Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 /// \file B2PrimaryGeneratorAction.hh 28 /// \brief Definition of the B2PrimaryGeneratorAction class 29 30 #ifndef B2PrimaryGeneratorAction_h 31 #define B2PrimaryGeneratorAction_h 1 32 33 #include "G4VUserPrimaryGeneratorAction.hh" 34 #include "globals.hh" 35 36 class G4ParticleGun; 37 class G4Event; 38 39 /// The primary generator action class with particle gum. 40 /// 41 /// It defines a single particle which hits the Tracker 42 /// perpendicular to the input face. The type of the particle 43 /// can be changed via the G4 build-in commands of G4ParticleGun class 44 /// (see the macros provided with this example). 45 46 class B2PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction 47 { 48 public: 49 B2PrimaryGeneratorAction(); 50 virtual ~B2PrimaryGeneratorAction(); 51 52 virtual void GeneratePrimaries(G4Event*); 53 54 G4ParticleGun* GetParticleGun() { return fParticleGun; } 55 56 // Set methods 57 void SetRandomFlag(G4bool); 58 59 private: 60 G4ParticleGun* fParticleGun; // G4 particle gun 61 }; 62 63 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 64 65 #endif 66