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Geant4/examples/extended/polarisation/Pol01/src/DetectorConstruction.cc

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Diff markup

Differences between /examples/extended/polarisation/Pol01/src/DetectorConstruction.cc (Version 11.3.0) and /examples/extended/polarisation/Pol01/src/DetectorConstruction.cc (Version 10.7.p4)


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 26 /// \file polarisation/Pol01/src/DetectorConst     26 /// \file polarisation/Pol01/src/DetectorConstruction.cc
 27 /// \brief Implementation of the DetectorConst     27 /// \brief Implementation of the DetectorConstruction class
 28 //                                                 28 //
 29 //                                                 29 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    32 
 33 #include "DetectorConstruction.hh"                 33 #include "DetectorConstruction.hh"
 34                                                << 
 35 #include "DetectorMessenger.hh"                    34 #include "DetectorMessenger.hh"
 36                                                    35 
                                                   >>  36 #include "G4Material.hh"
 37 #include "G4Box.hh"                                37 #include "G4Box.hh"
 38 #include "G4GeometryManager.hh"                << 
 39 #include "G4LogicalVolume.hh"                      38 #include "G4LogicalVolume.hh"
 40 #include "G4LogicalVolumeStore.hh"             << 
 41 #include "G4Material.hh"                       << 
 42 #include "G4NistManager.hh"                    << 
 43 #include "G4PVPlacement.hh"                        39 #include "G4PVPlacement.hh"
                                                   >>  40 
                                                   >>  41 #include "G4GeometryManager.hh"
 44 #include "G4PhysicalVolumeStore.hh"                42 #include "G4PhysicalVolumeStore.hh"
 45 #include "G4PolarizationManager.hh"            <<  43 #include "G4LogicalVolumeStore.hh"
 46 #include "G4RunManager.hh"                     << 
 47 #include "G4SolidStore.hh"                         44 #include "G4SolidStore.hh"
 48 #include "G4SystemOfUnits.hh"                  <<  45 
 49 #include "G4UnitsTable.hh"                         46 #include "G4UnitsTable.hh"
 50                                                    47 
                                                   >>  48 #include "G4PolarizationManager.hh"
                                                   >>  49 #include "G4NistManager.hh"
                                                   >>  50 #include "G4SystemOfUnits.hh"
                                                   >>  51 
 51 //....oooOO0OOooo........oooOO0OOooo........oo     52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 52                                                    53 
 53 DetectorConstruction::DetectorConstruction()       54 DetectorConstruction::DetectorConstruction()
 54   : G4VUserDetectorConstruction(), fWorld(0),  <<  55 : G4VUserDetectorConstruction(),
                                                   >>  56   fWorld(0), fBox(0), fTargetMaterial(0), fWorldMaterial(0)
 55 {                                                  57 {
 56   fBoxSizeXY = 50 * mm;                        <<  58   fBoxSizeXY = 50*mm;
 57   fBoxSizeZ = 5 * mm;                          <<  59   fBoxSizeZ = 5*mm;
 58   fWorldSize = 1. * m;                         <<  60   fWorldSize = 1.*m;
 59   ConstructMaterials();                        <<  61   SetTargetMaterial("G4_Fe");  
                                                   >>  62   SetWorldMaterial("G4_Galactic");  
 60   fMessenger = new DetectorMessenger(this);        63   fMessenger = new DetectorMessenger(this);
 61 }                                                  64 }
 62                                                    65 
 63 //....oooOO0OOooo........oooOO0OOooo........oo     66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 64                                                    67 
 65 DetectorConstruction::~DetectorConstruction()      68 DetectorConstruction::~DetectorConstruction()
 66 {                                              <<  69 { 
 67   delete fMessenger;                               70   delete fMessenger;
 68 }                                                  71 }
 69 //....oooOO0OOooo........oooOO0OOooo........oo << 
 70                                                << 
 71 void DetectorConstruction::ConstructMaterials( << 
 72 {                                              << 
 73   auto nistManager = G4NistManager::Instance() << 
 74                                                << 
 75   fTargetMaterial = nistManager->FindOrBuildMa << 
 76   if (fTargetMaterial == nullptr) {            << 
 77     G4cerr << "### ERROR - Material: <"        << 
 78            << "G4_Fe"                          << 
 79            << "> not found" << G4endl;         << 
 80   }                                            << 
 81                                                << 
 82   fWorldMaterial = nistManager->FindOrBuildMat << 
 83   if (fWorldMaterial == nullptr) {             << 
 84     G4cerr << "### ERROR -  Material: <"       << 
 85            << "G4_Galactic"                    << 
 86            << "> not found" << G4endl;         << 
 87   }                                            << 
 88 }                                              << 
 89                                                    72 
 90 //....oooOO0OOooo........oooOO0OOooo........oo     73 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 91                                                    74 
 92 G4LogicalVolume* lBox;                         << 
 93                                                << 
 94 G4VPhysicalVolume* DetectorConstruction::Const     75 G4VPhysicalVolume* DetectorConstruction::Construct()
 95 {                                                  76 {
 96   // G4PolarizationManager::GetInstance()->Cle <<  77   // Cleanup old geometry
                                                   >>  78   G4GeometryManager::GetInstance()->OpenGeometry();
                                                   >>  79   G4PhysicalVolumeStore::GetInstance()->Clean();
                                                   >>  80   G4LogicalVolumeStore::GetInstance()->Clean();
                                                   >>  81   G4SolidStore::GetInstance()->Clean();
                                                   >>  82   
                                                   >>  83   G4PolarizationManager::GetInstance()->Clean();
 97                                                    84 
 98   // World                                         85   // World
 99   //                                               86   //
100   G4Box* sWorld = new G4Box("World",  // name  <<  87   G4Box*
101                             fWorldSize / 2, fW <<  88   sWorld = new G4Box("World",                            //name
102                                                <<  89                    fWorldSize/2,fWorldSize/2,fWorldSize/2); //dimensions
103   G4LogicalVolume* lWorld = new G4LogicalVolum <<  90 
104                                                <<  91   G4LogicalVolume*                                                                 
105                                                <<  92   lWorld = new G4LogicalVolume(sWorld,                   //shape
106                                                <<  93                                fWorldMaterial,           //material
107   fWorld = new G4PVPlacement(0,  // no rotatio <<  94                               "World");                  //name
108                              G4ThreeVector(),  <<  95 
109                              lWorld,  // logic <<  96   fWorld = new G4PVPlacement(0,                          //no rotation
110                              "World",  // name <<  97                              G4ThreeVector(),            //at (0,0,0)
111                              0,  // mother vol <<  98                              lWorld,                     //logical volume
112                              false,  // no boo <<  99                              "World",                    //name
113                              0);  // copy numb << 100                              0,                          //mother volume
114                                                << 101                              false,                      //no boolean operation
                                                   >> 102                              0);                         //copy number
                                                   >> 103                                                       
115   // Box                                          104   // Box
116   //                                           << 105   //                           
117   G4Box* sBox = new G4Box("Container",  // its << 106   G4Box*
118                           fBoxSizeXY / 2., fBo << 107   sBox = new G4Box("Container",                           //its name
119                                                << 108                    fBoxSizeXY/2.,fBoxSizeXY/2.,fBoxSizeZ/2.);//its dimensions
120   // G4LogicalVolume*                          << 109                    
121   lBox = new G4LogicalVolume(sBox,  // its sha << 110   G4LogicalVolume*
122                              fTargetMaterial,  << 111   lBox = new G4LogicalVolume(sBox,                        //its shape
123                              "theBox");  // it << 112                              fTargetMaterial,             //its material
124                                                << 113                              "theBox");                   //its name
125   fBox = new G4PVPlacement(0,  // no rotation  << 114 
126                            G4ThreeVector(),  / << 115   fBox = new G4PVPlacement(0,                             //no rotation
127                            lBox,  // its logic << 116                            G4ThreeVector(),               //at (0,0,0)
128                            fTargetMaterial->Ge << 117                            lBox,                          //its logical volume
129                            lWorld,  // its mot << 118                            fTargetMaterial->GetName(),    //its name
130                            false,  // no boole << 119                            lWorld,                        //its mother  volume
131                            0);  // copy number << 120                            false,                         //no boolean operation
                                                   >> 121                            0);                            //copy number
132                                                   122 
                                                   >> 123   // register logical Volume in PolarizationManager with zero polarization
                                                   >> 124   G4PolarizationManager * polMgr = G4PolarizationManager::GetInstance();
                                                   >> 125   polMgr->SetVolumePolarization(lBox,G4ThreeVector(0.,0.,0.));
                                                   >> 126                            
133   PrintParameters();                              127   PrintParameters();
134                                                << 128   
135   // always return the root volume             << 129   //always return the root volume
136   //                                              130   //
137   return fWorld;                                  131   return fWorld;
138 }                                                 132 }
139                                                   133 
140 //....oooOO0OOooo........oooOO0OOooo........oo    134 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
141                                                   135 
142 void DetectorConstruction::ConstructSDandField << 
143 {                                              << 
144   // register logical Volume in PolarizationMa << 
145   G4PolarizationManager* polMgr = G4Polarizati << 
146   polMgr->SetVolumePolarization(lBox, G4ThreeV << 
147 }                                              << 
148                                                << 
149 //....oooOO0OOooo........oooOO0OOooo........oo << 
150                                                << 
151 void DetectorConstruction::PrintParameters()      136 void DetectorConstruction::PrintParameters()
152 {                                                 137 {
153   G4cout << "\n The Box is " << G4BestUnit(fBo << 138   G4cout << "\n The Box is " << G4BestUnit(fBoxSizeXY,"Length")
154          << G4BestUnit(fBoxSizeXY, "Length") < << 139          << " x " << G4BestUnit(fBoxSizeXY,"Length")
155          << fTargetMaterial->GetName() << G4en << 140          << " x " << G4BestUnit(fBoxSizeZ,"Length")
                                                   >> 141          << " of " << fTargetMaterial->GetName() << G4endl;
156 }                                                 142 }
157                                                   143 
158 //....oooOO0OOooo........oooOO0OOooo........oo    144 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
159                                                   145 
160 void DetectorConstruction::SetTargetMaterial(G    146 void DetectorConstruction::SetTargetMaterial(G4String materialChoice)
161 {                                                 147 {
162   // search the material by its name              148   // search the material by its name
163   G4Material* mat = G4NistManager::Instance()- << 149   G4Material* mat =
                                                   >> 150     G4NistManager::Instance()->FindOrBuildMaterial(materialChoice);
164   if (mat != fTargetMaterial) {                   151   if (mat != fTargetMaterial) {
165     if (mat) {                                 << 152     if(mat) {
166       fTargetMaterial = mat;                      153       fTargetMaterial = mat;
167       G4RunManager::GetRunManager()->PhysicsHa << 
168       UpdateGeometry();                           154       UpdateGeometry();
169     }                                          << 155     } else {
170     else {                                     << 156       G4cout << "### Warning!  Target material: <"
171       G4cout << "### Warning!  Target material << 157            << materialChoice << "> not found" << G4endl;  
172     }                                          << 158     }     
173   }                                               159   }
174 }                                                 160 }
175                                                   161 
176 //....oooOO0OOooo........oooOO0OOooo........oo    162 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
177                                                   163 
178 void DetectorConstruction::SetWorldMaterial(G4    164 void DetectorConstruction::SetWorldMaterial(G4String materialChoice)
179 {                                                 165 {
180   // search the material by its name              166   // search the material by its name
181   G4Material* mat = G4NistManager::Instance()- << 167   G4Material* mat =
                                                   >> 168     G4NistManager::Instance()->FindOrBuildMaterial(materialChoice);
182   if (mat != fWorldMaterial) {                    169   if (mat != fWorldMaterial) {
183     if (mat) {                                 << 170     if(mat) {
184       fWorldMaterial = mat;                       171       fWorldMaterial = mat;
185       G4RunManager::GetRunManager()->PhysicsHa << 
186       UpdateGeometry();                           172       UpdateGeometry();
187     }                                          << 173     } else {
188     else {                                     << 174       G4cout << "### Warning! World material: <"
189       G4cout << "### Warning! World material:  << 175            << materialChoice << "> not found" << G4endl;  
190     }                                          << 176     }     
191   }                                               177   }
192 }                                                 178 }
193                                                   179 
194 //....oooOO0OOooo........oooOO0OOooo........oo    180 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
195                                                   181 
196 void DetectorConstruction::SetSizeXY(G4double     182 void DetectorConstruction::SetSizeXY(G4double value)
197 {                                                 183 {
198   fBoxSizeXY = value;                          << 184   fBoxSizeXY = value; 
199   if (fWorldSize < fBoxSizeXY) fWorldSize = 1. << 185   if (fWorldSize<fBoxSizeXY) fWorldSize = 1.2*fBoxSizeXY;
200   UpdateGeometry();                               186   UpdateGeometry();
201 }                                                 187 }
202                                                   188 
203 void DetectorConstruction::SetSizeZ(G4double v    189 void DetectorConstruction::SetSizeZ(G4double value)
204 {                                                 190 {
205   fBoxSizeZ = value;                           << 191   fBoxSizeZ = value; 
206   if (fWorldSize < fBoxSizeZ) fWorldSize = 1.2 << 192   if (fWorldSize<fBoxSizeZ) fWorldSize = 1.2*fBoxSizeZ;
207   UpdateGeometry();                               193   UpdateGeometry();
208 }                                                 194 }
209                                                   195 
210 //....oooOO0OOooo........oooOO0OOooo........oo    196 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
211                                                   197 
212 #include "G4RunManager.hh"                        198 #include "G4RunManager.hh"
213                                                   199 
214 void DetectorConstruction::UpdateGeometry()       200 void DetectorConstruction::UpdateGeometry()
215 {                                                 201 {
216   // if (fWorld)                               << 202   if (fWorld) 
217   //   G4RunManager::GetRunManager()->DefineWo << 203     G4RunManager::GetRunManager()->DefineWorldVolume(Construct());
218   G4RunManager::GetRunManager()->GeometryHasBe << 
219 }                                                 204 }
220                                                   205 
221 //....oooOO0OOooo........oooOO0OOooo........oo    206 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
222                                                   207