Geant4 Cross Reference

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Geant4/examples/extended/medical/dna/AuNP/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/medical/dna/AuNP/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/medical/dna/AuNP/src/PrimaryGeneratorAction.cc (Version 9.4.p4)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 /// \file medical/dna/range/src/PrimaryGenerat    
 27 /// \brief Implementation of the PrimaryGenera    
 28 //                                                
 29 // $Id: PrimaryGeneratorAction.cc 73024 2013-0    
 30 //                                                
 31 //....oooOO0OOooo........oooOO0OOooo........oo    
 32 //....oooOO0OOooo........oooOO0OOooo........oo    
 33                                                   
 34 #include "PrimaryGeneratorAction.hh"              
 35                                                   
 36 #include "DetectorConstruction.hh"                
 37                                                   
 38 #include "G4Electron.hh"                          
 39 #include "G4Event.hh"                             
 40 #include "G4Gamma.hh"                             
 41 #include "G4ParticleDefinition.hh"                
 42 #include "G4ParticleGun.hh"                       
 43 #include "G4ParticleTable.hh"                     
 44 #include "G4PhysicalConstants.hh"                 
 45 #include "G4RandomDirection.hh"                   
 46 #include "G4RunManager.hh"                        
 47 #include "G4StateManager.hh"                      
 48 #include "G4SystemOfUnits.hh"                     
 49 #include "Randomize.hh"                           
 50                                                   
 51 //....oooOO0OOooo........oooOO0OOooo........oo    
 52                                                   
 53 PrimaryGeneratorAction::PrimaryGeneratorAction    
 54   : G4VUserPrimaryGeneratorAction(), G4VStateD    
 55 {                                                 
 56   fDetector = dynamic_cast<const DetectorConst    
 57     G4RunManager::GetRunManager()->GetUserDete    
 58   G4int n_particle = 1;                           
 59   fParticleGun = new G4ParticleGun(n_particle)    
 60 }                                                 
 61                                                   
 62 //....oooOO0OOooo........oooOO0OOooo........oo    
 63                                                   
 64 PrimaryGeneratorAction::~PrimaryGeneratorActio    
 65 {                                                 
 66   G4StateManager::GetStateManager()->Deregiste    
 67   if (fParticleGun) delete fParticleGun;          
 68 }                                                 
 69                                                   
 70 //....oooOO0OOooo........oooOO0OOooo........oo    
 71                                                   
 72 void PrimaryGeneratorAction::GeneratePrimaries    
 73 {                                                 
 74   G4double R = fDetector->GetNPRadius();          
 75   G4double Ryz = 9999;                            
 76                                                   
 77   // G4ParticleDefinition *particle = G4Electr    
 78   // fParticleGun->SetParticleDefinition(parti    
 79                                                   
 80   G4double scale = 1.;                            
 81                                                   
 82   G4double xpos = 0, ypos = 0, zpos = 0;          
 83   while (!(Ryz < R)) {                            
 84     ypos = (2. * G4UniformRand() - 1.) * R;       
 85     zpos = (2. * G4UniformRand() - 1.) * R;       
 86     Ryz = std::sqrt(ypos * ypos + zpos * zpos)    
 87   }                                               
 88   xpos = std::sqrt(R * R - (ypos * ypos + zpos    
 89   fParticleGun->SetParticlePosition(G4ThreeVec    
 90   fParticleGun->SetParticleMomentumDirection(G    
 91                                                   
 92   fParticleGun->GeneratePrimaryVertex(anEvent)    
 93 }                                                 
 94                                                   
 95 //....oooOO0OOooo........oooOO0OOooo........oo    
 96                                                   
 97 G4bool PrimaryGeneratorAction::Notify(G4Applic    
 98 {                                                 
 99   if (requestedState == G4State_Idle) {           
100     if (fParticleGun != 0) return true;           
101     G4double R = fDetector->GetNPRadius();        
102     G4double Ryz = 9999;                          
103     ;                                             
104                                                   
105     // G4ParticleDefinition *particle = G4Elec    
106     // fParticleGun->SetParticleDefinition(par    
107                                                   
108     fParticleGun->SetParticleMomentumDirection    
109                                                   
110     while (!(Ryz < R)) {                          
111       G4double ypos = (2. * G4UniformRand() -     
112       G4double zpos = (2. * G4UniformRand() -     
113       Ryz = std::sqrt(ypos * ypos + zpos * zpo    
114       G4double xpos = std::sqrt(R * R - (ypos     
115       fParticleGun->SetParticlePosition(G4Thre    
116     }                                             
117     // fParticleGun->SetParticlePosition(G4Thr    
118     // fParticleGun->GeneratePrimaryVertex(anE    
119   }                                               
120                                                   
121   return true;                                    
122 }                                                 
123