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Geant4/examples/extended/polarisation/Pol01/src/DetectorConstruction.cc

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Diff markup

Differences between /examples/extended/polarisation/Pol01/src/DetectorConstruction.cc (Version 11.3.0) and /examples/extended/polarisation/Pol01/src/DetectorConstruction.cc (Version 9.6.p3)


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 26 /// \file polarisation/Pol01/src/DetectorConst     26 /// \file polarisation/Pol01/src/DetectorConstruction.cc
 27 /// \brief Implementation of the DetectorConst     27 /// \brief Implementation of the DetectorConstruction class
 28 //                                                 28 //
                                                   >>  29 // $Id$
 29 //                                                 30 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    33 
 33 #include "DetectorConstruction.hh"                 34 #include "DetectorConstruction.hh"
 34                                                << 
 35 #include "DetectorMessenger.hh"                    35 #include "DetectorMessenger.hh"
 36                                                    36 
                                                   >>  37 #include "G4Material.hh"
 37 #include "G4Box.hh"                                38 #include "G4Box.hh"
 38 #include "G4GeometryManager.hh"                << 
 39 #include "G4LogicalVolume.hh"                      39 #include "G4LogicalVolume.hh"
 40 #include "G4LogicalVolumeStore.hh"             << 
 41 #include "G4Material.hh"                       << 
 42 #include "G4NistManager.hh"                    << 
 43 #include "G4PVPlacement.hh"                        40 #include "G4PVPlacement.hh"
                                                   >>  41 
                                                   >>  42 #include "G4GeometryManager.hh"
 44 #include "G4PhysicalVolumeStore.hh"                43 #include "G4PhysicalVolumeStore.hh"
 45 #include "G4PolarizationManager.hh"            <<  44 #include "G4LogicalVolumeStore.hh"
 46 #include "G4RunManager.hh"                     << 
 47 #include "G4SolidStore.hh"                         45 #include "G4SolidStore.hh"
 48 #include "G4SystemOfUnits.hh"                  <<  46 
 49 #include "G4UnitsTable.hh"                         47 #include "G4UnitsTable.hh"
 50                                                    48 
                                                   >>  49 #include "G4PolarizationManager.hh"
                                                   >>  50 #include "G4NistManager.hh"
                                                   >>  51 #include "G4SystemOfUnits.hh"
                                                   >>  52 
 51 //....oooOO0OOooo........oooOO0OOooo........oo     53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 52                                                    54 
 53 DetectorConstruction::DetectorConstruction()       55 DetectorConstruction::DetectorConstruction()
 54   : G4VUserDetectorConstruction(), fWorld(0),  <<  56 :pWorld(0), pBox(0), aMaterial(0)
 55 {                                                  57 {
 56   fBoxSizeXY = 50 * mm;                        <<  58   boxSizeXY = 50*mm;
 57   fBoxSizeZ = 5 * mm;                          <<  59   boxSizeZ = 5*mm;
 58   fWorldSize = 1. * m;                         <<  60   worldSize = 1.*m;
 59   ConstructMaterials();                        <<  61   aMaterial = 0;
 60   fMessenger = new DetectorMessenger(this);    <<  62   wMaterial = 0;
                                                   >>  63   SetTargetMaterial("G4_Fe");  
                                                   >>  64   SetWorldMaterial("G4_Galactic");  
                                                   >>  65   detectorMessenger = new DetectorMessenger(this);
 61 }                                                  66 }
 62                                                    67 
 63 //....oooOO0OOooo........oooOO0OOooo........oo     68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 64                                                    69 
 65 DetectorConstruction::~DetectorConstruction()      70 DetectorConstruction::~DetectorConstruction()
 66 {                                              <<  71 { 
 67   delete fMessenger;                           <<  72   delete detectorMessenger;
 68 }                                              << 
 69 //....oooOO0OOooo........oooOO0OOooo........oo << 
 70                                                << 
 71 void DetectorConstruction::ConstructMaterials( << 
 72 {                                              << 
 73   auto nistManager = G4NistManager::Instance() << 
 74                                                << 
 75   fTargetMaterial = nistManager->FindOrBuildMa << 
 76   if (fTargetMaterial == nullptr) {            << 
 77     G4cerr << "### ERROR - Material: <"        << 
 78            << "G4_Fe"                          << 
 79            << "> not found" << G4endl;         << 
 80   }                                            << 
 81                                                << 
 82   fWorldMaterial = nistManager->FindOrBuildMat << 
 83   if (fWorldMaterial == nullptr) {             << 
 84     G4cerr << "### ERROR -  Material: <"       << 
 85            << "G4_Galactic"                    << 
 86            << "> not found" << G4endl;         << 
 87   }                                            << 
 88 }                                                  73 }
 89                                                    74 
 90 //....oooOO0OOooo........oooOO0OOooo........oo     75 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 91                                                    76 
 92 G4LogicalVolume* lBox;                         << 
 93                                                << 
 94 G4VPhysicalVolume* DetectorConstruction::Const     77 G4VPhysicalVolume* DetectorConstruction::Construct()
 95 {                                                  78 {
 96   // G4PolarizationManager::GetInstance()->Cle <<  79   // Cleanup old geometry
                                                   >>  80   G4GeometryManager::GetInstance()->OpenGeometry();
                                                   >>  81   G4PhysicalVolumeStore::GetInstance()->Clean();
                                                   >>  82   G4LogicalVolumeStore::GetInstance()->Clean();
                                                   >>  83   G4SolidStore::GetInstance()->Clean();
                                                   >>  84   
                                                   >>  85   G4PolarizationManager::GetInstance()->Clean();
 97                                                    86 
 98   // World                                         87   // World
 99   //                                               88   //
100   G4Box* sWorld = new G4Box("World",  // name  <<  89   G4Box*
101                             fWorldSize / 2, fW <<  90   sWorld = new G4Box("World",                            //name
102                                                <<  91                    worldSize/2,worldSize/2,worldSize/2); //dimensions
103   G4LogicalVolume* lWorld = new G4LogicalVolum <<  92 
104                                                <<  93   G4LogicalVolume*                                                                 
105                                                <<  94   lWorld = new G4LogicalVolume(sWorld,                   //shape
106                                                <<  95                                wMaterial,                //material
107   fWorld = new G4PVPlacement(0,  // no rotatio <<  96                               "World");                  //name
108                              G4ThreeVector(),  <<  97 
109                              lWorld,  // logic <<  98   pWorld = new G4PVPlacement(0,                          //no rotation
110                              "World",  // name <<  99                              G4ThreeVector(),            //at (0,0,0)
111                              0,  // mother vol << 100                              lWorld,                     //logical volume
112                              false,  // no boo << 101                              "World",                    //name
113                              0);  // copy numb << 102                              0,                          //mother volume
114                                                << 103                              false,                      //no boolean operation
                                                   >> 104                              0);                         //copy number
                                                   >> 105                                                       
115   // Box                                          106   // Box
116   //                                           << 107   //                           
117   G4Box* sBox = new G4Box("Container",  // its << 108   G4Box*
118                           fBoxSizeXY / 2., fBo << 109   sBox = new G4Box("Container",                           //its name
119                                                << 110                    boxSizeXY/2.,boxSizeXY/2.,boxSizeZ/2.);//its dimensions
120   // G4LogicalVolume*                          << 111                    
121   lBox = new G4LogicalVolume(sBox,  // its sha << 112   G4LogicalVolume*
122                              fTargetMaterial,  << 113   lBox = new G4LogicalVolume(sBox,                        //its shape
123                              "theBox");  // it << 114                              aMaterial,                   //its material
124                                                << 115                              "theBox");                   //its name
125   fBox = new G4PVPlacement(0,  // no rotation  << 116 
126                            G4ThreeVector(),  / << 117   pBox = new G4PVPlacement(0,                             //no rotation
127                            lBox,  // its logic << 118                            G4ThreeVector(),               //at (0,0,0)
128                            fTargetMaterial->Ge << 119                            lBox,                          //its logical volume                           
129                            lWorld,  // its mot << 120                            aMaterial->GetName(),          //its name
130                            false,  // no boole << 121                            lWorld,                        //its mother  volume
131                            0);  // copy number << 122                            false,                         //no boolean operation
                                                   >> 123                            0);                            //copy number
132                                                   124 
                                                   >> 125   // register logical Volume in PolarizationManager with zero polarization
                                                   >> 126   G4PolarizationManager * polMgr = G4PolarizationManager::GetInstance();
                                                   >> 127   polMgr->SetVolumePolarization(lBox,G4ThreeVector(0.,0.,0.));
                                                   >> 128                            
133   PrintParameters();                              129   PrintParameters();
134                                                << 130   
135   // always return the root volume             << 131   //always return the root volume
136   //                                              132   //
137   return fWorld;                               << 133   return pWorld;
138 }                                              << 
139                                                << 
140 //....oooOO0OOooo........oooOO0OOooo........oo << 
141                                                << 
142 void DetectorConstruction::ConstructSDandField << 
143 {                                              << 
144   // register logical Volume in PolarizationMa << 
145   G4PolarizationManager* polMgr = G4Polarizati << 
146   polMgr->SetVolumePolarization(lBox, G4ThreeV << 
147 }                                                 134 }
148                                                   135 
149 //....oooOO0OOooo........oooOO0OOooo........oo    136 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
150                                                   137 
151 void DetectorConstruction::PrintParameters()      138 void DetectorConstruction::PrintParameters()
152 {                                                 139 {
153   G4cout << "\n The Box is " << G4BestUnit(fBo << 140   G4cout << "\n The Box is " << G4BestUnit(boxSizeXY,"Length")
154          << G4BestUnit(fBoxSizeXY, "Length") < << 141          << " x " << G4BestUnit(boxSizeXY,"Length")
155          << fTargetMaterial->GetName() << G4en << 142          << " x " << G4BestUnit(boxSizeZ,"Length")
                                                   >> 143          << " of " << aMaterial->GetName() << G4endl;
156 }                                                 144 }
157                                                   145 
158 //....oooOO0OOooo........oooOO0OOooo........oo    146 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
159                                                   147 
160 void DetectorConstruction::SetTargetMaterial(G    148 void DetectorConstruction::SetTargetMaterial(G4String materialChoice)
161 {                                                 149 {
162   // search the material by its name              150   // search the material by its name
163   G4Material* mat = G4NistManager::Instance()- << 151   G4Material* mat =
164   if (mat != fTargetMaterial) {                << 152     G4NistManager::Instance()->FindOrBuildMaterial(materialChoice);
165     if (mat) {                                 << 153   if (mat != aMaterial) {
166       fTargetMaterial = mat;                   << 154     if(mat) {
167       G4RunManager::GetRunManager()->PhysicsHa << 155       aMaterial = mat;
168       UpdateGeometry();                           156       UpdateGeometry();
169     }                                          << 157     } else {
170     else {                                     << 158       G4cout << "### Warning!  Target material: <"
171       G4cout << "### Warning!  Target material << 159            << materialChoice << "> not found" << G4endl;  
172     }                                          << 160     }     
173   }                                               161   }
174 }                                                 162 }
175                                                   163 
176 //....oooOO0OOooo........oooOO0OOooo........oo    164 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
177                                                   165 
178 void DetectorConstruction::SetWorldMaterial(G4    166 void DetectorConstruction::SetWorldMaterial(G4String materialChoice)
179 {                                                 167 {
180   // search the material by its name              168   // search the material by its name
181   G4Material* mat = G4NistManager::Instance()- << 169   G4Material* mat =
182   if (mat != fWorldMaterial) {                 << 170     G4NistManager::Instance()->FindOrBuildMaterial(materialChoice);
183     if (mat) {                                 << 171   if (mat != wMaterial) {
184       fWorldMaterial = mat;                    << 172     if(mat) {
185       G4RunManager::GetRunManager()->PhysicsHa << 173       wMaterial = mat;
186       UpdateGeometry();                           174       UpdateGeometry();
187     }                                          << 175     } else {
188     else {                                     << 176       G4cout << "### Warning! World material: <"
189       G4cout << "### Warning! World material:  << 177            << materialChoice << "> not found" << G4endl;  
190     }                                          << 178     }     
191   }                                               179   }
192 }                                                 180 }
193                                                   181 
194 //....oooOO0OOooo........oooOO0OOooo........oo    182 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
195                                                   183 
196 void DetectorConstruction::SetSizeXY(G4double     184 void DetectorConstruction::SetSizeXY(G4double value)
197 {                                                 185 {
198   fBoxSizeXY = value;                          << 186   boxSizeXY = value; 
199   if (fWorldSize < fBoxSizeXY) fWorldSize = 1. << 187   if (worldSize<boxSizeXY) worldSize = 1.2*boxSizeXY;
200   UpdateGeometry();                               188   UpdateGeometry();
201 }                                                 189 }
202                                                   190 
203 void DetectorConstruction::SetSizeZ(G4double v    191 void DetectorConstruction::SetSizeZ(G4double value)
204 {                                                 192 {
205   fBoxSizeZ = value;                           << 193   boxSizeZ = value; 
206   if (fWorldSize < fBoxSizeZ) fWorldSize = 1.2 << 194   if (worldSize<boxSizeZ) worldSize = 1.2*boxSizeZ;
207   UpdateGeometry();                               195   UpdateGeometry();
208 }                                                 196 }
209                                                   197 
210 //....oooOO0OOooo........oooOO0OOooo........oo    198 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
211                                                   199 
212 #include "G4RunManager.hh"                        200 #include "G4RunManager.hh"
213                                                   201 
214 void DetectorConstruction::UpdateGeometry()       202 void DetectorConstruction::UpdateGeometry()
215 {                                                 203 {
216   // if (fWorld)                               << 204   if (pWorld) 
217   //   G4RunManager::GetRunManager()->DefineWo << 205     G4RunManager::GetRunManager()->DefineWorldVolume(Construct());
218   G4RunManager::GetRunManager()->GeometryHasBe << 
219 }                                                 206 }
220                                                   207 
221 //....oooOO0OOooo........oooOO0OOooo........oo    208 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
222                                                   209