore::GetInstance()->Clean();
117   G4LogicalVolumeStore::GetInstance()->Clean()    124   G4LogicalVolumeStore::GetInstance()->Clean();
118   G4SolidStore::GetInstance()->Clean();           125   G4SolidStore::GetInstance()->Clean();
119                                                << 126   
120   // World                                        127   // World
121   //                                              128   //
122   // (re) compute World dimensions if necessar    129   // (re) compute World dimensions if necessary
123   fWorldLength = std::max(fTargetLength, fDete << 130   fWorldLength = std::max(fTargetLength,fDetectorLength);
124   fWorldRadius = fTargetRadius + fDetectorThic    131   fWorldRadius = fTargetRadius + fDetectorThickness;
125                                                << 132     
126   G4Tubs* sWorld = new G4Tubs("World",  // nam << 133   G4Tubs*
127                               0., fWorldRadius << 134   sWorld = new G4Tubs("World",                                 //name
128                                                << 135                  0.,fWorldRadius, 0.5*fWorldLength, 0.,twopi); //dimensions  
129   G4LogicalVolume* lWorld = new G4LogicalVolum << 136                    
130                                                << 137   G4LogicalVolume*
131                                                << 138   lWorld = new G4LogicalVolume(sWorld,                  //shape
132                                                << 139                              fWorldMater,               //material
133   fPhysiWorld = new G4PVPlacement(0,  // no ro << 140                              "World");                  //name
134                                   G4ThreeVecto << 141 
135                                   lWorld,  //  << 142   fPhysiWorld = new G4PVPlacement(0,                    //no rotation
136                                   "World",  // << 143                             G4ThreeVector(),            //at (0,0,0)
137                                   0,  // mothe << 144                             lWorld,                     //logical volume
138                                   false,  // n << 145                             "World",                    //name
139                                   0);  // copy << 146                             0,                          //mother volume
140                                                << 147                             false,                      //no boolean operation
                                                   >> 148                             0);                         //copy number
                                                   >> 149                             
141   // Target                                       150   // Target
142   //                                              151   //
143   G4Tubs* sTarget = new G4Tubs("Target",  // n << 152   G4Tubs* 
144                                0., fTargetRadi << 153   sTarget = new G4Tubs("Target",                                   //name
145                                                << 154                   0., fTargetRadius, 0.5*fTargetLength, 0.,twopi); //dimensions
146   fLogicTarget = new G4LogicalVolume(sTarget,  << 155 
147                                      fTargetMa << 156 
148                                      "Target") << 157   fLogicTarget = new G4LogicalVolume(sTarget,           //shape
149                                                << 158                              fTargetMater,              //material
150   new G4PVPlacement(0,  // no rotation         << 159                              "Target");                 //name
151                     G4ThreeVector(),  // at (0 << 160                                
152                     fLogicTarget,  // logical  << 161            new G4PVPlacement(0,                         //no rotation
153                     "Target",  // name         << 162                            G4ThreeVector(),             //at (0,0,0)
154                     lWorld,  // mother  volume << 163                            fLogicTarget,                //logical volume
155                     false,  // no boolean oper << 164                            "Target",                    //name
156                     0);  // copy number        << 165                            lWorld,                      //mother  volume
                                                   >> 166                            false,                       //no boolean operation
                                                   >> 167                            0);                          //copy number
157                                                   168 
158   // Detector                                     169   // Detector
159   //                                              170   //
160   G4Tubs* sDetector =                          << 171   G4Tubs* 
161     new G4Tubs("Detector", fTargetRadius, fWor << 172   sDetector = new G4Tubs("Detector",  
                                                   >> 173                 fTargetRadius, fWorldRadius, 0.5*fDetectorLength, 0.,twopi);
                                                   >> 174 
                                                   >> 175 
                                                   >> 176   fLogicDetector = new G4LogicalVolume(sDetector,       //shape
                                                   >> 177                              fDetectorMater,            //material
                                                   >> 178                              "Detector");               //name
                                                   >> 179                                
                                                   >> 180            new G4PVPlacement(0,                         //no rotation
                                                   >> 181                            G4ThreeVector(),             //at (0,0,0)
                                                   >> 182                            fLogicDetector,              //logical volume
                                                   >> 183                            "Detector",                  //name
                                                   >> 184                            lWorld,                      //mother  volume
                                                   >> 185                            false,                       //no boolean operation
                                                   >> 186                            0);                          //copy number
162                                                   187 
163   fLogicDetector = new G4LogicalVolume(sDetect << 
164                                        fDetect << 
165                                        "Detect << 
166                                                << 
167   new G4PVPlacement(0,  // no rotation         << 
168                     G4ThreeVector(),  // at (0 << 
169                     fLogicDetector,  // logica << 
170                     "Detector",  // name       << 
171                     lWorld,  // mother  volume << 
172                     false,  // no boolean oper << 
173                     0);  // copy number        << 
174                                                   188 
175   PrintParameters();                              189   PrintParameters();
176                                                << 190   
177   // always return the root volume             << 191   //always return the root volume
178   //                                              192   //
179   return fPhysiWorld;                             193   return fPhysiWorld;
180 }                                                 194 }
181                                                   195 
182 //....oooOO0OOooo........oooOO0OOooo........oo    196 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
183                                                   197 
184 void DetectorConstruction::PrintParameters()      198 void DetectorConstruction::PrintParameters()
185 {                                                 199 {
186   G4cout << "\n Target : Length = " << G4BestU << 200   G4cout << "\n Target : Length = " << G4BestUnit(fTargetLength,"Length")
187          << " Radius = " << G4BestUnit(fTarget << 201          << " Radius = " << G4BestUnit(fTargetRadius,"Length")  
188          << " Material = " << fTargetMater->Ge    202          << " Material = " << fTargetMater->GetName();
189   G4cout << "\n Detector : Length = " << G4Bes << 203   G4cout << "\n Detector : Length = " << G4BestUnit(fDetectorLength,"Length")
190          << " Tickness = " << G4BestUnit(fDete << 204          << " Tickness = " << G4BestUnit(fDetectorThickness,"Length")  
191          << " Material = " << fDetectorMater-> << 205          << " Material = " << fDetectorMater->GetName() << G4endl;          
192   G4cout << "\n" << fTargetMater << "\n" << fD    206   G4cout << "\n" << fTargetMater << "\n" << fDetectorMater << G4endl;
193 }                                                 207 }
194                                                   208 
195 //....oooOO0OOooo........oooOO0OOooo........oo    209 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
196                                                   210 
197 void DetectorConstruction::SetTargetMaterial(G    211 void DetectorConstruction::SetTargetMaterial(G4String materialChoice)
198 {                                                 212 {
199   // search the material by its name              213   // search the material by its name
200   G4Material* pttoMaterial = G4NistManager::In << 214   G4Material* pttoMaterial =
201                                                << 215      G4NistManager::Instance()->FindOrBuildMaterial(materialChoice);   
202   if (pttoMaterial) {                          << 216   
                                                   >> 217   if (pttoMaterial) { 
203     fTargetMater = pttoMaterial;                  218     fTargetMater = pttoMaterial;
204     if (fLogicTarget) {                        << 219     if(fLogicTarget) { fLogicTarget->SetMaterial(fTargetMater); }
205       fLogicTarget->SetMaterial(fTargetMater); << 
206     }                                          << 
207     G4RunManager::GetRunManager()->PhysicsHasB    220     G4RunManager::GetRunManager()->PhysicsHasBeenModified();
208   }                                            << 221   } else {
209   else {                                       << 222     G4cout << "\n--> warning from DetectorConstruction::SetTargetMaterial : "
210     G4cout << "\n--> warning from DetectorCons << 223            << materialChoice << " not found" << G4endl;
211            << " not found" << G4endl;          << 224   }              
212   }                                            << 
213 }                                                 225 }
214                                                   226 
215 //....oooOO0OOooo........oooOO0OOooo........oo    227 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
216                                                   228 
217 void DetectorConstruction::SetDetectorMaterial    229 void DetectorConstruction::SetDetectorMaterial(G4String materialChoice)
218 {                                                 230 {
219   // search the material by its name              231   // search the material by its name
220   G4Material* pttoMaterial = G4NistManager::In << 232   G4Material* pttoMaterial =
221                                                << 233      G4NistManager::Instance()->FindOrBuildMaterial(materialChoice);   
222   if (pttoMaterial) {                          << 234   
                                                   >> 235   if (pttoMaterial) { 
223     fDetectorMater = pttoMaterial;                236     fDetectorMater = pttoMaterial;
224     if (fLogicDetector) {                      << 237     if(fLogicDetector) { fLogicDetector->SetMaterial(fDetectorMater); }
225       fLogicDetector->SetMaterial(fDetectorMat << 
226     }                                          << 
227     G4RunManager::GetRunManager()->PhysicsHasB    238     G4RunManager::GetRunManager()->PhysicsHasBeenModified();
228   }                                            << 239   } else {
229   else {                                       << 240     G4cout << "\n--> warning from DetectorConstruction::SetDetectorMaterial : "
230     G4cout << "\n--> warning from DetectorCons << 241            << materialChoice << " not found" << G4endl;
231            << " not found" << G4endl;          << 242   }              
232   }                                            << 
233 }                                                 243 }
234                                                   244 
235 //....oooOO0OOooo........oooOO0OOooo........oo    245 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
236                                                   246 
237 void DetectorConstruction::SetTargetRadius(G4d    247 void DetectorConstruction::SetTargetRadius(G4double value)
238 {                                                 248 {
239   fTargetRadius = value;                          249   fTargetRadius = value;
240   G4RunManager::GetRunManager()->ReinitializeG    250   G4RunManager::GetRunManager()->ReinitializeGeometry();
241 }                                                 251 }
242                                                   252 
243 //....oooOO0OOooo........oooOO0OOooo........oo    253 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
244                                                   254 
245 void DetectorConstruction::SetTargetLength(G4d    255 void DetectorConstruction::SetTargetLength(G4double value)
246 {                                                 256 {
247   fTargetLength = value;                          257   fTargetLength = value;
248   G4RunManager::GetRunManager()->ReinitializeG    258   G4RunManager::GetRunManager()->ReinitializeGeometry();
249 }                                                 259 }
250                                                   260 
251 //....oooOO0OOooo........oooOO0OOooo........oo    261 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
252                                                   262 
253 void DetectorConstruction::SetDetectorThicknes    263 void DetectorConstruction::SetDetectorThickness(G4double value)
254 {                                                 264 {
255   fDetectorThickness = value;                     265   fDetectorThickness = value;
256   G4RunManager::GetRunManager()->ReinitializeG    266   G4RunManager::GetRunManager()->ReinitializeGeometry();
257 }                                                 267 }
258                                                   268 
259 //....oooOO0OOooo........oooOO0OOooo........oo    269 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
260                                                   270 
261 void DetectorConstruction::SetDetectorLength(G    271 void DetectorConstruction::SetDetectorLength(G4double value)
262 {                                                 272 {
263   fDetectorLength = value;                        273   fDetectorLength = value;
264   G4RunManager::GetRunManager()->ReinitializeG    274   G4RunManager::GetRunManager()->ReinitializeGeometry();
265 }                                                 275 }
266                                                   276 
267 //....oooOO0OOooo........oooOO0OOooo........oo    277 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
268                                                   278 
269 G4double DetectorConstruction::GetTargetLength    279 G4double DetectorConstruction::GetTargetLength()
270 {                                                 280 {
271   return fTargetLength;                           281   return fTargetLength;
272 }                                                 282 }
273                                                   283 
274 //....oooOO0OOooo........oooOO0OOooo........oo    284 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
275                                                   285 
276 G4double DetectorConstruction::GetTargetRadius    286 G4double DetectorConstruction::GetTargetRadius()
277 {                                                 287 {
278   return fTargetRadius;                           288   return fTargetRadius;
279 }                                                 289 }
280                                                   290 
281 //....oooOO0OOooo........oooOO0OOooo........oo    291 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
282                                                   292 
283 G4Material* DetectorConstruction::GetTargetMat    293 G4Material* DetectorConstruction::GetTargetMaterial()
284 {                                                 294 {
285   return fTargetMater;                            295   return fTargetMater;
286 }                                                 296 }
287                                                   297 
288 //....oooOO0OOooo........oooOO0OOooo........oo    298 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
289                                                   299 
290 G4LogicalVolume* DetectorConstruction::GetLogi    300 G4LogicalVolume* DetectorConstruction::GetLogicTarget()
291 {                                                 301 {
292   return fLogicTarget;                            302   return fLogicTarget;
293 }                                                 303 }
294                                                   304 
295 //....oooOO0OOooo........oooOO0OOooo........oo    305 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
296                                                   306 
297 G4double DetectorConstruction::GetDetectorLeng    307 G4double DetectorConstruction::GetDetectorLength()
298 {                                                 308 {
299   return fDetectorLength;                         309   return fDetectorLength;
300 }                                                 310 }
301                                                   311 
302 //....oooOO0OOooo........oooOO0OOooo........oo    312 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
303                                                   313 
304 G4double DetectorConstruction::GetDetectorThic    314 G4double DetectorConstruction::GetDetectorThickness()
305 {                                                 315 {
306   return fDetectorThickness;                      316   return fDetectorThickness;
307 }                                                 317 }
308                                                   318 
309 //....oooOO0OOooo........oooOO0OOooo........oo    319 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
310                                                   320 
311 G4Material* DetectorConstruction::GetDetectorM    321 G4Material* DetectorConstruction::GetDetectorMaterial()
312 {                                                 322 {
313   return fDetectorMater;                          323   return fDetectorMater;
314 }                                                 324 }
315                                                   325 
316 //....oooOO0OOooo........oooOO0OOooo........oo    326 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
317                                                   327 
318 G4LogicalVolume* DetectorConstruction::GetLogi    328 G4LogicalVolume* DetectorConstruction::GetLogicDetector()
319 {                                                 329 {
320   return fLogicDetector;                          330   return fLogicDetector;
321 }                                                 331 }
322                                                   332 
323 //....oooOO0OOooo........oooOO0OOooo........oo    333 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
324                                                   334