Geant4 Cross Reference |
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These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 /// \file optical/LXe/src/LXePMTHit.cc 27 /// \file optical/LXe/src/LXePMTHit.cc 28 /// \brief Implementation of the LXePMTHit cla 28 /// \brief Implementation of the LXePMTHit class 29 // 29 // 30 // 30 // 31 #include "LXePMTHit.hh" 31 #include "LXePMTHit.hh" 32 << 32 #include "G4ios.hh" >> 33 #include "G4VVisManager.hh" 33 #include "G4Colour.hh" 34 #include "G4Colour.hh" >> 35 #include "G4VisAttributes.hh" 34 #include "G4LogicalVolume.hh" 36 #include "G4LogicalVolume.hh" 35 #include "G4VPhysicalVolume.hh" 37 #include "G4VPhysicalVolume.hh" 36 #include "G4VVisManager.hh" << 37 #include "G4VisAttributes.hh" << 38 #include "G4ios.hh" << 39 38 40 G4ThreadLocal G4Allocator<LXePMTHit>* LXePMTHi << 39 G4ThreadLocal G4Allocator<LXePMTHit>* LXePMTHitAllocator=0; 41 40 42 //....oooOO0OOooo........oooOO0OOooo........oo 41 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 43 42 44 LXePMTHit::LXePMTHit(const LXePMTHit& right) : << 43 LXePMTHit::LXePMTHit() >> 44 : fPmtNumber(-1),fPhotons(0),fPhysVol(nullptr),fDrawit(false) {} >> 45 >> 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 47 >> 48 LXePMTHit::~LXePMTHit() {} >> 49 >> 50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 51 >> 52 LXePMTHit::LXePMTHit(const LXePMTHit &right) : G4VHit() 45 { 53 { 46 fPmtNumber = right.fPmtNumber; << 54 fPmtNumber=right.fPmtNumber; 47 fPhotons = right.fPhotons; << 55 fPhotons=right.fPhotons; 48 fPhysVol = right.fPhysVol; << 56 fPhysVol=right.fPhysVol; 49 fDrawit = right.fDrawit; << 57 fDrawit=right.fDrawit; 50 } 58 } 51 59 52 //....oooOO0OOooo........oooOO0OOooo........oo 60 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 53 61 54 const LXePMTHit& LXePMTHit::operator=(const LX << 62 const LXePMTHit& LXePMTHit::operator=(const LXePMTHit &right){ 55 { << 56 fPmtNumber = right.fPmtNumber; 63 fPmtNumber = right.fPmtNumber; 57 fPhotons = right.fPhotons; << 64 fPhotons=right.fPhotons; 58 fPhysVol = right.fPhysVol; << 65 fPhysVol=right.fPhysVol; 59 fDrawit = right.fDrawit; << 66 fDrawit=right.fDrawit; 60 return *this; 67 return *this; 61 } 68 } 62 69 63 //....oooOO0OOooo........oooOO0OOooo........oo 70 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 64 71 65 G4bool LXePMTHit::operator==(const LXePMTHit& << 72 G4bool LXePMTHit::operator==(const LXePMTHit &right) const{ 66 { << 73 return (fPmtNumber==right.fPmtNumber); 67 return (fPmtNumber == right.fPmtNumber); << 68 } 74 } 69 75 70 //....oooOO0OOooo........oooOO0OOooo........oo 76 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 71 77 72 void LXePMTHit::Draw() << 78 void LXePMTHit::Draw(){ 73 { << 79 if(fDrawit&&fPhysVol){ //ReDraw only the PMTs that have hit counts > 0 74 if (fDrawit && fPhysVol) { // Redraw only t << 80 //Also need a physical volume to be able to draw anything 75 // Also need a physical volume to be able << 76 G4VVisManager* pVVisManager = G4VVisManage 81 G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); 77 if (pVVisManager) { // Make sure that the << 82 if(pVVisManager){//Make sure that the VisManager exists 78 G4VisAttributes attribs(G4Colour(1., 0., << 83 G4VisAttributes attribs(G4Colour(1.,0.,0.)); 79 attribs.SetForceSolid(true); 84 attribs.SetForceSolid(true); 80 G4RotationMatrix rot; 85 G4RotationMatrix rot; 81 if (fPhysVol->GetRotation()) // If a ro << 86 if(fPhysVol->GetRotation())//If a rotation is defined use it 82 rot = *(fPhysVol->GetRotation()); << 87 rot=*(fPhysVol->GetRotation()); 83 G4Transform3D trans(rot, fPhysVol->GetTr << 88 G4Transform3D trans(rot,fPhysVol->GetTranslation());//Create transform 84 pVVisManager->Draw(*fPhysVol, attribs, t << 89 pVVisManager->Draw(*fPhysVol,attribs,trans);//Draw it 85 } 90 } 86 } 91 } 87 } 92 } 88 93 89 //....oooOO0OOooo........oooOO0OOooo........oo 94 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 90 95 91 void LXePMTHit::Print() {} 96 void LXePMTHit::Print() {} 92 97