Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // $Id: LXePMTHit.cc 72250 2013-07-12 08:59:26Z gcosmo $ 26 // 27 // 27 /// \file optical/LXe/src/LXePMTHit.cc 28 /// \file optical/LXe/src/LXePMTHit.cc 28 /// \brief Implementation of the LXePMTHit cla 29 /// \brief Implementation of the LXePMTHit class 29 // 30 // 30 // 31 // 31 #include "LXePMTHit.hh" 32 #include "LXePMTHit.hh" 32 << 33 #include "G4ios.hh" >> 34 #include "G4VVisManager.hh" 33 #include "G4Colour.hh" 35 #include "G4Colour.hh" >> 36 #include "G4VisAttributes.hh" 34 #include "G4LogicalVolume.hh" 37 #include "G4LogicalVolume.hh" 35 #include "G4VPhysicalVolume.hh" 38 #include "G4VPhysicalVolume.hh" 36 #include "G4VVisManager.hh" << 37 #include "G4VisAttributes.hh" << 38 #include "G4ios.hh" << 39 39 40 G4ThreadLocal G4Allocator<LXePMTHit>* LXePMTHi << 40 G4ThreadLocal G4Allocator<LXePMTHit>* LXePMTHitAllocator=0; 41 41 42 //....oooOO0OOooo........oooOO0OOooo........oo 42 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 43 43 44 LXePMTHit::LXePMTHit(const LXePMTHit& right) : << 44 LXePMTHit::LXePMTHit() >> 45 : fPmtNumber(-1),fPhotons(0),fPhysVol(0),fDrawit(false) {} >> 46 >> 47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 48 >> 49 LXePMTHit::~LXePMTHit() {} >> 50 >> 51 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 52 >> 53 LXePMTHit::LXePMTHit(const LXePMTHit &right) : G4VHit() 45 { 54 { 46 fPmtNumber = right.fPmtNumber; << 55 fPmtNumber=right.fPmtNumber; 47 fPhotons = right.fPhotons; << 56 fPhotons=right.fPhotons; 48 fPhysVol = right.fPhysVol; << 57 fPhysVol=right.fPhysVol; 49 fDrawit = right.fDrawit; << 58 fDrawit=right.fDrawit; 50 } 59 } 51 60 52 //....oooOO0OOooo........oooOO0OOooo........oo 61 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 53 62 54 const LXePMTHit& LXePMTHit::operator=(const LX << 63 const LXePMTHit& LXePMTHit::operator=(const LXePMTHit &right){ 55 { << 56 fPmtNumber = right.fPmtNumber; 64 fPmtNumber = right.fPmtNumber; 57 fPhotons = right.fPhotons; << 65 fPhotons=right.fPhotons; 58 fPhysVol = right.fPhysVol; << 66 fPhysVol=right.fPhysVol; 59 fDrawit = right.fDrawit; << 67 fDrawit=right.fDrawit; 60 return *this; 68 return *this; 61 } 69 } 62 70 63 //....oooOO0OOooo........oooOO0OOooo........oo 71 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 64 72 65 G4bool LXePMTHit::operator==(const LXePMTHit& << 73 G4int LXePMTHit::operator==(const LXePMTHit &right) const{ 66 { << 74 return (fPmtNumber==right.fPmtNumber); 67 return (fPmtNumber == right.fPmtNumber); << 68 } 75 } 69 76 70 //....oooOO0OOooo........oooOO0OOooo........oo 77 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 71 78 72 void LXePMTHit::Draw() << 79 void LXePMTHit::Draw(){ 73 { << 80 if(fDrawit&&fPhysVol){ //ReDraw only the PMTs that have hit counts > 0 74 if (fDrawit && fPhysVol) { // Redraw only t << 81 //Also need a physical volume to be able to draw anything 75 // Also need a physical volume to be able << 76 G4VVisManager* pVVisManager = G4VVisManage 82 G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); 77 if (pVVisManager) { // Make sure that the << 83 if(pVVisManager){//Make sure that the VisManager exists 78 G4VisAttributes attribs(G4Colour(1., 0., << 84 G4VisAttributes attribs(G4Colour(1.,0.,0.)); 79 attribs.SetForceSolid(true); 85 attribs.SetForceSolid(true); 80 G4RotationMatrix rot; 86 G4RotationMatrix rot; 81 if (fPhysVol->GetRotation()) // If a ro << 87 if(fPhysVol->GetRotation())//If a rotation is defined use it 82 rot = *(fPhysVol->GetRotation()); << 88 rot=*(fPhysVol->GetRotation()); 83 G4Transform3D trans(rot, fPhysVol->GetTr << 89 G4Transform3D trans(rot,fPhysVol->GetTranslation());//Create transform 84 pVVisManager->Draw(*fPhysVol, attribs, t << 90 pVVisManager->Draw(*fPhysVol,attribs,trans);//Draw it 85 } 91 } 86 } 92 } 87 } 93 } 88 94 89 //....oooOO0OOooo........oooOO0OOooo........oo 95 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 90 96 91 void LXePMTHit::Print() {} 97 void LXePMTHit::Print() {} 92 98