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Geant4/examples/extended/parameterisations/gflash/gflash3/ExGflash3.cc

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Diff markup

Differences between /examples/extended/parameterisations/gflash/gflash3/ExGflash3.cc (Version 11.3.0) and /examples/extended/parameterisations/gflash/gflash3/ExGflash3.cc (Version 10.7)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
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 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
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 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 /// \file ExGflash3.cc                             27 /// \file ExGflash3.cc
 28 /// \brief Main program of the parameterisatio     28 /// \brief Main program of the parameterisations/gflash/gflash3 example
 29 //                                                 29 //
 30 // Created by Joanna Weng 26.11.2004               30 // Created by Joanna Weng 26.11.2004
 31                                                    31 
 32 // G4 includes                                     32 // G4 includes
 33 #include "G4RunManagerFactory.hh"              << 
 34 #include "G4Timer.hh"                          << 
 35 #include "G4Types.hh"                              33 #include "G4Types.hh"
 36 #include "G4UImanager.hh"                      << 
 37 #include "G4ios.hh"                                34 #include "G4ios.hh"
                                                   >>  35 #include "G4Timer.hh"
                                                   >>  36 #include "G4UImanager.hh"
                                                   >>  37 
                                                   >>  38 #include "G4RunManagerFactory.hh"
 38                                                    39 
 39 // my project                                      40 // my project
 40 #include "ExGflash3DetectorConstruction.hh"        41 #include "ExGflash3DetectorConstruction.hh"
 41 #include "ExGflash3ParallelWorld.hh"               42 #include "ExGflash3ParallelWorld.hh"
 42 #include "ExGflashActionInitialization.hh"         43 #include "ExGflashActionInitialization.hh"
 43 #include "FTFP_BERT.hh"                        << 
 44                                                    44 
                                                   >>  45 #include "FTFP_BERT.hh"
 45 #include "G4FastSimulationPhysics.hh"              46 #include "G4FastSimulationPhysics.hh"
 46 #include "G4ParallelWorldPhysics.hh"               47 #include "G4ParallelWorldPhysics.hh"
 47 #include "G4UIExecutive.hh"                    <<  48 
 48 #include "G4VisExecutive.hh"                       49 #include "G4VisExecutive.hh"
                                                   >>  50 #include "G4UIExecutive.hh"
 49                                                    51 
 50 //....oooOO0OOooo........oooOO0OOooo........oo     52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 51                                                    53 
 52 int main(int argc, char** argv)                <<  54 int main(int argc,char** argv)
 53 {                                                  55 {
 54   // Instantiate G4UIExecutive if interactive      56   // Instantiate G4UIExecutive if interactive mode
 55   G4UIExecutive* ui = nullptr;                     57   G4UIExecutive* ui = nullptr;
 56   if (argc == 1) {                             <<  58   if ( argc == 1 ) {
 57     ui = new G4UIExecutive(argc, argv);            59     ui = new G4UIExecutive(argc, argv);
 58   }                                                60   }
 59                                                    61 
 60   // timer to see GFlash performance               62   // timer to see GFlash performance
 61   G4Timer timer;                                   63   G4Timer timer;
 62   timer.Start();                                   64   timer.Start();
 63                                                    65 
 64   G4cout << "+-------------------------------- <<  66   G4cout<<"+-------------------------------------------------------+"<<G4endl;
 65   G4cout << "|                                 <<  67   G4cout<<"|                                                       |"<<G4endl;
 66   G4cout << "|          This is an example of  <<  68   G4cout<<"|          This is an example of Shower                 |"<<G4endl;
 67   G4cout << "|          Parameterization with  <<  69   G4cout<<"|          Parameterization with GFLASH                 |"<<G4endl;
 68   G4cout << "+-------------------------------- <<  70   G4cout<<"+-------------------------------------------------------+"<<G4endl;
 69                                                    71 
 70   auto* runManager = G4RunManagerFactory::Crea     72   auto* runManager = G4RunManagerFactory::CreateRunManager();
 71   runManager->SetNumberOfThreads(1);               73   runManager->SetNumberOfThreads(1);
 72                                                    74 
 73   // UserInitialization classes (mandatory)        75   // UserInitialization classes (mandatory)
 74   G4cout << "# GFlash Example: Detector Constr <<  76   G4cout<<"# GFlash Example: Detector Construction"<<G4endl;
 75   auto detector = new ExGflash3DetectorConstru     77   auto detector = new ExGflash3DetectorConstruction();
 76   detector->RegisterParallelWorld(new ExGflash     78   detector->RegisterParallelWorld(new ExGflash3ParallelWorld("parallelWorld"));
 77   runManager->SetUserInitialization(detector);     79   runManager->SetUserInitialization(detector);
 78                                                    80 
 79   // G4cout<<"# GFlash Example: Physics "<<G4e     81   // G4cout<<"# GFlash Example: Physics "<<G4endl;
 80   // -- Select a physics list:                     82   // -- Select a physics list:
 81   G4VModularPhysicsList* physicsList = new FTF     83   G4VModularPhysicsList* physicsList = new FTFP_BERT();
 82   // -- Create a fast simulation physics const     84   // -- Create a fast simulation physics constructor, used to augment
 83   // -- the above physics list to allow for fa     85   // -- the above physics list to allow for fast simulation:
 84   auto fastSimulationPhysics = new G4FastSimul <<  86   G4FastSimulationPhysics* fastSimulationPhysics = new G4FastSimulationPhysics();
 85   // -- We now configure the fastSimulationPhy     87   // -- We now configure the fastSimulationPhysics object.
 86   // -- The gflash model (GFlashShowerModel, s     88   // -- The gflash model (GFlashShowerModel, see ExGflashDetectorConstruction.cc)
 87   // -- is applicable to e+ and e- : we augmen     89   // -- is applicable to e+ and e- : we augment the physics list for these
 88   // -- particles (by adding a G4FastSimulatio     90   // -- particles (by adding a G4FastSimulationManagerProcess with below's
 89   // -- calls), this will make the fast simula     91   // -- calls), this will make the fast simulation to be activated:
 90   fastSimulationPhysics->ActivateFastSimulatio     92   fastSimulationPhysics->ActivateFastSimulation("e-");
 91   fastSimulationPhysics->ActivateFastSimulatio     93   fastSimulationPhysics->ActivateFastSimulation("e+");
 92   // -- Register this fastSimulationPhysics to     94   // -- Register this fastSimulationPhysics to the physicsList,
 93   // -- when the physics list will be called b     95   // -- when the physics list will be called by the run manager
 94   // -- (will happen at initialization of the      96   // -- (will happen at initialization of the run manager)
 95   // -- for physics process construction, the      97   // -- for physics process construction, the fast simulation
 96   // -- configuration will be applied as well.     98   // -- configuration will be applied as well.
 97   physicsList->RegisterPhysics(new G4ParallelW <<  99   physicsList->RegisterPhysics( new G4ParallelWorldPhysics("parallelWorld") );
 98   physicsList->RegisterPhysics(fastSimulationP << 100   physicsList->RegisterPhysics( fastSimulationPhysics );
 99   runManager->SetUserInitialization(physicsLis    101   runManager->SetUserInitialization(physicsList);
100                                                   102 
101   // Action initialization:                       103   // Action initialization:
102   runManager->SetUserInitialization(new ExGfla    104   runManager->SetUserInitialization(new ExGflashActionInitialization);
103                                                   105 
104   G4VisManager* visManager = new G4VisExecutiv    106   G4VisManager* visManager = new G4VisExecutive;
105   visManager->Initialize();                       107   visManager->Initialize();
106                                                   108 
107   G4UImanager* UImanager = G4UImanager::GetUIp    109   G4UImanager* UImanager = G4UImanager::GetUIpointer();
108   UImanager->ApplyCommand("/run/verbose 0");      110   UImanager->ApplyCommand("/run/verbose 0");
109   runManager->Initialize();                       111   runManager->Initialize();
110   UImanager->ApplyCommand("/Step/Verbose 0");     112   UImanager->ApplyCommand("/Step/Verbose 0");
111                                                   113 
112   if (ui)  // Define UI terminal for interacti << 114   if (ui)   // Define UI terminal for interactive mode
113   {                                               115   {
114     UImanager->ApplyCommand("/control/execute     116     UImanager->ApplyCommand("/control/execute vis.mac");
115     ui->SessionStart();                           117     ui->SessionStart();
116     delete ui;                                    118     delete ui;
117   }                                               119   }
118   else  // Batch mode                          << 120   else           // Batch mode
119   {                                               121   {
120     G4String s = *(argv + 1);                  << 122     G4String s=*(argv+1);
121     UImanager->ApplyCommand("/control/execute  << 123     UImanager->ApplyCommand("/control/execute "+s);
122   }                                               124   }
123                                                   125 
124   delete visManager;                              126   delete visManager;
125   delete runManager;                              127   delete runManager;
126                                                   128 
127   timer.Stop();                                   129   timer.Stop();
128   G4cout << G4endl;                               130   G4cout << G4endl;
129   G4cout << "*********************************    131   G4cout << "******************************************";
130   G4cout << G4endl;                               132   G4cout << G4endl;
131   G4cout << "Total Real Elapsed Time is: " <<  << 133   G4cout << "Total Real Elapsed Time is: "<< timer.GetRealElapsed();
132   G4cout << G4endl;                               134   G4cout << G4endl;
133   G4cout << "Total System Elapsed Time: " << t    135   G4cout << "Total System Elapsed Time: " << timer.GetSystemElapsed();
134   G4cout << G4endl;                               136   G4cout << G4endl;
135   G4cout << "Total GetUserElapsed Time: " << t    137   G4cout << "Total GetUserElapsed Time: " << timer.GetUserElapsed();
136   G4cout << G4endl;                               138   G4cout << G4endl;
137   G4cout << "*********************************    139   G4cout << "******************************************";
138   G4cout << G4endl;                               140   G4cout << G4endl;
139                                                   141 
140   return 0;                                       142   return 0;
141 }                                                 143 }
142                                                   144 
143 //....oooOO0OOooo........oooOO0OOooo........oo    145 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
144                                                   146