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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file polarisation/Pol01/src/DetectorConst 26 /// \file polarisation/Pol01/src/DetectorConstruction.cc 27 /// \brief Implementation of the DetectorConst 27 /// \brief Implementation of the DetectorConstruction class 28 // 28 // 29 // 29 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 32 33 #include "DetectorConstruction.hh" 33 #include "DetectorConstruction.hh" 34 << 35 #include "DetectorMessenger.hh" 34 #include "DetectorMessenger.hh" 36 35 >> 36 #include "G4Material.hh" 37 #include "G4Box.hh" 37 #include "G4Box.hh" 38 #include "G4GeometryManager.hh" << 39 #include "G4LogicalVolume.hh" 38 #include "G4LogicalVolume.hh" 40 #include "G4LogicalVolumeStore.hh" << 41 #include "G4Material.hh" << 42 #include "G4NistManager.hh" << 43 #include "G4PVPlacement.hh" 39 #include "G4PVPlacement.hh" >> 40 >> 41 #include "G4GeometryManager.hh" 44 #include "G4PhysicalVolumeStore.hh" 42 #include "G4PhysicalVolumeStore.hh" 45 #include "G4PolarizationManager.hh" << 43 #include "G4LogicalVolumeStore.hh" 46 #include "G4RunManager.hh" << 47 #include "G4SolidStore.hh" 44 #include "G4SolidStore.hh" 48 #include "G4SystemOfUnits.hh" << 45 49 #include "G4UnitsTable.hh" 46 #include "G4UnitsTable.hh" 50 47 >> 48 #include "G4PolarizationManager.hh" >> 49 #include "G4NistManager.hh" >> 50 #include "G4SystemOfUnits.hh" >> 51 51 //....oooOO0OOooo........oooOO0OOooo........oo 52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 52 53 53 DetectorConstruction::DetectorConstruction() 54 DetectorConstruction::DetectorConstruction() 54 : G4VUserDetectorConstruction(), fWorld(0), << 55 : G4VUserDetectorConstruction(), >> 56 fWorld(0), fBox(0), fTargetMaterial(0), fWorldMaterial(0) 55 { 57 { 56 fBoxSizeXY = 50 * mm; << 58 fBoxSizeXY = 50*mm; 57 fBoxSizeZ = 5 * mm; << 59 fBoxSizeZ = 5*mm; 58 fWorldSize = 1. * m; << 60 fWorldSize = 1.*m; 59 ConstructMaterials(); << 61 SetTargetMaterial("G4_Fe"); >> 62 SetWorldMaterial("G4_Galactic"); 60 fMessenger = new DetectorMessenger(this); 63 fMessenger = new DetectorMessenger(this); 61 } 64 } 62 65 63 //....oooOO0OOooo........oooOO0OOooo........oo 66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 64 67 65 DetectorConstruction::~DetectorConstruction() 68 DetectorConstruction::~DetectorConstruction() 66 { << 69 { 67 delete fMessenger; 70 delete fMessenger; 68 } 71 } 69 //....oooOO0OOooo........oooOO0OOooo........oo << 70 << 71 void DetectorConstruction::ConstructMaterials( << 72 { << 73 auto nistManager = G4NistManager::Instance() << 74 << 75 fTargetMaterial = nistManager->FindOrBuildMa << 76 if (fTargetMaterial == nullptr) { << 77 G4cerr << "### ERROR - Material: <" << 78 << "G4_Fe" << 79 << "> not found" << G4endl; << 80 } << 81 << 82 fWorldMaterial = nistManager->FindOrBuildMat << 83 if (fWorldMaterial == nullptr) { << 84 G4cerr << "### ERROR - Material: <" << 85 << "G4_Galactic" << 86 << "> not found" << G4endl; << 87 } << 88 } << 89 72 90 //....oooOO0OOooo........oooOO0OOooo........oo 73 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 91 74 92 G4LogicalVolume* lBox; << 93 << 94 G4VPhysicalVolume* DetectorConstruction::Const 75 G4VPhysicalVolume* DetectorConstruction::Construct() 95 { 76 { 96 // G4PolarizationManager::GetInstance()->Cle << 77 // Cleanup old geometry >> 78 G4GeometryManager::GetInstance()->OpenGeometry(); >> 79 G4PhysicalVolumeStore::GetInstance()->Clean(); >> 80 G4LogicalVolumeStore::GetInstance()->Clean(); >> 81 G4SolidStore::GetInstance()->Clean(); >> 82 >> 83 G4PolarizationManager::GetInstance()->Clean(); 97 84 98 // World 85 // World 99 // 86 // 100 G4Box* sWorld = new G4Box("World", // name << 87 G4Box* 101 fWorldSize / 2, fW << 88 sWorld = new G4Box("World", //name 102 << 89 fWorldSize/2,fWorldSize/2,fWorldSize/2); //dimensions 103 G4LogicalVolume* lWorld = new G4LogicalVolum << 90 104 << 91 G4LogicalVolume* 105 << 92 lWorld = new G4LogicalVolume(sWorld, //shape 106 << 93 fWorldMaterial, //material 107 fWorld = new G4PVPlacement(0, // no rotatio << 94 "World"); //name 108 G4ThreeVector(), << 95 109 lWorld, // logic << 96 fWorld = new G4PVPlacement(0, //no rotation 110 "World", // name << 97 G4ThreeVector(), //at (0,0,0) 111 0, // mother vol << 98 lWorld, //logical volume 112 false, // no boo << 99 "World", //name 113 0); // copy numb << 100 0, //mother volume 114 << 101 false, //no boolean operation >> 102 0); //copy number >> 103 115 // Box 104 // Box 116 // << 105 // 117 G4Box* sBox = new G4Box("Container", // its << 106 G4Box* 118 fBoxSizeXY / 2., fBo << 107 sBox = new G4Box("Container", //its name 119 << 108 fBoxSizeXY/2.,fBoxSizeXY/2.,fBoxSizeZ/2.);//its dimensions 120 // G4LogicalVolume* << 109 121 lBox = new G4LogicalVolume(sBox, // its sha << 110 G4LogicalVolume* 122 fTargetMaterial, << 111 lBox = new G4LogicalVolume(sBox, //its shape 123 "theBox"); // it << 112 fTargetMaterial, //its material 124 << 113 "theBox"); //its name 125 fBox = new G4PVPlacement(0, // no rotation << 114 126 G4ThreeVector(), / << 115 fBox = new G4PVPlacement(0, //no rotation 127 lBox, // its logic << 116 G4ThreeVector(), //at (0,0,0) 128 fTargetMaterial->Ge << 117 lBox, //its logical volume 129 lWorld, // its mot << 118 fTargetMaterial->GetName(), //its name 130 false, // no boole << 119 lWorld, //its mother volume 131 0); // copy number << 120 false, //no boolean operation >> 121 0); //copy number 132 122 >> 123 // register logical Volume in PolarizationManager with zero polarization >> 124 G4PolarizationManager * polMgr = G4PolarizationManager::GetInstance(); >> 125 polMgr->SetVolumePolarization(lBox,G4ThreeVector(0.,0.,0.)); >> 126 133 PrintParameters(); 127 PrintParameters(); 134 << 128 135 // always return the root volume << 129 //always return the root volume 136 // 130 // 137 return fWorld; 131 return fWorld; 138 } 132 } 139 133 140 //....oooOO0OOooo........oooOO0OOooo........oo 134 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 141 135 142 void DetectorConstruction::ConstructSDandField << 143 { << 144 // register logical Volume in PolarizationMa << 145 G4PolarizationManager* polMgr = G4Polarizati << 146 polMgr->SetVolumePolarization(lBox, G4ThreeV << 147 } << 148 << 149 //....oooOO0OOooo........oooOO0OOooo........oo << 150 << 151 void DetectorConstruction::PrintParameters() 136 void DetectorConstruction::PrintParameters() 152 { 137 { 153 G4cout << "\n The Box is " << G4BestUnit(fBo << 138 G4cout << "\n The Box is " << G4BestUnit(fBoxSizeXY,"Length") 154 << G4BestUnit(fBoxSizeXY, "Length") < << 139 << " x " << G4BestUnit(fBoxSizeXY,"Length") 155 << fTargetMaterial->GetName() << G4en << 140 << " x " << G4BestUnit(fBoxSizeZ,"Length") >> 141 << " of " << fTargetMaterial->GetName() << G4endl; 156 } 142 } 157 143 158 //....oooOO0OOooo........oooOO0OOooo........oo 144 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 159 145 160 void DetectorConstruction::SetTargetMaterial(G 146 void DetectorConstruction::SetTargetMaterial(G4String materialChoice) 161 { 147 { 162 // search the material by its name 148 // search the material by its name 163 G4Material* mat = G4NistManager::Instance()- << 149 G4Material* mat = >> 150 G4NistManager::Instance()->FindOrBuildMaterial(materialChoice); 164 if (mat != fTargetMaterial) { 151 if (mat != fTargetMaterial) { 165 if (mat) { << 152 if(mat) { 166 fTargetMaterial = mat; 153 fTargetMaterial = mat; 167 G4RunManager::GetRunManager()->PhysicsHa << 168 UpdateGeometry(); 154 UpdateGeometry(); 169 } << 155 } else { 170 else { << 156 G4cout << "### Warning! Target material: <" 171 G4cout << "### Warning! Target material << 157 << materialChoice << "> not found" << G4endl; 172 } << 158 } 173 } 159 } 174 } 160 } 175 161 176 //....oooOO0OOooo........oooOO0OOooo........oo 162 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 177 163 178 void DetectorConstruction::SetWorldMaterial(G4 164 void DetectorConstruction::SetWorldMaterial(G4String materialChoice) 179 { 165 { 180 // search the material by its name 166 // search the material by its name 181 G4Material* mat = G4NistManager::Instance()- << 167 G4Material* mat = >> 168 G4NistManager::Instance()->FindOrBuildMaterial(materialChoice); 182 if (mat != fWorldMaterial) { 169 if (mat != fWorldMaterial) { 183 if (mat) { << 170 if(mat) { 184 fWorldMaterial = mat; 171 fWorldMaterial = mat; 185 G4RunManager::GetRunManager()->PhysicsHa << 186 UpdateGeometry(); 172 UpdateGeometry(); 187 } << 173 } else { 188 else { << 174 G4cout << "### Warning! World material: <" 189 G4cout << "### Warning! World material: << 175 << materialChoice << "> not found" << G4endl; 190 } << 176 } 191 } 177 } 192 } 178 } 193 179 194 //....oooOO0OOooo........oooOO0OOooo........oo 180 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 195 181 196 void DetectorConstruction::SetSizeXY(G4double 182 void DetectorConstruction::SetSizeXY(G4double value) 197 { 183 { 198 fBoxSizeXY = value; << 184 fBoxSizeXY = value; 199 if (fWorldSize < fBoxSizeXY) fWorldSize = 1. << 185 if (fWorldSize<fBoxSizeXY) fWorldSize = 1.2*fBoxSizeXY; 200 UpdateGeometry(); 186 UpdateGeometry(); 201 } 187 } 202 188 203 void DetectorConstruction::SetSizeZ(G4double v 189 void DetectorConstruction::SetSizeZ(G4double value) 204 { 190 { 205 fBoxSizeZ = value; << 191 fBoxSizeZ = value; 206 if (fWorldSize < fBoxSizeZ) fWorldSize = 1.2 << 192 if (fWorldSize<fBoxSizeZ) fWorldSize = 1.2*fBoxSizeZ; 207 UpdateGeometry(); 193 UpdateGeometry(); 208 } 194 } 209 195 210 //....oooOO0OOooo........oooOO0OOooo........oo 196 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 211 197 212 #include "G4RunManager.hh" 198 #include "G4RunManager.hh" 213 199 214 void DetectorConstruction::UpdateGeometry() 200 void DetectorConstruction::UpdateGeometry() 215 { 201 { 216 // if (fWorld) << 202 if (fWorld) 217 // G4RunManager::GetRunManager()->DefineWo << 203 G4RunManager::GetRunManager()->DefineWorldVolume(Construct()); 218 G4RunManager::GetRunManager()->GeometryHasBe << 219 } 204 } 220 205 221 //....oooOO0OOooo........oooOO0OOooo........oo 206 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 222 207