Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file polarisation/Pol01/src/DetectorConst 26 /// \file polarisation/Pol01/src/DetectorConstruction.cc 27 /// \brief Implementation of the DetectorConst 27 /// \brief Implementation of the DetectorConstruction class 28 // 28 // >> 29 // $Id: DetectorConstruction.cc 84603 2014-10-17 07:47:11Z gcosmo $ 29 // 30 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 33 33 #include "DetectorConstruction.hh" 34 #include "DetectorConstruction.hh" 34 << 35 #include "DetectorMessenger.hh" 35 #include "DetectorMessenger.hh" 36 36 >> 37 #include "G4Material.hh" 37 #include "G4Box.hh" 38 #include "G4Box.hh" 38 #include "G4GeometryManager.hh" << 39 #include "G4LogicalVolume.hh" 39 #include "G4LogicalVolume.hh" 40 #include "G4LogicalVolumeStore.hh" << 41 #include "G4Material.hh" << 42 #include "G4NistManager.hh" << 43 #include "G4PVPlacement.hh" 40 #include "G4PVPlacement.hh" >> 41 >> 42 #include "G4GeometryManager.hh" 44 #include "G4PhysicalVolumeStore.hh" 43 #include "G4PhysicalVolumeStore.hh" 45 #include "G4PolarizationManager.hh" << 44 #include "G4LogicalVolumeStore.hh" 46 #include "G4RunManager.hh" << 47 #include "G4SolidStore.hh" 45 #include "G4SolidStore.hh" 48 #include "G4SystemOfUnits.hh" << 46 49 #include "G4UnitsTable.hh" 47 #include "G4UnitsTable.hh" 50 48 >> 49 #include "G4PolarizationManager.hh" >> 50 #include "G4NistManager.hh" >> 51 #include "G4SystemOfUnits.hh" >> 52 51 //....oooOO0OOooo........oooOO0OOooo........oo 53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 52 54 53 DetectorConstruction::DetectorConstruction() 55 DetectorConstruction::DetectorConstruction() 54 : G4VUserDetectorConstruction(), fWorld(0), << 56 :pWorld(0), pBox(0), aMaterial(0) 55 { 57 { 56 fBoxSizeXY = 50 * mm; << 58 boxSizeXY = 50*mm; 57 fBoxSizeZ = 5 * mm; << 59 boxSizeZ = 5*mm; 58 fWorldSize = 1. * m; << 60 worldSize = 1.*m; 59 ConstructMaterials(); << 61 aMaterial = 0; 60 fMessenger = new DetectorMessenger(this); << 62 wMaterial = 0; >> 63 SetTargetMaterial("G4_Fe"); >> 64 SetWorldMaterial("G4_Galactic"); >> 65 detectorMessenger = new DetectorMessenger(this); 61 } 66 } 62 67 63 //....oooOO0OOooo........oooOO0OOooo........oo 68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 64 69 65 DetectorConstruction::~DetectorConstruction() 70 DetectorConstruction::~DetectorConstruction() 66 { << 71 { 67 delete fMessenger; << 72 delete detectorMessenger; 68 } << 69 //....oooOO0OOooo........oooOO0OOooo........oo << 70 << 71 void DetectorConstruction::ConstructMaterials( << 72 { << 73 auto nistManager = G4NistManager::Instance() << 74 << 75 fTargetMaterial = nistManager->FindOrBuildMa << 76 if (fTargetMaterial == nullptr) { << 77 G4cerr << "### ERROR - Material: <" << 78 << "G4_Fe" << 79 << "> not found" << G4endl; << 80 } << 81 << 82 fWorldMaterial = nistManager->FindOrBuildMat << 83 if (fWorldMaterial == nullptr) { << 84 G4cerr << "### ERROR - Material: <" << 85 << "G4_Galactic" << 86 << "> not found" << G4endl; << 87 } << 88 } 73 } 89 74 90 //....oooOO0OOooo........oooOO0OOooo........oo 75 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 91 76 92 G4LogicalVolume* lBox; << 93 << 94 G4VPhysicalVolume* DetectorConstruction::Const 77 G4VPhysicalVolume* DetectorConstruction::Construct() 95 { 78 { 96 // G4PolarizationManager::GetInstance()->Cle << 79 // Cleanup old geometry >> 80 G4GeometryManager::GetInstance()->OpenGeometry(); >> 81 G4PhysicalVolumeStore::GetInstance()->Clean(); >> 82 G4LogicalVolumeStore::GetInstance()->Clean(); >> 83 G4SolidStore::GetInstance()->Clean(); >> 84 >> 85 G4PolarizationManager::GetInstance()->Clean(); 97 86 98 // World 87 // World 99 // 88 // 100 G4Box* sWorld = new G4Box("World", // name << 89 G4Box* 101 fWorldSize / 2, fW << 90 sWorld = new G4Box("World", //name 102 << 91 worldSize/2,worldSize/2,worldSize/2); //dimensions 103 G4LogicalVolume* lWorld = new G4LogicalVolum << 92 104 << 93 G4LogicalVolume* 105 << 94 lWorld = new G4LogicalVolume(sWorld, //shape 106 << 95 wMaterial, //material 107 fWorld = new G4PVPlacement(0, // no rotatio << 96 "World"); //name 108 G4ThreeVector(), << 97 109 lWorld, // logic << 98 pWorld = new G4PVPlacement(0, //no rotation 110 "World", // name << 99 G4ThreeVector(), //at (0,0,0) 111 0, // mother vol << 100 lWorld, //logical volume 112 false, // no boo << 101 "World", //name 113 0); // copy numb << 102 0, //mother volume 114 << 103 false, //no boolean operation >> 104 0); //copy number >> 105 115 // Box 106 // Box 116 // << 107 // 117 G4Box* sBox = new G4Box("Container", // its << 108 G4Box* 118 fBoxSizeXY / 2., fBo << 109 sBox = new G4Box("Container", //its name 119 << 110 boxSizeXY/2.,boxSizeXY/2.,boxSizeZ/2.);//its dimensions 120 // G4LogicalVolume* << 111 121 lBox = new G4LogicalVolume(sBox, // its sha << 112 G4LogicalVolume* 122 fTargetMaterial, << 113 lBox = new G4LogicalVolume(sBox, //its shape 123 "theBox"); // it << 114 aMaterial, //its material 124 << 115 "theBox"); //its name 125 fBox = new G4PVPlacement(0, // no rotation << 116 126 G4ThreeVector(), / << 117 pBox = new G4PVPlacement(0, //no rotation 127 lBox, // its logic << 118 G4ThreeVector(), //at (0,0,0) 128 fTargetMaterial->Ge << 119 lBox, //its logical volume 129 lWorld, // its mot << 120 aMaterial->GetName(), //its name 130 false, // no boole << 121 lWorld, //its mother volume 131 0); // copy number << 122 false, //no boolean operation >> 123 0); //copy number 132 124 >> 125 // register logical Volume in PolarizationManager with zero polarization >> 126 G4PolarizationManager * polMgr = G4PolarizationManager::GetInstance(); >> 127 polMgr->SetVolumePolarization(lBox,G4ThreeVector(0.,0.,0.)); >> 128 133 PrintParameters(); 129 PrintParameters(); 134 << 130 135 // always return the root volume << 131 //always return the root volume 136 // 132 // 137 return fWorld; << 133 return pWorld; 138 } << 139 << 140 //....oooOO0OOooo........oooOO0OOooo........oo << 141 << 142 void DetectorConstruction::ConstructSDandField << 143 { << 144 // register logical Volume in PolarizationMa << 145 G4PolarizationManager* polMgr = G4Polarizati << 146 polMgr->SetVolumePolarization(lBox, G4ThreeV << 147 } 134 } 148 135 149 //....oooOO0OOooo........oooOO0OOooo........oo 136 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 150 137 151 void DetectorConstruction::PrintParameters() 138 void DetectorConstruction::PrintParameters() 152 { 139 { 153 G4cout << "\n The Box is " << G4BestUnit(fBo << 140 G4cout << "\n The Box is " << G4BestUnit(boxSizeXY,"Length") 154 << G4BestUnit(fBoxSizeXY, "Length") < << 141 << " x " << G4BestUnit(boxSizeXY,"Length") 155 << fTargetMaterial->GetName() << G4en << 142 << " x " << G4BestUnit(boxSizeZ,"Length") >> 143 << " of " << aMaterial->GetName() << G4endl; 156 } 144 } 157 145 158 //....oooOO0OOooo........oooOO0OOooo........oo 146 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 159 147 160 void DetectorConstruction::SetTargetMaterial(G 148 void DetectorConstruction::SetTargetMaterial(G4String materialChoice) 161 { 149 { 162 // search the material by its name 150 // search the material by its name 163 G4Material* mat = G4NistManager::Instance()- << 151 G4Material* mat = 164 if (mat != fTargetMaterial) { << 152 G4NistManager::Instance()->FindOrBuildMaterial(materialChoice); 165 if (mat) { << 153 if (mat != aMaterial) { 166 fTargetMaterial = mat; << 154 if(mat) { 167 G4RunManager::GetRunManager()->PhysicsHa << 155 aMaterial = mat; 168 UpdateGeometry(); 156 UpdateGeometry(); 169 } << 157 } else { 170 else { << 158 G4cout << "### Warning! Target material: <" 171 G4cout << "### Warning! Target material << 159 << materialChoice << "> not found" << G4endl; 172 } << 160 } 173 } 161 } 174 } 162 } 175 163 176 //....oooOO0OOooo........oooOO0OOooo........oo 164 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 177 165 178 void DetectorConstruction::SetWorldMaterial(G4 166 void DetectorConstruction::SetWorldMaterial(G4String materialChoice) 179 { 167 { 180 // search the material by its name 168 // search the material by its name 181 G4Material* mat = G4NistManager::Instance()- << 169 G4Material* mat = 182 if (mat != fWorldMaterial) { << 170 G4NistManager::Instance()->FindOrBuildMaterial(materialChoice); 183 if (mat) { << 171 if (mat != wMaterial) { 184 fWorldMaterial = mat; << 172 if(mat) { 185 G4RunManager::GetRunManager()->PhysicsHa << 173 wMaterial = mat; 186 UpdateGeometry(); 174 UpdateGeometry(); 187 } << 175 } else { 188 else { << 176 G4cout << "### Warning! World material: <" 189 G4cout << "### Warning! World material: << 177 << materialChoice << "> not found" << G4endl; 190 } << 178 } 191 } 179 } 192 } 180 } 193 181 194 //....oooOO0OOooo........oooOO0OOooo........oo 182 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 195 183 196 void DetectorConstruction::SetSizeXY(G4double 184 void DetectorConstruction::SetSizeXY(G4double value) 197 { 185 { 198 fBoxSizeXY = value; << 186 boxSizeXY = value; 199 if (fWorldSize < fBoxSizeXY) fWorldSize = 1. << 187 if (worldSize<boxSizeXY) worldSize = 1.2*boxSizeXY; 200 UpdateGeometry(); 188 UpdateGeometry(); 201 } 189 } 202 190 203 void DetectorConstruction::SetSizeZ(G4double v 191 void DetectorConstruction::SetSizeZ(G4double value) 204 { 192 { 205 fBoxSizeZ = value; << 193 boxSizeZ = value; 206 if (fWorldSize < fBoxSizeZ) fWorldSize = 1.2 << 194 if (worldSize<boxSizeZ) worldSize = 1.2*boxSizeZ; 207 UpdateGeometry(); 195 UpdateGeometry(); 208 } 196 } 209 197 210 //....oooOO0OOooo........oooOO0OOooo........oo 198 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 211 199 212 #include "G4RunManager.hh" 200 #include "G4RunManager.hh" 213 201 214 void DetectorConstruction::UpdateGeometry() 202 void DetectorConstruction::UpdateGeometry() 215 { 203 { 216 // if (fWorld) << 204 if (pWorld) 217 // G4RunManager::GetRunManager()->DefineWo << 205 G4RunManager::GetRunManager()->DefineWorldVolume(Construct()); 218 G4RunManager::GetRunManager()->GeometryHasBe << 219 } 206 } 220 207 221 //....oooOO0OOooo........oooOO0OOooo........oo 208 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 222 209