Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // << 27 /// \file optical/LXe/src/LXePMTHit.cc << 28 /// \brief Implementation of the LXePMTHit cla << 29 // << 30 // << 31 #include "LXePMTHit.hh" 26 #include "LXePMTHit.hh" 32 << 27 #include "G4ios.hh" >> 28 #include "G4VVisManager.hh" 33 #include "G4Colour.hh" 29 #include "G4Colour.hh" >> 30 #include "G4VisAttributes.hh" 34 #include "G4LogicalVolume.hh" 31 #include "G4LogicalVolume.hh" 35 #include "G4VPhysicalVolume.hh" 32 #include "G4VPhysicalVolume.hh" 36 #include "G4VVisManager.hh" << 37 #include "G4VisAttributes.hh" << 38 #include "G4ios.hh" << 39 << 40 G4ThreadLocal G4Allocator<LXePMTHit>* LXePMTHi << 41 33 42 //....oooOO0OOooo........oooOO0OOooo........oo << 34 G4Allocator<LXePMTHit> LXePMTHitAllocator; 43 35 44 LXePMTHit::LXePMTHit(const LXePMTHit& right) : << 36 //_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ >> 37 LXePMTHit::LXePMTHit() >> 38 :pmtNumber(-1),photons(0),physVol(0),drawit(false) >> 39 {} >> 40 >> 41 //_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ >> 42 LXePMTHit::~LXePMTHit() >> 43 {} >> 44 >> 45 //_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ >> 46 LXePMTHit::LXePMTHit(const LXePMTHit &right) >> 47 : G4VHit() 45 { 48 { 46 fPmtNumber = right.fPmtNumber; << 49 pmtNumber=right.pmtNumber; 47 fPhotons = right.fPhotons; << 50 photons=right.photons; 48 fPhysVol = right.fPhysVol; << 51 physVol=right.physVol; 49 fDrawit = right.fDrawit; << 52 drawit=right.drawit; 50 } 53 } 51 54 52 //....oooOO0OOooo........oooOO0OOooo........oo << 55 //_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 53 << 56 const LXePMTHit& LXePMTHit::operator=(const LXePMTHit &right){ 54 const LXePMTHit& LXePMTHit::operator=(const LX << 57 pmtNumber = right.pmtNumber; 55 { << 58 photons=right.photons; 56 fPmtNumber = right.fPmtNumber; << 59 physVol=right.physVol; 57 fPhotons = right.fPhotons; << 60 drawit=right.drawit; 58 fPhysVol = right.fPhysVol; << 59 fDrawit = right.fDrawit; << 60 return *this; 61 return *this; 61 } 62 } 62 63 63 //....oooOO0OOooo........oooOO0OOooo........oo << 64 //_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 64 << 65 G4int LXePMTHit::operator==(const LXePMTHit &right) const{ 65 G4bool LXePMTHit::operator==(const LXePMTHit& << 66 return (pmtNumber==right.pmtNumber); 66 { << 67 return (fPmtNumber == right.fPmtNumber); << 68 } 67 } 69 68 70 //....oooOO0OOooo........oooOO0OOooo........oo << 69 //_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 71 << 70 void LXePMTHit::Draw(){ 72 void LXePMTHit::Draw() << 71 if(drawit&&physVol){ //ReDraw only the PMTs that have hit counts > 0 73 { << 72 //Also need a physical volume to be able to draw anything 74 if (fDrawit && fPhysVol) { // Redraw only t << 75 // Also need a physical volume to be able << 76 G4VVisManager* pVVisManager = G4VVisManage 73 G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); 77 if (pVVisManager) { // Make sure that the << 74 if(pVVisManager){//Make sure that the VisManager exists 78 G4VisAttributes attribs(G4Colour(1., 0., << 75 G4VisAttributes attribs(G4Colour(1.,0.,0.)); 79 attribs.SetForceSolid(true); 76 attribs.SetForceSolid(true); 80 G4RotationMatrix rot; 77 G4RotationMatrix rot; 81 if (fPhysVol->GetRotation()) // If a ro << 78 if(physVol->GetRotation())//If a rotation is defined use it 82 rot = *(fPhysVol->GetRotation()); << 79 rot=*(physVol->GetRotation()); 83 G4Transform3D trans(rot, fPhysVol->GetTr << 80 G4Transform3D trans(rot,physVol->GetTranslation());//Create transform 84 pVVisManager->Draw(*fPhysVol, attribs, t << 81 pVVisManager->Draw(*physVol,attribs,trans);//Draw it 85 } 82 } 86 } 83 } 87 } 84 } 88 85 89 //....oooOO0OOooo........oooOO0OOooo........oo << 86 //_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ >> 87 void LXePMTHit::Print(){ >> 88 } >> 89 >> 90 >> 91 >> 92 >> 93 >> 94 >> 95 >> 96 90 97 91 void LXePMTHit::Print() {} << 92 98