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Geant4/examples/extended/optical/LXe/src/LXeScintHit.cc

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Diff markup

Differences between /examples/extended/optical/LXe/src/LXeScintHit.cc (Version 11.3.0) and /examples/extended/optical/LXe/src/LXeScintHit.cc (Version 7.0.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
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 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
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 17 // *                                               15 // *                                                                  *
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 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
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 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 //                                             << 
 27 /// \file optical/LXe/src/LXeScintHit.cc       << 
 28 /// \brief Implementation of the LXeScintHit c << 
 29 //                                             << 
 30 //                                             << 
 31 #include "LXeScintHit.hh"                          23 #include "LXeScintHit.hh"
 32                                                <<  24 #include "G4ios.hh"
                                                   >>  25 #include "G4VVisManager.hh"
 33 #include "G4Colour.hh"                             26 #include "G4Colour.hh"
                                                   >>  27 #include "G4VisAttributes.hh"
 34 #include "G4LogicalVolume.hh"                      28 #include "G4LogicalVolume.hh"
 35 #include "G4VPhysicalVolume.hh"                    29 #include "G4VPhysicalVolume.hh"
 36 #include "G4VVisManager.hh"                    << 
 37 #include "G4VisAttributes.hh"                  << 
 38 #include "G4ios.hh"                            << 
 39                                                << 
 40 G4ThreadLocal G4Allocator<LXeScintHit>* LXeSci << 
 41                                                << 
 42 //....oooOO0OOooo........oooOO0OOooo........oo << 
 43                                                    30 
 44 LXeScintHit::LXeScintHit(G4VPhysicalVolume* pV <<  31 G4Allocator<LXeScintHit> LXeScintHitAllocator;
 45                                                    32 
 46 //....oooOO0OOooo........oooOO0OOooo........oo <<  33 //_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
 47                                                <<  34 LXeScintHit::LXeScintHit()
 48 LXeScintHit::LXeScintHit(const LXeScintHit& ri <<  35   :physVol(0)
                                                   >>  36 {}
                                                   >>  37 
                                                   >>  38 //_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
                                                   >>  39 LXeScintHit::LXeScintHit(G4VPhysicalVolume* pVol)
                                                   >>  40   :physVol(pVol)
                                                   >>  41 {}
                                                   >>  42 
                                                   >>  43 //_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
                                                   >>  44 LXeScintHit::~LXeScintHit()
                                                   >>  45 {}
                                                   >>  46 
                                                   >>  47 //_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
                                                   >>  48 LXeScintHit::LXeScintHit(const LXeScintHit &right)
                                                   >>  49   : G4VHit()
 49 {                                                  50 {
 50   fEdep = right.fEdep;                         <<  51   edep = right.edep;
 51   fPos = right.fPos;                           <<  52   pos = right.pos;
 52   fPhysVol = right.fPhysVol;                   <<  53   physVol = right.physVol;
 53 }                                                  54 }
 54                                                    55 
 55 //....oooOO0OOooo........oooOO0OOooo........oo <<  56 //_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
 56                                                <<  57 const LXeScintHit& LXeScintHit::operator=(const LXeScintHit &right){
 57 const LXeScintHit& LXeScintHit::operator=(cons <<  58   edep = right.edep;
 58 {                                              <<  59   pos = right.pos;
 59   fEdep = right.fEdep;                         <<  60   physVol = right.physVol;
 60   fPos = right.fPos;                           << 
 61   fPhysVol = right.fPhysVol;                   << 
 62   return *this;                                    61   return *this;
 63 }                                                  62 }
 64                                                    63 
 65 //....oooOO0OOooo........oooOO0OOooo........oo <<  64 //_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
 66                                                <<  65 G4int LXeScintHit::operator==(const LXeScintHit&) const{
 67 G4bool LXeScintHit::operator==(const LXeScintH << 
 68 {                                              << 
 69   return false;                                    66   return false;
 70   // returns false because there currently isn <<  67   //returns false because there currently isnt need to check for equality yet
                                                   >>  68 }
                                                   >>  69 
                                                   >>  70 //_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
                                                   >>  71 void LXeScintHit::Draw(){
 71 }                                                  72 }
                                                   >>  73 
                                                   >>  74 //_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
                                                   >>  75 void LXeScintHit::Print(){
                                                   >>  76 }
                                                   >>  77 
                                                   >>  78 
                                                   >>  79 
                                                   >>  80 
                                                   >>  81 
                                                   >>  82 
                                                   >>  83 
                                                   >>  84 
                                                   >>  85 
 72                                                    86