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Geant4/examples/extended/parameterisations/gflash/gflash2/ExGflash2.cc

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Diff markup

Differences between /examples/extended/parameterisations/gflash/gflash2/ExGflash2.cc (Version 11.3.0) and /examples/extended/parameterisations/gflash/gflash2/ExGflash2.cc (Version 11.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
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 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
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 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
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 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 /// \file ExGflash2.cc                             27 /// \file ExGflash2.cc
 28 /// \brief Main program of the parameterisatio     28 /// \brief Main program of the parameterisations/gflash/gflash2 example
 29 //                                                 29 //
 30 // Created by Joanna Weng 26.11.2004               30 // Created by Joanna Weng 26.11.2004
 31                                                    31 
 32 // G4 includes                                     32 // G4 includes
 33 #include "G4RunManagerFactory.hh"              << 
 34 #include "G4Timer.hh"                          << 
 35 #include "G4Types.hh"                              33 #include "G4Types.hh"
 36 #include "G4UImanager.hh"                      << 
 37 #include "G4ios.hh"                                34 #include "G4ios.hh"
                                                   >>  35 #include "G4Timer.hh"
                                                   >>  36 #include "G4UImanager.hh"
                                                   >>  37 
                                                   >>  38 #include "G4RunManagerFactory.hh"
 38                                                    39 
 39 // my project                                      40 // my project
 40 #include "ExGflash2DetectorConstruction.hh"        41 #include "ExGflash2DetectorConstruction.hh"
 41 #include "ExGflash2ParallelWorld.hh"               42 #include "ExGflash2ParallelWorld.hh"
 42 #include "ExGflashActionInitialization.hh"         43 #include "ExGflashActionInitialization.hh"
 43 #include "FTFP_BERT.hh"                        << 
 44                                                    44 
                                                   >>  45 #include "FTFP_BERT.hh"
 45 #include "G4FastSimulationPhysics.hh"              46 #include "G4FastSimulationPhysics.hh"
 46 #include "G4UIExecutive.hh"                    <<  47 
 47 #include "G4VisExecutive.hh"                       48 #include "G4VisExecutive.hh"
                                                   >>  49 #include "G4UIExecutive.hh"
 48                                                    50 
 49 //....oooOO0OOooo........oooOO0OOooo........oo     51 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 50                                                    52 
 51 int main(int argc, char** argv)                <<  53 int main(int argc,char** argv)
 52 {                                                  54 {
 53   // Instantiate G4UIExecutive if interactive      55   // Instantiate G4UIExecutive if interactive mode
 54   G4UIExecutive* ui = nullptr;                     56   G4UIExecutive* ui = nullptr;
 55   if (argc == 1) {                             <<  57   if ( argc == 1 ) {
 56     ui = new G4UIExecutive(argc, argv);            58     ui = new G4UIExecutive(argc, argv);
 57   }                                                59   }
 58                                                    60 
 59   // timer to see GFlash performance               61   // timer to see GFlash performance
 60   G4Timer timer;                                   62   G4Timer timer;
 61   timer.Start();                                   63   timer.Start();
 62                                                    64 
 63   G4cout << "+-------------------------------- <<  65   G4cout<<"+-------------------------------------------------------+"<<G4endl;
 64   G4cout << "|                                 <<  66   G4cout<<"|                                                       |"<<G4endl;
 65   G4cout << "|          This is an example of  <<  67   G4cout<<"|          This is an example of Shower                 |"<<G4endl;
 66   G4cout << "|          Parameterization with  <<  68   G4cout<<"|          Parameterization with GFLASH                 |"<<G4endl;
 67   G4cout << "+-------------------------------- <<  69   G4cout<<"+-------------------------------------------------------+"<<G4endl;
 68                                                    70 
 69   auto* runManager = G4RunManagerFactory::Crea     71   auto* runManager = G4RunManagerFactory::CreateRunManager();
 70   runManager->SetNumberOfThreads(1);               72   runManager->SetNumberOfThreads(1);
 71                                                    73 
 72   // UserInitialization classes (mandatory)        74   // UserInitialization classes (mandatory)
 73   G4cout << "# GFlash Example: Detector Constr <<  75   G4cout<<"# GFlash Example: Detector Construction"<<G4endl;
 74   auto detector = new ExGflash2DetectorConstru     76   auto detector = new ExGflash2DetectorConstruction();
 75   detector->RegisterParallelWorld(new ExGflash     77   detector->RegisterParallelWorld(new ExGflash2ParallelWorld("parallelWorld"));
 76   runManager->SetUserInitialization(detector);     78   runManager->SetUserInitialization(detector);
 77                                                    79 
 78   // G4cout<<"# GFlash Example: Physics "<<G4e     80   // G4cout<<"# GFlash Example: Physics "<<G4endl;
 79   // -- Select a physics list:                     81   // -- Select a physics list:
 80   G4VModularPhysicsList* physicsList = new FTF     82   G4VModularPhysicsList* physicsList = new FTFP_BERT();
 81   // -- Create a fast simulation physics const     83   // -- Create a fast simulation physics constructor, used to augment
 82   // -- the above physics list to allow for fa     84   // -- the above physics list to allow for fast simulation:
 83   auto fastSimulationPhysics = new G4FastSimul <<  85   G4FastSimulationPhysics* fastSimulationPhysics = new G4FastSimulationPhysics();
 84   // -- We now configure the fastSimulationPhy     86   // -- We now configure the fastSimulationPhysics object.
 85   // -- The gflash model (GFlashShowerModel, s     87   // -- The gflash model (GFlashShowerModel, see ExGflashDetectorConstruction.cc)
 86   // -- is applicable to e+ and e- : we augmen     88   // -- is applicable to e+ and e- : we augment the physics list for these
 87   // -- particles (by adding a G4FastSimulatio     89   // -- particles (by adding a G4FastSimulationManagerProcess with below's
 88   // -- calls), this will make the fast simula     90   // -- calls), this will make the fast simulation to be activated:
 89   fastSimulationPhysics->ActivateFastSimulatio     91   fastSimulationPhysics->ActivateFastSimulation("e-", "parallelWorld");
 90   fastSimulationPhysics->ActivateFastSimulatio     92   fastSimulationPhysics->ActivateFastSimulation("e+", "parallelWorld");
 91   // -- Register this fastSimulationPhysics to     93   // -- Register this fastSimulationPhysics to the physicsList,
 92   // -- when the physics list will be called b     94   // -- when the physics list will be called by the run manager
 93   // -- (will happen at initialization of the      95   // -- (will happen at initialization of the run manager)
 94   // -- for physics process construction, the      96   // -- for physics process construction, the fast simulation
 95   // -- configuration will be applied as well.     97   // -- configuration will be applied as well.
 96   physicsList->RegisterPhysics(fastSimulationP <<  98   physicsList->RegisterPhysics( fastSimulationPhysics );
 97   runManager->SetUserInitialization(physicsLis     99   runManager->SetUserInitialization(physicsList);
 98                                                   100 
 99   // Action initialization:                       101   // Action initialization:
100   runManager->SetUserInitialization(new ExGfla    102   runManager->SetUserInitialization(new ExGflashActionInitialization);
101                                                   103 
102   G4VisManager* visManager = new G4VisExecutiv    104   G4VisManager* visManager = new G4VisExecutive;
103   visManager->Initialize();                       105   visManager->Initialize();
104                                                   106 
105   G4UImanager* UImanager = G4UImanager::GetUIp    107   G4UImanager* UImanager = G4UImanager::GetUIpointer();
106   UImanager->ApplyCommand("/run/verbose 0");      108   UImanager->ApplyCommand("/run/verbose 0");
107   runManager->Initialize();                       109   runManager->Initialize();
108   UImanager->ApplyCommand("/Step/Verbose 0");     110   UImanager->ApplyCommand("/Step/Verbose 0");
109                                                   111 
110   if (ui)  // Define UI terminal for interacti << 112   if (ui)   // Define UI terminal for interactive mode
111   {                                               113   {
112     UImanager->ApplyCommand("/control/execute     114     UImanager->ApplyCommand("/control/execute vis.mac");
113     ui->SessionStart();                           115     ui->SessionStart();
114     delete ui;                                    116     delete ui;
115   }                                               117   }
116   else  // Batch mode                          << 118   else           // Batch mode
117   {                                               119   {
118     G4String s = *(argv + 1);                  << 120     G4String s=*(argv+1);
119     UImanager->ApplyCommand("/control/execute  << 121     UImanager->ApplyCommand("/control/execute "+s);
120   }                                               122   }
121                                                   123 
122   delete visManager;                              124   delete visManager;
123   delete runManager;                              125   delete runManager;
124                                                   126 
125   timer.Stop();                                   127   timer.Stop();
126   G4cout << G4endl;                               128   G4cout << G4endl;
127   G4cout << "*********************************    129   G4cout << "******************************************";
128   G4cout << G4endl;                               130   G4cout << G4endl;
129   G4cout << "Total Real Elapsed Time is: " <<  << 131   G4cout << "Total Real Elapsed Time is: "<< timer.GetRealElapsed();
130   G4cout << G4endl;                               132   G4cout << G4endl;
131   G4cout << "Total System Elapsed Time: " << t    133   G4cout << "Total System Elapsed Time: " << timer.GetSystemElapsed();
132   G4cout << G4endl;                               134   G4cout << G4endl;
133   G4cout << "Total GetUserElapsed Time: " << t    135   G4cout << "Total GetUserElapsed Time: " << timer.GetUserElapsed();
134   G4cout << G4endl;                               136   G4cout << G4endl;
135   G4cout << "*********************************    137   G4cout << "******************************************";
136   G4cout << G4endl;                               138   G4cout << G4endl;
137                                                   139 
138   return 0;                                       140   return 0;
139 }                                                 141 }
140                                                   142 
141 //....oooOO0OOooo........oooOO0OOooo........oo    143 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
142                                                   144