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<< 55 boxSizeXY = 50*mm; 57 fBoxSizeZ = 5 * mm; << 56 boxSizeZ = 5*mm; 58 fWorldSize = 1. * m; << 57 worldSize = 1.*m; 59 ConstructMaterials(); << 58 aMaterial = 0; 60 fMessenger = new DetectorMessenger(this); << 59 wMaterial = 0; >> 60 SetTargetMaterial("G4_Fe"); >> 61 SetWorldMaterial("G4_Galactic"); >> 62 detectorMessenger = new DetectorMessenger(this); 61 } 63 } 62 64 63 //....oooOO0OOooo........oooOO0OOooo........oo 65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 64 66 65 DetectorConstruction::~DetectorConstruction() 67 DetectorConstruction::~DetectorConstruction() 66 { << 68 { 67 delete fMessenger; << 69 delete detectorMessenger; 68 } << 69 //....oooOO0OOooo........oooOO0OOooo........oo << 70 << 71 void DetectorConstruction::ConstructMaterials( << 72 { << 73 auto nistManager = G4NistManager::Instance() << 74 << 75 fTargetMaterial = nistManager->FindOrBuildMa << 76 if (fTargetMaterial == nullptr) { << 77 G4cerr << "### ERROR - Material: <" << 78 << "G4_Fe" << 79 << "> not found" << G4endl; << 80 } << 81 << 82 fWorldMaterial = nistManager->FindOrBuildMat << 83 if (fWorldMaterial == nullptr) { << 84 G4cerr << "### ERROR - Material: <" << 85 << "G4_Galactic" << 86 << "> not found" << G4endl; << 87 } << 88 } 70 } 89 71 90 //....oooOO0OOooo........oooOO0OOooo........oo 72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 91 73 92 G4LogicalVolume* lBox; << 93 << 94 G4VPhysicalVolume* DetectorConstruction::Const 74 G4VPhysicalVolume* DetectorConstruction::Construct() 95 { 75 { 96 // G4PolarizationManager::GetInstance()->Cle << 76 // Cleanup old geometry >> 77 G4GeometryManager::GetInstance()->OpenGeometry(); >> 78 G4PhysicalVolumeStore::GetInstance()->Clean(); >> 79 G4LogicalVolumeStore::GetInstance()->Clean(); >> 80 G4SolidStore::GetInstance()->Clean(); >> 81 >> 82 G4PolarizationManager::GetInstance()->Clean(); 97 83 98 // World 84 // World 99 // 85 // 100 G4Box* sWorld = new G4Box("World", // name << 86 G4Box* 101 fWorldSize / 2, fW << 87 sWorld = new G4Box("World", //name 102 << 88 worldSize/2,worldSize/2,worldSize/2); //dimensions 103 G4LogicalVolume* lWorld = new G4LogicalVolum << 89 104 << 90 G4LogicalVolume* 105 << 91 lWorld = new G4LogicalVolume(sWorld, //shape 106 << 92 wMaterial, //material 107 fWorld = new G4PVPlacement(0, // no rotatio << 93 "World"); //name 108 G4ThreeVector(), << 94 109 lWorld, // logic << 95 pWorld = new G4PVPlacement(0, //no rotation 110 "World", // name << 96 G4ThreeVector(), //at (0,0,0) 111 0, // mother vol << 97 lWorld, //logical volume 112 false, // no boo << 98 "World", //name 113 0); // copy numb << 99 0, //mother volume 114 << 100 false, //no boolean operation >> 101 0); //copy number >> 102 115 // Box 103 // Box 116 // << 104 // 117 G4Box* sBox = new G4Box("Container", // its << 105 G4Box* 118 fBoxSizeXY / 2., fBo << 106 sBox = new G4Box("Container", //its name 119 << 107 boxSizeXY/2.,boxSizeXY/2.,boxSizeZ/2.); //its dimensions 120 // G4LogicalVolume* << 108 121 lBox = new G4LogicalVolume(sBox, // its sha << 109 G4LogicalVolume* 122 fTargetMaterial, << 110 lBox = new G4LogicalVolume(sBox, //its shape 123 "theBox"); // it << 111 aMaterial, //its material 124 << 112 "theBox"); //its name 125 fBox = new G4PVPlacement(0, // no rotation << 113 126 G4ThreeVector(), / << 114 pBox = new G4PVPlacement(0, //no rotation 127 lBox, // its logic << 115 G4ThreeVector(), //at (0,0,0) 128 fTargetMaterial->Ge << 116 lBox, //its logical volume 129 lWorld, // its mot << 117 aMaterial->GetName(), //its name 130 false, // no boole << 118 lWorld, //its mother volume 131 0); // copy number << 119 false, //no boolean operation >> 120 0); //copy number 132 121 >> 122 // register logical Volume in PolarizationManager with zero polarization >> 123 G4PolarizationManager * polMgr = G4PolarizationManager::GetInstance(); >> 124 polMgr->SetVolumePolarization(lBox,G4ThreeVector(0.,0.,0.)); >> 125 133 PrintParameters(); 126 PrintParameters(); 134 << 127 135 // always return the root volume << 128 //always return the root volume 136 // 129 // 137 return fWorld; << 130 return pWorld; 138 } << 139 << 140 //....oooOO0OOooo........oooOO0OOooo........oo << 141 << 142 void DetectorConstruction::ConstructSDandField << 143 { << 144 // register logical Volume in PolarizationMa << 145 G4PolarizationManager* polMgr = G4Polarizati << 146 polMgr->SetVolumePolarization(lBox, G4ThreeV << 147 } 131 } 148 132 149 //....oooOO0OOooo........oooOO0OOooo........oo 133 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 150 134 151 void DetectorConstruction::PrintParameters() 135 void DetectorConstruction::PrintParameters() 152 { 136 { 153 G4cout << "\n The Box is " << G4BestUnit(fBo << 137 G4cout << "\n The Box is " << G4BestUnit(boxSizeXY,"Length") 154 << G4BestUnit(fBoxSizeXY, "Length") < << 138 << " x " << G4BestUnit(boxSizeXY,"Length") 155 << fTargetMaterial->GetName() << G4en << 139 << " x " << G4BestUnit(boxSizeZ,"Length") >> 140 << " of " << aMaterial->GetName() << G4endl; 156 } 141 } 157 142 158 //....oooOO0OOooo........oooOO0OOooo........oo 143 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 159 144 160 void DetectorConstruction::SetTargetMaterial(G 145 void DetectorConstruction::SetTargetMaterial(G4String materialChoice) 161 { 146 { 162 // search the material by its name 147 // search the material by its name 163 G4Material* mat = G4NistManager::Instance()- << 148 G4Material* mat = 164 if (mat != fTargetMaterial) { << 149 G4NistManager::Instance()->FindOrBuildMaterial(materialChoice); 165 if (mat) { << 150 if (mat != aMaterial) { 166 fTargetMaterial = mat; << 151 if(mat) { 167 G4RunManager::GetRunManager()->PhysicsHa << 152 aMaterial = mat; 168 UpdateGeometry(); 153 UpdateGeometry(); 169 } << 154 } else { 170 else { << 155 G4cout << "### Warning! Target material: <" 171 G4cout << "### Warning! Target material << 156 << materialChoice << "> not found" << G4endl; 172 } << 157 } 173 } 158 } 174 } 159 } 175 160 176 //....oooOO0OOooo........oooOO0OOooo........oo 161 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 177 162 178 void DetectorConstruction::SetWorldMaterial(G4 163 void DetectorConstruction::SetWorldMaterial(G4String materialChoice) 179 { 164 { 180 // search the material by its name 165 // search the material by its name 181 G4Material* mat = G4NistManager::Instance()- << 166 G4Material* mat = 182 if (mat != fWorldMaterial) { << 167 G4NistManager::Instance()->FindOrBuildMaterial(materialChoice); 183 if (mat) { << 168 if (mat != wMaterial) { 184 fWorldMaterial = mat; << 169 if(mat) { 185 G4RunManager::GetRunManager()->PhysicsHa << 170 wMaterial = mat; 186 UpdateGeometry(); 171 UpdateGeometry(); 187 } << 172 } else { 188 else { << 173 G4cout << "### Warning! World material: <" 189 G4cout << "### Warning! World material: << 174 << materialChoice << "> not found" << G4endl; 190 } << 175 } 191 } 176 } 192 } 177 } 193 178 194 //....oooOO0OOooo........oooOO0OOooo........oo 179 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 195 180 196 void DetectorConstruction::SetSizeXY(G4double 181 void DetectorConstruction::SetSizeXY(G4double value) 197 { 182 { 198 fBoxSizeXY = value; << 183 boxSizeXY = value; 199 if (fWorldSize < fBoxSizeXY) fWorldSize = 1. << 184 if (worldSize<boxSizeXY) worldSize = 1.2*boxSizeXY; 200 UpdateGeometry(); 185 UpdateGeometry(); 201 } 186 } 202 187 203 void DetectorConstruction::SetSizeZ(G4double v 188 void DetectorConstruction::SetSizeZ(G4double value) 204 { 189 { 205 fBoxSizeZ = value; << 190 boxSizeZ = value; 206 if (fWorldSize < fBoxSizeZ) fWorldSize = 1.2 << 191 if (worldSize<boxSizeZ) worldSize = 1.2*boxSizeZ; 207 UpdateGeometry(); 192 UpdateGeometry(); 208 } 193 } 209 194 210 //....oooOO0OOooo........oooOO0OOooo........oo 195 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 211 196 212 #include "G4RunManager.hh" 197 #include "G4RunManager.hh" 213 198 214 void DetectorConstruction::UpdateGeometry() 199 void DetectorConstruction::UpdateGeometry() 215 { 200 { 216 // if (fWorld) << 201 if (pWorld) 217 // G4RunManager::GetRunManager()->DefineWo << 202 G4RunManager::GetRunManager()->DefineWorldVolume(Construct()); 218 G4RunManager::GetRunManager()->GeometryHasBe << 219 } 203 } 220 204 221 //....oooOO0OOooo........oooOO0OOooo........oo 205 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 222 206