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1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 /// \file ExGflash3.cc 27 /// \file ExGflash3.cc 28 /// \brief Main program of the parameterisatio 28 /// \brief Main program of the parameterisations/gflash/gflash3 example 29 // 29 // 30 // Created by Joanna Weng 26.11.2004 30 // Created by Joanna Weng 26.11.2004 31 31 32 // G4 includes 32 // G4 includes 33 #include "G4RunManagerFactory.hh" << 34 #include "G4Timer.hh" << 35 #include "G4Types.hh" 33 #include "G4Types.hh" 36 #include "G4UImanager.hh" << 37 #include "G4ios.hh" 34 #include "G4ios.hh" >> 35 #include "G4Timer.hh" >> 36 #include "G4UImanager.hh" >> 37 >> 38 #include "G4RunManagerFactory.hh" 38 39 39 // my project 40 // my project 40 #include "ExGflash3DetectorConstruction.hh" 41 #include "ExGflash3DetectorConstruction.hh" 41 #include "ExGflash3ParallelWorld.hh" 42 #include "ExGflash3ParallelWorld.hh" 42 #include "ExGflashActionInitialization.hh" 43 #include "ExGflashActionInitialization.hh" 43 #include "FTFP_BERT.hh" << 44 44 >> 45 #include "FTFP_BERT.hh" 45 #include "G4FastSimulationPhysics.hh" 46 #include "G4FastSimulationPhysics.hh" 46 #include "G4ParallelWorldPhysics.hh" 47 #include "G4ParallelWorldPhysics.hh" 47 #include "G4UIExecutive.hh" << 48 48 #include "G4VisExecutive.hh" 49 #include "G4VisExecutive.hh" >> 50 #include "G4UIExecutive.hh" 49 51 50 //....oooOO0OOooo........oooOO0OOooo........oo 52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 51 53 52 int main(int argc, char** argv) << 54 int main(int argc,char** argv) 53 { 55 { 54 // Instantiate G4UIExecutive if interactive 56 // Instantiate G4UIExecutive if interactive mode 55 G4UIExecutive* ui = nullptr; 57 G4UIExecutive* ui = nullptr; 56 if (argc == 1) { << 58 if ( argc == 1 ) { 57 ui = new G4UIExecutive(argc, argv); 59 ui = new G4UIExecutive(argc, argv); 58 } 60 } 59 61 60 // timer to see GFlash performance 62 // timer to see GFlash performance 61 G4Timer timer; 63 G4Timer timer; 62 timer.Start(); 64 timer.Start(); 63 65 64 G4cout << "+-------------------------------- << 66 G4cout<<"+-------------------------------------------------------+"<<G4endl; 65 G4cout << "| << 67 G4cout<<"| |"<<G4endl; 66 G4cout << "| This is an example of << 68 G4cout<<"| This is an example of Shower |"<<G4endl; 67 G4cout << "| Parameterization with << 69 G4cout<<"| Parameterization with GFLASH |"<<G4endl; 68 G4cout << "+-------------------------------- << 70 G4cout<<"+-------------------------------------------------------+"<<G4endl; 69 71 70 auto* runManager = G4RunManagerFactory::Crea 72 auto* runManager = G4RunManagerFactory::CreateRunManager(); 71 runManager->SetNumberOfThreads(1); 73 runManager->SetNumberOfThreads(1); 72 74 73 // UserInitialization classes (mandatory) 75 // UserInitialization classes (mandatory) 74 G4cout << "# GFlash Example: Detector Constr << 76 G4cout<<"# GFlash Example: Detector Construction"<<G4endl; 75 auto detector = new ExGflash3DetectorConstru 77 auto detector = new ExGflash3DetectorConstruction(); 76 detector->RegisterParallelWorld(new ExGflash 78 detector->RegisterParallelWorld(new ExGflash3ParallelWorld("parallelWorld")); 77 runManager->SetUserInitialization(detector); 79 runManager->SetUserInitialization(detector); 78 80 79 // G4cout<<"# GFlash Example: Physics "<<G4e 81 // G4cout<<"# GFlash Example: Physics "<<G4endl; 80 // -- Select a physics list: 82 // -- Select a physics list: 81 G4VModularPhysicsList* physicsList = new FTF 83 G4VModularPhysicsList* physicsList = new FTFP_BERT(); 82 // -- Create a fast simulation physics const 84 // -- Create a fast simulation physics constructor, used to augment 83 // -- the above physics list to allow for fa 85 // -- the above physics list to allow for fast simulation: 84 auto fastSimulationPhysics = new G4FastSimul << 86 G4FastSimulationPhysics* fastSimulationPhysics = new G4FastSimulationPhysics(); 85 // -- We now configure the fastSimulationPhy 87 // -- We now configure the fastSimulationPhysics object. 86 // -- The gflash model (GFlashShowerModel, s 88 // -- The gflash model (GFlashShowerModel, see ExGflashDetectorConstruction.cc) 87 // -- is applicable to e+ and e- : we augmen 89 // -- is applicable to e+ and e- : we augment the physics list for these 88 // -- particles (by adding a G4FastSimulatio 90 // -- particles (by adding a G4FastSimulationManagerProcess with below's 89 // -- calls), this will make the fast simula 91 // -- calls), this will make the fast simulation to be activated: 90 fastSimulationPhysics->ActivateFastSimulatio 92 fastSimulationPhysics->ActivateFastSimulation("e-"); 91 fastSimulationPhysics->ActivateFastSimulatio 93 fastSimulationPhysics->ActivateFastSimulation("e+"); 92 // -- Register this fastSimulationPhysics to 94 // -- Register this fastSimulationPhysics to the physicsList, 93 // -- when the physics list will be called b 95 // -- when the physics list will be called by the run manager 94 // -- (will happen at initialization of the 96 // -- (will happen at initialization of the run manager) 95 // -- for physics process construction, the 97 // -- for physics process construction, the fast simulation 96 // -- configuration will be applied as well. 98 // -- configuration will be applied as well. 97 physicsList->RegisterPhysics(new G4ParallelW << 99 physicsList->RegisterPhysics( new G4ParallelWorldPhysics("parallelWorld") ); 98 physicsList->RegisterPhysics(fastSimulationP << 100 physicsList->RegisterPhysics( fastSimulationPhysics ); 99 runManager->SetUserInitialization(physicsLis 101 runManager->SetUserInitialization(physicsList); 100 102 101 // Action initialization: 103 // Action initialization: 102 runManager->SetUserInitialization(new ExGfla 104 runManager->SetUserInitialization(new ExGflashActionInitialization); 103 105 104 G4VisManager* visManager = new G4VisExecutiv 106 G4VisManager* visManager = new G4VisExecutive; 105 visManager->Initialize(); 107 visManager->Initialize(); 106 108 107 G4UImanager* UImanager = G4UImanager::GetUIp 109 G4UImanager* UImanager = G4UImanager::GetUIpointer(); 108 UImanager->ApplyCommand("/run/verbose 0"); 110 UImanager->ApplyCommand("/run/verbose 0"); 109 runManager->Initialize(); 111 runManager->Initialize(); 110 UImanager->ApplyCommand("/Step/Verbose 0"); 112 UImanager->ApplyCommand("/Step/Verbose 0"); 111 113 112 if (ui) // Define UI terminal for interacti << 114 if (ui) // Define UI terminal for interactive mode 113 { 115 { 114 UImanager->ApplyCommand("/control/execute 116 UImanager->ApplyCommand("/control/execute vis.mac"); 115 ui->SessionStart(); 117 ui->SessionStart(); 116 delete ui; 118 delete ui; 117 } 119 } 118 else // Batch mode << 120 else // Batch mode 119 { 121 { 120 G4String s = *(argv + 1); << 122 G4String s=*(argv+1); 121 UImanager->ApplyCommand("/control/execute << 123 UImanager->ApplyCommand("/control/execute "+s); 122 } 124 } 123 125 124 delete visManager; 126 delete visManager; 125 delete runManager; 127 delete runManager; 126 128 127 timer.Stop(); 129 timer.Stop(); 128 G4cout << G4endl; 130 G4cout << G4endl; 129 G4cout << "********************************* 131 G4cout << "******************************************"; 130 G4cout << G4endl; 132 G4cout << G4endl; 131 G4cout << "Total Real Elapsed Time is: " << << 133 G4cout << "Total Real Elapsed Time is: "<< timer.GetRealElapsed(); 132 G4cout << G4endl; 134 G4cout << G4endl; 133 G4cout << "Total System Elapsed Time: " << t 135 G4cout << "Total System Elapsed Time: " << timer.GetSystemElapsed(); 134 G4cout << G4endl; 136 G4cout << G4endl; 135 G4cout << "Total GetUserElapsed Time: " << t 137 G4cout << "Total GetUserElapsed Time: " << timer.GetUserElapsed(); 136 G4cout << G4endl; 138 G4cout << G4endl; 137 G4cout << "********************************* 139 G4cout << "******************************************"; 138 G4cout << G4endl; 140 G4cout << G4endl; 139 141 140 return 0; 142 return 0; 141 } 143 } 142 144 143 //....oooOO0OOooo........oooOO0OOooo........oo 145 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 144 146