Geant4 Cross Reference |
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These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 /// \file optical/LXe/src/LXePMTHit.cc 27 /// \file optical/LXe/src/LXePMTHit.cc 28 /// \brief Implementation of the LXePMTHit cla 28 /// \brief Implementation of the LXePMTHit class 29 // 29 // 30 // 30 // 31 #include "LXePMTHit.hh" 31 #include "LXePMTHit.hh" 32 32 33 #include "G4Colour.hh" 33 #include "G4Colour.hh" >> 34 #include "G4ios.hh" 34 #include "G4LogicalVolume.hh" 35 #include "G4LogicalVolume.hh" >> 36 #include "G4VisAttributes.hh" 35 #include "G4VPhysicalVolume.hh" 37 #include "G4VPhysicalVolume.hh" 36 #include "G4VVisManager.hh" 38 #include "G4VVisManager.hh" 37 #include "G4VisAttributes.hh" << 38 #include "G4ios.hh" << 39 39 40 G4ThreadLocal G4Allocator<LXePMTHit>* LXePMTHi 40 G4ThreadLocal G4Allocator<LXePMTHit>* LXePMTHitAllocator = nullptr; 41 41 42 //....oooOO0OOooo........oooOO0OOooo........oo 42 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 43 43 44 LXePMTHit::LXePMTHit(const LXePMTHit& right) : << 44 LXePMTHit::LXePMTHit() >> 45 : fPmtNumber(-1) >> 46 , fPhotons(0) >> 47 , fPhysVol(nullptr) >> 48 , fDrawit(false) >> 49 {} >> 50 >> 51 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 52 >> 53 LXePMTHit::~LXePMTHit() {} >> 54 >> 55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 56 >> 57 LXePMTHit::LXePMTHit(const LXePMTHit& right) >> 58 : G4VHit() 45 { 59 { 46 fPmtNumber = right.fPmtNumber; 60 fPmtNumber = right.fPmtNumber; 47 fPhotons = right.fPhotons; << 61 fPhotons = right.fPhotons; 48 fPhysVol = right.fPhysVol; << 62 fPhysVol = right.fPhysVol; 49 fDrawit = right.fDrawit; << 63 fDrawit = right.fDrawit; 50 } 64 } 51 65 52 //....oooOO0OOooo........oooOO0OOooo........oo 66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 53 67 54 const LXePMTHit& LXePMTHit::operator=(const LX 68 const LXePMTHit& LXePMTHit::operator=(const LXePMTHit& right) 55 { 69 { 56 fPmtNumber = right.fPmtNumber; 70 fPmtNumber = right.fPmtNumber; 57 fPhotons = right.fPhotons; << 71 fPhotons = right.fPhotons; 58 fPhysVol = right.fPhysVol; << 72 fPhysVol = right.fPhysVol; 59 fDrawit = right.fDrawit; << 73 fDrawit = right.fDrawit; 60 return *this; 74 return *this; 61 } 75 } 62 76 63 //....oooOO0OOooo........oooOO0OOooo........oo 77 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 64 78 65 G4bool LXePMTHit::operator==(const LXePMTHit& 79 G4bool LXePMTHit::operator==(const LXePMTHit& right) const 66 { 80 { 67 return (fPmtNumber == right.fPmtNumber); 81 return (fPmtNumber == right.fPmtNumber); 68 } 82 } 69 83 70 //....oooOO0OOooo........oooOO0OOooo........oo 84 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 71 85 72 void LXePMTHit::Draw() 86 void LXePMTHit::Draw() 73 { 87 { 74 if (fDrawit && fPhysVol) { // Redraw only t << 88 if(fDrawit && fPhysVol) >> 89 { // Redraw only the PMTs that have hit counts > 0 75 // Also need a physical volume to be able 90 // Also need a physical volume to be able to draw anything 76 G4VVisManager* pVVisManager = G4VVisManage 91 G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); 77 if (pVVisManager) { // Make sure that the << 92 if(pVVisManager) >> 93 { // Make sure that the VisManager exists 78 G4VisAttributes attribs(G4Colour(1., 0., 94 G4VisAttributes attribs(G4Colour(1., 0., 0.)); 79 attribs.SetForceSolid(true); 95 attribs.SetForceSolid(true); 80 G4RotationMatrix rot; 96 G4RotationMatrix rot; 81 if (fPhysVol->GetRotation()) // If a ro << 97 if(fPhysVol->GetRotation()) // If a rotation is defined use it 82 rot = *(fPhysVol->GetRotation()); 98 rot = *(fPhysVol->GetRotation()); 83 G4Transform3D trans(rot, fPhysVol->GetTr 99 G4Transform3D trans(rot, fPhysVol->GetTranslation()); // Create transform 84 pVVisManager->Draw(*fPhysVol, attribs, t << 100 pVVisManager->Draw(*fPhysVol, attribs, trans); // Draw it 85 } 101 } 86 } 102 } 87 } 103 } 88 104 89 //....oooOO0OOooo........oooOO0OOooo........oo 105 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 90 106 91 void LXePMTHit::Print() {} 107 void LXePMTHit::Print() {} 92 108