Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . 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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 /// \file ExGflashHit.cc 27 /// \file ExGflashHit.cc 28 /// \brief Implementation of the ExGflashHit c 28 /// \brief Implementation of the ExGflashHit class 29 // 29 // 30 30 31 #include "ExGflashHit.hh" 31 #include "ExGflashHit.hh" 32 32 >> 33 #include "G4VVisManager.hh" 33 #include "G4Colour.hh" 34 #include "G4Colour.hh" >> 35 #include "G4VisAttributes.hh" 34 #include "G4LogicalVolume.hh" 36 #include "G4LogicalVolume.hh" 35 #include "G4Transform3D.hh" 37 #include "G4Transform3D.hh" 36 #include "G4VVisManager.hh" << 37 #include "G4VisAttributes.hh" << 38 38 39 //....oooOO0OOooo........oooOO0OOooo........oo 39 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 40 40 41 G4ThreadLocal G4Allocator<ExGflashHit>* ExGfla << 41 G4ThreadLocal G4Allocator<ExGflashHit>* ExGflashHitAllocator=0; 42 42 43 //....oooOO0OOooo........oooOO0OOooo........oo 43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 44 44 45 ExGflashHit::ExGflashHit() : fLogV(nullptr) {} << 45 ExGflashHit::ExGflashHit() >> 46 : G4VHit(), fLogV(0) >> 47 {} 46 48 47 //....oooOO0OOooo........oooOO0OOooo........oo 49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 48 50 49 ExGflashHit::ExGflashHit(G4LogicalVolume* logV << 51 ExGflashHit::ExGflashHit(G4LogicalVolume* logVol) >> 52 : G4VHit(), fLogV(logVol) >> 53 {} 50 54 51 //....oooOO0OOooo........oooOO0OOooo........oo 55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 52 56 53 ExGflashHit::~ExGflashHit() = default; << 57 ExGflashHit::~ExGflashHit() >> 58 {} 54 59 55 //....oooOO0OOooo........oooOO0OOooo........oo 60 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 56 61 57 ExGflashHit::ExGflashHit(const ExGflashHit& ri << 62 ExGflashHit::ExGflashHit(const ExGflashHit &right) >> 63 : G4VHit(right) 58 //@@@ ExGflashHit:Is it right with the init? 64 //@@@ ExGflashHit:Is it right with the init? 59 { 65 { 60 fEdep = right.fEdep; 66 fEdep = right.fEdep; 61 fPos = right.fPos; << 67 fPos = right.fPos; 62 fStart = right.fStart; << 68 fStart =right.fStart; 63 fRot = right.fRot; 69 fRot = right.fRot; 64 fLogV = right.fLogV; 70 fLogV = right.fLogV; 65 fCrystalNumber = right.fCrystalNumber; 71 fCrystalNumber = right.fCrystalNumber; 66 } 72 } 67 73 68 //....oooOO0OOooo........oooOO0OOooo........oo 74 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 69 75 70 const ExGflashHit& ExGflashHit::operator=(cons << 76 const ExGflashHit & ExGflashHit::operator=(const ExGflashHit &right) 71 { 77 { 72 G4VHit::operator=(right); 78 G4VHit::operator=(right); 73 fEdep = right.fEdep; 79 fEdep = right.fEdep; 74 fStart = right.fStart; << 80 fStart =right.fStart; 75 fPos = right.fPos; 81 fPos = right.fPos; 76 fRot = right.fRot; 82 fRot = right.fRot; 77 fLogV = right.fLogV; 83 fLogV = right.fLogV; 78 fCrystalNumber = right.fCrystalNumber; 84 fCrystalNumber = right.fCrystalNumber; 79 fCrystalNumber = right.fCrystalNumber; 85 fCrystalNumber = right.fCrystalNumber; 80 return *this; 86 return *this; 81 } 87 } 82 88 83 //....oooOO0OOooo........oooOO0OOooo........oo 89 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 84 90 85 G4bool ExGflashHit::operator==(const ExGflashH << 91 G4bool ExGflashHit::operator==(const ExGflashHit &right) const 86 { 92 { 87 // @@@@ return false; << 93 // @@@@ return false; 88 if ((fPos == right.fPos) && (fEdep == right. << 94 if ((fPos==right.fPos) && (fEdep == right.fEdep)) return true; 89 return true; << 95 else return false; 90 else << 96 91 return false; << 92 } 97 } 93 98 94 //....oooOO0OOooo........oooOO0OOooo........oo 99 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 95 100 96 void ExGflashHit::Draw() 101 void ExGflashHit::Draw() 97 { 102 { 98 G4VVisManager* pVVisManager = G4VVisManager: 103 G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); 99 if (pVVisManager) { << 104 if(pVVisManager) 100 G4Transform3D trans(fRot, fPos); << 105 { >> 106 G4Transform3D trans(fRot,fPos); 101 G4VisAttributes attribs; 107 G4VisAttributes attribs; 102 const G4VisAttributes* pVA = fLogV->GetVis 108 const G4VisAttributes* pVA = fLogV->GetVisAttributes(); 103 if (pVA) attribs = *pVA; << 109 if(pVA) attribs = *pVA; 104 G4Colour colour(1., 0., 0.); << 110 G4Colour colour(1.,0.,0.); 105 attribs.SetColour(colour); 111 attribs.SetColour(colour); 106 attribs.SetForceWireframe(false); 112 attribs.SetForceWireframe(false); 107 attribs.SetForceSolid(true); 113 attribs.SetForceSolid(true); 108 pVVisManager->Draw(*fLogV, attribs, trans) << 114 pVVisManager->Draw(*fLogV,attribs,trans); 109 } 115 } 110 } 116 } 111 117 112 //....oooOO0OOooo........oooOO0OOooo........oo 118 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 113 119 114 void ExGflashHit::Print() {} << 120 void ExGflashHit::Print() >> 121 {} 115 122 116 //....oooOO0OOooo........oooOO0OOooo........oo 123 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 124 >> 125 >> 126 >> 127 >> 128 >> 129 >> 130 >> 131 117 132