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Geant4/examples/extended/parallel/TBB/B2b/src/B2PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/parallel/TBB/B2b/src/B2PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/parallel/TBB/B2b/src/B2PrimaryGeneratorAction.cc (Version 11.0.p4)


  1 //                                                  1 //
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 26 //                                                 26 //
 27 /// \file B2PrimaryGeneratorAction.cc              27 /// \file B2PrimaryGeneratorAction.cc
 28 /// \brief Implementation of the B2PrimaryGene     28 /// \brief Implementation of the B2PrimaryGeneratorAction class
 29                                                    29 
 30 #include "B2PrimaryGeneratorAction.hh"             30 #include "B2PrimaryGeneratorAction.hh"
 31                                                    31 
                                                   >>  32 #include "G4LogicalVolumeStore.hh"
                                                   >>  33 #include "G4LogicalVolume.hh"
 32 #include "G4Box.hh"                                34 #include "G4Box.hh"
 33 #include "G4Event.hh"                              35 #include "G4Event.hh"
 34 #include "G4LogicalVolume.hh"                  << 
 35 #include "G4LogicalVolumeStore.hh"             << 
 36 #include "G4ParticleDefinition.hh"             << 
 37 #include "G4ParticleGun.hh"                        36 #include "G4ParticleGun.hh"
 38 #include "G4ParticleTable.hh"                      37 #include "G4ParticleTable.hh"
                                                   >>  38 #include "G4ParticleDefinition.hh"
 39 #include "G4SystemOfUnits.hh"                      39 #include "G4SystemOfUnits.hh"
                                                   >>  40 
 40 #include "Randomize.hh"                            41 #include "Randomize.hh"
 41                                                    42 
 42 //....oooOO0OOooo........oooOO0OOooo........oo     43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 43                                                    44 
 44 B2PrimaryGeneratorAction::B2PrimaryGeneratorAc <<  45 B2PrimaryGeneratorAction::B2PrimaryGeneratorAction()
                                                   >>  46  : G4VUserPrimaryGeneratorAction()
 45 {                                                  47 {
 46   G4int nofParticles = 1;                          48   G4int nofParticles = 1;
 47   fParticleGun = new G4ParticleGun(nofParticle     49   fParticleGun = new G4ParticleGun(nofParticles);
 48                                                    50 
 49   // default particle kinematic                    51   // default particle kinematic
 50                                                    52 
 51   G4ParticleDefinition* particleDefinition =   <<  53   G4ParticleDefinition* particleDefinition 
 52     G4ParticleTable::GetParticleTable()->FindP <<  54     = G4ParticleTable::GetParticleTable()->FindParticle("proton");
 53                                                    55 
 54   fParticleGun->SetParticleDefinition(particle     56   fParticleGun->SetParticleDefinition(particleDefinition);
 55   fParticleGun->SetParticleMomentumDirection(G <<  57   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
 56   fParticleGun->SetParticleEnergy(3.0 * GeV);  <<  58   fParticleGun->SetParticleEnergy(3.0*GeV);
 57 }                                                  59 }
 58                                                    60 
 59 //....oooOO0OOooo........oooOO0OOooo........oo     61 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 60                                                    62 
 61 B2PrimaryGeneratorAction::~B2PrimaryGeneratorA     63 B2PrimaryGeneratorAction::~B2PrimaryGeneratorAction()
 62 {                                                  64 {
 63   delete fParticleGun;                             65   delete fParticleGun;
 64 }                                                  66 }
 65                                                    67 
 66 //....oooOO0OOooo........oooOO0OOooo........oo     68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 67                                                    69 
 68 void B2PrimaryGeneratorAction::GeneratePrimari     70 void B2PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 69 {                                                  71 {
 70   // This function is called at the begining o     72   // This function is called at the begining of event
 71                                                    73 
 72   // In order to avoid dependence of PrimaryGe     74   // In order to avoid dependence of PrimaryGeneratorAction
 73   // on DetectorConstruction class we get worl     75   // on DetectorConstruction class we get world volume
 74   // from G4LogicalVolumeStore.                    76   // from G4LogicalVolumeStore.
 75                                                    77 
 76   G4double worldZHalfLength = 0;                   78   G4double worldZHalfLength = 0;
 77   G4LogicalVolume* worldLV = G4LogicalVolumeSt <<  79   G4LogicalVolume* worldLV
                                                   >>  80     = G4LogicalVolumeStore::GetInstance()->GetVolume("World");
 78   G4Box* worldBox = NULL;                          81   G4Box* worldBox = NULL;
 79   if (worldLV) worldBox = dynamic_cast<G4Box*> <<  82   if ( worldLV ) worldBox = dynamic_cast<G4Box*>(worldLV->GetSolid());
 80   if (worldBox)                                <<  83   if ( worldBox ) worldZHalfLength = worldBox->GetZHalfLength();
 81     worldZHalfLength = worldBox->GetZHalfLengt <<  84   else  {
 82   else {                                       << 
 83     G4cerr << "World volume of box not found."     85     G4cerr << "World volume of box not found." << G4endl;
 84     G4cerr << "Perhaps you have changed geomet     86     G4cerr << "Perhaps you have changed geometry." << G4endl;
 85     G4cerr << "The gun will be place in the ce     87     G4cerr << "The gun will be place in the center." << G4endl;
 86   }                                                88   }
 87                                                    89 
 88   fParticleGun->SetParticlePosition(G4ThreeVec     90   fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., -worldZHalfLength));
 89                                                    91 
 90   fParticleGun->GeneratePrimaryVertex(anEvent)     92   fParticleGun->GeneratePrimaryVertex(anEvent);
 91 }                                                  93 }
 92                                                    94 
 93 //....oooOO0OOooo........oooOO0OOooo........oo     95 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 94                                                    96